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xmodel problem Call of Duty 2 : CoD2 MP Mapping *EDIT* ok, got beat by a minute on the post... :( From what I have found out using various models, you can only place models that have "static" in their name and have them show up correctly in your map. edited on Apr. 23, 2007 01:32 pm by a-pissed-guy... [more] |
7 | 1560 | Apr 23, 2007 05:31 pm by a-pissed-guy ![]() |
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i need help with HQ Call of Duty 2 : CoD2 MP Mapping really? I've had them in all my maps before. I've always put them in so you can spawn when u run the map from the editor. I'll try removing that and see if it works. ... [more] |
7 | 1402 | Nov 9, 2006 02:58 pm by a-pissed-guy ![]() |
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i need help with HQ Call of Duty 2 : CoD2 MP Mapping ive got spawns for all game types. DM, TDM and CTF, and SD.... [more] |
7 | 1402 | Nov 9, 2006 01:34 am by a-pissed-guy ![]() |
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i need help with HQ Call of Duty 2 : CoD2 MP Mapping ok, ive been trying to get HQ working on my map all day. I cant figure it out. This is what i have as my_map.gsc main() { maps\mp\mp_daba_fx::main(); maps\mp\_load::main(); ambientPlay("ambient_mp_daba"); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); ... [more] |
7 | 1402 | Nov 8, 2006 02:55 pm by a-pissed-guy ![]() |
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Need Gametypes Tutorial Call of Duty 2 : CoD2 MP Mapping o.k. Could whoever is an admin on this site please post a couple tutorials on the exact way to add HQ and SD gametypes to your map? the gametypes tutorial only tells how to add DM, CTF, and DM. And those are easy. I figured out how to make an SD map, but ... [more] |
2 | 942 | Nov 8, 2006 01:05 pm by a-pissed-guy ![]() |
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[Release v1.1] El Daba by: a-pissed-guy Call of Duty 2 : CoD2 Map + Mod Releases oh, god. I notice that in the recent forums posts, it states my name as "a-pee-peed-guy" isn't that lovely? LOL... [more] |
3 | 1805 | Nov 7, 2006 03:03 pm by a-pissed-guy ![]() |
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[Release v1.1] El Daba by: a-pissed-guy Call of Duty 2 : CoD2 Map + Mod Releases o.k., I released the second version of El Daba, a map i based off of the SP version of El Daba. Its in the desert at a harbor and has a couple streets/alleys with plenty of buildings to get on top of. Also, I made I tunnel that im really proud of :D I'... [more] |
3 | 1805 | Nov 7, 2006 03:00 pm by a-pissed-guy ![]() |
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Adding rain: a new way Call of Duty 2 : CoD2 MP Mapping yea that is true. But changing the sript rasta made never seems to work for me. It will either rain insde the buildings or just not rain at all. I just had so much trouble trying to get it to work that i did it the other way. I wish it would just work wit... [more] |
4 | 841 | Oct 12, 2006 05:32 pm by a-pissed-guy ![]() |
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loadingscreen Call of Duty 2 : CoD2 MP Mapping one thing i can tell you about naming it loadinscreen_mp_mapname is that when you name it that, that is the image that will appear when the game is loading the map (the fullscreen image while loading). if you go thru all the same steps to creating that on... [more] |
10 | 2056 | Oct 11, 2006 10:19 pm by a-pissed-guy ![]() |
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Adding rain: a new way Call of Duty 2 : CoD2 MP Mapping ok, i've been reading how everyone adds rain to their maps and have used rasta's way to add it to my map before. But, i decided to make a level with a few houses in it and found out that the rain goes thru the roofs. So, I read about how everyone thinks i... [more] |
4 | 841 | Oct 11, 2006 10:12 pm by a-pissed-guy ![]() |
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Adding Mountable Machine guns to your map Call of Duty 2 : CoD2 MP Mapping yea, i just think someone should put that into a tutorial since I know most people want to add machine guns to their map at one point or another and I didn't find any other information besides "look at mp_test" ... [more] |
5 | 738 | Oct 6, 2006 05:04 pm by a-pissed-guy ![]() |
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Cannt run map from "start new server" Call of Duty 2 : CoD2 MP Mapping you HAVE been putting the IWD file you create into the "main" folder in your COD2 directory right? If you can run the map from the game while its there, all you have to do to get other people to get your map is make your server have the map to be download... [more] |
34 | 1080 | Oct 6, 2006 05:03 pm by a-pissed-guy ![]() |
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Adding Mountable Machine guns to your map Call of Duty 2 : CoD2 MP Mapping The easiest way to add machine guns to your map, such as the mountable MG42 and 30 Caliber machine guns is to load the mp_test map that comes with the editor. Once you open that up in the editor, look around and you will see 4 machine guns. There are 2 th... [more] |
5 | 738 | Oct 6, 2006 04:58 pm by a-pissed-guy ![]() |
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VIS time / portals Call of Duty 2 : CoD2 MP Mapping ok, I have no idea if the map should be taking this long to compile or not. It been compiling VIS for 3+ days now and the visdata size is only 60552. This is all the info in the compiler 688 portalclusters, 2158 numportals, 1411 numfaces, 4316 active por... [more] |
9 | 1115 | Oct 5, 2006 02:52 pm by a-pissed-guy ![]() |
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Stupid editor problems... Call of Duty 2 : CoD2 Scripting ok, i think i've got it working. first of all the script used by rasta to create rain in an MP map is wrong on this site. go to his original posting for the correct script located here... http://www.rnr-projects.co.uk/php/forums/viewtopic.php?t=41 al... [more] |
6 | 992 | Oct 2, 2006 03:49 pm by a-pissed-guy ![]() |
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Stupid editor problems... Call of Duty 2 : CoD2 Scripting oh, and heres the other error i get sometimes when trying to run it after a compile. (ive been compiling without vis or lighting) script runtime error (file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)... [more] |
6 | 992 | Oct 2, 2006 03:31 pm by a-pissed-guy ![]() |
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Stupid editor problems... Call of Duty 2 : CoD2 Scripting this is the GSC im using... trying to get rain/snow effects to show up... main() { maps\mp\mp_snowforest_fx::main(); maps\mp\_load::main(); level.rasta_cod2_rain = loadfx ("fx/misc/ snow_wind_cityhall.efx"); //Soldier Settings game["allies"... [more] |
6 | 992 | Oct 2, 2006 03:09 pm by a-pissed-guy ![]() |
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Stupid editor problems... Call of Duty 2 : CoD2 Scripting Ok, this editor is such a pain in the ass its not funny. Every time i try to make a map named MP_blahblah it wont load correctly. I've made the IWD files with all the GSC, bsp, csv, iwi and all that other crap but when i try to run it i get this crap... ... [more] |
6 | 992 | Oct 1, 2006 08:18 pm by a-pissed-guy ![]() |
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