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by morgawr
Posts: 4 / 209 The Future of MODSonline
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Posts: 1 / 541 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2617 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3128 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 1001 New Cod UO Rifle Mod.
CoD Mapping |
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Topic | Replies | Views | Last Post | |
CoD4 Radiant Info Call of Duty 4 : CoD4 MP Mapping the ar-15 is a police rifle...i dont think its even used in the military... [more] |
99 | 6332 | Oct 28, 2007 12:57 pm by killerboots |
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My Load Screen Doesn't Work! Call of Duty 2 : CoD2 MP Mapping i had this problem aswell with my first cod2 map but the tutorial was wrong and its not 'loadingscreen' its 'loadscreen' if you check the stock .iwd's thats what you see...i just recompiled according to that and my loadscreen worked... [more] |
9 | 1017 | Aug 2, 2007 02:47 pm by killerboots |
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loadscreen Call of Duty 2 : CoD2 MP Mapping yea...along with the mod tools is a program called asset manager and thats what you use....look in tuts aswell... [more] |
7 | 1753 | Jun 20, 2007 02:19 am by killerboots |
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loadscreen Call of Duty 2 : CoD2 MP Mapping i figured out the problem...its still streched but i figured out a way to fix that kinda and are you talkin bout coduo or cod2? cuz i didnt know that cod2 could use a jpg unless your talkin bout the conversion from jpg to iwi and whatnot... [more] |
7 | 1753 | Jun 15, 2007 08:40 pm by killerboots |
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loadscreen Call of Duty 2 : CoD2 MP Mapping i followed the tutorial and through some investigation made it work (the tutorial says name it loadingscreen_mp.... when it should be loadscreen_mp...) anyways i got it to work except for the fact that the load screen was way to stretched and went off my ... [more] |
7 | 1753 | Jun 15, 2007 07:00 pm by killerboots |
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vehicles in my map... Call of Duty 2 : CoD2 MP Mapping nvm i kinda did what i was talking bout and took a lucky guess and got a jeep that works...thanks for the help grassy... [more] |
5 | 801 | Jun 15, 2007 01:46 am by killerboots |
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vehicles in my map... Call of Duty 2 : CoD2 MP Mapping ok thats understandable...but when i pull the xmodel right out of the xmodel folder in iwd13 id expect things to work...am i gona have to go through every jeep in the game until one shows up as the correct model?... [more] |
5 | 801 | Jun 15, 2007 12:50 am by killerboots |
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vehicles in my map... Call of Duty 2 : CoD2 MP Mapping are acting very funny...ive inserted some cars into the garage section of my map and when compiled they changed to a completely different car, shown here: ...i then changed the model to a different car...but again i got the same messed up car... [more] |
5 | 801 | Jun 15, 2007 12:19 am by killerboots |
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unavailable models... Call of Duty 2 : CoD2 MP Mapping thanks... [more] |
3 | 888 | Jun 14, 2007 11:39 pm by killerboots |
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unavailable models... Call of Duty 2 : CoD2 MP Mapping are models of a refrigerator and a stove/oven unavailable in cod2? if not then what are they named because i am having no luck finding them at all ... [more] |
3 | 888 | Jun 14, 2007 11:25 pm by killerboots |
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major problem Call of Duty 2 : CoD2 MP Mapping thanks...i cleaned out everything outside of the main folder and it still worked but this morning when i saw what you posted i really looked for what i only needed to play and its all cleaned up and working...... [more] |
4 | 826 | Jun 14, 2007 03:17 pm by killerboots |
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major problem Call of Duty 2 : CoD2 MP Mapping the funny thing about this major problem is that its incredibly small...whenever i go to the floor textures my radiant pops up an error message...it says that im missing 'images/small cobble tan' i have no idea how to get that image file...where to put it... [more] |
4 | 826 | Jun 14, 2007 05:20 am by killerboots |
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i have a map..... Call of Duty : CoDUO Mapping ok so im really busy currently and i have a map with some minor glitches and some small texture mismatches in places but ill get to the point....im busy and dont have time to work on it now but my beta was very popular and everyone wants a v1 so does anyo... [more] |
1 | 1356 | Apr 20, 2007 02:16 am by killerboots |
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Maya Plugin? Call of Duty : CoDUO Mapping where is the 3dstudio max plugin located? i cant find it ... [more] |
6 | 1101 | Jan 22, 2007 03:21 am by killerboots |
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3d studio max Call of Duty : CoDUO Mapping do you mean like version five or the plug in? cuz im running version 7... [more] |
4 | 1004 | Jan 17, 2007 01:52 am by killerboots |
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3d studio max Call of Duty : CoDUO Mapping i just got it and i was wondering if i can import models from it to coduo... [more] |
4 | 1004 | Jan 17, 2007 12:28 am by killerboots |
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skins Call of Duty : CoD+UO General lol thats cool dont worry about it... [more] |
5 | 959 | Jan 13, 2007 10:06 pm by killerboots |
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skins Call of Duty : CoD+UO General haha thanks for helping out but do you put yours in a .tga or .dds? and second .iwd and .iwi are for cod2 and ive looked at both games and even though they are similiar cod2 has a different structure than cod and coduo... [more] |
5 | 959 | Jan 13, 2007 08:12 pm by killerboots |
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skins Call of Duty : CoD+UO General how do you edit skins to work in game? ive tried to edit them before but they wont work when i go in game... [more] |
5 | 959 | Jan 13, 2007 02:51 pm by killerboots |
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frustration.. Call of Duty : CoDUO Mapping ok well i checked what you said and it was my hq radios...i dunno what but i guess my coordinates were messed up....but its fixed now =] thanks... [more] |
4 | 1308 | Jan 7, 2007 05:37 pm by killerboots |
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frustration.. Call of Duty : CoDUO Mapping C:/Program Files/Call of Duty//uo C:/Program Files/Call of Duty//Call of Duty C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files) C:/Program Files/Call of Duty/\main\paka.pk3 (41 files) C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files) C:/... [more] |
4 | 1308 | Jan 6, 2007 11:51 pm by killerboots |
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frustration.. Call of Duty : CoDUO Mapping ok so basically i slave over this map for months and then when i compile to test it out it gives me a script compile error...the error is "unexpected end of file found" i have no idea what this means and i checked my .csv .gsc .arena .bsp and all of them... [more] |
4 | 1308 | Jan 6, 2007 11:50 pm by killerboots |
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hq gametype Call of Duty : CoDUO Mapping thanks =]... [more] |
3 | 938 | Jan 6, 2007 01:13 am by killerboots |
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hq gametype Call of Duty : CoDUO Mapping how do i add this to my map? and is there a tut for it cuz i couldnt find one... [more] |
3 | 938 | Jan 6, 2007 12:30 am by killerboots |
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multiple skyboxes Call of Duty : CoDUO Mapping yea i knew about the multiple skybox textures but i was wondering more about worldspawn values... [more] |
8 | 1109 | Dec 20, 2006 02:54 pm by killerboots |
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