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Latest Posts by killerboots
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CoD4 Radiant Info
Call of Duty 4 : CoD4 MP Mapping
the ar-15 is a police rifle...i dont think its even used in the military... [more]
99 6332 Oct 28, 2007 12:57 pm
by killerboots
My Load Screen Doesn't Work!
Call of Duty 2 : CoD2 MP Mapping
i had this problem aswell with my first cod2 map but the tutorial was wrong and its not 'loadingscreen' its 'loadscreen' if you check the stock .iwd's thats what you see...i just recompiled according to that and my loadscreen worked... [more]
9 1017 Aug 2, 2007 02:47 pm
by killerboots
loadscreen
Call of Duty 2 : CoD2 MP Mapping
yea...along with the mod tools is a program called asset manager and thats what you use....look in tuts aswell... [more]
7 1753 Jun 20, 2007 02:19 am
by killerboots
loadscreen
Call of Duty 2 : CoD2 MP Mapping
i figured out the problem...its still streched but i figured out a way to fix that kinda and are you talkin bout coduo or cod2? cuz i didnt know that cod2 could use a jpg unless your talkin bout the conversion from jpg to iwi and whatnot... [more]
7 1753 Jun 15, 2007 08:40 pm
by killerboots
loadscreen
Call of Duty 2 : CoD2 MP Mapping
i followed the tutorial and through some investigation made it work (the tutorial says name it loadingscreen_mp.... when it should be loadscreen_mp...) anyways i got it to work except for the fact that the load screen was way to stretched and went off my ... [more]
7 1753 Jun 15, 2007 07:00 pm
by killerboots
vehicles in my map...
Call of Duty 2 : CoD2 MP Mapping
nvm i kinda did what i was talking bout and took a lucky guess and got a jeep that works...thanks for the help grassy... [more]
5 801 Jun 15, 2007 01:46 am
by killerboots
vehicles in my map...
Call of Duty 2 : CoD2 MP Mapping
ok thats understandable...but when i pull the xmodel right out of the xmodel folder in iwd13 id expect things to work...am i gona have to go through every jeep in the game until one shows up as the correct model?... [more]
5 801 Jun 15, 2007 12:50 am
by killerboots
vehicles in my map...
Call of Duty 2 : CoD2 MP Mapping
are acting very funny...ive inserted some cars into the garage section of my map and when compiled they changed to a completely different car, shown here: ...i then changed the model to a different car...but again i got the same messed up car... [more]
5 801 Jun 15, 2007 12:19 am
by killerboots
unavailable models...
Call of Duty 2 : CoD2 MP Mapping
thanks... [more]
3 888 Jun 14, 2007 11:39 pm
by killerboots
unavailable models...
Call of Duty 2 : CoD2 MP Mapping
are models of a refrigerator and a stove/oven unavailable in cod2? if not then what are they named because i am having no luck finding them at all ... [more]
3 888 Jun 14, 2007 11:25 pm
by killerboots
major problem
Call of Duty 2 : CoD2 MP Mapping
thanks...i cleaned out everything outside of the main folder and it still worked but this morning when i saw what you posted i really looked for what i only needed to play and its all cleaned up and working...... [more]
4 826 Jun 14, 2007 03:17 pm
by killerboots
major problem
Call of Duty 2 : CoD2 MP Mapping
the funny thing about this major problem is that its incredibly small...whenever i go to the floor textures my radiant pops up an error message...it says that im missing 'images/small cobble tan' i have no idea how to get that image file...where to put it... [more]
4 826 Jun 14, 2007 05:20 am
by killerboots
i have a map.....
Call of Duty : CoDUO Mapping
ok so im really busy currently and i have a map with some minor glitches and some small texture mismatches in places but ill get to the point....im busy and dont have time to work on it now but my beta was very popular and everyone wants a v1 so does anyo... [more]
1 1356 Apr 20, 2007 02:16 am
by killerboots
Maya Plugin?
Call of Duty : CoDUO Mapping
where is the 3dstudio max plugin located? i cant find it ... [more]
6 1101 Jan 22, 2007 03:21 am
by killerboots
3d studio max
Call of Duty : CoDUO Mapping
do you mean like version five or the plug in? cuz im running version 7... [more]
4 1004 Jan 17, 2007 01:52 am
by killerboots
3d studio max
Call of Duty : CoDUO Mapping
i just got it and i was wondering if i can import models from it to coduo... [more]
4 1004 Jan 17, 2007 12:28 am
by killerboots
skins
Call of Duty : CoD+UO General
lol thats cool dont worry about it... [more]
5 959 Jan 13, 2007 10:06 pm
by killerboots
skins
Call of Duty : CoD+UO General
haha thanks for helping out but do you put yours in a .tga or .dds? and second .iwd and .iwi are for cod2 and ive looked at both games and even though they are similiar cod2 has a different structure than cod and coduo... [more]
5 959 Jan 13, 2007 08:12 pm
by killerboots
skins
Call of Duty : CoD+UO General
how do you edit skins to work in game? ive tried to edit them before but they wont work when i go in game... [more]
5 959 Jan 13, 2007 02:51 pm
by killerboots
frustration..
Call of Duty : CoDUO Mapping
ok well i checked what you said and it was my hq radios...i dunno what but i guess my coordinates were messed up....but its fixed now =] thanks... [more]
4 1308 Jan 7, 2007 05:37 pm
by killerboots
frustration..
Call of Duty : CoDUO Mapping
C:/Program Files/Call of Duty//uo C:/Program Files/Call of Duty//Call of Duty C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files) C:/Program Files/Call of Duty/\main\paka.pk3 (41 files) C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files) C:/... [more]
4 1308 Jan 6, 2007 11:51 pm
by killerboots
frustration..
Call of Duty : CoDUO Mapping
ok so basically i slave over this map for months and then when i compile to test it out it gives me a script compile error...the error is "unexpected end of file found" i have no idea what this means and i checked my .csv .gsc .arena .bsp and all of them... [more]
4 1308 Jan 6, 2007 11:50 pm
by killerboots
hq gametype
Call of Duty : CoDUO Mapping
thanks =]... [more]
3 938 Jan 6, 2007 01:13 am
by killerboots
hq gametype
Call of Duty : CoDUO Mapping
how do i add this to my map? and is there a tut for it cuz i couldnt find one... [more]
3 938 Jan 6, 2007 12:30 am
by killerboots
multiple skyboxes
Call of Duty : CoDUO Mapping
yea i knew about the multiple skybox textures but i was wondering more about worldspawn values... [more]
8 1109 Dec 20, 2006 02:54 pm
by killerboots
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