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Latest Posts by RRMS-Gumby
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Width of HUD elements at runtime
Call of Duty : CoD Mapping
[I asked this as a part II to another post where it might have been lost, so I thought I'd ask as a separate question with more detail.] How do I get the width of a HUD element at runtime? I want to position HUD elements relative to each other. I'm cr... [more]
1 878 Jul 31, 2006 03:11 pm
by RRMS-Gumby
Rounding floats for display
Call of Duty : CoD Mapping
Being your standard lazy programmer, I don't like having to roll my own basic functions... but as per Caretaker's suggestion, here's my solution: Quote: // Power() - returns 'base' to the 'exp' power // Note: this is not meant for math-intensive co... [more]
5 2783 Jul 30, 2006 08:24 pm
by RRMS-Gumby
Rounding floats for display
Call of Duty : CoD Mapping
Caretaker: Thanks for the response. I will check again for any of those functions, but I didn't find anything which looked promising on my first time through. With the HUD stuff... I'm creating some of the elements dynamically, so there are no p... [more]
5 2783 Jul 26, 2006 04:31 pm
by RRMS-Gumby
Rounding floats for display
Call of Duty : CoD Mapping
I have a float I'd like to display on the HUD, but I cannot find a way of rounding or truncating it, so I end up with numbers like 28.3337. Can anyone tell me what function(s) I can use to either round or truncate floats? Barring that - how do I make ... [more]
5 2783 Jul 25, 2006 06:53 pm
by RRMS-Gumby
Convert/cast localized string to string
Call of Duty : CoD Mapping
I have something like the following: foo = &"^1Some ^2String"; And I'd like to use codam\utils::monotone() on it, which requires a string. How do I convert or cast from localized string [which I assume is like a constant] to a string? Thanks... [more]
1 840 Jul 24, 2006 06:07 pm
by RRMS-Gumby
.gsc scripting syntax
Call of Duty : CoD Mapping
StrYdeR: Thanks for the clarification. I guess I'm just surprised nobody has put together a language reference for the scripting language. Everyone has to learn everything from scratch by searching in the forums on several sites or in the code. I'... [more]
9 1635 Jul 22, 2006 04:20 pm
by RRMS-Gumby
.gsc scripting syntax
Call of Duty : CoD Mapping
Caretaker: Alrighty then! Just wanted to make sure I hadn't missed it somewhere... Thanks for your help. edited on Jul. 20, 2006 04:03 pm by RRMS-Gumby... [more]
9 1635 Jul 20, 2006 08:03 pm
by RRMS-Gumby
.gsc scripting syntax
Call of Duty : CoD Mapping
Caretaker: Thanks. I read those tutorials, but they discuss the compiled QuakeC, not the scripting language. I should have been clearer about 'self' - I'm dealing with a mod which affects the player, so I was only thinking in terms of that. I wa... [more]
9 1635 Jul 20, 2006 07:12 pm
by RRMS-Gumby
.gsc scripting syntax
Call of Duty : CoD Mapping
Caretaker: Thanks for the quick reply. The reason I said 'not QuakeC' is because, from what I've read about QuakeC, it is a compiled language. This scripting language seems to be a higher-level interpreted language based on QuakeC... I'd really li... [more]
9 1635 Jul 20, 2006 06:21 pm
by RRMS-Gumby
.gsc scripting syntax
Call of Duty : CoD Mapping
I've been searching high and low for a reference manual for the scripting language used in the gsc files. 1) What is the language actually called? 2) Where do I find a syntax description/reference manual for it? [Note: I'm not talking about QuakeC,... [more]
9 1635 Jul 20, 2006 05:51 pm
by RRMS-Gumby
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