
Members Online»
0 Active | 7 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 259 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1777 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1099 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 899 Voting menu on maps
CoD+UO General by
Posts: 0 / 790 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Mapping on Battle for Middle Earth General Gaming Topics : General Mapping Yo does anyone have it and made any maps, im currently trying to make a level for me and my brother to go on together, and kinda need some help with some things, or anyone know of any turorials for it or a modding/mapping site for it like this place.... [more] |
3 | 1827 | Apr 22, 2007 02:06 am by tipsypo ![]() |
![]() |
Changing Map on a Server? Call of Duty : CoD+UO General Erm one thing i notice from the maps u named that thats not the origional CoD is it, but thats what im talking about so will the change map command still be the same?... [more] |
4 | 1020 | Apr 5, 2007 09:52 pm by tipsypo ![]() |
![]() |
Changing Map on a Server? Call of Duty : CoD+UO General Ive just started to host servers because me and my brother can both play CoD at the same time due to him getting a pc and getting his internet through the main pc, and ive found how to set what weapons are allowed and stuff but how can i change the curren... [more] |
4 | 1020 | Apr 5, 2007 08:47 pm by tipsypo ![]() |
![]() |
Lighting Problem Call of Duty : CoD Mapping Thanx for that all of you lightings looks alright now, heres a nice ss to show u what my map so far looks like with light.... In my compile it has these lines: Quote:WARNING: Couldn't find image for shader textures/normandy/foliage/foliage_clamp... [more] |
13 | 1304 | Apr 4, 2007 08:39 pm by tipsypo ![]() |
![]() |
Lighting Problem Call of Duty : CoD Mapping K well thanx, ive jus gotten rid of the pegasus settings and chosen the brecourt settings which is in a help file and its working. What does each of the settings actually mean, yes ive read that COD 2 thingy, but what does diffuse actually mean, and am... [more] |
13 | 1304 | Apr 4, 2007 05:53 pm by tipsypo ![]() |
![]() |
Lighting Problem Call of Duty : CoD Mapping Erm ok kool thanx ill try that but one thing, how come in these which is in the downloads section and referenced in a tutorial have over 1? Quote:mp_brecourt: sky/mp_brecourt "diffusefraction" "0.6" "sundiffusecolor" ".75 .84 1" "sundirection" "-45 ... [more] |
13 | 1304 | Apr 4, 2007 04:42 pm by tipsypo ![]() |
![]() |
Lighting Problem Call of Duty : CoD Mapping Sorry but bump.... [more] |
13 | 1304 | Apr 4, 2007 02:54 pm by tipsypo ![]() |
![]() |
Lighting Problem Call of Duty : CoD Mapping Erm nope doesnt look like it, im pretty rubbish with spelling tho.. These look right? ... [more] |
13 | 1304 | Apr 3, 2007 06:54 pm by tipsypo ![]() |
![]() |
Lighting Problem Call of Duty : CoD Mapping heres that screenshot i was saying about ... [more] |
13 | 1304 | Apr 3, 2007 02:05 pm by tipsypo ![]() |
![]() |
Ship Wheel? Call of Duty : CoD Mapping Ive got it doesnt show all the stuff thats in the xmodel folder, dont think ive seen a ship wheel in the help file.... [more] |
8 | 1660 | Apr 3, 2007 11:35 am by tipsypo ![]() |
![]() |
Lighting Problem Call of Duty : CoD Mapping hmm ive changed the settings on my skybox, ive added an ambient of 0.2 but in my compile it still shows it as 0...... [more] |
13 | 1304 | Apr 2, 2007 08:53 pm by tipsypo ![]() |
![]() |
Worldspawn Values For... Call of Duty : CoD Mapping Nm its worked now, but got another problem which ive posted a topic for. But ill will do what uve just suggested anyway.... [more] |
7 | 1357 | Apr 2, 2007 07:43 pm by tipsypo ![]() |
![]() |
Lighting Problem Call of Duty : CoD Mapping Hello again anyone, got a problem with the lighting, ingame the ground is quite dark and everything else seems like the lighting is normal. Was gona post a screenshot but for some reason when trying to use image shack i get one of those connection prob... [more] |
13 | 1304 | Apr 2, 2007 07:41 pm by tipsypo ![]() |
![]() |
Worldspawn Values For... Call of Duty : CoD Mapping if it will help here is my entire compile log till it stops: Quote:C:\Program Files\Call of Duty\Main\maps>cd ..\..\tools\bin C:\Program Files\Call of Duty\Tools\bin>q3map ../../main/maps/MyMp Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ... [more] |
7 | 1357 | Apr 2, 2007 03:09 pm by tipsypo ![]() |
![]() |
Worldspawn Values For... Call of Duty : CoD Mapping this is prob unrelated but when my comile is doing ---------------------------------------- Performing world and model lighting... 12.50% complete it sticks on 12.50... [more] |
7 | 1357 | Apr 2, 2007 01:57 pm by tipsypo ![]() |
![]() |
Worldspawn Values For... Call of Duty : CoD Mapping thanx... [more] |
7 | 1357 | Apr 2, 2007 01:02 pm by tipsypo ![]() |
![]() |
Worldspawn Values For... Call of Duty : CoD Mapping Does anyone know what the world spawn values for pegasus day are?... [more] |
7 | 1357 | Apr 2, 2007 02:38 am by tipsypo ![]() |
![]() |
Problem...Stopping Players going past a point. Call of Duty : CoD Mapping ok yeh got that sorted lol i havnt mapped in a while so i deleted the bottom part because didnt think id need it...seems i do lol. Now then that fence which has poped up for some reason thats the thing i need now to sort.... [more] |
13 | 1324 | Apr 1, 2007 09:01 pm by tipsypo ![]() |
![]() |
Problem...Stopping Players going past a point. Call of Duty : CoD Mapping Nevermind about the wall i jus got rid of it and did it again and it can be seen now.... wierd huh. Anyway jus the fence to figure out now... And sorry for all this but also what about the problems in this: Quote:C:\Program Files\Call of Duty\M... [more] |
13 | 1324 | Apr 1, 2007 06:08 pm by tipsypo ![]() |
![]() |
Problem...Stopping Players going past a point. Call of Duty : CoD Mapping erm nah that didnt do it, well which problem was that a solution for?... the fence which isnt on my Radiant but which is ingame or the wall being erased from view.. and btw here u can see that from the other side it is visible? ... [more] |
13 | 1324 | Apr 1, 2007 05:49 pm by tipsypo ![]() |
![]() |
Problem...Stopping Players going past a point. Call of Duty : CoD Mapping the disappearing wall thing i dont think its because of the clip brush actually cos i havnt put the brush totaly across the view of the wall if u understand me, cos i have that gap between the two clip brushes so really i should be able to see some of tha... [more] |
13 | 1324 | Apr 1, 2007 05:23 pm by tipsypo ![]() |
![]() |
Problem...Stopping Players going past a point. Call of Duty : CoD Mapping Ok the player clip idea didnt work... ... [more] |
13 | 1324 | Apr 1, 2007 04:51 pm by tipsypo ![]() |
![]() |
Problem...Stopping Players going past a point. Call of Duty : CoD Mapping Ok thanx lol and gess what ive got another problem with the map that ive jus found as i was gona take a nice picture of it all to show u what its like so far and: You see the two objects the arrows are point to and here below do u see them no...i d... [more] |
13 | 1324 | Apr 1, 2007 04:27 pm by tipsypo ![]() |
![]() |
Problem...Stopping Players going past a point. Call of Duty : CoD Mapping Nah soz i dont understand lol.... Isnt the clip brush meant to be invisible so anything behind can be seen through it ingame but its solid so you cant walk through it....cos thats what i want... i want to be able to see behind where that clip brush is... [more] |
13 | 1324 | Apr 1, 2007 03:59 pm by tipsypo ![]() |
![]() |
Problem...Stopping Players going past a point. Call of Duty : CoD Mapping Yo im making a multiplayer map and ive got some hedges going around the outside and i obviously dont want the player going past there so ive put clip brushes all long like this: And it turns out like this in game: As you can see the walls be... [more] |
13 | 1324 | Apr 1, 2007 12:59 pm by tipsypo ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware