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Latest Posts by All-Killer
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No sound
Call of Duty: World at War : CoDWW MP Mapping
Same problem here. Also, i looked for some other things, like voiceovers, but also, those .csv files are empty... Think a patch for the tools needs to fix this.... [more]
11 1532 Nov 23, 2008 05:10 pm
by All-Killer
WaW SP/Co-op Tuts
Call of Duty: World at War : CoDWW SP Mapping
Some tutorials i would appreciate are: -Advance AI control. Let them look at certain points, shoot on command. The stuff that's mostly used in those highly controlled missions (like sniper mission's etc.) -More about animations. What are the possibi... [more]
5 1748 Nov 22, 2008 03:07 pm
by All-Killer
Undefind is not an field object
Call of Duty 4 : CoD4 SP Mapping
Going to try that then.... [more]
14 1846 Sep 29, 2008 03:03 pm
by All-Killer
Undefind is not an field object
Call of Duty 4 : CoD4 SP Mapping
No, the trigger is for a work around. The first problem was that the objective didnt work when i called it right on the actor itself and used the waittill("death"); command to complete it. So i tried it with a trigger, to have the same result. So its for ... [more]
14 1846 Sep 28, 2008 11:36 am
by All-Killer
Undefind is not an field object
Call of Duty 4 : CoD4 SP Mapping
Reinstalled CoD and tried it again. Good thing is, is that objective star shows up. But still it wont work the way it needs to work. I first tried my own way again: Code: mgobjective() { iprintln ("1"); mgsoldier = getent ("mgsoldier","targ... [more]
14 1846 Sep 27, 2008 12:37 pm
by All-Killer
Undefind is not an field object
Call of Duty 4 : CoD4 SP Mapping
Going to try that also Sparks. I also had a little chat with babycop and he tested my map on his machine and it just worked. He ran a clean install so i deleted all the custom content, but no succes. Next thing im going to try is a clean install and stay ... [more]
14 1846 Sep 26, 2008 07:45 am
by All-Killer
Undefind is not an field object
Call of Duty 4 : CoD4 SP Mapping
Babycop, doenst work for me. Also old man with gun pointed that out, but didnt work. Also calling it up like "my way" works because i already have it that way for another object and that works.... [more]
14 1846 Sep 24, 2008 03:32 pm
by All-Killer
Undefind is not an field object
Call of Duty 4 : CoD4 SP Mapping
Oke sparks, tested it with the lines. Thats a good tip, need to use that in my own workflow. Then about that []AI_AXIS, it doenst need to be triggered by an Axis, but by a grenade. Oke this is the code i used: Code: mgobjective() { iprintln (... [more]
14 1846 Sep 24, 2008 01:46 pm
by All-Killer
Undefind is not an field object
Call of Duty 4 : CoD4 SP Mapping
Nope not working. Also i saw i made a typo in my first post, needs to be: objective_add(2, "active", &"SPMAP_OBJ2",getent("mgobjectivetrig","targetname").origin); Script runs but no golden star so no objective, also nothing when i finish the objective ... [more]
14 1846 Sep 23, 2008 02:15 pm
by All-Killer
Undefind is not an field object
Call of Duty 4 : CoD4 SP Mapping
Because of my other problem couldnt get fixed im trying to get a workaround working. What i want to do is the following: Add an objective that points to a trigger damage to complete the objective. I used the following code: Code: mggardentrigger ... [more]
14 1846 Sep 23, 2008 11:27 am
by All-Killer
Scripting error help
Call of Duty 2 : CoD2 Scripting
Add this line to your script at some places: iprintln(1); iprintln(2); etc. and then see where the problem is Also, im not sure but maby you need to turn the triggers off first, and then activate them. add up triggeroff(); maby thats a probl... [more]
45 938 Sep 16, 2008 04:42 pm
by All-Killer
Problem with waitill("death"); command
Call of Duty 4 : CoD4 SP Mapping
New post because of the edit time. The one with the MG soldier doenst work. This is how it needs to work: mg soldier spawns some other events then the waittill death part But i get a script error that says: illegal continue statement: continu... [more]
10 1442 Sep 16, 2008 04:36 pm
by All-Killer
Problem with waitill("death"); command
Call of Duty 4 : CoD4 SP Mapping
Thanks Sparks, works for the array, still need to test this on the MGsoldier but think that will work also. ... [more]
10 1442 Sep 16, 2008 03:53 pm
by All-Killer
Problem with waitill("death"); command
Call of Duty 4 : CoD4 SP Mapping
Thanks Sparks, going to try this soon. Only thing im not sure about is the // Now do whatever you want when they're all dead. Can i just put the code under it in the same function? Ore do i need to add it in the house1ai_death_even() ? And again, thank... [more]
10 1442 Sep 14, 2008 10:30 am
by All-Killer
Problem with waitill("death"); command
Call of Duty 4 : CoD4 SP Mapping
Well, tanks for your time Will wait till babycop ore someone takes a look at it.... [more]
10 1442 Sep 12, 2008 06:44 pm
by All-Killer
Problem with waitill("death"); command
Call of Duty 4 : CoD4 SP Mapping
Thanks for your reply, going to try the wait time with the array spawners. But about the mgsoldier, the funny thing is, is that it is already spawned in another thread, and works 100% (shoots back etc.) so in that particular problem it cant be the wait. S... [more]
10 1442 Sep 12, 2008 06:19 pm
by All-Killer
[PREVIEW] Homefront: Downtown
Call of Duty 4 : CoD4 SP Mapping
Looks promicing as always. Discovered your work since cod2 and its really amazing. The first map of the serie (dont know the name for a sec.) was short but enjoyable, but this one looks killing. Also your cod2 maps were a good reference for scripting ... [more]
11 1863 Sep 11, 2008 09:02 pm
by All-Killer
Problem with waitill("death"); command
Call of Duty 4 : CoD4 SP Mapping
Hi Guys, I have a problem that i cant figure out. Everytime i use the waittill("death"); command in my script, it just wont work for some reason. The script just continues without taking noticed of the command. It can be that it has to do something wit... [more]
10 1442 Sep 11, 2008 08:53 pm
by All-Killer
AI movement problem
Call of Duty 2 : CoD2 SP Mapping
Hi, I have a little problem and i cant figure it out what im doing wrong. The problem is that after the first movement trough script has finished (and works perfect), and the actors move to the second position, also by script, they only turn to their d... [more]
1 1274 Aug 25, 2008 05:16 pm
by All-Killer
Inclined ladder help
Call of Duty 2 : CoD2 MP Mapping
Simple fix for the ladder, make the steps out of clip brushes.... [more]
10 1237 Nov 9, 2007 04:26 pm
by All-Killer
help with arrays
Call of Duty 2 : CoD2 Scripting
An array is nothing more than giving more entity's the same targetname and change the code. If you would use getent it will give a script error because there are more enitiy's with the same targetname. But instead use getentarray and you will not have any... [more]
11 1372 Nov 9, 2007 09:16 am
by All-Killer
AI trouble
Call of Duty 2 : CoD2 SP Mapping
Very important is that you always need 2 action nodes (cover_prone etc.) in your friendly chain per trigger. So if you want 1 actor only place 2 the same action nodes and collect like this: trigger -> node1 -> node2 Also make sure you have ticket the c... [more]
19 1530 Oct 20, 2007 07:55 pm
by All-Killer
Unknown Function?
Call of Duty 2 : CoD2 SP Mapping
If you had used the search function you had find a topic about drones where sparks explains everything. The topic is just a few spaces under youre one. ... [more]
3 1292 Aug 16, 2007 02:51 pm
by All-Killer
Plane roll
Call of Duty 2 : CoD2 SP Mapping
Does vehicle_rotate really works I tried it a million times but it never works for me, instead i just use normal vehicle_path and rotate them. Thats also how they did it in the newvillers map.... [more]
7 1249 Jul 30, 2007 07:29 pm
by All-Killer
hedge problem
Call of Duty 2 : CoD2 MP Mapping
Why not just make serveral brushes on eachother and shift the texture so you dont have the gap between it.... [more]
4 1652 Jun 25, 2007 01:08 pm
by All-Killer
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