
Members Online»
0 Active | 10 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 241 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1774 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1095 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 898 Voting menu on maps
CoD+UO General by
Posts: 0 / 788 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Hi lads. Just a quick question. Call of Duty 2 : CoD2 MP Mapping First, in Radiant make a brush (this is your elevator). Then select the brush and right-click on the grid. Then select Script > Brushmodel. After this press N to bring up the Entities box, and enter "targetname" then "elevator1" in the two boxes. If... [more] |
14 | 1309 | Oct 4, 2007 07:35 pm by djheps ![]() |
![]() |
'Bad Syntax' Please help sort Call of Duty : CoD Mapping Sorry for Double-Post but if it might be easier for you, here's the correct code: Code:main() { thread double_doors(); thread double_doors2(); thread double_doors3(); thread double_doors4(); } double_doors() { trig = getent("double_door_trig... [more] |
20 | 958 | Oct 2, 2007 04:09 pm by djheps ![]() |
![]() |
'Bad Syntax' Please help sort Call of Duty : CoD Mapping Make sure that in your threads you DON'T have a ";" semicolon. I just noticed that some of your threads have double_doors4(); ... [more] |
20 | 958 | Oct 2, 2007 04:05 pm by djheps ![]() |
![]() |
Hi lads. Just a quick question. Call of Duty 2 : CoD2 MP Mapping You're welcome, and I'm glad to help anyway I can. If you need more help setting up the server, or with anything related to CoD, just ask me and I'll help!... [more] |
14 | 1309 | Oct 1, 2007 10:37 pm by djheps ![]() |
![]() |
Hi lads. Just a quick question. Call of Duty 2 : CoD2 MP Mapping To remove the RCONpassword just type the command: rconpassword "". The blank "" resets it. This is the code for the Server Config, just copy and paste into NotePad and save as server.txt. Then go and find the file on your computer and rename it to serv... [more] |
14 | 1309 | Oct 1, 2007 10:24 pm by djheps ![]() |
![]() |
Hi lads. Just a quick question. Call of Duty 2 : CoD2 MP Mapping Quote:I have certain members who are senior admin and server admin. Will they be able to use the console after the password. and how will that server cfg. work? If they know the RCONpassword, they can use the console in CoD2 to issue commands. Otherwis... [more] |
14 | 1309 | Oct 1, 2007 10:07 pm by djheps ![]() |
![]() |
Hi lads. Just a quick question. Call of Duty 2 : CoD2 MP Mapping As long as you have an RCONpassword, you should be fine. The players would have to type in the Rconpassword in their console, and if you are using a RCON client, you'll see their IP address and their attempts to log-in as admin. Then you can kick 'em. ... [more] |
14 | 1309 | Oct 1, 2007 10:01 pm by djheps ![]() |
![]() |
decals Call of Duty 2 : CoD2 MP Mapping Lol I suppose it's possible, but normally you wouldn't dare put 500+ decals in a level... makes the computer too slow. I'd say if you have less that 200, and some good portaling, you would be fine.... [more] |
2 | 905 | Oct 1, 2007 09:56 pm by djheps ![]() |
![]() |
Hi lads. Just a quick question. Call of Duty 2 : CoD2 MP Mapping Well first, make sure you have an RCONpassword. You can set that on the server with this command: rconpassword "password". Replace "password" with whatever password you like... this way people must know that password to use commands (this stops random peo... [more] |
14 | 1309 | Oct 1, 2007 09:52 pm by djheps ![]() |
![]() |
'Bad Syntax' Please help sort Call of Duty : CoD Mapping Hi -SpuD- From what I can tell, you have the same code except for a different door. Code:thread double_doors4(); { trig = getent("double_door_trigger3","targetname"); leftdoor3 = getent("leftdoor3","targetname"); rightdoor3 = getent("rightdoor3"... [more] |
20 | 958 | Oct 1, 2007 09:49 pm by djheps ![]() |
![]() |
Error when Map loading Call of Duty 2 : CoD2 General I've never seen that error before, but the only thing I can think of is to re-install Radiant; first remove the registry keys: http://www.modsonline.com/Tutorials-read-247.html then re-install it. If it still doesn't work, try both re-installing Radian... [more] |
3 | 1086 | Sep 30, 2007 06:52 pm by djheps ![]() |
![]() |
I need help about starting player in map Call of Duty : CoD Mapping Do what fullaholes said, more spawnpoints = more randomness. CoD automatically picks a random spawnpoint for whose ever playing, and if it's DM, you'll spawn way far away from each other; TDM spawns near teammates, so does BEL, S&D, and HQ. Make sure y... [more] |
3 | 1554 | Sep 30, 2007 06:32 pm by djheps ![]() |
![]() |
Gaming Against Cancer Weekend General Gaming Topics : General Gaming The FIRST EVER Gaming Against Caner weekend is coming! You're probably wondering, "What can I do to help?" -- The answer is simple: PLAY GAMES! Read the below article, and get gaming! ========================================== The first ever ... [more] |
1 | 1355 | Sep 27, 2007 11:59 pm by djheps ![]() |
![]() |
Making IWD problem Call of Duty 2 : CoD2 MP Mapping First off, you should use WinRar to make IWDs, it's a little better than zipping. Just select all of the files like you would normally for WinRar and set the name but make sure the extension is .iwd and you're good to go! Don't worry about the size, on... [more] |
6 | 1032 | Aug 16, 2007 09:41 pm by djheps ![]() |
![]() |
UO Mapping Help Call of Duty : CoDUO Mapping Hi all, I'm making a sniping Singleplayer map for UO, kind of like the first mission in CoD4 (for those of you who have seen the gameplay previews). I was wondering if anyone could answer these questions: 1. How would you go about making AI soldiers... [more] |
1 | 803 | Aug 15, 2007 05:23 pm by djheps ![]() |
![]() |
Ai in mp? Call of Duty : CoD Mapping Mercyslap - The bot mods I know of don't shoot at each other... p.s. the one where they shoot at you and are very good is only for the German side... But anyways bots are usually just used for testing purposes not really for maps and gameplaying.... [more] |
7 | 1612 | Jun 29, 2007 05:17 pm by djheps ![]() |
![]() |
Last chance to join :D Call of Duty : CoDUO Mapping If you need any help with sound/weapon edits and such then I'd love to help... I have tons of StarWars gun sounds and I could help with that. Also if you need someone to help with the weapon edits such as for blasters: tweaking blast radius and such th... [more] |
17 | 2204 | Jun 28, 2007 10:59 pm by djheps ![]() |
![]() |
Ai in mp? Call of Duty : CoD Mapping Not AI, but bots. Many people have made bot mods for both CoD, CoDUO, and CoD2. So technically you can add bots to MP, by either getting bot mods or making your own. Beware though, the bots can be as dumb as a door post so I wouldn't suggest trying... [more] |
7 | 1612 | Jun 28, 2007 07:55 pm by djheps ![]() |
![]() |
weird cod2 error Call of Duty 2 : CoD2 MP Mapping If DadofAzz's answer doesn't work try re-installing the Mod tools not Call of Duty 2.... [more] |
7 | 1014 | Jun 28, 2007 01:02 am by djheps ![]() |
![]() |
Vehicle problem/Insert tank Call of Duty 2 : CoD2 SP Mapping Connect them like that and it should work. Also do you have a trigger starting the vehicle moving, or does it just start when the map starts?... [more] |
7 | 1151 | Jun 26, 2007 11:05 pm by djheps ![]() |
![]() |
.rar to .pfb? i dont know how Call of Duty : CoD Mapping Prefabs stands for Prefabrications I think... Anyways it's basically a design of buildings, models, objects, that are made so that you don't have to make them by hand. Prefabs come with the CoD2 game so it's helpful there.... [more] |
14 | 1281 | Jun 26, 2007 10:48 pm by djheps ![]() |
![]() |
Vehicle problem/Insert tank Call of Duty 2 : CoD2 SP Mapping First off you gotta make sure that when you compile the map with the Cod2 Compile tools that the following box is checked: "Connect paths" That little checkbox needs to be checked or else jeeps and stuff won't move. Second make sure that your Sta... [more] |
7 | 1151 | Jun 26, 2007 10:45 pm by djheps ![]() |
![]() |
flamethrower damage Call of Duty : CoDUO Mapping I looked through the flamethrower file in the weapons\ directory and I think that the key: explosionRadius has something to do with that. Try tweaking the value from 256 to something like 1000 or so and see if that makes a difference... [more] |
8 | 1807 | Jun 26, 2007 10:40 pm by djheps ![]() |
![]() |
.rar to .pfb? i dont know how Call of Duty : CoD Mapping The .rar is basically a .zip file. You need WinRAR to open it. Google "WinRar" and download it and then open the .rar in it and most likely you'll find the .pfd in it.... [more] |
14 | 1281 | Jun 26, 2007 07:57 pm by djheps ![]() |
![]() |
For All Mappers Call of Duty : CoD+UO General I can see why our German friends do not want to be associated/see the Swastika... It could be, you know, offensive. Anyways thanks for the info Capt.Com! ... [more] |
27 | 5931 | Jun 26, 2007 07:49 pm by djheps ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware