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Latest Posts by Futtbucker
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Need help with syntax
Call of Duty : CoDUO Mapping
I had the same problem, maybe you can find something in this topic.... [more]
6 1191 Jul 21, 2007 04:05 pm
by Futtbucker
Bad Syntax -> {
Call of Duty 2 : CoD2 Scripting
I just want more people to come to my server, I don't care if they have cod2 illegal, I got it legal and that counts. In my eyes i'm not doing anything wrong :P And in that little server that I have running (sometimes) on my pc, can only like 3 people jo... [more]
15 996 Jul 16, 2007 10:45 am
by Futtbucker
Bad Syntax -> {
Call of Duty 2 : CoD2 Scripting
yeah....my brother and I share the same cod2 disk ..... realy ... [more]
15 996 Jul 15, 2007 03:53 pm
by Futtbucker
Bad Syntax -> {
Call of Duty 2 : CoD2 Scripting
I finished the map: Download map It has a custom ambient sound and 4 moveable cars :D Added the .map file for radiant and the .IWD file so I hope that some people can learn from this map. edited on Jul. 15, 2007 08:31 am by Futtbucker... [more]
15 996 Jul 15, 2007 12:31 pm
by Futtbucker
Bad Syntax -> {
Call of Duty 2 : CoD2 Scripting
I got it working already I just had to change names in radiant and in my gsc. Just gave everything a new name.. just what came to my head :P Code: main() { maps\mp\_load::main(); thread cage_move(); thread oneleft_move(); thread oneright_mov... [more]
15 996 Jul 14, 2007 11:45 am
by Futtbucker
Bad Syntax -> {
Call of Duty 2 : CoD2 Scripting
Ok thank you very much that error is gone now. But now I get a new error: ******* script runtime error ******* undefined is not an object: (file 'maps/mp/mp_station.gsc', line 50) button3 waittill ("trigger"); * called from: (file 'maps/mp/mp... [more]
15 996 Jul 14, 2007 10:36 am
by Futtbucker
Help with Basic sounds
Call of Duty 2 : CoD2 MP Mapping
I would like to know how some maps got a sound playing from a particular place...not ambient You hear it when you are a small distance away from it. How the hell do you do that ??? I know it's something with the coordinates in the .gsc and some other s... [more]
3 1050 Jul 13, 2007 03:44 pm
by Futtbucker
Bad Syntax -> {
Call of Duty 2 : CoD2 Scripting
How do I get this working then ?... [more]
15 996 Jul 13, 2007 03:02 pm
by Futtbucker
Bad Syntax -> {
Call of Duty 2 : CoD2 Scripting
Hi again I get this error while trying to run map from compile tools: ******* script compile error ******* bad syntax: (file 'maps/mp/mp_station.gsc', line 25) { * ************************************ writing to: C:\Program Files\Activision\Cal... [more]
15 996 Jul 13, 2007 01:58 pm
by Futtbucker
Can't get this spinning (easy for u guys)
Call of Duty 2 : CoD2 Scripting
Thank you very much It works now!... [more]
10 863 Jul 13, 2007 01:54 pm
by Futtbucker
Can't get this spinning (easy for u guys)
Call of Duty 2 : CoD2 Scripting
WHC_Grassy writes...Quote:Code: main() { maps\mp\_load::main(); thread door1_rotate(); } door1_rotate() { speed = 5; //change this value for rotation speed door1 = getent("lift", "targetname"); while (1) { door1 rotateYaw(360,speed); ... [more]
10 863 Jul 12, 2007 06:17 pm
by Futtbucker
Can't get this spinning (easy for u guys)
Call of Duty 2 : CoD2 Scripting
How can I make some kind of wind mill that keeps rotating forever ? WITHOUT TRIGGERING! I just want people to come in my map and see a the blades of the mill rotating. Because this is a very screwed up script I made :P : Code: main() { maps\mp... [more]
10 863 Jul 12, 2007 01:43 pm
by Futtbucker
Can't get this spinning (easy for u guys)
Call of Duty 2 : CoD2 Scripting
I found the problem, stupid french tutorial translated in english :P You always got to have a key and a value Some weird tutorial said I have to fill in key and targetname... Actualy that tutorial was right but I was very weird explained. You always... [more]
10 863 Jul 12, 2007 01:31 pm
by Futtbucker
The Game doesn't detect my map
Call of Duty 2 : CoD2 Scripting
Winzip works too ;)... [more]
4 898 Jul 12, 2007 09:53 am
by Futtbucker
Can't get this spinning (easy for u guys)
Call of Duty 2 : CoD2 Scripting
please help... [more]
10 863 Jul 12, 2007 08:15 am
by Futtbucker
Can't get this spinning (easy for u guys)
Call of Duty 2 : CoD2 Scripting
Hi Everyone I got a problem again :P In radiant: http://img267.imageshack.us/img267/6783/molenic0.jpg (click) .GSC file (mp_molen.gsc) : Code: main() { maps\mp\_load::main(); thread door1_rotate(); } door1_rotate() { door1 = g... [more]
10 863 Jul 11, 2007 05:36 pm
by Futtbucker
Jukebox in MP
Call of Duty 2 : CoD2 Scripting
bump ... [more]
27 1692 Jul 11, 2007 04:22 pm
by Futtbucker
Camera 3d view
Call of Duty 2 : CoD2 MP Mapping
I'm already helped, but thanks anyway ;)... [more]
6 868 Jul 10, 2007 05:08 pm
by Futtbucker
Camera 3d view
Call of Duty 2 : CoD2 MP Mapping
THANK YOU MAN! I must have accidently pressed on it once :D... [more]
6 868 Jul 10, 2007 05:04 pm
by Futtbucker
Few "Noob" questions :)
Call of Duty : CoDUO Mapping
For the shortcuts: go to help » command list... [more]
4 979 Jul 10, 2007 05:02 pm
by Futtbucker
a valid call of duty 2 instalation could not be found. please ....
Call of Duty 2 : CoD2 MP Mapping
Try to reïnstall cod2 in the C drive, thats the default path..... [more]
8 1858 Jul 10, 2007 04:56 pm
by Futtbucker
a valid call of duty 2 instalation could not be found. please ....
Call of Duty 2 : CoD2 MP Mapping
in D :S ? On my computer that is the cd/dvdrom-drive Have you even installed cod2 ?... [more]
8 1858 Jul 10, 2007 04:47 pm
by Futtbucker
a valid call of duty 2 instalation could not be found. please ....
Call of Duty 2 : CoD2 MP Mapping
Have you got it in: C:\program files\activision\call of duty 2 Maybe reïnstall cod2... [more]
8 1858 Jul 10, 2007 04:41 pm
by Futtbucker
Camera 3d view
Call of Duty 2 : CoD2 MP Mapping
Hi Everyone When I'm using the little 3d preview window in radiant, the camera is very messed up. This is the first time ever I have this problem. I got this problem since I changes something in the preferences. My problem is, that when I got my mo... [more]
6 868 Jul 10, 2007 04:12 pm
by Futtbucker
Jukebox in MP
Call of Duty 2 : CoD2 Scripting
Is this correct ? Code: name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dis t_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compressi on,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe per... [more]
27 1692 Jul 4, 2007 10:41 am
by Futtbucker
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