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SD targets replace models Call of Duty 2 : CoD2 MP Mapping Don't I feel silly. I didn't even look at the link, just at the post which didn't seem to outline my problem. Thanks very much, I'll try that out tomorrow or something. Thanks everyone.... [more] |
5 | 852 | Nov 26, 2006 10:48 am by VladamirNikolai ![]() |
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Lighting Not Working Call of Duty : CoDUO Mapping Ummm... have you set up your worldspawn settings correctly? Lights should still work without the proper worldspawn, but you never know. If you havn't you can find the worldspawn settings for the different mp/sp levels for COD2 (which I assume will be simi... [more] |
4 | 897 | Nov 26, 2006 04:53 am by VladamirNikolai ![]() |
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SD targets replace models Call of Duty 2 : CoD2 MP Mapping Thanks for the reply, but you've slightly misinterperated my first question. What I meant was that, for in CTF, I have a flak 88. Then, when the game loads in SD, there is no flak 88 there, but a car for instance. Not the best example but something along ... [more] |
5 | 852 | Nov 26, 2006 04:35 am by VladamirNikolai ![]() |
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Simple Camera troubles Call of Duty 2 : CoD2 MP Mapping Hey guys. I must have pressed something in Radiant, because now when I right click in my 3d window, and move it, instead of the camera panning/moving forward or back, it simple rotates on the spot. It's really annoying and I can't find a way to fix it. ... [more] |
2 | 753 | Nov 25, 2006 07:35 am by VladamirNikolai ![]() |
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SD targets replace models Call of Duty 2 : CoD2 MP Mapping Hey guys, I failed to find anything on this in the forums, but just redirect me if I'm blind. Okay, I have a map, and I want to add SD to it. So I've made the bombtrigger, but now I was wondering if it was possible to replace something with the bombsite p... [more] |
5 | 852 | Nov 25, 2006 05:17 am by VladamirNikolai ![]() |
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Rotating Weapons Call of Duty 2 : CoD2 MP Mapping It can though. I've seen it done, which is why I'm wondering how. On one map... what was it... an Airfield map on a MORK server (Australian), they had rifles leaning up against weapons racks.... [more] |
5 | 855 | Nov 19, 2006 04:02 am by VladamirNikolai ![]() |
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Rotating Weapons Call of Duty 2 : CoD2 MP Mapping Hey guys, I know how to place weapons you can pick up in maps (rightclick>weapon), but I can't make them stand against things. I want my rifle to stand up, leaning against a weapons rack. When I rotate it in the various ways to get this in radiant, it loo... [more] |
5 | 855 | Nov 19, 2006 03:24 am by VladamirNikolai ![]() |
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Patch Texturing Errors Call of Duty 2 : CoD2 MP Mapping Okay guys, I need some help. Up until recently, Radiant has been working perfectly, no errors or anything whatsoever. After I finished my first map, and began on my second, I started to get some strange stuff with the Surface Inspector with my Patches. Wh... [more] |
2 | 738 | Nov 19, 2006 03:01 am by VladamirNikolai ![]() |
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Looking for a map maker Call of Duty 2 : CoD2 MP Mapping I'd be more than happy to look at what you have. I would just credit you for design in a custom texture, or in the loadscreen or something. If you would like to send me some renders of your 3dsMax stuff (I don't have it, you'll have to make jpeg renders o... [more] |
8 | 1577 | Nov 16, 2006 08:16 am by VladamirNikolai ![]() |
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how i make cod2 maps Call of Duty 2 : CoD2 MP Mapping (P.S. The mapping program is called Call of Duty 2 Radiant.) The rest of the programs are pretty self explanatory, the only ones you need for basic stuff is Radiant and the Compile Tools. And Eladd is right, you just need to read. A good video to start... [more] |
3 | 1196 | Nov 13, 2006 09:42 am by VladamirNikolai ![]() |
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Texturing a house Call of Duty 2 : CoD2 MP Mapping Oh, so just put another brush over the top of my houses corner. I get it. Thanks.... [more] |
8 | 1084 | Nov 12, 2006 10:52 am by VladamirNikolai ![]() |
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Another Patch Problem Call of Duty 2 : CoD2 MP Mapping Sorry for double post, but the other texture worked fine. Which is a shame, because I liked the first one better. Oh well. Thanks for everybody's help, and if anybody figures out why the first one does as it does, please tell me :D. Vlad.... [more] |
6 | 849 | Nov 12, 2006 10:48 am by VladamirNikolai ![]() |
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Another Patch Problem Call of Duty 2 : CoD2 MP Mapping Yeah, It's on the exact same position, except it still shows through, which is strange. Maybe I have to try a different ground. I'll give that a go. ... [more] |
6 | 849 | Nov 12, 2006 10:14 am by VladamirNikolai ![]() |
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Another Patch Problem Call of Duty 2 : CoD2 MP Mapping It has to be slightly above to show... doesn't it? I changed it as close as possible, because for some reason they were on different grid thingies, so I had to get it as close as possible without snapping to grid. And it still shows through on the editor,... [more] |
6 | 849 | Nov 12, 2006 09:32 am by VladamirNikolai ![]() |
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custom texture help needed please Call of Duty 2 : CoD2 MP Mapping I've made the file for you, and I'm about to email it. I just used plaster, Exterior wall, and it's called mtl_clanfru_logo. It's 512x512. If this is wrong, just email me (I'm about to email you the 'file' file, and the .iwi file.) Vlad.... [more] |
4 | 849 | Nov 12, 2006 09:05 am by VladamirNikolai ![]() |
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Another Patch Problem Call of Duty 2 : CoD2 MP Mapping This is linked to the other topic I just started, but is a different issue. I have copied and pasted a small piece of terrain patch, moved it up a bit, and applied a decal texture. This is fine, except when playing, you can see straight through the textur... [more] |
6 | 849 | Nov 12, 2006 07:16 am by VladamirNikolai ![]() |
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Patches and Decals Call of Duty 2 : CoD2 MP Mapping Hmmm... doesn't seem to have worked. What I mean, is that when you have it, and you click one section the whole lot gets selected. I think I did what you told me right (Simple Shift-Clicked two adjacent perfectly welded patches, and pressed W), but it did... [more] |
3 | 846 | Nov 12, 2006 05:23 am by VladamirNikolai ![]() |
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Patches and Decals Call of Duty 2 : CoD2 MP Mapping Is it possible, that after you have split a patch, to remake it one whole patch? For instance, I want to put a decal of a shell hole on a rather large section of terrain patch, so I split around the hole, copy the small part, apply the texture. But then m... [more] |
3 | 846 | Nov 12, 2006 05:13 am by VladamirNikolai ![]() |
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turret/model problems Call of Duty 2 : CoD2 MP Mapping If what he says doesn't work, make sure the entity has the exact xmodel name i.e. mg42_duck_mp or whatever (I don't know if that is an exact one, but you get the picture).... [more] |
4 | 911 | Nov 12, 2006 05:10 am by VladamirNikolai ![]() |
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Terrain Patch Textures gone wrong. Call of Duty 2 : CoD2 MP Mapping Lol, well it's for multimedia class, so what I've done is one of the lesser nerdier things :P.... [more] |
14 | 1204 | Nov 9, 2006 08:17 pm by VladamirNikolai ![]() |
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Terrain Patch Textures gone wrong. Call of Duty 2 : CoD2 MP Mapping Thanks very very much. I've had that problem since near the beginning of my project, and simple changing the vertices 1 grid point and welding them with their surroundings cured it in an instant! Thanks very much. Off to compile my map, and to hand it in ... [more] |
14 | 1204 | Nov 9, 2006 11:15 am by VladamirNikolai ![]() |
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Terrain Patch Textures gone wrong. Call of Duty 2 : CoD2 MP Mapping Thanks very much for helping, but since it's due tomorrow I just tried a different texture, and that worked fine, with no stretching at all. I'll have a look at that tut if I get any other related probs. There is another problem, to do with my base pat... [more] |
14 | 1204 | Nov 9, 2006 09:32 am by VladamirNikolai ![]() |
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Terrain Patch Textures gone wrong. Call of Duty 2 : CoD2 MP Mapping No, that didn't work. The thing is, that in Radiant, it appears perfect. No stretching. Only after the compilation and playing the map, does the stretching occur. Oh, and it is on the top and bottom patches too, not just the sides.... [more] |
14 | 1204 | Nov 9, 2006 08:29 am by VladamirNikolai ![]() |
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Terrain Patch Textures gone wrong. Call of Duty 2 : CoD2 MP Mapping Hey. I am having a problem with some textures in two terrain patches. I have made a small tunnel between two underground storage compartments, but i have made it out of four terrain meshes (so it's uneven - it's meant to be dirt). The top and bottom me... [more] |
14 | 1204 | Nov 9, 2006 07:19 am by VladamirNikolai ![]() |
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Mapping: Radiant Call of Duty 2 : CoD2 MP Mapping Hey, that same thing happened to me for ages too. What I did to fix it was to go into my main folder of COD2 (Program Files>Activision>Call of Duty 2>main). Once there, delete (or move to another folder if you don't want to) any mods you have. They usuall... [more] |
7 | 956 | Nov 8, 2006 10:02 am by VladamirNikolai ![]() |
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