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Latest Posts by sharkeh
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[release] mohaa, the bridge 2
Call of Duty 2 : CoD2 Map + Mod Releases
You shouldn't be able to in the new version. Did you use the last link to download? It should be called mp_bridge2_1_2.iwd when unzipped. If so could you pm me some screenie or a description of how you manage it?... [more]
21 2479 Dec 1, 2006 04:05 pm
by sharkeh
[release] mohaa, the bridge 2
Call of Duty 2 : CoD2 Map + Mod Releases
Thanks Buster, lemme know how it goes. :)... [more]
21 2479 Dec 1, 2006 02:13 am
by sharkeh
[release] mohaa, the bridge 2
Call of Duty 2 : CoD2 Map + Mod Releases
I've uploaded version 1.2 which will hopefully fix some glitches people were getting with disappearing grenades and other weird stuff. Download: mp_bridge2 ver 1.2. edited on Nov. 30, 2006 12:03 pm by sharkeh... [more]
21 2479 Nov 30, 2006 05:03 pm
by sharkeh
a shoot through but blockable texture?
Call of Duty 2 : CoD2 MP Mapping
Grenades go through player clip so it's not ideal.... [more]
7 3304 Nov 28, 2006 12:50 pm
by sharkeh
[release] mohaa, the bridge 2
Call of Duty 2 : CoD2 Map + Mod Releases
I've just uploaded a new version of the map which should fix all the clipping errors you guys found along with some other fixes. Thanks for your help and enjoy! Download: The Bridge 2 ver 1.1... [more]
21 2479 Nov 25, 2006 09:41 am
by sharkeh
[release] mohaa, the bridge 2
Call of Duty 2 : CoD2 Map + Mod Releases
fullaholes writes...Quote:Which water texture did you use and what degree of alpha blending did you use and with what, or did you just alpha it transparent ? /fullaholes... edited on Nov. 24, 2006 08:10 pm by fullaholes I think we used one on t... [more]
21 2479 Nov 25, 2006 09:30 am
by sharkeh
[release] mohaa, the bridge 2
Call of Duty 2 : CoD2 Map + Mod Releases
No it's not a complete remake, we used this as a way of learning mapping which clearly still needs work. :p The source files are great but as you said the scale was off by a fair bit but I think we got it pretty much spot on mostly.... [more]
21 2479 Nov 24, 2006 11:42 pm
by sharkeh
[release] mohaa, the bridge 2
Call of Duty 2 : CoD2 Map + Mod Releases
There are a few post around here somewhere but basically it's just a terrain patch with a water texture that's been alpha blended. I had to copy the patches and flip them so it looks the same underwater too otherwise it'd be clear. Unfortunately, this onl... [more]
21 2479 Nov 24, 2006 09:44 pm
by sharkeh
[release] mohaa, the bridge 2
Call of Duty 2 : CoD2 Map + Mod Releases
The water is already fixed, I must of accidentally moved a trigger, now it works again and going prone causes you to slowly drown. I'll release the new version, which also includes exploit fixes, when I've had a chance to properly test it.... [more]
21 2479 Nov 24, 2006 05:36 pm
by sharkeh
[release] mohaa, the bridge 2
Call of Duty 2 : CoD2 Map + Mod Releases
pacinolife writes...Quote:Really like this version of the Bridge but I have a problem with the water as it's not low enough and you can go prone forever awaiting unsuspecting players trying to defuse in S&D. Also there is a spot were there is no clipping ... [more]
21 2479 Nov 24, 2006 07:53 am
by sharkeh
[release] mohaa, the bridge 2
Call of Duty 2 : CoD2 Map + Mod Releases
This is a convertion of "The Bridge" map from mohaa. It's set at night and features working doors, reflective water and breakable windows. It supports all stock gametypes and I strongly recommend that you read the readme. Enjoy! Screenshot One. Scree... [more]
21 2479 Nov 23, 2006 08:18 pm
by sharkeh
rain
Call of Duty 2 : CoD2 Scripting
A lot of people have this error because the version of the script in the tut section is also wrong and is what webber originally posted. Rasta needs to correct the tutorial.... [more]
23 1564 Nov 18, 2006 02:28 am
by sharkeh
Multiplayer objectives
Call of Duty 2 : CoD2 Scripting
Well that code is nowhere near complete and I'd hoped you could fill in the blanks so to speak and work the rest out. It does work, however, there are too many unknowns for me to do a complete method.... [more]
9 1376 Nov 9, 2006 04:17 am
by sharkeh
Multiplayer objectives
Call of Duty 2 : CoD2 Scripting
The things you'll need to get this working are: game["alliedscore"] game["axisscore"] setTeamScore("team", "teamscore") so you could do something like... Code:while(1) { objtrigger waittill("trigger", other); if(game["matchstarted"] && ot... [more]
9 1376 Nov 8, 2006 11:26 pm
by sharkeh
sun glare
Call of Duty 2 : CoD2 Scripting
For the sun and glare to show up you must have DX9 enabled.... [more]
19 1223 Nov 8, 2006 11:06 pm
by sharkeh
Drowning
Call of Duty 2 : CoD2 Scripting
CoD2 requires you to explicitly declare variables and because the first instance of "looper" appears in an IF statment it's not explicit meaning it might never be defined. So just add: looper = undifined; at the top of the method outside the WHILE l... [more]
3 1337 Nov 8, 2006 11:03 pm
by sharkeh
2 pane doors
Call of Duty 2 : CoD2 Scripting
thread light_flash(); { remove the semicolon.... [more]
7 1389 Oct 31, 2006 06:50 pm
by sharkeh
Corona, keys/value??
Call of Duty 2 : CoD2 MP Mapping
To reduce the glow just look at the top section of the file and where it says: Code: count 10 play about with lowering that value until you get the result you want.... [more]
15 2045 Oct 15, 2006 01:55 pm
by sharkeh
Corona, keys/value??
Call of Duty 2 : CoD2 MP Mapping
I was having the same problem so I made this little efx file. It's not great but it does the job i needed. Code:Particle { name lensflare flags usePhysics relative spawnFlags evenDistribution frustumCull count 10 life 6... [more]
15 2045 Oct 15, 2006 01:24 am
by sharkeh
A small and Simple multiple door handling script
Call of Duty 2 : CoD2 Scripting
That's a good simple script but the reason a lot of people have more complex scripts is because they want more complex doors e.g. swinging both ways and not closing when someone is in the way. :)... [more]
22 2191 Oct 11, 2006 10:18 am
by sharkeh
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