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Latest Posts by sso
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General Gaming Topics : General Gaming
testing as well for sam_fisher... He just msg'd me on xfire, about not being able to post...... [more]
11 1622 Dec 17, 2010 02:13 am
by sso
Export from radiant to maya/3dMax?
Call of Duty 4 : CoD4 MP Mapping
Hey, So, I'm just wondering if you can export from Radiant (Any version of) to Maya or 3dMax? If so, do you have a tutorial? Or is their a certain file type? Thanks, Justin W.... [more]
4 977 Jul 24, 2010 08:32 pm
by sso
Console has a mind of its own
Call of Duty 4 : CoD4 MP Mapping
Code:Hmm...which part are you compiling? You can probably edit the corresponding batch file in cod4\bin\CoD4CompileTools and add a pause at the end. what are you compiling he asked... answer for an answer to ur question...... [more]
18 1483 Jul 18, 2010 08:19 pm
by sso
ai spawning... not? help?
Call of Duty 2 : CoD2 SP Mapping
okay, for some reason it's working now; all it needed was the script and path nodes... as to the whole grass walls, ive been mapping MP for a year now, and found it boring, and i only fully completed one map, and if you want, i can give it to u on x... [more]
9 1176 Mar 25, 2010 03:27 am
by sso
ai spawning... not? help?
Call of Duty 2 : CoD2 SP Mapping
ok, so are the pathnodes necessary for a simple map such as above or no? and i figured that, but if you dont link/weld the (W key) AI to the pathnode, then does the game engine automatically know where to go and that they are there? And i posted a p... [more]
9 1176 Mar 25, 2010 02:15 am
by sso
ai spawning... not? help?
Call of Duty 2 : CoD2 SP Mapping
ok, that didnt work... um, i posted a screenshot of wat i have in the attatchment below.. also, i do not have any scripts, i dont think this is a problem, but wen i use the one givin in the enemy AI tut, i get a crash and an error... so, ima see if... [more]
9 1176 Mar 25, 2010 02:09 am
by sso
ai spawning... not? help?
Call of Duty 2 : CoD2 SP Mapping
r u kidding me? then what is the point of path nodes? and yes, i did multiple times, and i trid it that way (on a different map; not this one) and it still didnt work, but ok, ill try that now... thanks so much for your help, lol =) ill respond whet... [more]
9 1176 Mar 25, 2010 01:46 am
by sso
ai spawning... not? help?
Call of Duty 2 : CoD2 SP Mapping
i made a small cube to see how AI move.. so, i put in 5 germans, put a wall in front of me, made the trigger multiple, then i connected it all right (the trigger to the actors that were N'd spawner, and then connecting to pathnodes (ranging from 1-6) and... [more]
9 1176 Mar 25, 2010 01:18 am
by sso
d3dprt file being made but no d2dbsp?
Call of Duty 2 : CoD2 MP Mapping
Code:A subdirectory or file L:\Seagate Backup\JUSTIN-7E20C305\C\Documents and Setting s\Justin\Desktop\MISC\COD\EVERYTHING COD\Copy of Copy of Call of Duty 2\main\map s\ already exists. A subdirectory or file L:\Seagate Backup\JUSTIN-7E20C305\C\Documen... [more]
3 835 Mar 23, 2010 01:42 pm
by sso
d3dprt file being made but no d2dbsp?
Call of Duty 2 : CoD2 MP Mapping
Hey, Made a small 1on1 map, and it has 2 DM spawns, a global intermission, and lighting... its surrounded by two skyboxes (making sure no leaks) and yea... i cant tell why its not makeing the file. Anyhelp? thanks... [more]
3 835 Mar 23, 2010 05:01 am
by sso
CoD* SP/MP How to cut players off?
Call of Duty 2 : CoD2 SP Mapping
Hello, This is more of a brainstorming thread, but, a problem i comonly have is how to cut the player off? In CoD2 and CoD4 they use road block and building blocks to make it so a player cant get out of the map. I've used a farm among other things. ... [more]
2 1142 Mar 22, 2010 04:04 pm
by sso
CoD2 Player modeling
Call of Duty 2 : CoD2 General
ok, i got rid of the error by renaming lambert2 to the actual name of the model, (there was a folder that was created in the materials folder with this name) now heres a screenshot of the game... im invisible (this is thirdperson btw) hence the shoo... [more]
6 2318 Feb 10, 2010 03:16 pm
by sso
CoD2 Player modeling
Call of Duty 2 : CoD2 General
update number three... ok, so, im in the game, i got everything exported with one error... it says it cant find lambert2 in the main/materials folder... soooo, any ideas as to what im supposed to do? this came from maya 6, and it was in the hyp... [more]
6 2318 Feb 10, 2010 01:39 pm
by sso
CoD2 Player modeling
Call of Duty 2 : CoD2 General
Hey, thanks for the reply, but it was actually already like that, i made sure i checked that about 3 times lol, sorry i didnt post it... anyways, i got the menu to show up by right clicking that file, and pushing start/run with maya, and it appeared..... [more]
6 2318 Feb 10, 2010 11:47 am
by sso
CoD2 Player modeling
Call of Duty 2 : CoD2 General
ok update; i reinstalled it with the complete version rather than ultimate, i changed the signs to \ instead of / i put them to a virtual C drive with the plug ins there... i did everything like that, but still wont show me the menu item... ... [more]
6 2318 Feb 9, 2010 08:34 pm
by sso
CoD2 Player modeling
Call of Duty 2 : CoD2 General
Hey! So, I want to export some player models, and yes, I have searched for literally three plus hours on many different sites, and I seriously can not find anything. Anyways, I made my model, and I made UV's if that counts as anything. But I have t... [more]
6 2318 Feb 9, 2010 06:23 pm
by sso
TDM Spawns
Call of Duty 2 : CoD2 MP Mapping
btw, u could just do CTF spawns, but put the flags somewhere the people cant go... ive never done this, but it should work, but then you cant have CTF on ur map =/... [more]
3 1227 Sep 10, 2009 09:49 pm
by sso
CoD2 crashes when i try to run a map
Call of Duty 2 : CoD2 MP Mapping
Hey, so, pretty much, I made a map, compiled it under same settings as I always have, but then I added in spawns and gametypes, now it does not work. I open up CoD2 and in consel put: /devmap mp_mapname and just crashes not showing anything, and then sh... [more]
1 723 Sep 6, 2009 04:55 am
by sso
Charactrer Skinning
Call of Duty 2 : CoD2 SP Mapping
Hey, So, I want to make skins for CoD2, obv, and yea... I have all the tools, and no tutorials. The only tutorials I have found are for guns, which i really don't cake about right now, and that's it. I was wondering if someone can atleast point me in ... [more]
1 803 Jun 20, 2009 08:48 pm
by sso
compile error
Call of Duty 4 : CoD4 MP Mapping
Out of memory error. You are probably low on hard disk space ^^^^^^^^^^ already compiled with the all not needed programs off, along with the pagefile and virtual memory. I have more than 300 gigs of space lefft, so it def aint that, also it is o... [more]
2 823 Jun 4, 2008 08:22 pm
by sso
night
Call of Duty 4 : CoD4 MP Mapping
hey, instead of doing that, you could always make a difffernet sky box. go in the map u have now, and push I or U and it will select all ur items, then just save that as a prefab and pt it in ur new skybox. also, u could push "5" and then make sure... [more]
12 1730 Jan 26, 2008 04:18 pm
by sso
night
Call of Duty 4 : CoD4 MP Mapping
Did you ever try black lights? If you don't use any lights it is 100% pitch black... to make it bog-like use some dark grayish lights.... [more]
12 1730 Jan 26, 2008 05:24 am
by sso
Bushes, grass, etc.
Call of Duty 4 : CoD4 MP Mapping
The problem isn't that I can't find high grass... it's that I can't find any grass at all.... [more]
5 1225 Jan 24, 2008 07:29 am
by sso
Bushes, grass, etc.
Call of Duty 4 : CoD4 MP Mapping
I'm working on a small 2-4 player map and need some high grass like what is found in overgrown where the hay bales are. I've searched through the models and can't seem to find any kind grass/bushes. I remember in CoD2 we had to manually extract xmodels ... [more]
5 1225 Jan 24, 2008 07:01 am
by sso
downloading mod tools
Call of Duty 4 : CoD4 General
another thing, wen i start to dl it (with IE this time) it stops dl'ing after 30 seconds...... [more]
2 664 Jan 21, 2008 05:10 am
by sso
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