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Topic | Replies | Views | Last Post | |
Character animation set up? Call of Duty 2 : CoD2 Scripting I was wondering how do you get a AI to stand there and talk to you and do all the animations of waving there arms and there lips are moving and all that good stuff?? But when I look through the scripts I can't figure out how to implement them into the ... [more] |
2 | 909 | Dec 20, 2006 02:02 am by auzt1n06 |
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Sniper Call of Duty 2 : CoD2 Scripting How do you script a sniper kill?? Like in the city hall mission in the russian campaign? ... [more] |
3 | 900 | Dec 19, 2006 04:31 am by auzt1n06 |
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Stretcher Animations From CoD:UO Call of Duty 2 : CoD2 Scripting Is there a way to do the stretcher wounded animations for CoD2??... [more] |
2 | 785 | Dec 19, 2006 02:45 am by auzt1n06 |
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Sitting AI? Call of Duty 2 : CoD2 Scripting Besides the script, do I have to do anything in radiant like add a node of scripted thing and connect it to the actor or something???... [more] |
10 | 1206 | Nov 4, 2006 11:54 pm by auzt1n06 |
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Sitting AI? Call of Duty 2 : CoD2 Scripting I checked the console for the error that it gives me and here it is: ******* script runtime error ******* type object is not an anim: (file 'maps/_anim.gsc', line 362) guy animscripted( "single anim", org, angles, level.scr_anim[guy.animname][ani... [more] |
10 | 1206 | Nov 4, 2006 03:24 pm by auzt1n06 |
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Sitting AI? Call of Duty 2 : CoD2 Scripting I tried this but cant seem to get it to work. there seems to be a script error when i load the map. but all the line parameteres are correct. Can anyone help me. #include maps\_utility; #include maps\_anim; #using_animtree("generic_human"); main... [more] |
10 | 1206 | Nov 4, 2006 12:45 am by auzt1n06 |
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Getting Ai to Sit Call of Duty 2 : CoD2 Scripting I have tried to follow one of the topics posted by someone but couldn't get it to work and I even looked at and played with the wounded AI tutorial. But I can't seem to get the ai to sit down on the ground. Can anyone help me out??... [more] |
1 | 713 | Nov 3, 2006 12:50 am by auzt1n06 |
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Mortar Crew Problem Call of Duty 2 : CoD2 SP Mapping I have the crew, it fires and the round goes in the air but doesn't land where my script origins are. I placed 2 and the connections are right but after about 20 times not once does it randomly hit the script mark. What could be the problem ??? Any hel... [more] |
3 | 1013 | Jul 31, 2006 11:16 pm by auzt1n06 |
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Problem selecting actors and lights in radiant Call of Duty 2 : CoD2 MP Mapping How would I do that? where would i change that? ... [more] |
5 | 810 | Jul 30, 2006 07:53 pm by auzt1n06 |
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Problem selecting actors and lights in radiant Call of Duty 2 : CoD2 MP Mapping I can select the walls and brushs but I cant select lights actors pathnodes and all that. Does anyone know what the problem might be?? Any help would be appreciated... [more] |
5 | 810 | Jul 30, 2006 07:45 pm by auzt1n06 |
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Compiler won't start Call of Duty 2 : CoD2 MP Mapping Everytime I start the compiler it gives me a messege: The application has failed to initialiaze properly (0xc0000135). Click on OK to terminated the application. I have installed those dx9 97 files and there are no mod files that would mess up t... [more] |
3 | 801 | Jul 28, 2006 04:49 pm by auzt1n06 |
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CoMpIlEr driving me crazy! Call of Duty 2 : CoD2 MP Mapping At least you can open the compiler. I have uninstalled and re-installed and then installed those dx 97 direct x files and it always gives me the same error message: The application failed to initialize properly(0xc0000135). Click on OK to termin... [more] |
9 | 1055 | Jul 28, 2006 04:39 pm by auzt1n06 |
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