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Latest Posts by DaKamikaz
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Replacing Gun Tracers/Trails
Call of Duty 2 : CoD2 Scripting
K, found out the tracer is not a .efx, but a material used by cod2, and controlled by commands such as cg_tracerspeed, cg_tracerlength, etc... It's located in iw_10.iwd\images\tracer.iwi and iw_13.iwd\materials\gfx\misc\tracer So 2 of my problems ca... [more]
5 586 Aug 30, 2006 01:15 am
by DaKamikaz
Replacing Gun Tracers/Trails
Call of Duty 2 : CoD2 Scripting
non of those Anyone?... [more]
5 586 Aug 29, 2006 07:46 pm
by DaKamikaz
Replacing Gun Tracers/Trails
Call of Duty 2 : CoD2 Scripting
yea, anti-aircraft etc, but dnnow which one acts for the normal guns and mg (already tried with the 20mm, no change). *edit: these are the ones in the misc folder: 20mm_tracer.efx antiair_double_tracer.efx antiair_single_tracer.efx antiair_tracer... [more]
5 586 Aug 29, 2006 05:39 pm
by DaKamikaz
Replacing Gun Tracers/Trails
Call of Duty 2 : CoD2 Scripting
Does anyone know in what file (prolly *.efx) the tracer for all guns and for mg is located? Working on a little mod, already made my own tracer/trail effects, managed to add it as a fx runner, but the problem is: * the speed is not correct * the aim ... [more]
5 586 Aug 29, 2006 05:31 pm
by DaKamikaz
Asset Manager Error (Maya 6.0 Skinning problem)
Call of Duty 2 : CoD2 MP Mapping
K nvm, found the problem, stupid mistake :) I had to name the material in Maya same as the material I used with asset_manager. ;)... [more]
5 1068 Aug 28, 2006 12:13 pm
by DaKamikaz
Asset Manager Error (Maya 6.0 Skinning problem)
Call of Duty 2 : CoD2 MP Mapping
I recently created a 3D model in maya, exported with CoDTools, no problem converting the material with asset_manager, but when I converted the xmodel, asset_manager gave me this error: I'm not so experienced with maya, so the problem is prolly in... [more]
5 1068 Aug 28, 2006 11:42 am
by DaKamikaz
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