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Call of Zombie Call of Duty 4 : CoD4 Offsite Links Mod is for Call of Duty 4, check out the website! www.callofzombie.com KilLjoY writes...Quote:sounds like a nice mod, but the story sounds pretty known to me has a lot of the features from the movie "I am legend": zombie like creatures, virus be... [more] |
4 | 2262 | Jan 15, 2008 07:53 pm by Flubber ![]() |
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Call of Zombie Call of Duty 4 : CoD4 Offsite Links Hey! We are currently developing a mod called Call of Zombie! You might say, "What’s different about your mod verse all the other Zombie mods?" Well that’s a good Question! Here are just some of our plans! *New Animations *New Models for zombies ... [more] |
4 | 2262 | Jan 15, 2008 06:56 pm by Flubber ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting Grassy your dah bomb, ill recomend anyone to you ... [more] |
19 | 1413 | Oct 15, 2006 12:09 am by Flubber ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting Earth look at the very top of my code. it has thread in front of each one, this means each one will start at the same time when its triggered by the trigger. Yes fire dose have sound but i need it to go away after a while........ [more] |
19 | 1413 | Oct 14, 2006 02:41 pm by Flubber ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting ok well my fire and everything works great, but my sound... Grassy I tried doing the same thing with the sound as I did with my fx but no go, dose it not work the same? Here is my code. main() { thread door1_rotate(); thread spawnWorldFX(); t... [more] |
19 | 1413 | Oct 14, 2006 02:29 am by Flubber ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting Hey grassy it works great, you should check my map out i got ur name on dah board to :)... [more] |
19 | 1413 | Oct 14, 2006 12:10 am by Flubber ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting Grassy, im a big noob at this and im trying to learn as I go, would I add your script before my fx or after my fx? Thanks for your help... [more] |
19 | 1413 | Oct 11, 2006 11:19 am by Flubber ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting it dosen't work, here is my script: My first thread starts but my fire dosen't start. Whats rong, also i need a timer for my sound below. thanks. Quote:main() { thread door1_rotate(); thread spawnWorldFX(); thread ambientFX(); } door1_r... [more] |
19 | 1413 | Oct 10, 2006 03:35 pm by Flubber ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting Sweet ill give it a try mate! also you can play my map so far on the lps zombie server... [more] |
19 | 1413 | Oct 10, 2006 02:30 pm by Flubber ![]() |
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Time limit for Fire? :) Call of Duty 2 : CoD2 Scripting Hello, I have a fire but I wish to play it for only 180 seconds after its triggered, not continious, how is this done thanks. here is my Script:: maps\mp\_fx::loopfx("building_fire_med", (-96, -16, 0), 2); wait (3); maps\mp\_fx::loopfx("building... [more] |
19 | 1413 | Oct 10, 2006 01:24 am by Flubber ![]() |
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help writing script. FX with Trigger Call of Duty 2 : CoD2 Scripting ok that works great thanks, now just need to find out how to make it all restart when its the second round, hmmm maby kind of like a SD but its Team Deathmatch.... [more] |
13 | 1092 | Oct 6, 2006 10:23 pm by Flubber ![]() |
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help writing script. FX with Trigger Call of Duty 2 : CoD2 Scripting ok, I got my script to work and tested it out with some guys, Works like a dream! But my script dosen't reset when the 2nd match starts. Is there a Command for this that I can add into my script? If not can I put a time limmit on all of this, like lets sa... [more] |
13 | 1092 | Oct 6, 2006 08:03 pm by Flubber ![]() |
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help writing script. FX with Trigger Call of Duty 2 : CoD2 Scripting damn... I got this script but my fire wont spawn.... I have the fx in there to becase the sound starts. main() { thread door1_rotate(); thread spawnWorldFX(); } door1_rotate() { door1 = getent("door", "targetname"); trig = getent("doortri... [more] |
13 | 1092 | Oct 6, 2006 03:28 pm by Flubber ![]() |
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help writing script. FX with Trigger Call of Duty 2 : CoD2 Scripting ok thanks man ill give it a shot, but as you can see the door wont be used again.. ie wait (9999) ... [more] |
13 | 1092 | Oct 6, 2006 03:15 pm by Flubber ![]() |
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help writing script. FX with Trigger Call of Duty 2 : CoD2 Scripting thanks but i kind of want to start my fx from my door script, I have it all set up but now i just need to find a way to start it when its triggered. You can see I have added all the waits... main() { level thread precacheFX(); level thread spaw... [more] |
13 | 1092 | Oct 6, 2006 02:41 pm by Flubber ![]() |
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help writing script. FX with Trigger Call of Duty 2 : CoD2 Scripting Hey I was wondering if I could just add the FX.gsc to my other script and take it out of my main gsc: main() { thread door1_rotate(); } door1_rotate() { door1 = getent("door", "targetname"); trig = getent("doortrigger", "targetname"); hur... [more] |
13 | 1092 | Oct 6, 2006 02:14 pm by Flubber ![]() |
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help writing script. FX with Trigger Call of Duty 2 : CoD2 Scripting Hello! I have my script here for all the FX of my burning buliding and it works great. Now I have all the FX in a certain order as you can see the flames start small to large. Now I have to move on! I want them to be triggerd when you hit the use butto... [more] |
13 | 1092 | Oct 5, 2006 07:18 pm by Flubber ![]() |
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Trigger hurt... Move! Call of Duty 2 : CoD2 MP Mapping Thanks so much guys it works great! But now all I have to do is one more thing... thanks... [more] |
10 | 1470 | Oct 1, 2006 09:01 pm by Flubber ![]() |
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Trigger hurt... Move! Call of Duty 2 : CoD2 MP Mapping thanks man, but Im still having a problem, ******* script compile error ******* uninitialised variable 'door': (file 'maps/mp/flubberlamp.gsc', line 13) hurt linkto(door); * Ive tried mseeing around with it and stuff but cant get it ... [more] |
10 | 1470 | Oct 1, 2006 06:27 pm by Flubber ![]() |
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Trigger hurt... Move! Call of Duty 2 : CoD2 MP Mapping When I added the code to my flubberlamp.gsc: Quote:main() { thread door1_rotate(); } door1_rotate() { door1 = getent("door", "targetname"); trig = getent("doortrigger", "targetname"); trig enablelinkto(hurt); trig linkto(door); while (1... [more] |
10 | 1470 | Oct 1, 2006 03:15 pm by Flubber ![]() |
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Trigger hurt... Move! Call of Duty 2 : CoD2 MP Mapping hmmm, I dont realy get what your saying, is there a tutorial? Or could you explain better please.... [more] |
10 | 1470 | Sep 30, 2006 05:47 pm by Flubber ![]() |
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Trigger hurt... Move! Call of Duty 2 : CoD2 MP Mapping hello! I have a trigger hurt in my map. works fine and all but now I need to make it move. I want to have a trigger_hurt that moves up 512 units. But the problem is the trigger needs to be a brush model in-order to move up. So how can i do this? I was ... [more] |
10 | 1470 | Sep 28, 2006 04:37 pm by Flubber ![]() |
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My Script for A Dorping lamp by gravity! Call of Duty 2 : CoD2 MP Mapping I keep geting errors about my CSV, Could not find zombie.csv, is missing, but that has nothing to do with it becasue if i take this script out the map works fine so it has to be the lamp script... [more] |
5 | 995 | Sep 16, 2006 04:50 pm by Flubber ![]() |
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My Script for A Dorping lamp by gravity! Call of Duty 2 : CoD2 MP Mapping Ok I got a lantren on a hook, I want the player to be able to go up to it and press f and the lamp will fall to the ground with the phisics of gravity. But my script is not working, I just keep geting script errors. Please help and see what you can do. ... [more] |
5 | 995 | Sep 16, 2006 01:34 am by Flubber ![]() |
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key 'ambient_mp_zombie' missing value in 'maps/mp/mp_zombie.csv' Call of Duty 2 : CoD2 MP Mapping That wasnt the problem my pure was on, but TY so much for your help im very happy, i could kiss you...... [more] |
14 | 1761 | Sep 15, 2006 09:46 pm by Flubber ![]() |
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