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Replacing Gun Tracers/Trails Call of Duty 2 : CoD2 Scripting K, found out the tracer is not a .efx, but a material used by cod2, and controlled by commands such as cg_tracerspeed, cg_tracerlength, etc... It's located in iw_10.iwd\images\tracer.iwi and iw_13.iwd\materials\gfx\misc\tracer So 2 of my problems ca... [more] |
5 | 586 | Aug 30, 2006 01:15 am by DaKamikaz ![]() |
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Replacing Gun Tracers/Trails Call of Duty 2 : CoD2 Scripting non of those Anyone?... [more] |
5 | 586 | Aug 29, 2006 07:46 pm by DaKamikaz ![]() |
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Replacing Gun Tracers/Trails Call of Duty 2 : CoD2 Scripting yea, anti-aircraft etc, but dnnow which one acts for the normal guns and mg (already tried with the 20mm, no change). *edit: these are the ones in the misc folder: 20mm_tracer.efx antiair_double_tracer.efx antiair_single_tracer.efx antiair_tracer... [more] |
5 | 586 | Aug 29, 2006 05:39 pm by DaKamikaz ![]() |
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Replacing Gun Tracers/Trails Call of Duty 2 : CoD2 Scripting Does anyone know in what file (prolly *.efx) the tracer for all guns and for mg is located? Working on a little mod, already made my own tracer/trail effects, managed to add it as a fx runner, but the problem is: * the speed is not correct * the aim ... [more] |
5 | 586 | Aug 29, 2006 05:31 pm by DaKamikaz ![]() |
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Asset Manager Error (Maya 6.0 Skinning problem) Call of Duty 2 : CoD2 MP Mapping K nvm, found the problem, stupid mistake :) I had to name the material in Maya same as the material I used with asset_manager. ;)... [more] |
5 | 1068 | Aug 28, 2006 12:13 pm by DaKamikaz ![]() |
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Asset Manager Error (Maya 6.0 Skinning problem) Call of Duty 2 : CoD2 MP Mapping I recently created a 3D model in maya, exported with CoDTools, no problem converting the material with asset_manager, but when I converted the xmodel, asset_manager gave me this error: I'm not so experienced with maya, so the problem is prolly in... [more] |
5 | 1068 | Aug 28, 2006 11:42 am by DaKamikaz ![]() |
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