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prag - procedural random arena generator Call of Duty 4 : CoD4 Offsite Links All, I've made a tool for CoD4 called "prag" (procedural random arena generator) It writes map files, and optionally it also creates the handful of other files needed to get a map working. It can be used to generate just a skybox and a terrain, or a pla... [more] |
1 | 1635 | Apr 16, 2008 03:11 am by hereticia ![]() |
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Advanced COD2 Map maker Call of Duty 2 : CoD2 MP Mapping Boltriflemaster writes...Quote:Thats how it would work. I am hoping to make it better then the other one cauz i think its cool to maker another "radiant" hehehehe When you said "another radiant", that got me thinking... I think it would be cool to ha... [more] |
6 | 1878 | Aug 24, 2006 02:28 pm by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping All, a new version is available on my blog with these features: * Made the teams that are used based on the config file * Supported game types are configureable * Also added windows to buildings. * Included a "russia.xml" config file to show some di... [more] |
62 | 2832 | Aug 23, 2006 04:57 am by hereticia ![]() |
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Moving a brush by shooting a trigger Call of Duty 2 : CoD2 Scripting Glad to know that I am not crazy and that other people have experienced the same thing. Because of this and also not being able to move trigger brushes around I think I'm going to put a hold on my project which was to make Chess. I was going to have the... [more] |
14 | 1859 | Aug 11, 2006 08:19 pm by hereticia ![]() |
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Moving a brush by shooting a trigger Call of Duty 2 : CoD2 Scripting ArmorMaster writes...Quote:Is the .gsc file you posted your map's .gsc file?! If it is, you might want to throw maps\_load::main(); in there Here's my gsc in its entirety: Code:main() { maps\mp\_load::main(); setExpFog(0.00015, 0.1... [more] |
14 | 1859 | Aug 11, 2006 06:37 am by hereticia ![]() |
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Moving a brush by shooting a trigger Call of Duty 2 : CoD2 Scripting ArmorMaster writes...Quote:Are you sure about the values? Check all your spawnflag values and check marks. In the trigger_damage look for the "pistol_no" "rifle_no" and etc... Because if it does work when you throw a nade at it then most likely it's a ... [more] |
14 | 1859 | Aug 11, 2006 06:02 am by hereticia ![]() |
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Moving a brush by shooting a trigger Call of Duty 2 : CoD2 Scripting I asked this question in a different category and realized this is probably a better place to ask. Sorry about the double-posting. I'm trying to get a brush to move when I shoot at a trigger. I've got these entities: - a script_brushmodel with tar... [more] |
14 | 1859 | Aug 11, 2006 05:28 am by hereticia ![]() |
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Moving scriptmodel brushes help Call of Duty 2 : CoD2 MP Mapping Forget what I said about getting different behavior when I open using devmap. But I still can't figure out why I have to throw a grenade at my trigger to get it started... ?... [more] |
12 | 1515 | Aug 11, 2006 05:09 am by hereticia ![]() |
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Moving scriptmodel brushes help Call of Duty 2 : CoD2 MP Mapping I have a similar problem - I've got these entities: - a script_brushmodel with targetname "brush0" - a trigger_damage with targetname "trigger_brush0" I'm trying to get the brush to move when I shoot at the trigger. Here are the interesting parts of... [more] |
12 | 1515 | Aug 11, 2006 04:32 am by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping Hey all, there is a new version of the random map generator. It includes Marcp22's GUI which makes using the program lots easier. You can find it on the COD2gen blog. The GUI lets you set the name of the map you want to make, the random seed (optiona... [more] |
62 | 2832 | Aug 1, 2006 02:40 am by hereticia ![]() |
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Randmon map contest idea Call of Duty 2 : CoD2 MP Mapping Rasta, there is info about the map generator in another thread, and I also have a blog for it here. The program can be configured to only produce a skybox and terrain, and I think that would be a good starting point for a contest.... [more] |
6 | 1676 | Jul 29, 2006 03:44 am by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping So somebody mentioned the idea a few weeks back of having a contest that uses the map generator. I'm thinking of two contests: Find a random seed (or map name) that creates the coolest map without any tweaking. The best customized map that uses a c... [more] |
62 | 2832 | Jul 26, 2006 12:42 am by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping Hi all, the new version (0.96) is available on the blog: COD2gen Random map generator New features are trenches and mounds. Also, there is a cod2gen.bat file included for people who don't know how or don't want to run from the command line.... [more] |
62 | 2832 | Jul 25, 2006 07:21 am by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping I've got a new version (0.95) available on the COD2gen blog. It has the code that opens up buildings. There are now doorways and internal stairways that lead up to the roof.... [more] |
62 | 2832 | Jul 19, 2006 04:02 am by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping ThE_TeMpLaR writes...Quote:Let me tell you in advance...once this baby has a GUI that allows for easy customization of map options it will be a helluva good tool to be INSEPARATABLE from COD2 mod tools!! It will make map creation so more easy...and less t... [more] |
62 | 2832 | Jul 16, 2006 12:52 am by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping Quote:That program is just amazing - still little buggy if you like i can run a stress test on the maps and if i error out i can send them to you through your email... But finding people out there that can do this type of work. 10 Bows to ya. WTG. Wild... [more] |
62 | 2832 | Jul 15, 2006 05:48 am by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping The rocky terrain problem should be fixed - you can get version 0.94 of the COD2 random map generator from the COD2gen Blog... [more] |
62 | 2832 | Jul 15, 2006 03:50 am by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping I've been having problems on some maps created with version 0.93, there is an issue with some of the "rock" terrain patches having invalid z-values. Hopefully I'll have a fix for this in the next few days. ... [more] |
62 | 2832 | Jul 14, 2006 05:18 pm by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping All, there is a new version (0.93) of the random map generator available on my blog: COD2gen blog These are the new features: * Made terrain not show up inside of buildings. For modders this should be helpful. People that just compile the map an... [more] |
62 | 2832 | Jul 14, 2006 07:10 am by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping magdoom writes...Quote:Have you tried programming it to clip-out the ground for buildings? that might be a bit easier than just 2x2 patches... I'm not sure what you mean by "clip-out". Is there a way to simply specify parts of a mesh that should be re... [more] |
62 | 2832 | Jul 10, 2006 02:20 pm by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping Bionicnipple says he expects to have a working version of the GUI within a week. I made some good progress on the terrain stuff last night, I have it so that there is no terrain inside the buildings. But to make it work, the terrain patches are all 2x... [more] |
62 | 2832 | Jul 8, 2006 06:40 pm by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping So I guess at 27 yrs I am officially "old". I started programming on an IBM PCjr (I think ~1MHz) using Basic when I was 7. Anyway, the thing I'm working on lately with the random map generator is getting it to not put terrain inside of the buildings. ... [more] |
62 | 2832 | Jul 7, 2006 02:03 pm by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping - Click Start -> Run - cmd (enter) - Then navigate to the correct directory using dos's cd command, eg cd "c:\program files\activision\call of duty 2\codgen" (assuming that is where you put it) - Then type codgen with the map name you want created. ... [more] |
62 | 2832 | Jul 5, 2006 02:38 pm by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping There's yet another new version (0.92) available on the blog. It fixes a problem with buildings running into eachother sometimes.... [more] |
62 | 2832 | Jul 4, 2006 03:48 am by hereticia ![]() |
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Random map generation Call of Duty 2 : CoD2 MP Mapping There is an updated version (0.91) available on the blog: http://cod2gen.blogspot.com/ . These are not terribly visible changes, but they were pretty annoying problems: - Models inside rocks. Since these were mostly grasses it didn't make sense for t... [more] |
62 | 2832 | Jul 1, 2006 10:09 pm by hereticia ![]() |
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