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Latest Posts by tyler811
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Black Ops Functions
Call of Duty: Black Ops : CoDBO Scripting
BraX writes...Quote:Here are links to CoD:Black Ops assets. Posting them here by me isn't illegal because TreyArch annouced Mod Tools. Black Ops - Weapon Files Black Ops : Scripts Second package includes: .gsc scripts, anim trees, definitions, ... [more]
10 9607 Dec 26, 2010 03:34 pm
by tyler811
Fix for the 1.4 nazi maps
Call of Duty: World at War : CoDWW General
In CoD 5 with the 1.4 patch do you see The server is running the mod MOD/NAZI_ZOMBIE_ You need to load the mod before you can join demo. If you have seen this when trying to play a nazi_zombie_mod with the Call of Duty:World at War patch 1.4 then you a... [more]
2 1597 Apr 12, 2009 08:25 pm
by tyler811
Patch 1.3 cuts the mod list short
Call of Duty: World at War : CoDWW General
I have close 100 mods and maps for zombies and I could see them all in the mods menu. After updating to patch 1.3 I can no longer see the maps at the end of the menu. Somehow patch 1.3 took something out or changed something to where all the maps & mods d... [more]
1 1087 Mar 30, 2009 05:32 pm
by tyler811
Finding images
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Does anyone know what IWD file to look in Zombies for the doors and wood panels on the trucks? Thanks Guys... [more]
1 1164 Jan 14, 2009 09:16 am
by tyler811
putting weapons witha map
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I have made a weapons mod and a friend has a map he just finished. Its compiled and all that stuff and runs fine. Now we want to know how we incorporate the weapons mode into the map. Any ideas? Thanks jim... [more]
2 1216 Jan 6, 2009 10:19 pm
by tyler811
putting weapons witha map
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I have made a weapons mod and a friend has a map he just finished. Its compiled and all that stuff and runs fine. Now we want to know how we incorporate the weapons mode into the map. Any ideas? Thanks jim... [more]
2 1182 Jan 6, 2009 10:19 pm
by tyler811
Changing rate of fire and ammo amounts
Call of Duty: World at War : CoDWW Scripting
Can some one please tell me how change the rate of fire and amount of ammo for a weapon in a weapons file? ... [more]
2 1234 Jan 4, 2009 10:50 pm
by tyler811
opeing .iwi file
Call of Duty: World at War : CoDWW Scripting
Thanks for all your Tally. Those converters work great. The picture actually shows up if you put it in the mod file and launch it as a mod lol. where would I place it so it shows up automatically. It is the menu_background_coop.iwi which is the load sc... [more]
12 2089 Jan 3, 2009 10:48 pm
by tyler811
opeing .iwi file
Call of Duty: World at War : CoDWW Scripting
Alright sorry for not catching on but I cannot get it back into an .iwi file. I have tried a couple of programs and neither works. Iwi Covector says it cannot find the specified file. But I lead right to it. ... [more]
12 2089 Jan 3, 2009 02:13 pm
by tyler811
opeing .iwi file
Call of Duty: World at War : CoDWW Scripting
Tally writes...Quote:tyler811 writes...Quote:Tally writes...Quote:As a rule of thumb - if you have no alpha channels, save as DXT1; if you have them, save as DXT5, and generate full mipmaps. Ayyyy Tally thanks but how would I know if I need alpha cha... [more]
12 2089 Jan 3, 2009 12:06 pm
by tyler811
opeing .iwi file
Call of Duty: World at War : CoDWW Scripting
Tally writes...Quote:As a rule of thumb - if you have no alpha channels, save as DXT1; if you have them, save as DXT5, and generate full mipmaps. Ayyyy Tally thanks but how would I know if I need alpha channels? Nice to see you again. I have not seen... [more]
12 2089 Jan 3, 2009 10:40 am
by tyler811
opeing .iwi file
Call of Duty: World at War : CoDWW Scripting
P.C.Invasion writes...Quote:tyler811 writes...Quote:Thanks I have all that now. What setting do I save the .dds file to? There is so many like DXT1-DXT5 with interpoling alpha and none. What type of .DDS do I save I to? Thanks It depends on what you are ... [more]
12 2089 Jan 3, 2009 07:56 am
by tyler811
opeing .iwi file
Call of Duty: World at War : CoDWW Scripting
Thanks I have all that now. What setting do I save the .dds file to? There is so many like DXT1-DXT5 with interpoling alpha and none. What type of .DDS do I save I to? Thanks... [more]
12 2089 Jan 2, 2009 09:27 pm
by tyler811
opeing .iwi file
Call of Duty: World at War : CoDWW Scripting
Can someone please tell me what I need to open the .iwi files. Thanks ... [more]
12 2089 Dec 30, 2008 08:39 pm
by tyler811
Zombie config file
Call of Duty: World at War : CoDWW Scripting
Is there a way to change the number of player to more then 4 in Zombies? ... [more]
2 1247 Dec 19, 2008 10:03 am
by tyler811
downloading is sticking!
Call of Duty 4 : CoD4 General
Post your redirect so we can look at it... [more]
2 1330 Feb 18, 2008 06:26 pm
by tyler811
redirect problem
Call of Duty 4 : CoD4 General
KillerCrazzy writes...Quote:for some reson some ppl are getting a fatal error: 404 not found when trying to dowrn load for the redirect. anyone know what the problem is heres a pic Here Double check your redirect files Read this how to... [more]
2 1298 Feb 11, 2008 07:06 am
by tyler811
COD4 SERVER CONFIG FILES / RECONMAX
Call of Duty 4 : CoD4 General
eth0s_jeff writes...Quote:if a custom map server is using a remote file server to host the maps, is there any way to add a password or authentication to the server config to prevent file leechers? No I do not think so but I could look into for y... [more]
8 7425 Feb 11, 2008 06:58 am
by tyler811
COD4 SERVER CONFIG FILES / RECONMAX
Call of Duty 4 : CoD4 General
DVA-Dragon writes...Quote:hi m8 am having probs as well making a custon map server .dont know how to change the +set dedicated 2 +set net_ip 8.12.22.19 +set sv_maxclients 16 +set net_port 28960 +set fs_game mods/modwarfare +exec config.cfg +map_rotate.tot... [more]
8 7425 Feb 11, 2008 06:57 am
by tyler811
COD4 SERVER CONFIG FILES / RECONMAX
Call of Duty 4 : CoD4 General
Anytime ... [more]
8 7425 Feb 1, 2008 07:10 am
by tyler811
Creating a custom cfg using custom maps?
Call of Duty 4 : CoD4 General
Here is my config use it and abuse it //************************************************************************* ***** // Call of Duty 4 //************************************************************************* ***** //*************************... [more]
3 1828 Jan 31, 2008 05:42 pm
by tyler811
A Simple & Basic Question Really
Call of Duty 4 : CoD4 General
http://www.modsonline.com/Forums-top-72226.html... [more]
2 1304 Jan 31, 2008 05:38 pm
by tyler811
HOW TO SEE AND MAKE CUSTOM MAPS WORK
Call of Duty 4 : CoD4 General
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\usermaps\custommap\custommap.ff... [more]
3 1442 Jan 31, 2008 05:37 pm
by tyler811
COD4 SERVER CONFIG FILES / RECONMAX
Call of Duty 4 : CoD4 General
In order to run custom maps your server needs to unranked. You need to this by running a mod. then you need to put in this command line to start the mod Code:+set dedicated 2 +set net_ip 8.12.22.19 +set sv_maxclients 16 +set net_port 28960 +set fs_game... [more]
8 7425 Jan 31, 2008 05:29 pm
by tyler811
Changing in game billboards
Call of Duty : CoD Mapping
The_Caretaker writes...Quote:Try it and find out. you should make a seperate .pk3 file, with your new texture in it, all in the textures/normandy/decals folder. Thanks Caretaker I will try that but can I put them the mod pk3 or keep that texture pk3 s... [more]
27 985 Aug 4, 2007 08:35 am
by tyler811
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