
Members Online»
0 Active | 8 Guests
Online:
|
LATEST FORUM THREADS»
by ammys09
Posts: 1 / 274 warfare
CoD4 Map + Mod Releases by devielthan
Posts: 1 / 1779 Key Things the Design Comm...
CoDBO MP Mapping by rabbihasan21
Posts: 1 / 1102 Three Out of 10 Television...
CoDBO General by warrior777
Posts: 2 / 901 Voting menu on maps
CoD+UO General by
Posts: 0 / 795 Hauling 911
CoDBO3 General |
Polls»
|
|
| Topic | Replies | Views | Last Post | |
![]() |
Lighting error Call of Duty 2 : CoD2 MP Mapping Ok, I have narrowed it down to the sun color and diffusecolor settings, if i delete those and compile it will run....... [more] |
8 | 900 | Nov 11, 2006 07:49 am by kcscaboosekid ![]() |
![]() |
Lighting error Call of Duty 2 : CoD2 MP Mapping I am trying to go key by key in the worldspawn settings to figure out the one giving me the error.... [more] |
8 | 900 | Nov 11, 2006 06:09 am by kcscaboosekid ![]() |
![]() |
Lighting error Call of Duty 2 : CoD2 MP Mapping Already done, well sort of, I just remade the map completly ... [more] |
8 | 900 | Nov 10, 2006 11:03 pm by kcscaboosekid ![]() |
![]() |
Lighting error Call of Duty 2 : CoD2 MP Mapping checked.. used _color 0 0 0... [more] |
8 | 900 | Nov 10, 2006 07:09 pm by kcscaboosekid ![]() |
![]() |
Lighting error Call of Duty 2 : CoD2 MP Mapping What did I do to deserve this error and how do you make a negative color? I used the standard decoy worldspawn settings with ambient set to .4. Expression: (color >= 0) (color) = -0.00136459 Module: E:\Program Files\Activision\Call of Duty 2\B... [more] |
8 | 900 | Nov 10, 2006 06:20 pm by kcscaboosekid ![]() |
![]() |
2 pane doors Call of Duty 2 : CoD2 Scripting Is there a command that changes light values? ie. light setkey("intensity",".5") or something like that?... [more] |
7 | 1393 | Nov 2, 2006 02:46 pm by kcscaboosekid ![]() |
![]() |
2 pane doors Call of Duty 2 : CoD2 Scripting Could I substitute the moveto with a hide/show loop? If so how do you get it to work with the lights? (i am trying to make a light that changes color to red when the bay opens and flashes while the doors are in motion).... [more] |
7 | 1393 | Nov 1, 2006 03:12 am by kcscaboosekid ![]() |
![]() |
2 pane doors Call of Duty 2 : CoD2 Scripting I have a sctript for a baydoor I am working on and everthing should be right, but, I am getting script errors from the Game, whats wrong with it? All the console says is bad syntax. no line for errorr or anything. called from main .gsc: maps\mp\mp_t... [more] |
7 | 1393 | Oct 31, 2006 06:41 pm by kcscaboosekid ![]() |
![]() |
2 pane doors Call of Duty 2 : CoD2 Scripting I have a sctript for a baydoor I am working on and everthing should be right, but, I am getting script errors from the Game, whats wrong with it? All the console says is bad syntax. no line for errorr or anything. called from main .gsc: maps\mp\mp_t... [more] |
2 | 784 | Oct 31, 2006 06:41 pm by kcscaboosekid ![]() |
![]() |
Compiler Error Call of Duty 2 : CoD2 MP Mapping Ummm... What does "G_Spawn: No Free Entites" mean? ... [more] |
10 | 853 | Oct 31, 2006 03:46 am by kcscaboosekid ![]() |
![]() |
Compiler Error Call of Duty 2 : CoD2 MP Mapping BTW, looks like if I keep the map under 33k brushes I will compile, the average building on the map has something around 1k brushes in it.... I lost about 1/3 of my city (mostly surroundings and 2 blocks ) so I guess that the map will be lot smaller.... ... [more] |
10 | 853 | Oct 31, 2006 03:31 am by kcscaboosekid ![]() |
![]() |
Compiler Error Call of Duty 2 : CoD2 MP Mapping So how do I get a compile log, and if I caulk the back sides of stuff will that reduce my surface draw??... [more] |
10 | 853 | Oct 30, 2006 04:32 pm by kcscaboosekid ![]() |
![]() |
Compiler Error Call of Duty 2 : CoD2 MP Mapping I managed to pause the compiler right before it quit, im getting a Max_Map_Draw_Surf error, so that means I am hitting the stopper number?... [more] |
10 | 853 | Oct 29, 2006 03:50 pm by kcscaboosekid ![]() |
![]() |
Compiler Error Call of Duty 2 : CoD2 MP Mapping Not incredibly huge, just well detailed, about 90% of that is in prefab buildings. Im trying to replicate about 7 or 8 city blocks worth of detail, but like I said, there is a somewhat random amount to the number I have, and wouldn't radiant complain if I... [more] |
10 | 853 | Oct 29, 2006 03:38 pm by kcscaboosekid ![]() |
![]() |
Compiler Error Call of Duty 2 : CoD2 MP Mapping I dunno if I am looking for the wrong thing or dense, but I'm having a freaky compile error. First, I can’t for the love of me get the compiler to give me a log of the compile. Second, I can’t figure out why I can't get a certain map at a certain leve... [more] |
10 | 853 | Oct 29, 2006 05:57 am by kcscaboosekid ![]() |
![]() |
Undefined entities?!?!? Call of Duty 2 : CoD2 Scripting ok, just move them like i would a normal brush??... [more] |
10 | 780 | Jun 16, 2006 04:49 am by kcscaboosekid ![]() |
![]() |
Undefined entities?!?!? Call of Duty 2 : CoD2 Scripting Figured it out.. the names are CaSe SeNsItIvE so there is my problem, as for the manipulation problems, instead of show/hide i am now doing a moveto. But how do I make scripted doors act solid? (IE i can walk through them now)... [more] |
10 | 780 | Jun 15, 2006 12:28 am by kcscaboosekid ![]() |
![]() |
Undefined entities?!?!? Call of Duty 2 : CoD2 Scripting changed all the object to the script_model like you said, but i still get script error, but bad syntax on all the manipulations now.... wth ->code... [more] |
10 | 780 | Jun 8, 2006 04:06 pm by kcscaboosekid ![]() |
![]() |
Undefined entities?!?!? Call of Duty 2 : CoD2 Scripting Sure..... // entity 1232 { "targetname" "barrel_d2" "origin" "1761 728 -240" "angles" "0 285 0" "model" "xmodel/prop_barrel_piece" "classname" "misc_model" } // entity 1233 { "targetname" "barrel_d1" "origin" "1761 698 -240" "angles" "0 ... [more] |
10 | 780 | Jun 7, 2006 08:27 pm by kcscaboosekid ![]() |
![]() |
Undefined entities?!?!? Call of Duty 2 : CoD2 Scripting I posted this in the wrong forum, I am reposting to correct that error... Can someone tell me why CoD2 is telling me that a model (in this case an exploded barrel) is not an entity? I have the feeling it will on all the entities called in this thread. An... [more] |
10 | 780 | Jun 7, 2006 03:41 pm by kcscaboosekid ![]() |
![]() |
Help! Call of Duty 2 : CoD2 MP Mapping Can someone tell me why CoD2 is telling me that a model (in this case an exploded barrel) is not an entity? I have the feeling it will on all the entities called in this thread. And yes I have checked the targetnames several times and they do match. So it... [more] |
1 | 654 | Jun 6, 2006 01:52 pm by kcscaboosekid ![]() |
| MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
mp_Temple
Call of Duty: Mods: Multiplayer (624.12Kb) OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware