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Latest Posts by SladenZ
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loading screen stretched outward
Call of Duty 2 : CoD2 MP Mapping
ur genius.... [more]
6 1012 Sep 6, 2006 07:37 pm
by SladenZ
water prone
Call of Duty 2 : CoD2 Scripting
sry :| as i said my triggers go like... [__targetname toptrig__]______top of water [__targetname bottomtrig__] my .gsc Code:main() { maps\mp\_load::main(); thread maps\mp\drowning::main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setC... [more]
11 811 Sep 6, 2006 01:56 am
by SladenZ
water prone
Call of Duty 2 : CoD2 Scripting
any1?... [more]
11 811 Sep 6, 2006 12:11 am
by SladenZ
loading screen stretched outward
Call of Duty 2 : CoD2 MP Mapping
it is... [more]
6 1012 Sep 5, 2006 09:07 pm
by SladenZ
light grid
Call of Duty 2 : CoD2 MP Mapping
its not mp_bla :|... [more]
5 612 Sep 5, 2006 07:31 pm
by SladenZ
light grid
Call of Duty 2 : CoD2 MP Mapping
any1?... [more]
5 612 Sep 5, 2006 06:38 pm
by SladenZ
light grid
Call of Duty 2 : CoD2 MP Mapping
any1 knw how to do it for cod2? cus if i do this when i click start grid it starts cod2 sp. another q is after i colect the dots do i keep the .grid file in the map/mp folder then recompile?... [more]
5 612 Sep 5, 2006 04:14 pm
by SladenZ
loading screen stretched outward
Call of Duty 2 : CoD2 MP Mapping
^^ like it says, how do i make it so itsnot dumb. if u look at the normal maps when u load it up its normal, and in the make your own server its normal too. http://xs100.xs.to/xs100/06201/loadscreen_mp_powcamp.JPG how he did it was smoosh it in but.... [more]
6 1012 Sep 5, 2006 01:29 am
by SladenZ
water prone
Call of Duty 2 : CoD2 Scripting
can u try it out?... [more]
11 811 Sep 4, 2006 09:06 pm
by SladenZ
water prone
Call of Duty 2 : CoD2 Scripting
nothing, i g in and nothing. now, are my triggers set up right? edited on Sep. 4, 2006 05:01 pm by SladenZ... [more]
11 811 Sep 4, 2006 09:01 pm
by SladenZ
water prone
Call of Duty 2 : CoD2 Scripting
anyone???... [more]
11 811 Sep 4, 2006 08:40 pm
by SladenZ
water prone
Call of Duty 2 : CoD2 Scripting
w/ one trigger i got. Code:main() { thread maps\mp\_load::main(); thread start(); } start() { trig = getent("trig","targetname"); while(1) { trig waittill ("trigger",user); user check_stand(); } } check_stand() { tri... [more]
11 811 Sep 4, 2006 05:32 pm
by SladenZ
water prone
Call of Duty 2 : CoD2 Scripting
you think this would work. Code:main() { thread maps\mp\_load::main(); thread start(); } start() { trig = getent("trig","targetname"); while(1) { trig waittill ("trigger",user); user check_stand(); } } check_stand() { trig = getent(... [more]
11 811 Sep 4, 2006 05:07 pm
by SladenZ
water prone
Call of Duty 2 : CoD2 Scripting
now iv looked through this http://www.iwnation.com/Forums/index.php?showtopic=23135&st=0&p=228098& and it dont work for me. i gt the gsc's and this is how my trigers work. [__targetname toptrig__]______top of water [__targetname bottomtrig__] ... [more]
11 811 Sep 4, 2006 04:57 pm
by SladenZ
map crashes server
Call of Duty 2 : CoD2 MP Mapping
the log says Code:******* script runtime error ******* type int is not a vector: (file 'maps/mp/_fx.gsc', line 189) looper = playLoopedFx( level._effect[fxId], ent.delay, ent.org, dist ); ... [more]
5 637 Sep 2, 2006 04:36 pm
by SladenZ
map crashes server
Call of Duty 2 : CoD2 MP Mapping
no.... [more]
5 637 Sep 2, 2006 04:08 pm
by SladenZ
map crashes server
Call of Duty 2 : CoD2 MP Mapping
it crashes my server but not if i run it on a listen server thing.... i know it has something t d w/ my fx.gsc Code:main() { precacheFX(); ambientFX(); level.scr_sound["flak88_explode"] = "flak88_explode"; } precacheFX() { level._eff... [more]
5 637 Sep 2, 2006 02:56 am
by SladenZ
Breaking Point - A Call of Duty 2 tournament
Call of Duty 2 : CoD2 General
it is man!... [more]
3 818 Sep 1, 2006 10:00 pm
by SladenZ
terrian patch q
Call of Duty 2 : CoD2 MP Mapping
... [more]
3 714 Aug 19, 2006 02:07 am
by SladenZ
terrian patch q
Call of Duty 2 : CoD2 MP Mapping
i know how to merge veriticies together but, im wondering if there is a way i can join to patches together makeing 1 a square patch?... [more]
3 714 Aug 19, 2006 02:00 am
by SladenZ
30cal+mg42
Call of Duty 2 : CoD2 MP Mapping
umm, how do i put a 30cal and mg42 in my map??... [more]
3 1430 Aug 14, 2006 04:52 pm
by SladenZ
where'd they go?
Call of Duty 2 : CoD2 MP Mapping
i right click on the grid interface and nothing pops up sujestions?... [more]
3 1003 Aug 7, 2006 04:18 pm
by SladenZ
HQ don't start
Call of Duty 2 : CoD2 MP Mapping
to test hq you need to have 2+ ppl in the server, so you have to host it.... [more]
6 1174 Jul 14, 2006 03:56 pm
by SladenZ
walk through objects
Call of Duty 2 : CoD2 MP Mapping
much tnx.... [more]
3 607 Jul 12, 2006 06:55 pm
by SladenZ
walk through objects
Call of Duty 2 : CoD2 MP Mapping
i have rubble w/ bunhces of wood sticking outa the ground, now, how do i make it so, you can walk through it so you dont get stuck?... [more]
3 607 Jul 12, 2006 06:16 pm
by SladenZ
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