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NewModern Weapons Mod Call of Duty : CoD+UO General Yes, I believe you must. You need to have a world model for other players to see. Honestly one problem I have encountered with world models is the flash. I can't ever get a flash on a world model for some very odd reason.... [more] |
9 | 1152 | Jun 23, 2009 03:47 pm by ghostriderjr ![]() |
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NewModern Weapons Mod Call of Duty : CoD+UO General Ok, I use Milkshape too so it should be easier to explain. First you need to figure out which animations you are going to use. The Thompson would work well with the MP5. But your problem with the rotations is a big problem, I use to have it all the time. ... [more] |
9 | 1152 | Jun 23, 2009 12:32 am by ghostriderjr ![]() |
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Menu mod... Call of Duty : CoD Mapping Ok, so I want to make a menu mod for UO. I need some help. What I want to do is make a mod where you select a weapon on the menu then it brings you to a different menu where you can pick the type. So it's like: Pick weapon in menu 1>Pick attachment in... [more] |
1 | 757 | Jun 22, 2009 09:56 pm by ghostriderjr ![]() |
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NewModern Weapons Mod Call of Duty : CoD+UO General What are you using to model it?... [more] |
9 | 1152 | Jun 22, 2009 09:50 pm by ghostriderjr ![]() |
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Fog Call of Duty : CoDUO Mapping I've figured it out. What you do is set the first number of setExpFog to a lower or higher one, so it looks like this: setExpFog (0.0001, .xx, .xx, .xx, x ); It has very little to do with setCullFog. Thanks for the help anyway!... [more] |
4 | 815 | Jun 19, 2009 04:39 am by ghostriderjr ![]() |
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Fog Call of Duty : CoDUO Mapping Hello, I have been searching for this but I can not find it. How would I have less fog in a map that I have made. Like there is too much and I want less. Does it have to do with setExpFog or setCullFog? Help would be great, thanks! ... [more] |
4 | 815 | Jun 19, 2009 03:19 am by ghostriderjr ![]() |
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transparent textures on xmodels Call of Duty : CoD+UO General Yes, it is possible. I hope you are an experienced modder... First you need the alpha channel and stuff for the texture. In order for the game to recognize the transparency, you need to rename the skin from ex: metal@unkown to metal_masked@unkown. ... [more] |
3 | 1844 | Apr 23, 2009 01:44 am by ghostriderjr ![]() |
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Profile in the list thats not mine!!!! Call of Duty: World at War : CoDWW General Did you buy it off of Ebay or from the store?... [more] |
23 | 973 | Apr 21, 2009 12:06 am by ghostriderjr ![]() |
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No Weapons and other Questions Call of Duty 2 : CoD2 Scripting I am not sure what you mean by the gun... But I think it's this... You want to make it invisible so you only see the cross hair? First you need to get the weapon files. This is probably not the best way, but open all of them with note pad or word pad and... [more] |
21 | 1148 | Apr 20, 2009 11:37 pm by ghostriderjr ![]() |
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recoil... Call of Duty : CoD+UO General I am making a mod for uo... I was wondering if anyone knows how to lower the recoil of guns. Any help will be appreciated.... [more] |
2 | 1200 | Nov 21, 2008 11:24 pm by ghostriderjr ![]() |
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G43 model joint Call of Duty : CoD+UO General Hey all, Does anyone know the name for the G43 clip joint in UO? Because I am making a G43 model and have tried re-naming it dozens of times ... [more] |
1 | 737 | Aug 13, 2008 09:27 pm by ghostriderjr ![]() |
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Scope sway. Call of Duty : CoD+UO General TY Welshy!... [more] |
6 | 1568 | Apr 11, 2008 07:54 pm by ghostriderjr ![]() |
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Scope sway. Call of Duty : CoD+UO General I meant to say, Stop it from bobbing all over the screen...so it is still...... [more] |
6 | 1568 | Apr 11, 2008 07:33 pm by ghostriderjr ![]() |
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Scope sway. Call of Duty : CoD+UO General How do you stop swaying when you're looking down a scope? Please help me...... [more] |
6 | 1568 | Apr 11, 2008 03:05 am by ghostriderjr ![]() |
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Look what I found while going through the CoD4 compass files Call of Duty 4 : CoD4 General They are overhead views ... [more] |
11 | 2084 | Mar 18, 2008 12:44 am by ghostriderjr ![]() |
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Is there a way to make a brush you can walk through? Call of Duty 4 : CoD4 MP Mapping Select the brush and right click in 2d view and click on make Non-Colliding.... [more] |
3 | 774 | Mar 17, 2008 10:42 pm by ghostriderjr ![]() |
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Look what I found while going through the CoD4 compass files Call of Duty 4 : CoD4 General I forgot one more mp_dusk Doesn't it look like mp_dawnville????? ... [more] |
11 | 2084 | Mar 17, 2008 10:30 pm by ghostriderjr ![]() |
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Look what I found while going through the CoD4 compass files Call of Duty 4 : CoD4 General This is what I found looking through the CoD4 compass files: mp_broadcast mp_cellblock mp_facility mp_forest mp_rooftops mp_suburbs mp_mansion mp_palace ... [more] |
11 | 2084 | Mar 17, 2008 10:23 pm by ghostriderjr ![]() |
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Convert? Call of Duty 4 : CoD4 MP Mapping Well, from what I know you can't really...the cod4 maps have the prefabs as entity's and you'd have to make all the houses that are prefabs by your self....... [more] |
5 | 697 | Mar 17, 2008 02:51 am by ghostriderjr ![]() |
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Convert? Call of Duty 4 : CoD4 MP Mapping Well, the way I did the shipment map I took the compass of mp_shipment and converted it to .dds and then I renamed it and put it into a new texture folder and opened radiant and made sure I have in the preferences texture brushes in 2d view. and I made a... [more] |
5 | 697 | Mar 17, 2008 02:43 am by ghostriderjr ![]() |
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Pacific Theater mod for uo?? Call of Duty : CoDUO Mapping Like this? ... [more] |
28 | 1401 | Mar 13, 2008 04:09 pm by ghostriderjr ![]() |
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Pacific Theater mod for uo?? Call of Duty : CoDUO Mapping Ok I got it..... [more] |
28 | 1401 | Mar 13, 2008 03:59 pm by ghostriderjr ![]() |
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Pacific Theater mod for uo?? Call of Duty : CoDUO Mapping tail dragger?... [more] |
28 | 1401 | Mar 13, 2008 03:25 pm by ghostriderjr ![]() |
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Pacific Theater mod for uo?? Call of Duty : CoDUO Mapping Here is the b25 so far: ... [more] |
28 | 1401 | Mar 12, 2008 05:47 pm by ghostriderjr ![]() |
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Annoying red bs Call of Duty 4 : CoD4 MP Mapping When you compiled the map, did you compile the reflexions? if not you get a red screen.... [more] |
27 | 975 | Mar 7, 2008 01:41 am by ghostriderjr ![]() |
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