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Can't compile maps and can't move entities Call of Duty 4 : CoD4 MP Mapping Firstly i reinstalled cod4 and then radient but both of these errors are still occouring. 1) I cannot pick up a spawn or a light, weapon, some models and various other entities after i deselect them this means iv'e placed them picked somethign else, w... [more] |
3 | 893 | Jan 21, 2008 08:12 pm by Fr3ddi3 ![]() |
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Re-Selecting lights / Spawns Call of Duty 4 : CoD4 MP Mapping bump ... [more] |
8 | 1843 | Jan 20, 2008 06:53 pm by Fr3ddi3 ![]() |
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Re-Selecting lights / Spawns Call of Duty 4 : CoD4 MP Mapping nope straight through the entitiy and selects the brush :/... [more] |
8 | 1843 | Jan 20, 2008 04:50 pm by Fr3ddi3 ![]() |
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Re-Selecting lights / Spawns Call of Duty 4 : CoD4 MP Mapping Can't move it, it won't allow me to select them once again, tried the above :(... [more] |
8 | 1843 | Jan 20, 2008 04:44 pm by Fr3ddi3 ![]() |
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Re-Selecting lights / Spawns Call of Duty 4 : CoD4 MP Mapping Only problem i'm having on this new radient is that i can't pick up and move a light or spawnpoint after i placed it and realise it's in a duff position, i'm sure it's a simple checkbox that i need to toggle but i'm at a loss. ... [more] |
8 | 1843 | Jan 20, 2008 04:39 pm by Fr3ddi3 ![]() |
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CoD4 Controls ? Call of Duty 4 : CoD4 General Thanks man i really appreciate it, it does not recognise KP_Ins and KP_End which i had for stand/jump and crouch (my keyboard key layout is differnt to most). anyway i tried the config file which i got some to work and i went in game and did the old /bind... [more] |
3 | 963 | Dec 15, 2007 09:55 pm by Fr3ddi3 ![]() |
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CoD4 Controls ? Call of Duty 4 : CoD4 General Iv'e bee nwith cod since the start and i got cod4 which is an epic game But for me at least the game is a big let down for 1 reason. Iv'e never been able to use WSAD and so every single FPS i own i use the arrow keys, and the keys dotted around them ar... [more] |
3 | 963 | Dec 15, 2007 08:20 pm by Fr3ddi3 ![]() |
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Good Starter Level Size? Call of Duty : CoDUO Mapping Start small, don't try and do somethign that you don't think you can handle, in otherwords be realistic. About the CGS tools The biggest advice i can offer you is save your map prior to doing a CGS function, it can and does crash if you attempt to ... [more] |
12 | 2213 | Oct 13, 2007 04:08 pm by Fr3ddi3 ![]() |
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3 questions Call of Duty : CoDUO Mapping Sorry it's taken so long for this, but how would i go about adding the above to the flare? tbh im still a noob when it comes to the code part but the rest i'm pretty solid on. edited on Sep. 22, 2007 04:31 pm by Fr3ddi3... [more] |
4 | 1090 | Sep 22, 2007 08:29 pm by Fr3ddi3 ![]() |
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3 questions Call of Duty : CoDUO Mapping Hi, eh i got a few questions to ask and i'll appreciate any help first. This is a patch end cap thingy which i have used before with no problems however every time i try and texture this patch, it will stretch and distort what ever texture i use , ive ... [more] |
4 | 1090 | Aug 27, 2007 09:09 pm by Fr3ddi3 ![]() |
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help!!! Call of Duty : CoDUO Mapping The only stock maps you can get are MP_FOY and SP_Dawnville ( the latter comes with cod Raidient not uo, but u can export it), the rest were never released and there is no Decompiler. To put a minefeild in a map use this tutorial. it works for UO. ... [more] |
5 | 1322 | Jul 25, 2007 02:31 pm by Fr3ddi3 ![]() |
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Mp_NightRaid Call of Duty : CoDUO Mapping My first proper map but with an original idea i hope. http://www.modsonline.com/Projects-full-2302.html But i need some help, how do you get models in the map such as trees, trucks and barrels to cast shadows (is it shadow caster?) Secondly do y... [more] |
3 | 900 | Jul 6, 2007 10:09 am by Fr3ddi3 ![]() |
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Stationary Vehicals Call of Duty : CoDUO Mapping Did the search turned up nothing relevant. basicly i would like to know what the model names of the static tiger tank, panzers and halftracks are for a map i'm making , every time i try and find it i can only get one's where wheels are moving or are de... [more] |
3 | 790 | Jun 19, 2007 02:17 pm by Fr3ddi3 ![]() |
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Resistance Player model Call of Duty : CoDUO Mapping I got a friend who is pretty handy with the GCS side of things, i'll see if he thinks he's up to it or not, thanks for the pointers edited on May. 25, 2007 06:20 pm by Fr3ddi3... [more] |
19 | 1326 | May 25, 2007 10:19 pm by Fr3ddi3 ![]() |
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Resistance Player model Call of Duty : CoDUO Mapping I'm looking into making a map with Holland in mind but havent decided on the allies, so i was wondering Is it possible to have the Holland Resistance fighters as a player model in multiplayer?... [more] |
19 | 1326 | May 25, 2007 06:39 pm by Fr3ddi3 ![]() |
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Adding MP Weapons (panzerfausts ect) Call of Duty : CoDUO Mapping Once again, thank you for the help guys :)... [more] |
9 | 2170 | May 24, 2007 02:28 pm by Fr3ddi3 ![]() |
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Adding MP Weapons (panzerfausts ect) Call of Duty : CoDUO Mapping Just a quick question really, i compiled my map a few days ago and released it to my clan they all like it and stuff, but i had a few request for some panzerfausts to spawn in the map, i had tried to put them in before but failed. so could you share your ... [more] |
9 | 2170 | May 23, 2007 11:20 pm by Fr3ddi3 ![]() |
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Advanced editing patch dissapeared Call of Duty : CoDUO Mapping Cheers mate , it was showing a mm of it under the start button. edited on May. 17, 2007 02:40 pm by Fr3ddi3... [more] |
5 | 1099 | May 17, 2007 06:40 pm by Fr3ddi3 ![]() |
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Advanced editing patch dissapeared Call of Duty : CoDUO Mapping I've had it running on the higest res, i can't change it any higher, so am i gonna have to re install ? ... [more] |
5 | 1099 | May 17, 2007 06:29 pm by Fr3ddi3 ![]() |
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Advanced editing patch dissapeared Call of Duty : CoDUO Mapping Iv'e check all around my desktop (and made it smaller so as to see if it's off the screen), but iv'e been unsucessfull in locating it, when i press Y, raidient flickers so as to suggest that it's still there but there is no other indication to say it is. ... [more] |
5 | 1099 | May 17, 2007 05:13 pm by Fr3ddi3 ![]() |
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World Spawn / Fullbright problems Call of Duty : CoDUO Mapping The_Caretaker writes...Quote:There is a compile tutorial in the CoDUO tutorial section. Read it.. and use it. You need to use the "flare workaround", because the makers of UO did their flare compile from a different folder. If you did that, then pos... [more] |
4 | 939 | May 14, 2007 09:18 pm by Fr3ddi3 ![]() |
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World Spawn / Fullbright problems Call of Duty : CoDUO Mapping Ok, so i've been mapping for over a year, i got the brush work and the clipper tool, models all that stuff nailed, when it comes to the compiling of the map (.Bat file) it'll come out full bright all the time, the sky's are all working (i don't see a sun?... [more] |
4 | 939 | May 14, 2007 09:03 pm by Fr3ddi3 ![]() |
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Importing Textures Call of Duty : CoDUO Mapping He come here often but hes not a registerd user, he followed the how to set up the editor tutorial by styker i think it is but he had no luck with it, ... [more] |
5 | 886 | Oct 9, 2006 06:05 pm by Fr3ddi3 ![]() |
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Importing Textures Call of Duty : CoDUO Mapping My friend has just go into mapping and he wishes to start making some prefabs , but he is stuck with the default no texture , he tried to import the ones from the coduo folder but it dose not work so i said ill try and get some help from decent people, so... [more] |
5 | 886 | Oct 9, 2006 05:34 pm by Fr3ddi3 ![]() |
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Brush question Call of Duty : CoDUO Mapping its a barbed wire frence in which the enemy is on the other side, they cant walk though the fence bt a wall near by allows them to jump over it and also a jeep or tank can help them get across. I took a picture of what i mean, thea idea is th... [more] |
5 | 1989 | Oct 8, 2006 07:38 pm by Fr3ddi3 ![]() |
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