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Latest Posts by addiktive
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Light Map Mode
Call of Duty 2 : CoD2 MP Mapping
As far as Im aware it enables you to check the light pattern to ensure you have no weird alignments or directions etc. If you do, then its a matter of changing the Texture alignment in the surface inspector. I had one once where my texture was out of whac... [more]
5 1208 Nov 2, 2006 08:09 pm
by addiktive
[preview]Commando
Call of Duty 2 : CoD2 Map + Mod Releases
Thats awesome, I love the attention to detail! addikt... [more]
23 2570 Nov 2, 2006 04:01 am
by addiktive
Adding Videos
Call of Duty 2 : CoD2 MP Mapping
Im not sure how the videos are called to play, but when you make your video you use software called RadVideoTools http://www.radgametools.com/scripts/binkver.asp?win64&ver=1.8n to convert avi's etc into bink files which is the supported format. Now to fig... [more]
5 983 Nov 1, 2006 10:29 pm
by addiktive
Sound does not work
Call of Duty 2 : CoD2 MP Mapping
Simplify the Soundaliases command, a lot of the settings are default anyway, so you can just remove them. incoming_mortar,,Explosions/artillery_incoming01.wav,,,,,,5000,6000,,stream ed,,,,mp_mortar_map explosion_ground,,Explosions/Mortar_dirt01.wav,,,,... [more]
13 1920 Oct 31, 2006 07:39 pm
by addiktive
[Help] Close Door Script Addition and plane script modified?
Call of Duty 2 : CoD2 Scripting
Ive tried all the different channels. Local plays it on the player, so it doesnt follow the model it is called from. It also bypasses distance settings since its playing on the player no matter what.... Thanks for the interest though. addikt... [more]
10 1154 Oct 30, 2006 10:22 pm
by addiktive
[Help] Close Door Script Addition and plane script modified?
Call of Duty 2 : CoD2 Scripting
Heya, I tested that out, but it still does the same thing, the sound plays from the origin but doesnt follow the plane. I need to check if the sound is stereo or mono, could be the issue... Edit: They are mono, so they should work I assume. Anyone had ... [more]
10 1154 Oct 30, 2006 08:05 pm
by addiktive
[Help] Close Door Script Addition and plane script modified?
Call of Duty 2 : CoD2 Scripting
Heya Grassy. When Ive tried to play the sound from the model it orignates from the Planes origin, but doesnt follow the plane model... Ive tried different Soundalias settings also.... to no avail.. In regard to the water sounds, they play when a pla... [more]
10 1154 Oct 30, 2006 09:08 am
by addiktive
[Help] Close Door Script Addition and plane script modified?
Call of Duty 2 : CoD2 Scripting
Im also trying to figure out how to make the Plane Sound emit from the actual plane, so that the sound moves with it... originally it was setup as local, which is unrealistic, any ideas? addikt... [more]
10 1154 Oct 30, 2006 02:30 am
by addiktive
[Help] Close Door Script Addition and plane script modified?
Call of Duty 2 : CoD2 Scripting
Hello. This is the basic Door Script I am using, how would I modify it so that the door doesnt close automatically, but instead remains open until the player activates the door again to close it? Using some sort of Switching Variable? Code: WoodenDoor... [more]
10 1154 Oct 30, 2006 02:11 am
by addiktive
[Help] **Compile Error**
Call of Duty 2 : CoD2 MP Mapping
Thanks Schis. I appreciate your time and effort mate. addikt... [more]
7 1544 Oct 27, 2006 09:41 pm
by addiktive
[Help] **Compile Error**
Call of Duty 2 : CoD2 MP Mapping
Logically that doesnt make any sense. But I tried it anyway, and it still has an error. What I dont understand is how all my backup files crash when compiling.. how can they be affected? There must be something in all of the files that links the error tog... [more]
7 1544 Oct 27, 2006 08:50 pm
by addiktive
[Help] **Compile Error**
Call of Duty 2 : CoD2 MP Mapping
Hi, As stated I have tried compiling a version of the map well before the latest changes, even named differently. Which is very strange. addikt... [more]
7 1544 Oct 27, 2006 10:35 am
by addiktive
[Help] **Compile Error**
Call of Duty 2 : CoD2 MP Mapping
***Major Error*** From literally out of nowhere I can no longer compile any version of my map, even predated backup files which use a different name. I had compiled 5 minutes earlier with no issue, made a few changes, then BAM, no go on the compiler... [more]
7 1544 Oct 27, 2006 08:46 am
by addiktive
[release] Resistance Paris- Final/fixed
Call of Duty 2 : CoD2 Map + Mod Releases
Doesnt worry me :P Just want to say the detail is great! Really nice work. Im working on getting the map uploaded to our clan server.. :) Thanks addikt... [more]
7 2564 Oct 25, 2006 08:48 pm
by addiktive
[release] Resistance Paris- Final/fixed
Call of Duty 2 : CoD2 Map + Mod Releases
Just a quick headsup. Youve named the loadscreen image with a 2 in it which crashes it. I removed the 2 and it works. Before: loadscreen_mp_resparis2.iwi After: loadscreen_mp_resparis.iwi addikt... [more]
7 2564 Oct 25, 2006 04:14 am
by addiktive
Floating Horse at 0,0,0 ?!?
Call of Duty 2 : CoD2 MP Mapping
I fixed it by placing some Script Models as the source as per the_caretakers instructions. I couldnt get it to play with the player as the source.... ? working now though. Thanks Guys! addikt... [more]
10 1777 Oct 19, 2006 08:41 pm
by addiktive
Floating Horse at 0,0,0 ?!?
Call of Duty 2 : CoD2 MP Mapping
Ahh As I suspected.. Thanks for the info! addikt... [more]
10 1777 Oct 19, 2006 09:47 am
by addiktive
Floating Horse at 0,0,0 ?!?
Call of Duty 2 : CoD2 MP Mapping
Ok Ive finally narrowed down the cause of the appearing horse...but it doesnt make any sense.... I tried several different versions of my map and established its nothing to do with the compiled map. So I started testing the scripts and found that my Do... [more]
10 1777 Oct 19, 2006 09:03 am
by addiktive
Floating Horse at 0,0,0 ?!?
Call of Duty 2 : CoD2 MP Mapping
Ahh, the point is it was a server side mod, I didnt have or download any files..... Ive totally cleaned out my folders and recompiled but it stays theres, Its a process of elimination now to try and figure out whats causing it... addikt... [more]
10 1777 Oct 19, 2006 08:50 am
by addiktive
Floating Horse at 0,0,0 ?!?
Call of Duty 2 : CoD2 MP Mapping
Hi, Originally I had a floating boat at 0,0,0 co-ords... which has disappeared now...randomly... Instead I have a floating horse... The thing is it doesnt show in Radiant, and isnt listed anywhere under Details. I made sure I had a clean director... [more]
10 1777 Oct 19, 2006 05:42 am
by addiktive
Slow Moving Underwater Script...
Call of Duty 2 : CoD2 Scripting
Hello, What is the easiest way to Script it so that when the players on my map are underwater they move slower? I already have triggers setup for drowning and sound FX which are all working... I just want to add a line that reduces their speed like ... [more]
1 969 Oct 19, 2006 03:19 am
by addiktive
Adding smoke/fire fx ...?
Call of Duty 2 : CoD2 MP Mapping
For simple Smoke or fire on a burning building or Vehicle you can place the FX at direct Co-ords. Example: main() { precacheFX(); ambientFX(); level.scr_sound["dockwater"] = "dockwater"; level.scr_sound["underwater"] = "underwater"; le... [more]
3 1081 Oct 15, 2006 08:39 pm
by addiktive
Realistic Water?
Call of Duty 2 : CoD2 MP Mapping
Please excuse my Blabbering!!! Ive got it working... well sort of... I changed the Playloopsound to play from the Trigger_Multiple as the source, not the player, and that works... It doesnt appear to use the player as the source to play sounds... It... [more]
25 1234 Oct 15, 2006 09:28 am
by addiktive
Realistic Water?
Call of Duty 2 : CoD2 MP Mapping
Why is it the Drowning works but the sounds dont play? Am I missing something? Is there a particular setting required in the .csv (Ive had the sounds working by simple placing them at a co-ord) But that script doesnt work....? addikt... [more]
25 1234 Oct 15, 2006 09:22 am
by addiktive
Realistic Water?
Call of Duty 2 : CoD2 MP Mapping
This is an interesting script, but it gets stuck on line 35 with an error bad syntax: if (pools.classname == "trigger_multiple"){ Code: main(){ precacheShader("white"); //[Nip] Used to tint a drowning player's screen. thread onPlayerConnect(); th... [more]
25 1234 Oct 15, 2006 09:04 am
by addiktive
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