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[preview]mp_hurtgen Call of Duty 2 : CoD2 Map + Mod Releases Me and my mates played Hurtgen ALL the time before CoD2 came out and we share many, many good memories from that time and we would LOVE, I repeat, LOVE to have this map on our v1.0 CoD2 server... IT LOOKS AWESOM MAN! But please-please-please make it v... [more] |
33 | 4046 | Apr 30, 2008 03:37 pm by hotswank ![]() |
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Understanding min- and maxDamage for weapons Call of Duty 2 : CoD2 Scripting Thank you very much Toggle, now I really understand... I've been messing around with the Garand too long. It's now back to 49 with 3 rounds each clip so 1 torso hit equals 98 and this now explains why 50 was lethal (100=death) and thus far too easy.... [more] |
5 | 1197 | Aug 19, 2006 02:14 am by hotswank ![]() |
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Increasing the 'bloody screen' time, but not the actual health recovery Call of Duty 2 : CoD2 Scripting When shot, but not dead, everything turns pulsating bloody red on the screen and faints once health is recovered. How can I 'decrease' the recovery time on screen i.e. the screen stays red a little longer, without actually modify the recovery time? Tha... [more] |
2 | 682 | Aug 15, 2006 12:27 am by hotswank ![]() |
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Understanding min- and maxDamage for weapons Call of Duty 2 : CoD2 Scripting I've increased the min/maxDamage of the m1garand_mp with 'just' 5 (i.e. 50) and now it's waaaay too strong. With 45, 1 bodyshot really didn't harm much, with 50, 1 bodyshot is lethal, just like the other rifles which have min/maxDamage 90. I also decre... [more] |
5 | 1197 | Aug 15, 2006 12:13 am by hotswank ![]() |
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