
Members Online»
0 Active | 14 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 240 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1774 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1095 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 898 Voting menu on maps
CoD+UO General by
Posts: 0 / 788 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
videos in game? Quake 4 : Q4 Mapping Hi all, A little question: Is it possible somehow to put videos ingame? so I mean real videos so not just some short sequences I mean vids with like 3 minutes or so. I have this question bc I seen many vids in game which are screened for instance on a ... [more] |
2 | 2471 | Feb 8, 2008 07:06 pm by Slagjoeyoco ![]() |
![]() |
modeling programs General Gaming Topics : General Modeling Hi, Since I'm new to modeling, I've got a probably stupid question: Buying the full version of 3DS max would be way too expensive (5000$ is a bit out of my range =)), so, can I use Blender to create something for Radiant as well as MAX? Ah yea and ... [more] |
13 | 3750 | Jun 30, 2007 08:05 pm by Slagjoeyoco ![]() |
![]() |
PROBLEMS WITH THE EDITOR Call of Duty 2 : CoD2 MP Mapping could be bc COD2 just isn't compatible w/ Vista - I've got similar problems w/ quake4...hopefully this will be fixed in the service pack which is said to be published sometime in autumn - lets see edited on Jun. 23, 2007 01:34 pm by Slagjoeyoco... [more] |
129 | 10171 | Jun 23, 2007 05:33 pm by Slagjoeyoco ![]() |
![]() |
PROBLEMS WITH THE EDITOR Call of Duty 2 : CoD2 MP Mapping try this: check the settings of your video card and disable anything that has something to do with antialysing - if it's an ingame-editor, disable antialysing, and turn the brightness down to somethuing like 1... [more] |
129 | 10171 | Jun 21, 2007 06:57 pm by Slagjoeyoco ![]() |
![]() |
AI issues Quake 4 : Q4 Mapping Hi, I just have a short question this time: How can iI make a char_marine (or anyone else that belongs to SMC) shoot at me? Do I have to script? What would i have to write in there? Or can I set it somehow in the entity-tab? PLZ help, thx Slagjo... [more] |
2 | 2388 | Jun 13, 2007 04:06 pm by Slagjoeyoco ![]() |
![]() |
Chains Quake 4 : Q4 Mapping ok...do you know where to get some custom chain textures?... [more] |
7 | 2839 | May 6, 2007 03:19 pm by Slagjoeyoco ![]() |
![]() |
Chains Quake 4 : Q4 Mapping yea exactly like that...but is there a way to build a bendable version? edited on May. 6, 2007 09:26 am by Slagjoeyoco... [more] |
7 | 2839 | May 6, 2007 01:25 pm by Slagjoeyoco ![]() |
![]() |
Chains Quake 4 : Q4 Mapping rope chains simply hanging down from the ceiling... ... [more] |
7 | 2839 | May 6, 2007 12:41 pm by Slagjoeyoco ![]() |
![]() |
Chains Quake 4 : Q4 Mapping Hi, I'll cut it short: Iwant to build chains in my map - building them with brushes isn't the best way, I guess. I know that there's some kind of enviromental entity but I just can't get it working - PLZ help me Slagjoeyoco ... [more] |
7 | 2839 | May 6, 2007 12:25 pm by Slagjoeyoco ![]() |
![]() |
textures and filters Quake 4 : Q4 Mapping Hi again, I didn't post a new topic about that because I've got another question about textures - say I've got a custom texture, it's an emergency door with windows, allright so far - but how do I get the glass in it? I mean, turning the area where the... [more] |
6 | 2905 | Apr 30, 2007 07:24 pm by Slagjoeyoco ![]() |
![]() |
PROBLEMS WITH THE EDITOR Call of Duty 2 : CoD2 MP Mapping Hi, I've mannaged to put some overall lighting in my map with worldspawn settings - but when i create a light entity (just for some spotlighting) I dont see any light radius on the grid and it doesn't work in the map help plz... [more] |
129 | 10171 | Apr 28, 2007 04:30 pm by Slagjoeyoco ![]() |
![]() |
textures and filters Quake 4 : Q4 Mapping So you mean that I should create a heightmap for the grid in the middle and a bumpmap for the space between the tiles? ok I've got the filter - can it be that the nVidia filter can only be used with Photoshop CS2 - cuz I had PS-CS and I couldn't use it... [more] |
6 | 2905 | Apr 28, 2007 01:38 pm by Slagjoeyoco ![]() |
![]() |
textures and filters Quake 4 : Q4 Mapping Hi, Got some questions: I know how to create textures with PS CS including that bumpmap thing...but how can I create several bump effects in one image that one for instance: I wanna get a bump for that thing in the middle and for the tiles around, s... [more] |
6 | 2905 | Apr 28, 2007 12:58 pm by Slagjoeyoco ![]() |
![]() |
PROBLEMS WITH THE EDITOR Call of Duty 2 : CoD2 MP Mapping OK the light works now thanks - but what do I need the light object for, when the light source and color is defined in the worldspawn values? And does that mean that it's impossible to spawn colored lights like blue or red which work as spot lights...?... [more] |
129 | 10171 | Apr 11, 2007 07:57 pm by Slagjoeyoco ![]() |
![]() |
PROBLEMS WITH THE EDITOR Call of Duty 2 : CoD2 MP Mapping Hi guys I'm not new to radiant, but to COD2 mapping... anyway, I've tried first steps - a simple test box and stuff - and I've noticed that, when I test my map, my light doesn't work and the walls (textured with a sky) aren't solid. But the real problem... [more] |
129 | 10171 | Apr 11, 2007 05:39 pm by Slagjoeyoco ![]() |
![]() |
Adding sounds Quake 4 : Q4 Mapping no I just created a folder named 'sound' in my q4base, then I converted the sounds into the same file type like the original sounds - I didnt replace anything (I've converted them in stereo mode). When I browse my sounds directories in the editor, I can ... [more] |
4 | 2916 | Apr 6, 2007 07:42 pm by Slagjoeyoco ![]() |
![]() |
Adding sounds Quake 4 : Q4 Mapping Hi again, I'm getting tired of using the same old sounds which came along with q4, so I tried to add a few songs and other sounds (I converted them into .ogg files and wav files with the same bit rate and frequence used in the game) - anyway it didn't ... [more] |
4 | 2916 | Apr 5, 2007 06:03 pm by Slagjoeyoco ![]() |
![]() |
making portals? Quake 4 : Q4 Mapping Hi again - okay I've sovled the problem with that nasty ambient light - and I wanna know something else: Is there any way to create that portal view like it's used in Prey - u know those crates that work as teleporters and when you look through them you a... [more] |
2 | 2658 | Mar 31, 2007 05:53 pm by Slagjoeyoco ![]() |
![]() |
need help with ambient light effects... Quake 4 : Q4 Mapping yeah I did read the chapter concerning ambient lighting - can it be that the detail levels are more important than I thought because I'got the sun with a level of 10 (simple nofalll texture) and in the opposit corner of the map the ambient light which hs ... [more] |
4 | 2898 | Mar 31, 2007 11:50 am by Slagjoeyoco ![]() |
![]() |
need help with ambient light effects... Quake 4 : Q4 Mapping Hi it's me again, I got a problem that's hard to describe...I've built that mp-map - it's nearly finnished - and I've created a skybox (the texture is tetures/skies/act_3_network) and the fitting light effects like the sun and ambient lighting BUT now I'... [more] |
4 | 2898 | Mar 30, 2007 05:37 pm by Slagjoeyoco ![]() |
![]() |
skinning the player Quake 4 : Q4 Mapping yeah i can imagine that - i know some body who knows someone else lol and that guy has Maya and two or three manuals (each has about 200-300 pages) and it's still difficult to him. Moreover I don't have any modeling programs so... But thanks again for t... [more] |
7 | 2807 | Jan 29, 2007 07:46 pm by Slagjoeyoco ![]() |
![]() |
skinning the player Quake 4 : Q4 Mapping omg well thanks anyway...... [more] |
7 | 2807 | Jan 29, 2007 03:20 pm by Slagjoeyoco ![]() |
![]() |
skinning the player Quake 4 : Q4 Mapping wow thanks that's something to start with - u won't believe how hard it is to find the right tutorial for this... but I#ve got one image with all the parts on it, does that mean I've to crop out every single piece ? edited on Jan. 28, 2007 03:00 pm by S... [more] |
7 | 2807 | Jan 28, 2007 07:59 pm by Slagjoeyoco ![]() |
![]() |
skinning the player Quake 4 : Q4 Mapping Hi it's me again, I got annother question: How can I assign a new skin to the player I don't want to re-skin parts of the player - I found an entire skin-textures, but where do I hav to put it?? Slagjoeyoco ... [more] |
7 | 2807 | Jan 28, 2007 12:50 am by Slagjoeyoco ![]() |
![]() |
CoD2-nooby Call of Duty 2 : CoD2 MP Mapping thanks now I've got it but there're four problems: 1. Why/how can I render my map with the camera? 2. why are all the textures just red or blue when I apply them to a brush?? 3. And how can I load other maps in the editor, because I tried to load s... [more] |
11 | 1175 | Jan 27, 2007 01:15 pm by Slagjoeyoco ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware