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Latest Posts by UnclePhil
These topics are the latest to have been updated with new posts.
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HAPPY NEW YEAR 2011
MODSonline : General
HAPPY NEWYEAR.COM all the best all . . . Phil... [more]
8 1491 Jan 1, 2011 08:03 pm
by UnclePhil
Wehrmacht xmodel body
Call of Duty : CoDUO Mapping
good stuff Gunrock, just glad to see that coduo is still alive and kicking . . .nice 1 Phil ... [more]
5 2532 Dec 29, 2010 08:05 am
by UnclePhil
Wehrmacht xmodel body
Call of Duty : CoDUO Mapping
Hi Gunrock, this is the only xmodel (apart from the dead soldiers) i could find without being all twisted and mongified when converted into an .obj, it's an luftwaffe_soldier not an wehrmacht body i know, but you could reskin it so it looks like an wehrma... [more]
5 2532 Dec 29, 2010 06:13 am
by UnclePhil
Skinning and creating Models
Call of Duty : CoDUO Mapping
Im on about, http://modsonline.com/Downloads-dl-2424.html... [more]
5 1746 Jun 17, 2010 04:32 pm
by UnclePhil
Skinning and creating Models
Call of Duty : CoDUO Mapping
hmmmm 'wots that smell'?... [more]
5 1746 Jun 6, 2010 03:44 pm
by UnclePhil
Jason West and Vincent Zampella's new call of duty
General Gaming Topics : General Offsite Links
Spot on Sparky ;-) the fat greedy gits!... [more]
25 2199 Apr 13, 2010 08:15 pm
by UnclePhil
Drawing screen without UI loaded
Call of Duty : CoDUO Mapping
try taking any other mods and custom maps out of main and the uo folder Phil... [more]
3 1491 Jan 3, 2010 03:43 am
by UnclePhil
CoDUO Compiling Taking Long Time...
Call of Duty : CoDUO Mapping
Don't run any applications or progs whilst compiling your changed mp_foy . . . .i remember changing mp_foy (not much, just a few prefabs, a few tunnels here and there, and a teleporting tardis) if my memory serves me right it took about 30-40 mins and th... [more]
5 1376 Dec 29, 2009 01:28 pm
by UnclePhil
Who made mp_aim
Call of Duty : CoDUO Mapping
is that the one with the tardis in?. . . . .sniper map?... [more]
3 1375 Dec 2, 2009 03:20 pm
by UnclePhil
EFX problem
Call of Duty : CoDUO Mapping
Thanks . . . .i'll stick to building houses i think lol! Phil... [more]
3 1046 Nov 3, 2009 04:51 pm
by UnclePhil
EFX problem
Call of Duty : CoDUO Mapping
Hi mollers, can someone please explain this line, it's out of a an EFX file . . . . life 1e+004 1.2e+004 the 'e+' part really Thanks, Phil ... [more]
3 1046 Nov 3, 2009 02:08 pm
by UnclePhil
Error when setting up CoDUO Radiant. Need Help.
Call of Duty : CoDUO Mapping
Have you tried opening the pak files off the one of the disc? pop in the uo disc 1 right click explore/setup/data/uo/pakuo05 . . . .see if you can open that, if not send me the pakuo05 that you have installed on your computer ok! Phil... [more]
14 1858 Aug 26, 2009 12:27 am
by UnclePhil
Error when setting up CoDUO Radiant. Need Help.
Call of Duty : CoDUO Mapping
Hi, did you use pakscape to open it? here it is http://www.modsonline.com/Downloads-full-2477.html Phil... [more]
14 1858 Aug 25, 2009 12:34 am
by UnclePhil
I want to make new models
Call of Duty : CoDUO Mapping
sue me! if i choose to share i will ok! thanks, Phil... [more]
15 1179 Jun 14, 2009 07:41 pm
by UnclePhil
I want to make new models
Call of Duty : CoDUO Mapping
-- DELETED POST PER FORUM RULES --... [more]
15 1179 Jun 14, 2009 03:06 am
by UnclePhil
stukas, seagulls, in stock maps
Call of Duty : CoDUO Mapping
Reeto, i've put the birds in the tree to tree thingy, if you've got time, i would be greatful if you could tell me if you think they look real(ish) in flight . . . .the birds are near the russian flak88, just below it, heres my server ip 195.242.236.137:... [more]
9 1376 Apr 27, 2009 12:55 am
by UnclePhil
cheat stoppers in mp_kursk
Call of Duty : CoDUO Mapping
wooooohhhhooooooooo its sorted the world is my 'killing cheats oyster now' lol thanks to all involved especially -=Insane=- yeah Gomerpyle someone called 'inoccent bystander' modded the exploits must av took him ages to do, i give up after a couple of da... [more]
34 1155 Apr 19, 2009 05:56 am
by UnclePhil
cheat stoppers in mp_kursk
Call of Duty : CoDUO Mapping
ok dude i'll give it a whirl, fingers crossed im goin in!... [more]
34 1155 Apr 19, 2009 04:08 am
by UnclePhil
cheat stoppers in mp_kursk
Call of Duty : CoDUO Mapping
Nope this is what it says now ******script runtime error******size cannot be applied to underfine: (file 'maps\mp\mp_kursk.gsc'. line 165)for(i=0;i< player.size;i++) calledfrom: (file 'maps\mp\mp_kursk.gsc'. line 163) wait 0.1; 'any wiser' lo... [more]
34 1155 Apr 19, 2009 02:52 am
by UnclePhil
cheat stoppers in mp_kursk
Call of Duty : CoDUO Mapping
ok's on it ... [more]
34 1155 Apr 19, 2009 02:42 am
by UnclePhil
cheat stoppers in mp_kursk
Call of Duty : CoDUO Mapping
hmmm still won't? this is what it says when i do the developer 1/devmap mp_kursk ******script compile error****** unknown (builtin) function 'int' : (file 'maps\mp\mp_kursk.gsc'. line 170) so0 = int(players.origin[0]); like insane says, is it the int()... [more]
34 1155 Apr 19, 2009 01:51 am
by UnclePhil
cheat stoppers in mp_kursk
Call of Duty : CoDUO Mapping
i knew you were gonna say that zak lol . . . . .any ideas then?... [more]
34 1155 Apr 18, 2009 10:43 am
by UnclePhil
cheat stoppers in mp_kursk
Call of Duty : CoDUO Mapping
lol... [more]
34 1155 Apr 18, 2009 08:32 am
by UnclePhil
cheat stoppers in mp_kursk
Call of Duty : CoDUO Mapping
It's a stock map (mp_kursk) don't forget Pete, its about time they give the .map out the tight gits! Phil... [more]
34 1155 Apr 18, 2009 05:42 am
by UnclePhil
cheat stoppers in mp_kursk
Call of Duty : CoDUO Mapping
this is the trigger_kill part trigger_kill() { pos = (4378, -15387, 155); portal = spawn("trigger_radius", pos, 0, 75, 150); while(1) { portal waittill("trigger", player); if(player.health > 0) { player suicide(); player ipr... [more]
34 1155 Apr 18, 2009 05:17 am
by UnclePhil
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