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Latest Posts by Flubber
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Call of Zombie
Call of Duty 4 : CoD4 Offsite Links
Mod is for Call of Duty 4, check out the website! www.callofzombie.com KilLjoY writes...Quote:sounds like a nice mod, but the story sounds pretty known to me has a lot of the features from the movie "I am legend": zombie like creatures, virus be... [more]
4 2262 Jan 15, 2008 07:53 pm
by Flubber
Call of Zombie
Call of Duty 4 : CoD4 Offsite Links
Hey! We are currently developing a mod called Call of Zombie! You might say, "What’s different about your mod verse all the other Zombie mods?" Well that’s a good Question! Here are just some of our plans! *New Animations *New Models for zombies ... [more]
4 2262 Jan 15, 2008 06:56 pm
by Flubber
Time limit for Fire? :)
Call of Duty 2 : CoD2 Scripting
Grassy your dah bomb, ill recomend anyone to you ... [more]
19 1413 Oct 15, 2006 12:09 am
by Flubber
Time limit for Fire? :)
Call of Duty 2 : CoD2 Scripting
Earth look at the very top of my code. it has thread in front of each one, this means each one will start at the same time when its triggered by the trigger. Yes fire dose have sound but i need it to go away after a while........ [more]
19 1413 Oct 14, 2006 02:41 pm
by Flubber
Time limit for Fire? :)
Call of Duty 2 : CoD2 Scripting
ok well my fire and everything works great, but my sound... Grassy I tried doing the same thing with the sound as I did with my fx but no go, dose it not work the same? Here is my code. main() { thread door1_rotate(); thread spawnWorldFX(); t... [more]
19 1413 Oct 14, 2006 02:29 am
by Flubber
Time limit for Fire? :)
Call of Duty 2 : CoD2 Scripting
Hey grassy it works great, you should check my map out i got ur name on dah board to :)... [more]
19 1413 Oct 14, 2006 12:10 am
by Flubber
Time limit for Fire? :)
Call of Duty 2 : CoD2 Scripting
Grassy, im a big noob at this and im trying to learn as I go, would I add your script before my fx or after my fx? Thanks for your help... [more]
19 1413 Oct 11, 2006 11:19 am
by Flubber
Time limit for Fire? :)
Call of Duty 2 : CoD2 Scripting
it dosen't work, here is my script: My first thread starts but my fire dosen't start. Whats rong, also i need a timer for my sound below. thanks. Quote:main() { thread door1_rotate(); thread spawnWorldFX(); thread ambientFX(); } door1_r... [more]
19 1413 Oct 10, 2006 03:35 pm
by Flubber
Time limit for Fire? :)
Call of Duty 2 : CoD2 Scripting
Sweet ill give it a try mate! also you can play my map so far on the lps zombie server... [more]
19 1413 Oct 10, 2006 02:30 pm
by Flubber
Time limit for Fire? :)
Call of Duty 2 : CoD2 Scripting
Hello, I have a fire but I wish to play it for only 180 seconds after its triggered, not continious, how is this done thanks. here is my Script:: maps\mp\_fx::loopfx("building_fire_med", (-96, -16, 0), 2); wait (3); maps\mp\_fx::loopfx("building... [more]
19 1413 Oct 10, 2006 01:24 am
by Flubber
help writing script. FX with Trigger
Call of Duty 2 : CoD2 Scripting
ok that works great thanks, now just need to find out how to make it all restart when its the second round, hmmm maby kind of like a SD but its Team Deathmatch.... [more]
13 1092 Oct 6, 2006 10:23 pm
by Flubber
help writing script. FX with Trigger
Call of Duty 2 : CoD2 Scripting
ok, I got my script to work and tested it out with some guys, Works like a dream! But my script dosen't reset when the 2nd match starts. Is there a Command for this that I can add into my script? If not can I put a time limmit on all of this, like lets sa... [more]
13 1092 Oct 6, 2006 08:03 pm
by Flubber
help writing script. FX with Trigger
Call of Duty 2 : CoD2 Scripting
damn... I got this script but my fire wont spawn.... I have the fx in there to becase the sound starts. main() { thread door1_rotate(); thread spawnWorldFX(); } door1_rotate() { door1 = getent("door", "targetname"); trig = getent("doortri... [more]
13 1092 Oct 6, 2006 03:28 pm
by Flubber
help writing script. FX with Trigger
Call of Duty 2 : CoD2 Scripting
ok thanks man ill give it a shot, but as you can see the door wont be used again.. ie wait (9999) ... [more]
13 1092 Oct 6, 2006 03:15 pm
by Flubber
help writing script. FX with Trigger
Call of Duty 2 : CoD2 Scripting
thanks but i kind of want to start my fx from my door script, I have it all set up but now i just need to find a way to start it when its triggered. You can see I have added all the waits... main() { level thread precacheFX(); level thread spaw... [more]
13 1092 Oct 6, 2006 02:41 pm
by Flubber
help writing script. FX with Trigger
Call of Duty 2 : CoD2 Scripting
Hey I was wondering if I could just add the FX.gsc to my other script and take it out of my main gsc: main() { thread door1_rotate(); } door1_rotate() { door1 = getent("door", "targetname"); trig = getent("doortrigger", "targetname"); hur... [more]
13 1092 Oct 6, 2006 02:14 pm
by Flubber
help writing script. FX with Trigger
Call of Duty 2 : CoD2 Scripting
Hello! I have my script here for all the FX of my burning buliding and it works great. Now I have all the FX in a certain order as you can see the flames start small to large. Now I have to move on! I want them to be triggerd when you hit the use butto... [more]
13 1092 Oct 5, 2006 07:18 pm
by Flubber
Trigger hurt... Move!
Call of Duty 2 : CoD2 MP Mapping
Thanks so much guys it works great! But now all I have to do is one more thing... thanks... [more]
10 1470 Oct 1, 2006 09:01 pm
by Flubber
Trigger hurt... Move!
Call of Duty 2 : CoD2 MP Mapping
thanks man, but Im still having a problem, ******* script compile error ******* uninitialised variable 'door': (file 'maps/mp/flubberlamp.gsc', line 13) hurt linkto(door); * Ive tried mseeing around with it and stuff but cant get it ... [more]
10 1470 Oct 1, 2006 06:27 pm
by Flubber
Trigger hurt... Move!
Call of Duty 2 : CoD2 MP Mapping
When I added the code to my flubberlamp.gsc: Quote:main() { thread door1_rotate(); } door1_rotate() { door1 = getent("door", "targetname"); trig = getent("doortrigger", "targetname"); trig enablelinkto(hurt); trig linkto(door); while (1... [more]
10 1470 Oct 1, 2006 03:15 pm
by Flubber
Trigger hurt... Move!
Call of Duty 2 : CoD2 MP Mapping
hmmm, I dont realy get what your saying, is there a tutorial? Or could you explain better please.... [more]
10 1470 Sep 30, 2006 05:47 pm
by Flubber
Trigger hurt... Move!
Call of Duty 2 : CoD2 MP Mapping
hello! I have a trigger hurt in my map. works fine and all but now I need to make it move. I want to have a trigger_hurt that moves up 512 units. But the problem is the trigger needs to be a brush model in-order to move up. So how can i do this? I was ... [more]
10 1470 Sep 28, 2006 04:37 pm
by Flubber
My Script for A Dorping lamp by gravity!
Call of Duty 2 : CoD2 MP Mapping
I keep geting errors about my CSV, Could not find zombie.csv, is missing, but that has nothing to do with it becasue if i take this script out the map works fine so it has to be the lamp script... [more]
5 995 Sep 16, 2006 04:50 pm
by Flubber
My Script for A Dorping lamp by gravity!
Call of Duty 2 : CoD2 MP Mapping
Ok I got a lantren on a hook, I want the player to be able to go up to it and press f and the lamp will fall to the ground with the phisics of gravity. But my script is not working, I just keep geting script errors. Please help and see what you can do. ... [more]
5 995 Sep 16, 2006 01:34 am
by Flubber
key 'ambient_mp_zombie' missing value in 'maps/mp/mp_zombie.csv'
Call of Duty 2 : CoD2 MP Mapping
That wasnt the problem my pure was on, but TY so much for your help im very happy, i could kiss you...... [more]
14 1761 Sep 15, 2006 09:46 pm
by Flubber
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