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Lightmap for surface errors Call of Duty 4 : CoD4 MP Mapping I keep getting this and i don't understand why. I don't understand what or why it's happening. Anyone else have this error. Code:"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_lgp.map" 0 6 -10408 12080 264 0 -1 -0 "Lightma... [more] |
1 | 973 | Jan 25, 2008 10:02 pm by the4threich ![]() |
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Stuck in window mode Call of Duty 4 : CoD4 MP Mapping mine does the same thing, i just go into my cfg file and change it manually. Does everyone have the same issue?... [more] |
8 | 1801 | Jan 23, 2008 03:16 am by the4threich ![]() |
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How do i see more of my map in radient Call of Duty 4 : CoD4 MP Mapping thanks guys rakekniven, can't wait to see your new maps.... [more] |
4 | 1526 | Jan 22, 2008 01:41 am by the4threich ![]() |
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How do i see more of my map in radient Call of Duty 4 : CoD4 MP Mapping I know i've had this issue with radient in cod2, and for the life of me i can't figure out what setting i changed in order to correct it. But i can't see across my map. As of now i can only see things that are very close and not far away which makes it ... [more] |
4 | 1526 | Jan 22, 2008 01:32 am by the4threich ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping Here is something very strange, my plane has sound even though nothing is in the soundaliase, how is that possible? I wanted to change the sound and no matter what i did it was the same thing. So i removed the line from the csv and it's still working. ... [more] |
20 | 1606 | Sep 20, 2007 10:02 pm by the4threich ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping Gotcha Capt, works great, thanks for the tips.... [more] |
20 | 1606 | Sep 20, 2007 09:00 pm by the4threich ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping Good stuff Capt, but just to clarify what you have is this right? If the image is fuzzy this is what i have... I inserted an Xmodel (vehicle_spitfire_flying) Key: target plane_destination (this is where i'm confused since there is no _ between targe... [more] |
20 | 1606 | Sep 20, 2007 08:24 pm by the4threich ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping Do you create your planes the same way as the tutorial but just give it a different targetname and then use your script?... [more] |
20 | 1606 | Sep 20, 2007 07:56 pm by the4threich ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping thanks Capt, that worked. What are the advantages to scripting it your way vs the other way?... [more] |
20 | 1606 | Sep 20, 2007 07:21 pm by the4threich ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping Thanks Capt, it's getting better. However, the sound starts almost immediately and the plane doesn't start until about 10 seconds after the sound is done. At least i heard something.... [more] |
20 | 1606 | Sep 20, 2007 06:19 pm by the4threich ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping The plane works just not the sound. GSC Code:main() { level thread planes(); } planes() { level.PlaneSpeed = 3.5; stuka1 = getent ("stuka1","targetname"); temp = getent (stuka1.target,"targetname"); stuka1.dest = temp.origin; ... [more] |
20 | 1606 | Sep 20, 2007 05:50 pm by the4threich ![]() |
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Couple probs on my map Call of Duty 2 : CoD2 MP Mapping What was the fix? I'm having trouble getting my sound to work with my planes too.... [more] |
20 | 1606 | Sep 20, 2007 05:20 pm by the4threich ![]() |
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automatic doors Call of Duty 2 : CoD2 MP Mapping Thanks Monkey, that worked perfectly. I appreciate the help.... [more] |
18 | 948 | Sep 7, 2007 10:17 pm by the4threich ![]() |
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automatic doors Call of Duty 2 : CoD2 MP Mapping (VM)Monkey writes...Quote:In your soundalias, any line that starts with # is ignored. the4threich: Does your "odr" door have an origin brush as part of the brush_model? If not, your sound will be playing from the 0,0,0 origin, and you won't hear it. Si... [more] |
18 | 948 | Sep 7, 2007 09:53 pm by the4threich ![]() |
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automatic doors Call of Duty 2 : CoD2 MP Mapping the # shouldn't matter since it's not being read, where you able to get it to work with sound? If so i'll give it the old college try.... [more] |
18 | 948 | Sep 7, 2007 01:06 pm by the4threich ![]() |
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script for my elevator with doors ( outside the elevator ) Call of Duty 2 : CoD2 Scripting Pedro699 writes...Quote:No it should be left with doors as that is what his gsc is called: Quote:this is my elevaotor .gsc (liftwithdoors.gsc) The script error a missing function generates would not even allow the map to start. i see, it has "ele... [more] |
9 | 913 | Sep 7, 2007 12:21 pm by the4threich ![]() |
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Panzershreck Race Cars! WTF? Call of Duty 2 : CoD2 MP Mapping Khunter9 writes...Quote:ty all. yeah and sorry i didnt search first and i should have. but i was soo puzzled i wanted to know directly first. ill check out the other posts. based on your posts im assuming i must use a static model (any model with _static ... [more] |
7 | 1534 | Sep 7, 2007 11:36 am by the4threich ![]() |
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script for my elevator with doors ( outside the elevator ) Call of Duty 2 : CoD2 Scripting This is just off the top of my head and i'm by far the least experienced person to help you out here but i see this.. maps\mp\liftwithdoors::elevatordown(); shouldn't it be maps\mp\xxxxxx::main(); "where xxxxxx = your gsc you want to call", so if... [more] |
9 | 913 | Sep 7, 2007 11:28 am by the4threich ![]() |
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Panzershreck Race Cars! WTF? Call of Duty 2 : CoD2 MP Mapping Same thing happened to me. My issue was when i unrared the xmodel folder it created a new subfolder. So my path was something like C:/program files/activision/call of duty 2/main/xmodel/xmodel, it should have been C:/program files/activision/call of dut... [more] |
7 | 1534 | Sep 7, 2007 11:15 am by the4threich ![]() |
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automatic doors Call of Duty 2 : CoD2 MP Mapping got it working, here is what i have...i just kept the same names since it was already set up. I created 2 brushmodels, one named odr and one named odl. My trigger_multiple was named odt. main() { thread odr_move(); thread odl_move(); } odr_mo... [more] |
18 | 948 | Sep 7, 2007 01:26 am by the4threich ![]() |
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Help With Gate Sounds Call of Duty 2 : CoD2 MP Mapping got it to work on my locks, in case anyone wanted to see how it works... Code:main() { thread lock1_rotate(); thread lock2_rotate(); thread lock3_rotate(); thread lock4_rotate(); } lock1_rotate() { lock1 = getent("lock1", "targetname"); trig... [more] |
2 | 995 | Sep 7, 2007 12:26 am by the4threich ![]() |
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automatic doors Call of Duty 2 : CoD2 MP Mapping Looks very cool so i wanted to add it to my map, i'm getting a scipt runtime error as soon as my player crosses the trigger. The error is on line 13:Code:doortrigger waittill("trigger", player); Here is my gsc which i named "slidingdoor.gsc" and i call ... [more] |
18 | 948 | Sep 6, 2007 08:54 pm by the4threich ![]() |
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Help With Gate Sounds Call of Duty 2 : CoD2 MP Mapping I have 2 gates, when open i want them to play a sound, however i can't get my sounds to work. I'm not getting any errors, but it's not playing anything either. Am I missing something? Thanks for any help! Here is my gate1.gsc called from my main gsc... [more] |
2 | 995 | Sep 6, 2007 06:56 pm by the4threich ![]() |
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Visible Spotlights Call of Duty 2 : CoD2 MP Mapping was looking for the same thing, works great.... [more] |
6 | 1142 | Sep 5, 2007 06:08 pm by the4threich ![]() |
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Models activating Triggers Call of Duty 2 : CoD2 MP Mapping Here is what i want to do but not sure if it's possible or how to do it. I want to have a boat move across the map, however i have 2 lockes, 1 on each end of the map. When the boat hits the trigger i want it to automatically open the lockes and let the ... [more] |
2 | 973 | Sep 3, 2007 04:27 pm by the4threich ![]() |
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