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editting the grenade launcher Call of Duty: World at War : CoDWW Scripting after many test.. still no luck finding the setting for gl raise or reload times. all of these settings tested: reloadTime reloadEmptyTime reloadEmptyAddTime reloadAddTime rechamberTime rechamberBoltTime raiseTime altRaiseTime... [more] |
13 | 1371 | Sep 15, 2009 08:26 pm by fetz ![]() |
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editting the grenade launcher Call of Duty: World at War : CoDWW Scripting it could be the reload_add will do it .. havent tested that one yet. will let ya know how it goes. thx again... [more] |
13 | 1371 | Sep 15, 2009 12:14 am by fetz ![]() |
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editting the grenade launcher Call of Duty: World at War : CoDWW Scripting anything to slow down the rifle nade loading either call up or reload, both are much too fast. i took a look at the tools and do not see a setting for the rifle nade reload :boggle:... [more] |
13 | 1371 | Sep 14, 2009 03:54 pm by fetz ![]() |
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editting the grenade launcher Call of Duty: World at War : CoDWW Scripting thx for the response :) after changing firstRaiseTime to 4 ther was no change in the loading. any other ideas? edited on Sep. 13, 2009 08:43 pm by fetz with the bullets, the loading time is different for drawing gun, non empty clip, and empty cl... [more] |
13 | 1371 | Sep 14, 2009 12:42 am by fetz ![]() |
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editting the grenade launcher Call of Duty: World at War : CoDWW Scripting does anyone have an idea how to edit the the loadtime for the launcher? the rifle+gl weapon files are very similar to the rifle file with no gl. so far i have editted/tested these settings with no luck. these settings all seem to affect the gun action... [more] |
13 | 1371 | Sep 13, 2009 12:57 pm by fetz ![]() |
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zomb head? Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping i have search for these files and cannot find the nazi zomb head or body image files. any suggestions appreciated edited on Jul. 30, 2009 08:38 pm by fetz... [more] |
1 | 657 | Jul 31, 2009 12:37 am by fetz ![]() |
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CoD hit location fix for servers Call of Duty: World at War : CoDWW General this mod makes the gameplay more real with regards to weapon damage based on body hit location. settings that shuld have been addressed when the game was released. TPhitloc.zip readme.txt Code:TP Hitloc Mod - Version 1.1 Readme Rifles no longe... [more] |
1 | 845 | May 19, 2009 01:17 am by fetz ![]() |
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help with KOTH (hq) gameplay Call of Duty 4 : CoD4 General 'Team A will only have one respawn until the radio is destroyed or the max time limit for the radio is reached.' solution to this is to match the autodestroytime with the spawndelay :wo0t:... [more] |
4 | 1105 | Nov 20, 2007 05:24 am by fetz ![]() |
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help with KOTH (hq) gameplay Call of Duty 4 : CoD4 General thx for the reply playername. No sir, the defending team continues to respawn despite koth_kothmode setting. the radio (computer on cod4) does not respawn as neutral when the defending team is defeated (nearly impossible when they continue to res... [more] |
4 | 1105 | Nov 20, 2007 01:55 am by fetz ![]() |
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help with KOTH (hq) gameplay Call of Duty 4 : CoD4 General This is a quote from the Activision News Area "Headquarters - A radio spawns somewhere on the map. Your goal is to capture the radio for your team. If Team A captures the radio, they must defend it from being destroyed by Team B. Team A will only have on... [more] |
4 | 1105 | Nov 20, 2007 01:40 am by fetz ![]() |
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