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Light Map Mode Call of Duty 2 : CoD2 MP Mapping As far as Im aware it enables you to check the light pattern to ensure you have no weird alignments or directions etc. If you do, then its a matter of changing the Texture alignment in the surface inspector. I had one once where my texture was out of whac... [more] |
5 | 1150 | Nov 2, 2006 08:09 pm by addiktive ![]() |
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[preview]Commando Call of Duty 2 : CoD2 Map + Mod Releases Thats awesome, I love the attention to detail! addikt... [more] |
23 | 2497 | Nov 2, 2006 04:01 am by addiktive ![]() |
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Adding Videos Call of Duty 2 : CoD2 MP Mapping Im not sure how the videos are called to play, but when you make your video you use software called RadVideoTools http://www.radgametools.com/scripts/binkver.asp?win64&ver=1.8n to convert avi's etc into bink files which is the supported format. Now to fig... [more] |
5 | 927 | Nov 1, 2006 10:29 pm by addiktive ![]() |
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Sound does not work Call of Duty 2 : CoD2 MP Mapping Simplify the Soundaliases command, a lot of the settings are default anyway, so you can just remove them. incoming_mortar,,Explosions/artillery_incoming01.wav,,,,,,5000,6000,,stream ed,,,,mp_mortar_map explosion_ground,,Explosions/Mortar_dirt01.wav,,,,... [more] |
13 | 1847 | Oct 31, 2006 07:39 pm by addiktive ![]() |
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[Help] Close Door Script Addition and plane script modified? Call of Duty 2 : CoD2 Scripting Ive tried all the different channels. Local plays it on the player, so it doesnt follow the model it is called from. It also bypasses distance settings since its playing on the player no matter what.... Thanks for the interest though. addikt... [more] |
10 | 1105 | Oct 30, 2006 10:22 pm by addiktive ![]() |
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[Help] Close Door Script Addition and plane script modified? Call of Duty 2 : CoD2 Scripting Heya, I tested that out, but it still does the same thing, the sound plays from the origin but doesnt follow the plane. I need to check if the sound is stereo or mono, could be the issue... Edit: They are mono, so they should work I assume. Anyone had ... [more] |
10 | 1105 | Oct 30, 2006 08:05 pm by addiktive ![]() |
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[Help] Close Door Script Addition and plane script modified? Call of Duty 2 : CoD2 Scripting Heya Grassy. When Ive tried to play the sound from the model it orignates from the Planes origin, but doesnt follow the plane model... Ive tried different Soundalias settings also.... to no avail.. In regard to the water sounds, they play when a pla... [more] |
10 | 1105 | Oct 30, 2006 09:08 am by addiktive ![]() |
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[Help] Close Door Script Addition and plane script modified? Call of Duty 2 : CoD2 Scripting Im also trying to figure out how to make the Plane Sound emit from the actual plane, so that the sound moves with it... originally it was setup as local, which is unrealistic, any ideas? addikt... [more] |
10 | 1105 | Oct 30, 2006 02:30 am by addiktive ![]() |
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[Help] Close Door Script Addition and plane script modified? Call of Duty 2 : CoD2 Scripting Hello. This is the basic Door Script I am using, how would I modify it so that the door doesnt close automatically, but instead remains open until the player activates the door again to close it? Using some sort of Switching Variable? Code: WoodenDoor... [more] |
10 | 1105 | Oct 30, 2006 02:11 am by addiktive ![]() |
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[Help] **Compile Error** Call of Duty 2 : CoD2 MP Mapping Thanks Schis. I appreciate your time and effort mate. addikt... [more] |
7 | 1489 | Oct 27, 2006 09:41 pm by addiktive ![]() |
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[Help] **Compile Error** Call of Duty 2 : CoD2 MP Mapping Logically that doesnt make any sense. But I tried it anyway, and it still has an error. What I dont understand is how all my backup files crash when compiling.. how can they be affected? There must be something in all of the files that links the error tog... [more] |
7 | 1489 | Oct 27, 2006 08:50 pm by addiktive ![]() |
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[Help] **Compile Error** Call of Duty 2 : CoD2 MP Mapping Hi, As stated I have tried compiling a version of the map well before the latest changes, even named differently. Which is very strange. addikt... [more] |
7 | 1489 | Oct 27, 2006 10:35 am by addiktive ![]() |
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[Help] **Compile Error** Call of Duty 2 : CoD2 MP Mapping ***Major Error*** From literally out of nowhere I can no longer compile any version of my map, even predated backup files which use a different name. I had compiled 5 minutes earlier with no issue, made a few changes, then BAM, no go on the compiler... [more] |
7 | 1489 | Oct 27, 2006 08:46 am by addiktive ![]() |
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[release] Resistance Paris- Final/fixed Call of Duty 2 : CoD2 Map + Mod Releases Doesnt worry me :P Just want to say the detail is great! Really nice work. Im working on getting the map uploaded to our clan server.. :) Thanks addikt... [more] |
7 | 2478 | Oct 25, 2006 08:48 pm by addiktive ![]() |
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[release] Resistance Paris- Final/fixed Call of Duty 2 : CoD2 Map + Mod Releases Just a quick headsup. Youve named the loadscreen image with a 2 in it which crashes it. I removed the 2 and it works. Before: loadscreen_mp_resparis2.iwi After: loadscreen_mp_resparis.iwi addikt... [more] |
7 | 2478 | Oct 25, 2006 04:14 am by addiktive ![]() |
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Floating Horse at 0,0,0 ?!? Call of Duty 2 : CoD2 MP Mapping I fixed it by placing some Script Models as the source as per the_caretakers instructions. I couldnt get it to play with the player as the source.... ? working now though. Thanks Guys! addikt... [more] |
10 | 1697 | Oct 19, 2006 08:41 pm by addiktive ![]() |
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Floating Horse at 0,0,0 ?!? Call of Duty 2 : CoD2 MP Mapping Ahh As I suspected.. Thanks for the info! addikt... [more] |
10 | 1697 | Oct 19, 2006 09:47 am by addiktive ![]() |
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Floating Horse at 0,0,0 ?!? Call of Duty 2 : CoD2 MP Mapping Ok Ive finally narrowed down the cause of the appearing horse...but it doesnt make any sense.... I tried several different versions of my map and established its nothing to do with the compiled map. So I started testing the scripts and found that my Do... [more] |
10 | 1697 | Oct 19, 2006 09:03 am by addiktive ![]() |
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Floating Horse at 0,0,0 ?!? Call of Duty 2 : CoD2 MP Mapping Ahh, the point is it was a server side mod, I didnt have or download any files..... Ive totally cleaned out my folders and recompiled but it stays theres, Its a process of elimination now to try and figure out whats causing it... addikt... [more] |
10 | 1697 | Oct 19, 2006 08:50 am by addiktive ![]() |
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Floating Horse at 0,0,0 ?!? Call of Duty 2 : CoD2 MP Mapping Hi, Originally I had a floating boat at 0,0,0 co-ords... which has disappeared now...randomly... Instead I have a floating horse... The thing is it doesnt show in Radiant, and isnt listed anywhere under Details. I made sure I had a clean director... [more] |
10 | 1697 | Oct 19, 2006 05:42 am by addiktive ![]() |
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Slow Moving Underwater Script... Call of Duty 2 : CoD2 Scripting Hello, What is the easiest way to Script it so that when the players on my map are underwater they move slower? I already have triggers setup for drowning and sound FX which are all working... I just want to add a line that reduces their speed like ... [more] |
1 | 920 | Oct 19, 2006 03:19 am by addiktive ![]() |
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Adding smoke/fire fx ...? Call of Duty 2 : CoD2 MP Mapping For simple Smoke or fire on a burning building or Vehicle you can place the FX at direct Co-ords. Example: main() { precacheFX(); ambientFX(); level.scr_sound["dockwater"] = "dockwater"; level.scr_sound["underwater"] = "underwater"; le... [more] |
3 | 1032 | Oct 15, 2006 08:39 pm by addiktive ![]() |
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Realistic Water? Call of Duty 2 : CoD2 MP Mapping Please excuse my Blabbering!!! Ive got it working... well sort of... I changed the Playloopsound to play from the Trigger_Multiple as the source, not the player, and that works... It doesnt appear to use the player as the source to play sounds... It... [more] |
25 | 1192 | Oct 15, 2006 09:28 am by addiktive ![]() |
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Realistic Water? Call of Duty 2 : CoD2 MP Mapping Why is it the Drowning works but the sounds dont play? Am I missing something? Is there a particular setting required in the .csv (Ive had the sounds working by simple placing them at a co-ord) But that script doesnt work....? addikt... [more] |
25 | 1192 | Oct 15, 2006 09:22 am by addiktive ![]() |
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Realistic Water? Call of Duty 2 : CoD2 MP Mapping This is an interesting script, but it gets stuck on line 35 with an error bad syntax: if (pools.classname == "trigger_multiple"){ Code: main(){ precacheShader("white"); //[Nip] Used to tint a drowning player's screen. thread onPlayerConnect(); th... [more] |
25 | 1192 | Oct 15, 2006 09:04 am by addiktive ![]() |
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