
Members Online»
0 Active | 24 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 280 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1780 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1103 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 796 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Problem with elevators on mp map Call of Duty 2 : CoD2 Scripting The_Caretaker really thx 4 help m8, now is working good. I own u a beer :) cheers ={E|S|R}=SgtMcGinty... [more] |
3 | 732 | Aug 10, 2008 01:04 pm by panchooo ![]() |
![]() |
Problem with elevators on mp map Call of Duty 2 : CoD2 Scripting hi fellas, i was refreshng my 1 map, and want to add elevator, so i did like is here in tut. coz this is sniper map, i have both sides same, and this elevator is on both sides.. and here i got a problem, on my home serv everything works fine, elevator ... [more] |
3 | 732 | Aug 10, 2008 12:31 pm by panchooo ![]() |
![]() |
Hanging Para-Trooper Tutorial Call of Duty 2 : CoD2 MP Mapping i tryed, it doesnt work :/ compiling is ok, but when i wanna run map it says "script error" i found this line in script: maps\_utility::precache ("xmodel/parachute_animrig_churchguy"); // Precahces Our ParaTrooper Model i was searching this mode... [more] |
4 | 851 | May 12, 2007 09:34 am by panchooo ![]() |
![]() |
Hanging Para-Trooper Tutorial Call of Duty 2 : CoD2 MP Mapping hello everyone, i have question like in subject.. if this is possible to have in my mp map a Hanging Para-Trooper, coz i found tut from cod http://www.modsonline.com/index.php?mod=Tutorials&op=read&id=187 , and dunno if it works in cod2. thx 4 answ... [more] |
4 | 851 | May 12, 2007 07:29 am by panchooo ![]() |
![]() |
Higgins help Call of Duty 2 : CoD2 MP Mapping Hi m8s I saw in map mp_Omaha higgins boats on beach, map maded by [J5]EMPEROR. And i wanna also use this in my map, but from 3 boats only 1 of them are visible(destroyed one) rest i see sport car. I know that i need to use static one models to be visib... [more] |
1 | 666 | Oct 15, 2006 06:16 pm by panchooo ![]() |
![]() |
planes - water - shots Call of Duty 2 : CoD2 MP Mapping Hi m8's I have question if my idea is possible. I am creating map with river, and over this river i have planes, 1st Stukas then Spitfires chasing them; and here is my question: this is possible to make shots into water(like shots into water when u sho... [more] |
2 | 815 | Oct 4, 2006 08:03 am by panchooo ![]() |
![]() |
Custom Japanese skin Call of Duty 2 : CoD2 MP Mapping Hi guys & gals I wanna make somat cool in map. I wanna change German skins to Japanese skins. I found already Japanese skin for cod2. And here is my question, this is possible to do in mp map? and how i can do it? And another thinggy, we got in server ... [more] |
1 | 584 | Sep 29, 2006 03:26 pm by panchooo ![]() |
![]() |
Sound and planes together Call of Duty 2 : CoD2 MP Mapping wohoooooooooooo working Thx m8 for help! i made like this in planes.gsc : level.PlaneSpeed = 2; plane_flyby(sound) { if (isdefined (sound)) self playsound (sound); wait 3; self show(); self moveto(self.dest, level.PlaneSpeed, 0.1, 0.1); ... [more] |
3 | 731 | Sep 28, 2006 04:12 pm by panchooo ![]() |
![]() |
Sound and planes together Call of Duty 2 : CoD2 MP Mapping Hi m8s i have question about sound used for planes. How i can put sound and planes in this same moment? Coz 1st i hear sound, and then after 15-20seconds i see flying planes. this is my planes.gsc i am using this one from Rasta tut: main() { ra... [more] |
3 | 731 | Sep 28, 2006 02:57 pm by panchooo ![]() |
![]() |
Exploding Barrels Call of Duty 2 : CoD2 MP Mapping m8 u should have in your *.csv file like this: name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dis t_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compressi on,secondaryaliasname,volumefalloffcurve,startdelay,s... [more] |
7 | 2410 | Sep 28, 2006 02:48 pm by panchooo ![]() |
![]() |
Selecting Call of Duty 2 : CoD2 MP Mapping wohoooooooooo working i thought i will spend few hours to mark everythink lol... THX m8! it helps me alot! cheers Panny... [more] |
3 | 682 | Sep 27, 2006 06:09 pm by panchooo ![]() |
![]() |
Selecting Call of Duty 2 : CoD2 MP Mapping Hi m8s Is there option to select all wot i have in map? i mean: i made half of map and i wanna this same on other saide of map including terrain, trees, prefabs, models etc... ..or i mast select now everything one by one? Thx for yar time p... [more] |
3 | 682 | Sep 27, 2006 05:48 pm by panchooo ![]() |
![]() |
Graphic prob? Call of Duty 2 : CoD2 MP Mapping well 2 thinggys 1st - thx m8 for help! 2nd - sry guys for this post, i should better search next time, but i founded that i shouldn't use textures with word "blend", well and it works. thx again... [more] |
3 | 1037 | Sep 26, 2006 09:23 pm by panchooo ![]() |
![]() |
Graphic prob? Call of Duty 2 : CoD2 MP Mapping Hi m8s I got strange problem with my ground texture, i can see trough them, but not in every places, like on pic's below. This in red circle i shouldn't see coz it is at the end of map, and i see it trough the hill. same here I was t... [more] |
3 | 1037 | Sep 25, 2006 04:31 pm by panchooo ![]() |
![]() |
Standard COD2 to MP Call of Duty 2 : CoD2 MP Mapping Hi all, I have question. 1st - How i can change standard cod2 map into custom multiplayer? i was watching *.iwd files in main folder in game and i couldn't find *.map files, only *.d3dbsp and *.gsc etc... *.map files are located somwhere? i know that... [more] |
2 | 571 | Sep 24, 2006 03:10 pm by panchooo ![]() |
![]() |
building Call of Duty 2 : CoD2 MP Mapping HaHA! Thx m8 it is working it is really faster now.. coolio cheers panny... [more] |
3 | 548 | Sep 24, 2006 12:57 pm by panchooo ![]() |
![]() |
building Call of Duty 2 : CoD2 MP Mapping howdy i am making my own house, not from prefabs, and he have lot of elements, but when i wanna put him in other place on map i need to mark all this elements and it takes lot of time. Is there option to connect all this elements when i am creating hou... [more] |
3 | 548 | Sep 24, 2006 11:50 am by panchooo ![]() |
![]() |
Help with 3 thinggys please Call of Duty 2 : CoD2 MP Mapping well all sorted now, i just didn't have "dm_spawn". thx for help and time panny... [more] |
7 | 680 | Sep 24, 2006 11:44 am by panchooo ![]() |
![]() |
Help with 3 thinggys please Call of Duty 2 : CoD2 MP Mapping oki dok m8, thanks for yar help. ...but i have next problem now, like i said i have "global intermission", and 5 spawns on each side (using only mp>tdm_spawn). But now when my game is starting i can't chose team, i can't go to spectator, can't do aut... [more] |
7 | 680 | Sep 23, 2006 09:14 pm by panchooo ![]() |
![]() |
Help with 3 thinggys please Call of Duty 2 : CoD2 MP Mapping about sound, yes i did that m8, and still doesn't work.... :( and about spawning i understand, i have 2 sides of map in middle is minefield, and on each side i have 5 spawns. I have "global intermission", and for spawns i am using "tdm_spawn". And n... [more] |
7 | 680 | Sep 23, 2006 08:37 pm by panchooo ![]() |
![]() |
Help with 3 thinggys please Call of Duty 2 : CoD2 MP Mapping hi guys i have problem with exploding barells. well they are working like they should, i see them in game , i see fire, and i see them exploding, but there is no sound. In my *.csv file i have this script taken from tutorial: barrel_explosion,,e... [more] |
7 | 680 | Sep 23, 2006 07:59 pm by panchooo ![]() |
![]() |
Minefield Call of Duty 2 : CoD2 MP Mapping well it should be realistic:) i thought also about deep hole with water... it will looks like river... and about scripting m8.... i am mapping now 3 days lol.. i am totally green... but with this all tutorials and help my lerning going very fast.... [more] |
6 | 689 | Sep 22, 2006 07:32 pm by panchooo ![]() |
![]() |
Minefield Call of Duty 2 : CoD2 MP Mapping wohoooooooooooo working:) thx 4 yar help m8, i think i did somat wrong before. ..btw.. maybe someone of yar know other way to make no cross system? thx 4 yar time Panny... [more] |
6 | 689 | Sep 22, 2006 07:08 pm by panchooo ![]() |
![]() |
Minefield Call of Duty 2 : CoD2 MP Mapping HI guys Question... how i can create working minfield in map? It will be used like a no cross sytem for sniper maps. I saw one tutorial in CODMapping - i did everythink like in tutorial and it is not working. For cod2 is other way to create this? Th... [more] |
6 | 689 | Sep 22, 2006 06:35 pm by panchooo ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware