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Latest Posts by ghostriderjr
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NewModern Weapons Mod
Call of Duty : CoD+UO General
Yes, I believe you must. You need to have a world model for other players to see. Honestly one problem I have encountered with world models is the flash. I can't ever get a flash on a world model for some very odd reason.... [more]
9 1152 Jun 23, 2009 03:47 pm
by ghostriderjr
NewModern Weapons Mod
Call of Duty : CoD+UO General
Ok, I use Milkshape too so it should be easier to explain. First you need to figure out which animations you are going to use. The Thompson would work well with the MP5. But your problem with the rotations is a big problem, I use to have it all the time. ... [more]
9 1152 Jun 23, 2009 12:32 am
by ghostriderjr
Menu mod...
Call of Duty : CoD Mapping
Ok, so I want to make a menu mod for UO. I need some help. What I want to do is make a mod where you select a weapon on the menu then it brings you to a different menu where you can pick the type. So it's like: Pick weapon in menu 1>Pick attachment in... [more]
1 757 Jun 22, 2009 09:56 pm
by ghostriderjr
NewModern Weapons Mod
Call of Duty : CoD+UO General
What are you using to model it?... [more]
9 1152 Jun 22, 2009 09:50 pm
by ghostriderjr
Fog
Call of Duty : CoDUO Mapping
I've figured it out. What you do is set the first number of setExpFog to a lower or higher one, so it looks like this: setExpFog (0.0001, .xx, .xx, .xx, x ); It has very little to do with setCullFog. Thanks for the help anyway!... [more]
4 815 Jun 19, 2009 04:39 am
by ghostriderjr
Fog
Call of Duty : CoDUO Mapping
Hello, I have been searching for this but I can not find it. How would I have less fog in a map that I have made. Like there is too much and I want less. Does it have to do with setExpFog or setCullFog? Help would be great, thanks! ... [more]
4 815 Jun 19, 2009 03:19 am
by ghostriderjr
transparent textures on xmodels
Call of Duty : CoD+UO General
Yes, it is possible. I hope you are an experienced modder... First you need the alpha channel and stuff for the texture. In order for the game to recognize the transparency, you need to rename the skin from ex: metal@unkown to metal_masked@unkown. ... [more]
3 1844 Apr 23, 2009 01:44 am
by ghostriderjr
Profile in the list thats not mine!!!!
Call of Duty: World at War : CoDWW General
Did you buy it off of Ebay or from the store?... [more]
23 973 Apr 21, 2009 12:06 am
by ghostriderjr
No Weapons and other Questions
Call of Duty 2 : CoD2 Scripting
I am not sure what you mean by the gun... But I think it's this... You want to make it invisible so you only see the cross hair? First you need to get the weapon files. This is probably not the best way, but open all of them with note pad or word pad and... [more]
21 1148 Apr 20, 2009 11:37 pm
by ghostriderjr
recoil...
Call of Duty : CoD+UO General
I am making a mod for uo... I was wondering if anyone knows how to lower the recoil of guns. Any help will be appreciated.... [more]
2 1200 Nov 21, 2008 11:24 pm
by ghostriderjr
G43 model joint
Call of Duty : CoD+UO General
Hey all, Does anyone know the name for the G43 clip joint in UO? Because I am making a G43 model and have tried re-naming it dozens of times ... [more]
1 737 Aug 13, 2008 09:27 pm
by ghostriderjr
Scope sway.
Call of Duty : CoD+UO General
TY Welshy!... [more]
6 1568 Apr 11, 2008 07:54 pm
by ghostriderjr
Scope sway.
Call of Duty : CoD+UO General
I meant to say, Stop it from bobbing all over the screen...so it is still...... [more]
6 1568 Apr 11, 2008 07:33 pm
by ghostriderjr
Scope sway.
Call of Duty : CoD+UO General
How do you stop swaying when you're looking down a scope? Please help me...... [more]
6 1568 Apr 11, 2008 03:05 am
by ghostriderjr
Look what I found while going through the CoD4 compass files
Call of Duty 4 : CoD4 General
They are overhead views ... [more]
11 2084 Mar 18, 2008 12:44 am
by ghostriderjr
Is there a way to make a brush you can walk through?
Call of Duty 4 : CoD4 MP Mapping
Select the brush and right click in 2d view and click on make Non-Colliding.... [more]
3 774 Mar 17, 2008 10:42 pm
by ghostriderjr
Look what I found while going through the CoD4 compass files
Call of Duty 4 : CoD4 General
I forgot one more mp_dusk Doesn't it look like mp_dawnville????? ... [more]
11 2084 Mar 17, 2008 10:30 pm
by ghostriderjr
Look what I found while going through the CoD4 compass files
Call of Duty 4 : CoD4 General
This is what I found looking through the CoD4 compass files: mp_broadcast mp_cellblock mp_facility mp_forest mp_rooftops mp_suburbs mp_mansion mp_palace ... [more]
11 2084 Mar 17, 2008 10:23 pm
by ghostriderjr
Convert?
Call of Duty 4 : CoD4 MP Mapping
Well, from what I know you can't really...the cod4 maps have the prefabs as entity's and you'd have to make all the houses that are prefabs by your self....... [more]
5 697 Mar 17, 2008 02:51 am
by ghostriderjr
Convert?
Call of Duty 4 : CoD4 MP Mapping
Well, the way I did the shipment map I took the compass of mp_shipment and converted it to .dds and then I renamed it and put it into a new texture folder and opened radiant and made sure I have in the preferences texture brushes in 2d view. and I made a... [more]
5 697 Mar 17, 2008 02:43 am
by ghostriderjr
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
Like this? ... [more]
28 1401 Mar 13, 2008 04:09 pm
by ghostriderjr
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
Ok I got it..... [more]
28 1401 Mar 13, 2008 03:59 pm
by ghostriderjr
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
tail dragger?... [more]
28 1401 Mar 13, 2008 03:25 pm
by ghostriderjr
Pacific Theater mod for uo??
Call of Duty : CoDUO Mapping
Here is the b25 so far: ... [more]
28 1401 Mar 12, 2008 05:47 pm
by ghostriderjr
Annoying red bs
Call of Duty 4 : CoD4 MP Mapping
When you compiled the map, did you compile the reflexions? if not you get a red screen.... [more]
27 975 Mar 7, 2008 01:41 am
by ghostriderjr
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