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Topic | Replies | Views | Last Post | |
Black Ops Functions Call of Duty: Black Ops : CoDBO Scripting BraX writes...Quote:Here are links to CoD:Black Ops assets. Posting them here by me isn't illegal because TreyArch annouced Mod Tools. Black Ops - Weapon Files Black Ops : Scripts Second package includes: .gsc scripts, anim trees, definitions, ... [more] |
10 | 13185 | Dec 26, 2010 10:34 pm by tyler811 |
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Fix for the 1.4 nazi maps Call of Duty: World at War : CoDWW General In CoD 5 with the 1.4 patch do you see The server is running the mod MOD/NAZI_ZOMBIE_ You need to load the mod before you can join demo. If you have seen this when trying to play a nazi_zombie_mod with the Call of Duty:World at War patch 1.4 then you a... [more] |
2 | 1994 | Apr 13, 2009 03:25 am by tyler811 |
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Patch 1.3 cuts the mod list short Call of Duty: World at War : CoDWW General I have close 100 mods and maps for zombies and I could see them all in the mods menu. After updating to patch 1.3 I can no longer see the maps at the end of the menu. Somehow patch 1.3 took something out or changed something to where all the maps & mods d... [more] |
1 | 1417 | Mar 31, 2009 12:32 am by tyler811 |
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Finding images Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping Does anyone know what IWD file to look in Zombies for the doors and wood panels on the trucks? Thanks Guys... [more] |
1 | 1496 | Jan 14, 2009 04:16 pm by tyler811 |
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putting weapons witha map Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I have made a weapons mod and a friend has a map he just finished. Its compiled and all that stuff and runs fine. Now we want to know how we incorporate the weapons mode into the map. Any ideas? Thanks jim... [more] |
2 | 1536 | Jan 7, 2009 05:19 am by tyler811 |
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putting weapons witha map Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping I have made a weapons mod and a friend has a map he just finished. Its compiled and all that stuff and runs fine. Now we want to know how we incorporate the weapons mode into the map. Any ideas? Thanks jim... [more] |
2 | 1501 | Jan 7, 2009 05:19 am by tyler811 |
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Changing rate of fire and ammo amounts Call of Duty: World at War : CoDWW Scripting Can some one please tell me how change the rate of fire and amount of ammo for a weapon in a weapons file? ... [more] |
2 | 1561 | Jan 5, 2009 05:50 am by tyler811 |
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opeing .iwi file Call of Duty: World at War : CoDWW Scripting Thanks for all your Tally. Those converters work great. The picture actually shows up if you put it in the mod file and launch it as a mod lol. where would I place it so it shows up automatically. It is the menu_background_coop.iwi which is the load sc... [more] |
12 | 2455 | Jan 4, 2009 05:48 am by tyler811 |
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opeing .iwi file Call of Duty: World at War : CoDWW Scripting Alright sorry for not catching on but I cannot get it back into an .iwi file. I have tried a couple of programs and neither works. Iwi Covector says it cannot find the specified file. But I lead right to it. ... [more] |
12 | 2455 | Jan 3, 2009 09:13 pm by tyler811 |
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opeing .iwi file Call of Duty: World at War : CoDWW Scripting Tally writes...Quote:tyler811 writes...Quote:Tally writes...Quote:As a rule of thumb - if you have no alpha channels, save as DXT1; if you have them, save as DXT5, and generate full mipmaps. Ayyyy Tally thanks but how would I know if I need alpha cha... [more] |
12 | 2455 | Jan 3, 2009 07:06 pm by tyler811 |
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opeing .iwi file Call of Duty: World at War : CoDWW Scripting Tally writes...Quote:As a rule of thumb - if you have no alpha channels, save as DXT1; if you have them, save as DXT5, and generate full mipmaps. Ayyyy Tally thanks but how would I know if I need alpha channels? Nice to see you again. I have not seen... [more] |
12 | 2455 | Jan 3, 2009 05:40 pm by tyler811 |
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opeing .iwi file Call of Duty: World at War : CoDWW Scripting P.C.Invasion writes...Quote:tyler811 writes...Quote:Thanks I have all that now. What setting do I save the .dds file to? There is so many like DXT1-DXT5 with interpoling alpha and none. What type of .DDS do I save I to? Thanks It depends on what you are ... [more] |
12 | 2455 | Jan 3, 2009 02:56 pm by tyler811 |
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opeing .iwi file Call of Duty: World at War : CoDWW Scripting Thanks I have all that now. What setting do I save the .dds file to? There is so many like DXT1-DXT5 with interpoling alpha and none. What type of .DDS do I save I to? Thanks... [more] |
12 | 2455 | Jan 3, 2009 04:27 am by tyler811 |
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opeing .iwi file Call of Duty: World at War : CoDWW Scripting Can someone please tell me what I need to open the .iwi files. Thanks ... [more] |
12 | 2455 | Dec 31, 2008 03:39 am by tyler811 |
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Zombie config file Call of Duty: World at War : CoDWW Scripting Is there a way to change the number of player to more then 4 in Zombies? ... [more] |
2 | 1584 | Dec 19, 2008 05:03 pm by tyler811 |
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downloading is sticking! Call of Duty 4 : CoD4 General Post your redirect so we can look at it... [more] |
2 | 1669 | Feb 19, 2008 01:26 am by tyler811 |
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redirect problem Call of Duty 4 : CoD4 General KillerCrazzy writes...Quote:for some reson some ppl are getting a fatal error: 404 not found when trying to dowrn load for the redirect. anyone know what the problem is heres a pic Here Double check your redirect files Read this how to... [more] |
2 | 1643 | Feb 11, 2008 02:06 pm by tyler811 |
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COD4 SERVER CONFIG FILES / RECONMAX Call of Duty 4 : CoD4 General eth0s_jeff writes...Quote:if a custom map server is using a remote file server to host the maps, is there any way to add a password or authentication to the server config to prevent file leechers? No I do not think so but I could look into for y... [more] |
8 | 7908 | Feb 11, 2008 01:58 pm by tyler811 |
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COD4 SERVER CONFIG FILES / RECONMAX Call of Duty 4 : CoD4 General DVA-Dragon writes...Quote:hi m8 am having probs as well making a custon map server .dont know how to change the +set dedicated 2 +set net_ip 8.12.22.19 +set sv_maxclients 16 +set net_port 28960 +set fs_game mods/modwarfare +exec config.cfg +map_rotate.tot... [more] |
8 | 7908 | Feb 11, 2008 01:57 pm by tyler811 |
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COD4 SERVER CONFIG FILES / RECONMAX Call of Duty 4 : CoD4 General Anytime ... [more] |
8 | 7908 | Feb 1, 2008 02:10 pm by tyler811 |
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Creating a custom cfg using custom maps? Call of Duty 4 : CoD4 General Here is my config use it and abuse it //************************************************************************* ***** // Call of Duty 4 //************************************************************************* ***** //*************************... [more] |
3 | 2252 | Feb 1, 2008 12:42 am by tyler811 |
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A Simple & Basic Question Really Call of Duty 4 : CoD4 General http://www.modsonline.com/Forums-top-72226.html... [more] |
2 | 1691 | Feb 1, 2008 12:38 am by tyler811 |
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HOW TO SEE AND MAKE CUSTOM MAPS WORK Call of Duty 4 : CoD4 General C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\usermaps\custommap\custommap.ff... [more] |
3 | 1833 | Feb 1, 2008 12:37 am by tyler811 |
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COD4 SERVER CONFIG FILES / RECONMAX Call of Duty 4 : CoD4 General In order to run custom maps your server needs to unranked. You need to this by running a mod. then you need to put in this command line to start the mod Code:+set dedicated 2 +set net_ip 8.12.22.19 +set sv_maxclients 16 +set net_port 28960 +set fs_game... [more] |
8 | 7908 | Feb 1, 2008 12:29 am by tyler811 |
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Changing in game billboards Call of Duty : CoD Mapping The_Caretaker writes...Quote:Try it and find out. you should make a seperate .pk3 file, with your new texture in it, all in the textures/normandy/decals folder. Thanks Caretaker I will try that but can I put them the mod pk3 or keep that texture pk3 s... [more] |
27 | 1165 | Aug 4, 2007 03:35 pm by tyler811 |
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