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AI speak but dont ANIMATE ? Call of Duty : CoD Mapping I follow many tutos and using triggers i send the command for a ACTOR tell with the player (in a Single Player map). I listen the sound but the ACTOR dont animate nothing. What is wrong ? ... [more] |
1 | 626 | Jul 3, 2007 01:16 am by mcunha98 ![]() |
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Spawing AI enemys in specific moments ? Call of Duty : CoD Mapping Thanks, works fine !... [more] |
5 | 839 | Jul 1, 2007 12:06 am by mcunha98 ![]() |
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Spawing AI enemys in specific moments ? Call of Duty : CoD Mapping Nobody ?... [more] |
5 | 839 | Jun 29, 2007 10:10 pm by mcunha98 ![]() |
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Spawing AI enemys in specific moments ? Call of Duty : CoD Mapping I maked a SP map for COD, but i have a question. How i do to spawn enemys only the player enter into a specific area of map (i think use a trigger -> once) but dont have idea...... [more] |
5 | 839 | Jun 28, 2007 05:38 pm by mcunha98 ![]() |
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Creating decals with DDS CONVERTER 2.1 Call of Duty 2 : CoD2 MP Mapping Well... Thanks, i will try... [more] |
5 | 716 | Jun 16, 2007 10:10 pm by mcunha98 ![]() |
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Creating decals with DDS CONVERTER 2.1 Call of Duty 2 : CoD2 MP Mapping I find some tutorials explain the creation of decals using PhotoShop plugin but i dont find none tutorial about this technique with the use of the DDS Converter 2.1. The plugin have some options (2D Texture) and anothers what the DDS Converter 2.1 dont... [more] |
5 | 716 | Jun 16, 2007 07:43 pm by mcunha98 ![]() |
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Custom decals Call of Duty 2 : CoD2 MP Mapping StrYdeR writes...Quote:have a look at this tutorial Thanks, is very hard download this videos (the server is very busy). I make my textures.... [more] |
3 | 858 | Jan 7, 2007 04:03 pm by mcunha98 ![]() |
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Custom decals Call of Duty 2 : CoD2 MP Mapping I read the tutorial about the custom textures, but the tutorial dont explain how i make a transparent texture ? The tutorial i used for reference is: http://www.modsonline.com/Tutorials-read-316.html... [more] |
3 | 858 | Jan 4, 2007 11:25 am by mcunha98 ![]() |
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CSG Substract Call of Duty 2 : CoD2 MP Mapping In MOHRadiant i make the roof, clone and join. In sequence i put a brush, select the two roofs and make a csg substract to make the side wall of building. IN COD2 is best use the brush with edges edition (E key) ?... [more] |
10 | 1057 | Dec 27, 2006 02:34 pm by mcunha98 ![]() |
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Selecting parts of terrain Call of Duty 2 : CoD2 MP Mapping In old versions of Radiant i used Ctrl + Shift + Click to select a part of terrain. How i this in editor of COD2 ??? ... [more] |
3 | 843 | Dec 26, 2006 11:23 am by mcunha98 ![]() |
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Running maps for test without "iwd" format Call of Duty 2 : CoD2 MP Mapping Hi, I try test my map using the structure of folders without have a "final" iwd file (like MOHAA engine). I create the main\maps\mp\ and main\mp folders and put the gsc, arena and d3dbsp files into this folders. But when i run the map in server loca... [more] |
5 | 1240 | Dec 25, 2006 08:14 pm by mcunha98 ![]() |
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CSG Substract Call of Duty 2 : CoD2 MP Mapping The Radiant dont have more the CSG Substract Operator ???... [more] |
10 | 1057 | Dec 24, 2006 07:03 pm by mcunha98 ![]() |
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FX - Coordinates x GetEnt Call of Duty : CoD+UO General Really of the effect to effect the result is very very different, i try many types of smoke, but nothing usefull (for my case). Thanks CareTaker and Stryder for help !... [more] |
10 | 882 | Apr 5, 2006 06:07 pm by mcunha98 ![]() |
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FX - Coordinates x GetEnt Call of Duty : CoD+UO General Thanks Caretaker, i make a script model as origin and work fine ! To finish, you can tell to me a name of a "full" smoke effect (something very dense for a destroyed build/tank) ? I used loadfx("fx/smoke/neuville_smoke1.efx")... [more] |
10 | 882 | Apr 5, 2006 01:03 am by mcunha98 ![]() |
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Texture - in editor x in game Call of Duty : CoD+UO General Only confirm... My version of grayRadiant is 0.9.1 Alpha build 2 (maybe i have a old version )... [more] |
9 | 813 | Apr 5, 2006 12:43 am by mcunha98 ![]() |
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FX - Coordinates x GetEnt Call of Duty : CoD+UO General Quote:something like level._effect["smoke"] = maps\mp\_fx::loopfx("mortar_explosion[0]", mortar[rand].origin, 0.7); Ok i will test this way... Quote:But.. why would you use the loopfx? That way the explosion keeps playing at that point.. wouldn't... [more] |
10 | 882 | Apr 4, 2006 07:55 pm by mcunha98 ![]() |
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FX - Coordinates x GetEnt Call of Duty : CoD+UO General The_Caretaker writes...Quote:yes.. you can use that too by using mortar[rand].origin to set the orign instead of using the coordinates. Only for i confirm. load fx based into a script model object (with targetname), i use: Code: level._effect["... [more] |
10 | 882 | Apr 4, 2006 12:27 pm by mcunha98 ![]() |
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FX - Coordinates x GetEnt Call of Duty : CoD+UO General In this link http://www.modsonline.com/Tutorials-read-124.html we found a tutorial about FX use in MP maps. Code:main() { level._effect["fire"] = loadfx ("fx/fire/tinybon.efx"); maps\mp\_fx::loopfx("fire", (555, -435, 315), 0.6); level._effect["smo... [more] |
10 | 882 | Apr 3, 2006 03:39 pm by mcunha98 ![]() |
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Texture - in editor x in game Call of Duty : CoD+UO General For explain better, see this images In game: In editor: ... [more] |
9 | 813 | Apr 3, 2006 01:23 pm by mcunha98 ![]() |
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Texture - in editor x in game Call of Duty : CoD+UO General StrYdeR writes...Quote:yes - simply because the textures for UO do not exist for CoD - so they would need to be included in your pk3 for distribution and play on regular CoD I know... I say "how texture of CODUO not work fine (in GrayRadiant for e... [more] |
9 | 813 | Apr 3, 2006 12:23 am by mcunha98 ![]() |
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Texture - in editor x in game Call of Duty : CoD+UO General The_Caretaker writes...Quote:I had that problem too.. this is how I solved it: 1) put your textures in your map .pk3 file. 2) remove them from your main/textures/.... or /uo/textures folders. 3) Open the editor. The custom textures should be gone now... [more] |
9 | 813 | Apr 3, 2006 12:21 am by mcunha98 ![]() |
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Texture - in editor x in game Call of Duty : CoD+UO General XtreMe_Windtalker writes...Quote:Have you read this tutorial? http://www.modsonline.com/Tutorials-read-102.html and this video tut http://www.modsonline.com/Downloads-full-2754.html Really this links work good, but i continue with a problem. If i p... [more] |
9 | 813 | Apr 2, 2006 09:15 pm by mcunha98 ![]() |
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Texture - in editor x in game Call of Duty : CoD+UO General Hi, I make a set of custom textures, in Radiant all texture work fine, and my ajusts of relationship (move to up, fit, etc...) in editor work, but when i open the game all textures show tiled (how as i not set the definitios on texture in relation of b... [more] |
9 | 813 | Apr 1, 2006 08:48 pm by mcunha98 ![]() |
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Terrain - select parts of the mesh Call of Duty : CoD Mapping In MOHRadiant is possible with the Ctrl + Shift combination select parts of a terrain/mesh to apply diferent textures. In GrayRadiant/CodRadiant not is possible (or the key combination changed) ????... [more] |
3 | 851 | Mar 29, 2006 12:12 pm by mcunha98 ![]() |
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Decals - how to use ? Call of Duty : CoD+UO General Zero ??? But this not is a overwrite of objects ?!?!... [more] |
7 | 942 | Mar 29, 2006 12:09 pm by mcunha98 ![]() |
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