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Dialogue/Animation tuts..? Call of Duty 2 : CoD2 SP Mapping dizzy2121 writes...Quote: I know it's doable to link sound to a trigger as there's a tut on that, which I couldn't even get that to work properly yet.. dunno if i'm getting punchy or what, but followed that to the T and still didn't work... bah bah, j... [more] |
5 | 862 | Jun 28, 2006 03:40 pm by dizzy2121 ![]() |
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Dialogue/Animation tuts..? Call of Duty 2 : CoD2 SP Mapping [DKTM]spitfire(fin) writes...Quote:Are you looking for this??? I'm not sure that did you mean a tut like this but I gave a shot lolz, thanks... i have that bookmarked already.. been very useful thus far... but nah... like having the AI speak a line of... [more] |
5 | 862 | Jun 28, 2006 03:26 pm by dizzy2121 ![]() |
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how to... spawn units on death of X Call of Duty 2 : CoD2 SP Mapping heh, found an easier way around it than running an "if" statement... Code:shellshock_start() { panzer_spawner = getent ("panzer_guy", "script_noteworthy"); panzer_guy_node = getnode ("panzer_guy_node", "targetname"); axistruck = getent ("auto9", "... [more] |
4 | 969 | Jun 28, 2006 03:22 pm by dizzy2121 ![]() |
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Dialogue/Animation tuts..? Call of Duty 2 : CoD2 SP Mapping hey all... quick q as to whether or not there are any tutorials floating around about setting up dialoug/animation sequences... like tying an anim to a line of dialogue... I had seen there was one on basic anims which helped alot, just wondering how you w... [more] |
5 | 862 | Jun 28, 2006 03:11 pm by dizzy2121 ![]() |
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how to... spawn units on death of X Call of Duty 2 : CoD2 SP Mapping aye, figured it was a bit more of an advanced thing... i was taking a look at the stock gsc's... Code://waittill the halftrack is dead if (isalive (halftrack)) { wait 14; if (isalive (halftrack) ) { //spawn the guy to shoot the ha... [more] |
4 | 969 | Jun 26, 2006 07:30 pm by dizzy2121 ![]() |
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how to... spawn units on death of X Call of Duty 2 : CoD2 SP Mapping To the script gods out there... curious as to how to spawn a guy in SP say for instance on the death of another entity... like, a group of guys spawn when X is blown up (X being, vehicle or enemy units or whatever ya want... basically when it dies, some m... [more] |
4 | 969 | Jun 26, 2006 06:38 pm by dizzy2121 ![]() |
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Black players Call of Duty 2 : CoD2 MP Mapping notelvis writes...Quote:You shouldnt be so racist man, judging black players and all :P Neh kiddin, http://www.modsonline.com/Tutorials-read-341.html Thats gonna solve your problem I think. lolz beat me to it.. that's the first thing i thought wh... [more] |
5 | 2622 | Jun 14, 2006 04:12 am by dizzy2121 ![]() |
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compile error: no model? Call of Duty 2 : CoD2 MP Mapping awww fug.. lol... you were right... empty box snapped to the floor of my skybox... no way in hell i would've found it... learn something new everyday... /shrug btw, i think that's what rasta meant by his comment too... just gettin sleepy and misrea... [more] |
9 | 1076 | Jun 12, 2006 07:45 am by dizzy2121 ![]() |
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compile error: no model? Call of Duty 2 : CoD2 MP Mapping gah... i dunno what's up with it atm... still can't get certain models to display... very strange stuff happening... like, one of the prefab buildings I had already in there from like a day ago when I first started on the map, just to test it out, I simpl... [more] |
9 | 1076 | Jun 12, 2006 07:26 am by dizzy2121 ![]() |
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compile error: no model? Call of Duty 2 : CoD2 MP Mapping Martinos writes...Quote:Hello guys, I'm new to the mapping business, and i get an error when i compile my map: misc_prefab at has no model what can i do about this? Cheers, Martinos Getting the same message... can anyone explain a bit better wh... [more] |
9 | 1076 | Jun 12, 2006 05:18 am by dizzy2121 ![]() |
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Basic AI trigger questions Call of Duty 2 : CoD2 SP Mapping Quick q on some basic trigger if anyone can advise... here are the issues i'm having... first, after watchin the vids on basic triggers and attempting to replicate it... I'm getting the error of "trigger_friendlychain must target a friendly ch... [more] |
1 | 804 | Jun 10, 2006 07:15 am by dizzy2121 ![]() |
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official/3rd party COD2 model viewer..? Call of Duty 2 : CoD2 MP Mapping rock thanks alot man, yea... just found it out in the download section... helps a ton... :)... [more] |
3 | 2100 | Jun 8, 2006 10:56 am by dizzy2121 ![]() |
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official/3rd party COD2 model viewer..? Call of Duty 2 : CoD2 MP Mapping is there a way to preview xmodels w/o actually adding them in radiant via some external application..? I know like for Source they have a model viewer, and for UO someone put together a doc of sorts with pics... just curious, maybe I'm noobin it up and mi... [more] |
3 | 2100 | Jun 8, 2006 09:29 am by dizzy2121 ![]() |
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AI scripting/Riding Vehicles... Call of Duty 2 : CoD2 Scripting Hi all, first off, this site has been godly in getting me started in generating maps and whatnot... so props to all those who contributed via tuts and whatnot... it's gold to the noobs like me... For my Q... someone posted a tut on player enabled ridin... [more] |
1 | 750 | Jun 8, 2006 07:29 am by dizzy2121 ![]() |
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