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[release] mohaa, the bridge 2 Call of Duty 2 : CoD2 Map + Mod Releases You shouldn't be able to in the new version. Did you use the last link to download? It should be called mp_bridge2_1_2.iwd when unzipped. If so could you pm me some screenie or a description of how you manage it?... [more] |
21 | 2479 | Dec 1, 2006 04:05 pm by sharkeh ![]() |
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[release] mohaa, the bridge 2 Call of Duty 2 : CoD2 Map + Mod Releases Thanks Buster, lemme know how it goes. :)... [more] |
21 | 2479 | Dec 1, 2006 02:13 am by sharkeh ![]() |
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[release] mohaa, the bridge 2 Call of Duty 2 : CoD2 Map + Mod Releases I've uploaded version 1.2 which will hopefully fix some glitches people were getting with disappearing grenades and other weird stuff. Download: mp_bridge2 ver 1.2. edited on Nov. 30, 2006 12:03 pm by sharkeh... [more] |
21 | 2479 | Nov 30, 2006 05:03 pm by sharkeh ![]() |
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a shoot through but blockable texture? Call of Duty 2 : CoD2 MP Mapping Grenades go through player clip so it's not ideal.... [more] |
7 | 3304 | Nov 28, 2006 12:50 pm by sharkeh ![]() |
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[release] mohaa, the bridge 2 Call of Duty 2 : CoD2 Map + Mod Releases I've just uploaded a new version of the map which should fix all the clipping errors you guys found along with some other fixes. Thanks for your help and enjoy! Download: The Bridge 2 ver 1.1... [more] |
21 | 2479 | Nov 25, 2006 09:41 am by sharkeh ![]() |
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[release] mohaa, the bridge 2 Call of Duty 2 : CoD2 Map + Mod Releases fullaholes writes...Quote:Which water texture did you use and what degree of alpha blending did you use and with what, or did you just alpha it transparent ? /fullaholes... edited on Nov. 24, 2006 08:10 pm by fullaholes I think we used one on t... [more] |
21 | 2479 | Nov 25, 2006 09:30 am by sharkeh ![]() |
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[release] mohaa, the bridge 2 Call of Duty 2 : CoD2 Map + Mod Releases No it's not a complete remake, we used this as a way of learning mapping which clearly still needs work. :p The source files are great but as you said the scale was off by a fair bit but I think we got it pretty much spot on mostly.... [more] |
21 | 2479 | Nov 24, 2006 11:42 pm by sharkeh ![]() |
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[release] mohaa, the bridge 2 Call of Duty 2 : CoD2 Map + Mod Releases There are a few post around here somewhere but basically it's just a terrain patch with a water texture that's been alpha blended. I had to copy the patches and flip them so it looks the same underwater too otherwise it'd be clear. Unfortunately, this onl... [more] |
21 | 2479 | Nov 24, 2006 09:44 pm by sharkeh ![]() |
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[release] mohaa, the bridge 2 Call of Duty 2 : CoD2 Map + Mod Releases The water is already fixed, I must of accidentally moved a trigger, now it works again and going prone causes you to slowly drown. I'll release the new version, which also includes exploit fixes, when I've had a chance to properly test it.... [more] |
21 | 2479 | Nov 24, 2006 05:36 pm by sharkeh ![]() |
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[release] mohaa, the bridge 2 Call of Duty 2 : CoD2 Map + Mod Releases pacinolife writes...Quote:Really like this version of the Bridge but I have a problem with the water as it's not low enough and you can go prone forever awaiting unsuspecting players trying to defuse in S&D. Also there is a spot were there is no clipping ... [more] |
21 | 2479 | Nov 24, 2006 07:53 am by sharkeh ![]() |
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[release] mohaa, the bridge 2 Call of Duty 2 : CoD2 Map + Mod Releases This is a convertion of "The Bridge" map from mohaa. It's set at night and features working doors, reflective water and breakable windows. It supports all stock gametypes and I strongly recommend that you read the readme. Enjoy! Screenshot One. Scree... [more] |
21 | 2479 | Nov 23, 2006 08:18 pm by sharkeh ![]() |
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rain Call of Duty 2 : CoD2 Scripting A lot of people have this error because the version of the script in the tut section is also wrong and is what webber originally posted. Rasta needs to correct the tutorial.... [more] |
23 | 1564 | Nov 18, 2006 02:28 am by sharkeh ![]() |
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Multiplayer objectives Call of Duty 2 : CoD2 Scripting Well that code is nowhere near complete and I'd hoped you could fill in the blanks so to speak and work the rest out. It does work, however, there are too many unknowns for me to do a complete method.... [more] |
9 | 1376 | Nov 9, 2006 04:17 am by sharkeh ![]() |
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Multiplayer objectives Call of Duty 2 : CoD2 Scripting The things you'll need to get this working are: game["alliedscore"] game["axisscore"] setTeamScore("team", "teamscore") so you could do something like... Code:while(1) { objtrigger waittill("trigger", other); if(game["matchstarted"] && ot... [more] |
9 | 1376 | Nov 8, 2006 11:26 pm by sharkeh ![]() |
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sun glare Call of Duty 2 : CoD2 Scripting For the sun and glare to show up you must have DX9 enabled.... [more] |
19 | 1223 | Nov 8, 2006 11:06 pm by sharkeh ![]() |
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Drowning Call of Duty 2 : CoD2 Scripting CoD2 requires you to explicitly declare variables and because the first instance of "looper" appears in an IF statment it's not explicit meaning it might never be defined. So just add: looper = undifined; at the top of the method outside the WHILE l... [more] |
3 | 1337 | Nov 8, 2006 11:03 pm by sharkeh ![]() |
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2 pane doors Call of Duty 2 : CoD2 Scripting thread light_flash(); { remove the semicolon.... [more] |
7 | 1389 | Oct 31, 2006 06:50 pm by sharkeh ![]() |
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Corona, keys/value?? Call of Duty 2 : CoD2 MP Mapping To reduce the glow just look at the top section of the file and where it says: Code: count 10 play about with lowering that value until you get the result you want.... [more] |
15 | 2045 | Oct 15, 2006 01:55 pm by sharkeh ![]() |
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Corona, keys/value?? Call of Duty 2 : CoD2 MP Mapping I was having the same problem so I made this little efx file. It's not great but it does the job i needed. Code:Particle { name lensflare flags usePhysics relative spawnFlags evenDistribution frustumCull count 10 life 6... [more] |
15 | 2045 | Oct 15, 2006 01:24 am by sharkeh ![]() |
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A small and Simple multiple door handling script Call of Duty 2 : CoD2 Scripting That's a good simple script but the reason a lot of people have more complex scripts is because they want more complex doors e.g. swinging both ways and not closing when someone is in the way. :)... [more] |
22 | 2191 | Oct 11, 2006 10:18 am by sharkeh ![]() |
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