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Topic | Replies | Views | Last Post | |
Width of HUD elements at runtime Call of Duty : CoD Mapping [I asked this as a part II to another post where it might have been lost, so I thought I'd ask as a separate question with more detail.] How do I get the width of a HUD element at runtime? I want to position HUD elements relative to each other. I'm cr... [more] |
1 | 878 | Jul 31, 2006 03:11 pm by RRMS-Gumby |
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Rounding floats for display Call of Duty : CoD Mapping Being your standard lazy programmer, I don't like having to roll my own basic functions... but as per Caretaker's suggestion, here's my solution: Quote: // Power() - returns 'base' to the 'exp' power // Note: this is not meant for math-intensive co... [more] |
5 | 2783 | Jul 30, 2006 08:24 pm by RRMS-Gumby |
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Rounding floats for display Call of Duty : CoD Mapping Caretaker: Thanks for the response. I will check again for any of those functions, but I didn't find anything which looked promising on my first time through. With the HUD stuff... I'm creating some of the elements dynamically, so there are no p... [more] |
5 | 2783 | Jul 26, 2006 04:31 pm by RRMS-Gumby |
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Rounding floats for display Call of Duty : CoD Mapping I have a float I'd like to display on the HUD, but I cannot find a way of rounding or truncating it, so I end up with numbers like 28.3337. Can anyone tell me what function(s) I can use to either round or truncate floats? Barring that - how do I make ... [more] |
5 | 2783 | Jul 25, 2006 06:53 pm by RRMS-Gumby |
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Convert/cast localized string to string Call of Duty : CoD Mapping I have something like the following: foo = &"^1Some ^2String"; And I'd like to use codam\utils::monotone() on it, which requires a string. How do I convert or cast from localized string [which I assume is like a constant] to a string? Thanks... [more] |
1 | 840 | Jul 24, 2006 06:07 pm by RRMS-Gumby |
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.gsc scripting syntax Call of Duty : CoD Mapping StrYdeR: Thanks for the clarification. I guess I'm just surprised nobody has put together a language reference for the scripting language. Everyone has to learn everything from scratch by searching in the forums on several sites or in the code. I'... [more] |
9 | 1635 | Jul 22, 2006 04:20 pm by RRMS-Gumby |
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.gsc scripting syntax Call of Duty : CoD Mapping Caretaker: Alrighty then! Just wanted to make sure I hadn't missed it somewhere... Thanks for your help. edited on Jul. 20, 2006 04:03 pm by RRMS-Gumby... [more] |
9 | 1635 | Jul 20, 2006 08:03 pm by RRMS-Gumby |
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.gsc scripting syntax Call of Duty : CoD Mapping Caretaker: Thanks. I read those tutorials, but they discuss the compiled QuakeC, not the scripting language. I should have been clearer about 'self' - I'm dealing with a mod which affects the player, so I was only thinking in terms of that. I wa... [more] |
9 | 1635 | Jul 20, 2006 07:12 pm by RRMS-Gumby |
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.gsc scripting syntax Call of Duty : CoD Mapping Caretaker: Thanks for the quick reply. The reason I said 'not QuakeC' is because, from what I've read about QuakeC, it is a compiled language. This scripting language seems to be a higher-level interpreted language based on QuakeC... I'd really li... [more] |
9 | 1635 | Jul 20, 2006 06:21 pm by RRMS-Gumby |
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.gsc scripting syntax Call of Duty : CoD Mapping I've been searching high and low for a reference manual for the scripting language used in the gsc files. 1) What is the language actually called? 2) Where do I find a syntax description/reference manual for it? [Note: I'm not talking about QuakeC,... [more] |
9 | 1635 | Jul 20, 2006 05:51 pm by RRMS-Gumby |
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