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Topic | Replies | Views | Last Post | |
[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases Update: 3-27-07 I've fixed some issues I had with my " pipe " and redid that area, . I also added in a bathroom/shower that looks pretty sweet! I made it a few months ago but never lighted it until today. I also removed my " motorpool / warehous... [more] |
23 | 3434 | Mar 28, 2007 02:39 am by Necroshine |
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Looking for some help with Nazi Bunker Call of Duty 2 : CoD2 MP Mapping Yes, it has come to this.... Work, school( all computer classes), spending too much time figuring out my visual basic homework have taken away from my map making . I'd rather play IL-2 Sturmovik to unwind instead of mapping. Therefore, to get... [more] |
1 | 826 | Mar 17, 2007 09:57 pm by Necroshine |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases Quote:reckon we could see a public beta anytime soon? Once I get the lighting done so you can see where everything is, I'll send you the unfinished level to take a look at if you want.. as long as you don't steal too much.. hehehehe ... [more] |
23 | 3434 | Feb 1, 2007 03:06 pm by Necroshine |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases Slowly but surely its coming along.... Since I went back to school, again, my editing time is cut a hair. 100% on layout, 90% textured the map is. I just need to go room to room and detail everything, add lights i didn't add yet and so on. Then, ... [more] |
23 | 3434 | Jan 31, 2007 03:25 pm by Necroshine |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases 1/15/07 Update: The map is totally sealed ! All MAJOR structural building like walls, floors, ceilings , ect.. are totally done !! Now its detail stuff for the new areas I created. This is also looking really good for a DM level too. Hope... [more] |
23 | 3434 | Jan 15, 2007 09:26 pm by Necroshine |
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Jump Length Call of Duty 2 : CoD2 MP Mapping Is the length the same as in COD, 39 units for maximum jump or is it shorter since there is no running ? ... [more] |
2 | 1019 | Jan 10, 2007 10:36 pm by Necroshine |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases http://img404.imageshack.us/my.php?image=shot0061tj1.jpg This is a shot looking up to the first room, the screenshot in my previous post. Those 2 blocks are going to be some sort of 1940's era computer. Basically, just going to make my own texture.... [more] |
23 | 3434 | Dec 26, 2006 12:00 am by Necroshine |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases So I lied, here's another shot. This is the first room of the bunker when you come off the elevator. There's a gap in the railing there where a ladder takes you to a neat little piece of eye candy. You can also see the light fixture on the ceiling ... [more] |
23 | 3434 | Dec 23, 2006 04:43 am by Necroshine |
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making catwalks/see through textures Call of Duty 2 : CoD2 MP Mapping Hey thanks... Thats a good enough expanation for me ... [more] |
4 | 2605 | Dec 20, 2006 03:04 am by Necroshine |
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making catwalks/see through textures Call of Duty 2 : CoD2 MP Mapping Looking to make some catwalks and would like some info on getting them realistic looking. Basically, with the see-through mesh type metal look. Stuff you'd find in warehouses and whatnot. How do I texture them ( all sides, top and bottom only?) and d... [more] |
4 | 2605 | Dec 19, 2006 10:38 pm by Necroshine |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases UPDATE: Bunker Level layout and design is done. I won't be adding any more rooms to it. I have to get the elevator to work , add all the models and lights, and do the detail work now. Its lookin' pretty spiffy. After this I will start a small a... [more] |
23 | 3434 | Dec 18, 2006 04:55 am by Necroshine |
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Info_Player_Start options Call of Duty 2 : CoD2 MP Mapping Would it be possible to have the player start in the prone position ? I'd like to have my player enter the map through an airduct and was wondering if its possible?... [more] |
2 | 1431 | Oct 17, 2006 07:01 pm by Necroshine |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases Update 10-15 http://img133.imageshack.us/my.php?image=shot0061ni0.jpg Shot of a catwalk/bridge in one of my bottomless pits. The 2 pipes lead into a larger tank. This " idea" cuts across the map in a few areas. Had a boatload of duplicate pl... [more] |
23 | 3434 | Oct 16, 2006 03:35 am by Necroshine |
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water brush Q. Call of Duty 2 : CoD2 MP Mapping Would the brush made for water stop any leaks from the terrain underneath it if they are not welded together? ... [more] |
2 | 1186 | Oct 2, 2006 04:29 am by Necroshine |
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Radiant Freezing Call of Duty 2 : CoD2 MP Mapping I have this same problem, however, I don't download custom maps nor allow downloading when playing Online. I usually just save my map and reload radiant. Works like a charm.... [more] |
15 | 1432 | Oct 1, 2006 03:58 pm by Necroshine |
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visually blocking off outdoor areas of the map Call of Duty 2 : CoD2 MP Mapping I'm not too good with alot of the level design tricks yet, but, maybe you can answer this one for me. I have a bridge and a river. Nothing super huge, but it is decent size. On one side of the bridge I'm making a tiny little hamlet, and the other side ... [more] |
2 | 1111 | Oct 1, 2006 03:37 am by Necroshine |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases Some more Pics First off, I added in Ambient light to the worldspawn. I still have to tinker with the entities themselves now. The shots are a hair on the dark side but not too bad in game. First shot. This is the same hall in my previous post jus... [more] |
23 | 3434 | Sep 21, 2006 12:23 am by Necroshine |
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GSC setup for Single Player Call of Duty 2 : CoD2 Scripting I see the tutorial for setting this up, however, its setup for multiplayer. I'm assuming that the tutorials code is for picking sides on an MP map, so I don't think I'll need that. For single player, do I leave it blank until I want to add some event... [more] |
1 | 916 | Sep 18, 2006 11:14 pm by Necroshine |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases Here's a shot of an offshoot into a few barracks, Taken from the barracks hallway entrance to the main hallway. Made the rails from cylinders. http://img146.imageshack.us/img146/2509/shot0040kl8.jpg ... [more] |
23 | 3434 | Sep 17, 2006 04:25 am by Necroshine |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases ::Update:: Well, its been 3 weeks or so since my hardrive got fried. Was playing COD1 on Happy Penguins Foy server and it crashed, my PC went down too. After reinstalling windows, I ran into Internet problems and h... [more] |
23 | 3434 | Sep 13, 2006 03:52 am by Necroshine |
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Textures with number Grids Call of Duty 2 : CoD2 MP Mapping I was curious as to the nature of the numbered textures seen in some of the texture sets. the ones with a 1,2,3,4 on them . What exactly are these textures ? ... [more] |
3 | 996 | Sep 13, 2006 02:36 am by Necroshine |
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Bottomless pits Call of Duty 2 : CoD2 MP Mapping Yeah, that teleporter would be pretty funny. Maybe I'll use that for a hidden , secret area for fun if anyone finds it in the game.. I was just curious about the value. Older radiants did something similar is why I asked. I can just use normal lights... [more] |
5 | 1034 | Aug 23, 2006 04:47 am by Necroshine |
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Bottomless pits Call of Duty 2 : CoD2 MP Mapping For bottomless pits in COD2Radiant, is it still common practise to put the light entity with a -1 for radius to simulate the bottomless pit ? ... [more] |
5 | 1034 | Aug 23, 2006 01:24 am by Necroshine |
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Easy Worldspawn Call of Duty 2 : CoD2 MP Mapping thats a great tip !! I don't mind typing stuff in and all but what a cool find. ... [more] |
14 | 1109 | Aug 22, 2006 06:34 pm by Necroshine |
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[Preview] Nazi Bunker Call of Duty 2 : CoD2 Map + Mod Releases http://img165.imageshack.us/my.php?image=shot0001lm7.jpg Heres a shot of a small barracks you'll find in my map. To answer your question, Batistablr, I have no friggin idea!! My best guess is the underground level , construction wise, will ... [more] |
23 | 3434 | Aug 22, 2006 04:31 am by Necroshine |
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