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Im stuck with a simple maths conversion :( Call of Duty 2 : CoD2 Scripting I just tried the following and int function it works fine Code:int_test() { number = 253.667; test = int(number); for(;;) { wait 1; players = getentarray("player", "classname"); for(i = 0; i ... [more] |
7 | 921 | May 17, 2007 12:28 pm by tnic ![]() |
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G3Radiant Fatal error plz Help Call of Duty 2 : CoD2 MP Mapping What I do is make folder on my desktop and call it somthing like "temp iwd hold" I put all custom maps there. dont forget to put them back in your main folder if you play cod2 other wise you will download maps again... [more] |
4 | 968 | Dec 17, 2006 12:12 am by tnic ![]() |
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Script Compile Error When Adding Sounds To Doors. Call of Duty 2 : CoD2 Scripting No worrys mate Success consists of going from failure to failure without loss of enthusiasm. ... [more] |
20 | 942 | Dec 16, 2006 10:38 pm by tnic ![]() |
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Script Compile Error When Adding Sounds To Doors. Call of Duty 2 : CoD2 Scripting Whoops "//" is not used to disable line it should be "#" my mistake dosent crash just gives invalid entry in console ... [more] |
20 | 942 | Dec 16, 2006 02:30 am by tnic ![]() |
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Script Compile Error When Adding Sounds To Doors. Call of Duty 2 : CoD2 Scripting Ok this has to be problem you have to remove comma from start of examples then some where in your csv you have loop in the vol_mod even if you put // in front of a line to disable it it will still crash saying mod loop not found so back up your csv and p... [more] |
20 | 942 | Dec 16, 2006 02:01 am by tnic ![]() |
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Script Compile Error When Adding Sounds To Doors. Call of Duty 2 : CoD2 Scripting my csv dosent have comma at beginnig of line and works ok I noticed in the stock csv they do have comma at beginning examples so better to put comma at start examples I thought examples were there for reference but when I removed them I get no sound... [more] |
20 | 942 | Dec 15, 2006 02:57 pm by tnic ![]() |
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Script Compile Error When Adding Sounds To Doors. Call of Duty 2 : CoD2 Scripting just noticed in your main gsc you posted earler has lmain() when it should be main() remove the l and try that if you still get error post your console log... [more] |
20 | 942 | Dec 15, 2006 02:30 pm by tnic ![]() |
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Maps conflicting Mods? Call of Duty 2 : CoD2 Scripting here is link to there support site alot of usefull info which may solve you problem. http://extremecod.com/smf/index.php... [more] |
4 | 869 | Dec 15, 2006 02:11 pm by tnic ![]() |
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Script Compile Error When Adding Sounds To Doors. Call of Duty 2 : CoD2 Scripting # open dooropen,,misc/open.wav,0.5,1,,,,100,800,auto,streamed,,,,mp_castle # close doorclose,,misc/close.wav,0.5,1,,,,100,800,auto,streamed,,,,mp_castle I just tried the above they seem to be working ok maybe you mistaken the dot between 0 & 5 for... [more] |
20 | 942 | Dec 15, 2006 01:56 pm by tnic ![]() |
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Script Compile Error When Adding Sounds To Doors. Call of Duty 2 : CoD2 Scripting Try this you were missing vol_min & vol_max so it was looking for vol_mod Code:name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max, dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec, subtitle,compression,secondaryaliasn... [more] |
20 | 942 | Dec 15, 2006 10:34 am by tnic ![]() |
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Maps conflicting Mods? Call of Duty 2 : CoD2 Scripting Have you got a soundaliases Folder in your extreme mod folder? You need to extract a copy of your custom maps soundaliases csv and put it in above mention folder maybe that could be the problem. ... [more] |
4 | 869 | Dec 15, 2006 03:31 am by tnic ![]() |
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flying stukas problem Call of Duty : CoD Mapping main() { level thread planes(); } planes() { level.PlaneSpeed = 3.5; stuka1 = getent ("stuka1","targetname"); stuka2 = getent ("stuka2","targetname"); stuka3 = getent ("stuka3","targetname"); temp = getent (stuka1.target,"targe... [more] |
7 | 839 | Dec 13, 2006 02:10 pm by tnic ![]() |
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flying stukas problem Call of Duty : CoD Mapping remove this line " maps\mp\planes::main();" from your planes.gsc this will cause bad syntax error ... [more] |
7 | 839 | Dec 13, 2006 12:02 am by tnic ![]() |
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expert help requested Call of Duty 2 : CoD2 MP Mapping No worry's what I do is make a folder on my desktop called cod2_extracted or whatever then extract each iwd into its own folder, I do this with all version's COD, UO, COD2 (about 8gig extracted) makes easy for finding files or doing searches scripting et... [more] |
5 | 1114 | Dec 12, 2006 10:13 pm by tnic ![]() |
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expert help requested Call of Duty 2 : CoD2 MP Mapping Look in iwd_15/maps/mp/gametypes tdm.gsc & spawnlogic.gsc might be what your looking for... [more] |
5 | 1114 | Dec 12, 2006 09:16 am by tnic ![]() |
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Patches and brushes: enemies? Call of Duty 2 : CoD2 MP Mapping As far as I know it shouldn't be a problem I have brushes eg: A prefab bridge intersecting a riverbed patch if I cant line up a patch to a brush I intersect them every where I've read they say its ok my maps have had no problems. ... [more] |
5 | 1449 | Nov 16, 2006 02:41 am by tnic ![]() |
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Prefab help... Call of Duty 2 : CoD2 MP Mapping If you have iwd of map your working on in main folder it will load iwd and not your bsp file try removing iwd from main then try again... [more] |
3 | 608 | Nov 2, 2006 12:17 am by tnic ![]() |
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