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Latest Posts by kcscaboosekid
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Lighting error
Call of Duty 2 : CoD2 MP Mapping
Ok, I have narrowed it down to the sun color and diffusecolor settings, if i delete those and compile it will run....... [more]
8 900 Nov 11, 2006 07:49 am
by kcscaboosekid
Lighting error
Call of Duty 2 : CoD2 MP Mapping
I am trying to go key by key in the worldspawn settings to figure out the one giving me the error.... [more]
8 900 Nov 11, 2006 06:09 am
by kcscaboosekid
Lighting error
Call of Duty 2 : CoD2 MP Mapping
Already done, well sort of, I just remade the map completly ... [more]
8 900 Nov 10, 2006 11:03 pm
by kcscaboosekid
Lighting error
Call of Duty 2 : CoD2 MP Mapping
checked.. used _color 0 0 0... [more]
8 900 Nov 10, 2006 07:09 pm
by kcscaboosekid
Lighting error
Call of Duty 2 : CoD2 MP Mapping
What did I do to deserve this error and how do you make a negative color? I used the standard decoy worldspawn settings with ambient set to .4. Expression: (color >= 0) (color) = -0.00136459 Module: E:\Program Files\Activision\Call of Duty 2\B... [more]
8 900 Nov 10, 2006 06:20 pm
by kcscaboosekid
2 pane doors
Call of Duty 2 : CoD2 Scripting
Is there a command that changes light values? ie. light setkey("intensity",".5") or something like that?... [more]
7 1393 Nov 2, 2006 02:46 pm
by kcscaboosekid
2 pane doors
Call of Duty 2 : CoD2 Scripting
Could I substitute the moveto with a hide/show loop? If so how do you get it to work with the lights? (i am trying to make a light that changes color to red when the bay opens and flashes while the doors are in motion).... [more]
7 1393 Nov 1, 2006 03:12 am
by kcscaboosekid
2 pane doors
Call of Duty 2 : CoD2 Scripting
I have a sctript for a baydoor I am working on and everthing should be right, but, I am getting script errors from the Game, whats wrong with it? All the console says is bad syntax. no line for errorr or anything. called from main .gsc: maps\mp\mp_t... [more]
7 1393 Oct 31, 2006 06:41 pm
by kcscaboosekid
2 pane doors
Call of Duty 2 : CoD2 Scripting
I have a sctript for a baydoor I am working on and everthing should be right, but, I am getting script errors from the Game, whats wrong with it? All the console says is bad syntax. no line for errorr or anything. called from main .gsc: maps\mp\mp_t... [more]
2 784 Oct 31, 2006 06:41 pm
by kcscaboosekid
Compiler Error
Call of Duty 2 : CoD2 MP Mapping
Ummm... What does "G_Spawn: No Free Entites" mean? ... [more]
10 853 Oct 31, 2006 03:46 am
by kcscaboosekid
Compiler Error
Call of Duty 2 : CoD2 MP Mapping
BTW, looks like if I keep the map under 33k brushes I will compile, the average building on the map has something around 1k brushes in it.... I lost about 1/3 of my city (mostly surroundings and 2 blocks ) so I guess that the map will be lot smaller.... ... [more]
10 853 Oct 31, 2006 03:31 am
by kcscaboosekid
Compiler Error
Call of Duty 2 : CoD2 MP Mapping
So how do I get a compile log, and if I caulk the back sides of stuff will that reduce my surface draw??... [more]
10 853 Oct 30, 2006 04:32 pm
by kcscaboosekid
Compiler Error
Call of Duty 2 : CoD2 MP Mapping
I managed to pause the compiler right before it quit, im getting a Max_Map_Draw_Surf error, so that means I am hitting the stopper number?... [more]
10 853 Oct 29, 2006 03:50 pm
by kcscaboosekid
Compiler Error
Call of Duty 2 : CoD2 MP Mapping
Not incredibly huge, just well detailed, about 90% of that is in prefab buildings. Im trying to replicate about 7 or 8 city blocks worth of detail, but like I said, there is a somewhat random amount to the number I have, and wouldn't radiant complain if I... [more]
10 853 Oct 29, 2006 03:38 pm
by kcscaboosekid
Compiler Error
Call of Duty 2 : CoD2 MP Mapping
I dunno if I am looking for the wrong thing or dense, but I'm having a freaky compile error. First, I can’t for the love of me get the compiler to give me a log of the compile. Second, I can’t figure out why I can't get a certain map at a certain leve... [more]
10 853 Oct 29, 2006 05:57 am
by kcscaboosekid
Undefined entities?!?!?
Call of Duty 2 : CoD2 Scripting
ok, just move them like i would a normal brush??... [more]
10 780 Jun 16, 2006 04:49 am
by kcscaboosekid
Undefined entities?!?!?
Call of Duty 2 : CoD2 Scripting
Figured it out.. the names are CaSe SeNsItIvE so there is my problem, as for the manipulation problems, instead of show/hide i am now doing a moveto. But how do I make scripted doors act solid? (IE i can walk through them now)... [more]
10 780 Jun 15, 2006 12:28 am
by kcscaboosekid
Undefined entities?!?!?
Call of Duty 2 : CoD2 Scripting
changed all the object to the script_model like you said, but i still get script error, but bad syntax on all the manipulations now.... wth ->code... [more]
10 780 Jun 8, 2006 04:06 pm
by kcscaboosekid
Undefined entities?!?!?
Call of Duty 2 : CoD2 Scripting
Sure..... // entity 1232 { "targetname" "barrel_d2" "origin" "1761 728 -240" "angles" "0 285 0" "model" "xmodel/prop_barrel_piece" "classname" "misc_model" } // entity 1233 { "targetname" "barrel_d1" "origin" "1761 698 -240" "angles" "0 ... [more]
10 780 Jun 7, 2006 08:27 pm
by kcscaboosekid
Undefined entities?!?!?
Call of Duty 2 : CoD2 Scripting
I posted this in the wrong forum, I am reposting to correct that error... Can someone tell me why CoD2 is telling me that a model (in this case an exploded barrel) is not an entity? I have the feeling it will on all the entities called in this thread. An... [more]
10 780 Jun 7, 2006 03:41 pm
by kcscaboosekid
Help!
Call of Duty 2 : CoD2 MP Mapping
Can someone tell me why CoD2 is telling me that a model (in this case an exploded barrel) is not an entity? I have the feeling it will on all the entities called in this thread. And yes I have checked the targetnames several times and they do match. So it... [more]
1 654 Jun 6, 2006 01:52 pm
by kcscaboosekid
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