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Latest Posts by MistaObvious
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[TUTORIAL] exploding barrels - FlesyM's way
Call of Duty 2 : CoD2 MP Mapping
Haven't had a chance to try this yet, but this will save a bunch of time for me and the guys in my clan who're mapping actively. Thanks a bunch for the update!... [more]
28 5878 Aug 3, 2006 01:33 pm
by MistaObvious
Breakable Windows With No Scripting for Cod2
Call of Duty 2 : CoD2 MP Mapping
http://www.modsonline.com/Forums-top-22323.html... [more]
5 1864 Jul 30, 2006 01:03 pm
by MistaObvious
Wood & Windows
Call of Duty 2 : CoD2 Scripting
Well, honestly I'm not overly worried about it. If someone posts a solution, I'll update my map, but in the meantime I'm just gonna trudge on with the rest of the map itself instead of worrying about how to improve windows more. There's only so much any... [more]
25 1727 Jul 24, 2006 04:07 am
by MistaObvious
Wood & Windows
Call of Duty 2 : CoD2 Scripting
I hadn't actually tried that yet, so thanks for pointing that out. Mine's the same way, grenades will not pass through. Only damage-causing entities will break the glass and/or pass through. I have to wonder, what's the trigger-multiple for? Can you... [more]
25 1727 Jul 24, 2006 02:20 am
by MistaObvious
Wood & Windows
Call of Duty 2 : CoD2 Scripting
Thanks, Tridon. I'll keep that in mind. @FlesyM: I was actually talking about an xmodel and wasn't really worried about the rotation since I'm just doing a port of Op Center from MOHAA. Thanks, tho, I'll keep that in mind if I need it. I might just... [more]
25 1727 Jul 23, 2006 07:16 pm
by MistaObvious
Wood & Windows
Call of Duty 2 : CoD2 Scripting
I copied and modified the tutorial "Breakable Glass w/o Scripting" on my clan's forums to better suit CoD2. ModsOnline is welcome to add it to the tutorial section if they want (modify it any way you want, too). I don't really care about the credit, eit... [more]
25 1727 Jul 23, 2006 05:16 pm
by MistaObvious
Wood & Windows
Call of Duty 2 : CoD2 Scripting
Thanks to both of you! Finally got it to work (had to do it a couple times because of texture issues, but otherwise complete success). Using your logic and Tridon's soundalias I finally got it all to work perfectly. Now I just have to figure out how I'... [more]
25 1727 Jul 23, 2006 03:25 pm
by MistaObvious
Wood & Windows
Call of Duty 2 : CoD2 Scripting
Yea, that thread "alert_sound" was from a tutorial in the original cod section. I have since removed it as you're right, it doesn't make sense. Aside from the fact that it doesn't work. Now, looking at the Provence map and comparing it to mine, neith... [more]
25 1727 Jul 23, 2006 12:18 am
by MistaObvious
Wood & Windows
Call of Duty 2 : CoD2 Scripting
Ok, I got it figured out. First, reason I couldn't understand the scripting by the dude who made Provence is because it's in French. BUT it finally occured to me that I was staring at an EFX file. So I compared that to a stock EFX and realised it was p... [more]
25 1727 Jul 21, 2006 12:38 pm
by MistaObvious
Wood & Windows
Call of Duty 2 : CoD2 Scripting
I tried that tutorial. Just before posting here, actually. I got a script error when I tried to test it, tho. I'll give it another go and see what's up so I can see what you guys think. As for getting into scripting, the concepts I have down (basic ... [more]
25 1727 Jul 21, 2006 01:31 am
by MistaObvious
Wood & Windows
Call of Duty 2 : CoD2 Scripting
Ok, first let me appologize for digging up a dead topic, but I've got a problem. The tutorial linked here was originally written for the original CoD. Problem I have is that there's no efx for shattered glass, and on further inspection of that efx from ... [more]
25 1727 Jul 20, 2006 01:53 pm
by MistaObvious
Cone-shaped Brush... or how to make this object
Call of Duty 2 : CoD2 MP Mapping
Ended up using your alternative method and it worked like a charm. I did have a problem getting the bottom to hollow out, but I had misread your instructions and was attempting to modify the upper part of the cone. Once I figured that out it was a snap.... [more]
4 2670 Jul 16, 2006 10:36 pm
by MistaObvious
Cone-shaped Brush... or how to make this object
Call of Duty 2 : CoD2 MP Mapping
Hey, gang... I'm not much of a modeller, so asking me to make a custom model is laughable at best. Anyway, I'm in need of a hanging lamp. Basically a wire which supports a cone-shaped lampshade-type thingy (metal) and a bulb. Ok, well, I can improvi... [more]
4 2670 Jul 16, 2006 03:08 pm
by MistaObvious
Question about Portals
Call of Duty 2 : CoD2 MP Mapping
FlesyM writes...Quote:I find outdoor portalling to be really tough. take brecourt per example ... what's the point of portals when a players sees the whole map at once ? you can add portals at high bumps in the terrain (coupled with caulk brush underneath... [more]
13 1154 Jul 13, 2006 12:32 am
by MistaObvious
Question about Portals
Call of Duty 2 : CoD2 MP Mapping
Great explaination. Yea, there really wouldn't a whole lot you could do about the entrance at the top. Glad you cleared up the "roof" part for me while you were at it. Was going to be my next question. ;) Finally, someone I was talking to (who's st... [more]
13 1154 Jul 11, 2006 01:25 pm
by MistaObvious
Question about Portals
Call of Duty 2 : CoD2 MP Mapping
Thanks for the reply. Now, I only took a brief look at advanced portals, or portals outdoors. Are they really that necessary even on a small - medium sized map? If so, what sorts of things should I be watching for for creating portals - how would I pla... [more]
13 1154 Jul 11, 2006 04:28 am
by MistaObvious
Question about Portals
Call of Duty 2 : CoD2 MP Mapping
D'oh... nm. Guess I misunderstood what he was saying. I looked as close as possible without burning my retinas (they were pretty hot, tho) and noticed that those are spawn entities. At least that's what it looks like. So with portals you need only wo... [more]
13 1154 Jul 10, 2006 07:55 pm
by MistaObvious
Question about Portals
Call of Duty 2 : CoD2 MP Mapping
... [more]
13 1154 Jul 10, 2006 07:47 pm
by MistaObvious
Question about Portals
Call of Duty 2 : CoD2 MP Mapping
Ok, so I read the tutorial about VIS and watched the vids about portals by Wyatt. I get the gist of it all except one thing: the red boxes... I think they're for setting the angles at which you can see something in one cell from another cell, but I'm no... [more]
13 1154 Jul 10, 2006 12:42 pm
by MistaObvious
Advice for a newbie
Call of Duty 2 : CoD2 MP Mapping
I read a tutorial about vis, but have yet to understand portals. I will definately be checking out as much as possible before I even begin my first real map. Gonna actually look at the portals vid tutorial now... so no point in asking if it's related i... [more]
5 1078 Jul 10, 2006 02:03 am
by MistaObvious
Advice for a newbie
Call of Duty 2 : CoD2 MP Mapping
Hey, gang. So far I've been very impressed with the amount of community spirit here (very helpful crowd). GGs on a great site! Anyway, wanted to ask some advice. I've been slowly going through some tutorials, and individually trying different things... [more]
5 1078 Jul 9, 2006 07:52 pm
by MistaObvious
[TUTORIAL] exploding barrels - FlesyM's way
Call of Duty 2 : CoD2 MP Mapping
Awesome, Flesy. Thank you very much. I'll make sure to credit you if I manage to finish any maps.... [more]
28 5878 Jul 8, 2006 04:48 am
by MistaObvious
Email to Mr Jack Thompson
General Gaming Topics : General Gaming
Quote:He is a practicing medical malpractice attorney in Florida. Says it all, doesn't it? ... [more]
37 1590 Jul 7, 2006 07:16 pm
by MistaObvious
[PREVIEW] Saint-Vallier, Quebec (mp_valley)
Call of Duty 2 : CoD2 Map + Mod Releases
Looks good. Although I don't know much about the Canadian army of that period, unless it's all fictional (including army size), I think you're selling them a little short. Just a thought (not meant to criticize). Q: have you considered adding tutoria... [more]
11 1801 Jul 7, 2006 07:04 pm
by MistaObvious
Mortar holes help needed
Call of Duty 2 : CoD2 MP Mapping
dutchman16 writes...Quote:* Topic Closed* LOL That's funny. Yea, that tutorial kicks butt. I've been learning this just the last two days and that definately put me in the right direction. Q: let's say you're making a map that is almost entirel... [more]
6 1053 Jul 7, 2006 01:05 pm
by MistaObvious
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