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Ambient sound in Multiplayer map Call of Duty: World at War : CoDWW Scripting have you added the sound to your source file?... [more] |
5 | 2843 | Dec 30, 2008 09:44 pm by cobbspur ![]() |
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what's the ERROR called "reflection probe is in solid" Call of Duty: World at War : CoDWW MP Mapping maybe i am reading this wrong but there are loads of skybox textures containing clouds, use your asset viewer is the quickest way to see them... [more] |
5 | 1560 | Dec 13, 2008 06:28 pm by cobbspur ![]() |
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Tutorial:Loadscreen Call of Duty: World at War : CoDWW MP Mapping good on you for acknowledging that. you are both trying to help and it should probably be just left at that I'm extremely thankful to tally for posting his method up , i have been trying continually using all sorts of different methods to get this d... [more] |
24 | 1598 | Dec 13, 2008 05:33 pm by cobbspur ![]() |
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Tutorial:Loadscreen Call of Duty: World at War : CoDWW MP Mapping think tally beat you to it http://www.modsonline.com/Forums-top-93021.html ... [more] |
24 | 1598 | Dec 13, 2008 03:15 pm by cobbspur ![]() |
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Loadscreen Work-Around Call of Duty: World at War : CoDWW MP Mapping awesome work tally, final piece of the jigsaw puzzle... [more] |
29 | 2564 | Dec 13, 2008 03:12 pm by cobbspur ![]() |
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Mission Select image help Call of Duty: World at War : CoDWW MP Mapping that's odd i have the menu.gdt but didnt touch it. my images still show in co-op mode thoguh so not sure if this is really required.... [more] |
8 | 958 | Dec 13, 2008 12:08 pm by cobbspur ![]() |
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Mission Select image help Call of Duty: World at War : CoDWW MP Mapping Mate does your loadscreen actually work during loading or only show up in lobby. As in if you play co-op the image shows when the map loads up and not a chequered screen? You need to alter MapsTable.csv to allow for both the mission select screen and b... [more] |
8 | 958 | Dec 12, 2008 06:35 pm by cobbspur ![]() |
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No Sound [HELP] Call of Duty: World at War : CoDWW MP Mapping the fact they have released mod tools at all shows that they are happy for mapping and modding to take place. maybe the sounds are third party maybe they just screwed up, they dont have much to gain by solving the problem quickly just sating their fans an... [more] |
47 | 2403 | Dec 8, 2008 03:32 pm by cobbspur ![]() |
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No Sound [HELP] Call of Duty: World at War : CoDWW MP Mapping my post makes no sense now darn!... [more] |
47 | 2403 | Dec 8, 2008 12:44 pm by cobbspur ![]() |
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No Sound [HELP] Call of Duty: World at War : CoDWW MP Mapping celebmodder deathmatch tonight we have sparks vs tally (neither particularly helpful in pms btw) there is a long queue of lesser known mnodders on both sides waiting for to be tagged in so LET'S GET READY TO RUMBLE!!!! seriously i think we ough... [more] |
47 | 2403 | Dec 8, 2008 11:37 am by cobbspur ![]() |
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loadscreens again Call of Duty: World at War : CoDWW MP Mapping has anybody got a loadscreen working that is kind enough to share the information with me and the rest of us. it has been driving me mad for a while now. mp or co-op. I have managed to get an image working for co-op zombie mode on mission select screen b... [more] |
1 | 707 | Dec 6, 2008 05:47 pm by cobbspur ![]() |
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loadscreen error Call of Duty: World at War : CoDWW MP Mapping TALLY i will try using your previous method in a minute (cod4 workaround) but just a quick question. does the _load csv need to be mentioned anywhere such as the standard zone file? or just it just need to be in the right folder ... [more] |
28 | 1794 | Dec 5, 2008 12:33 pm by cobbspur ![]() |
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loadscreen error Call of Duty: World at War : CoDWW MP Mapping this is a small aside but relates to loadscreen and in general the asset manager.. it seems like some people have had the error 'cannot load/access levels.gdt' this is after already opening the levels.gdt in asset manager and only happens when you hav... [more] |
28 | 1794 | Dec 5, 2008 09:18 am by cobbspur ![]() |
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Missing MP prefabs Call of Duty: World at War : CoDWW MP Mapping I think people really ought to calm down and get back to mapping and modding and doing so together. MODS ARE FOR FUN PPL also there is no need for any games manufacturer to ever release modding tools we should all be thankful for what we get, this ... [more] |
12 | 1273 | Dec 1, 2008 06:36 pm by cobbspur ![]() |
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players folder missing in main folder Call of Duty: World at War : CoDWW SP Mapping Who are you? do you know me... you are suspicous edited on Nov. 24, 2008 05:41 pm by cobbspur... [more] |
3 | 1184 | Nov 24, 2008 10:39 pm by cobbspur ![]() |
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KOTH (HQ) gametype not working- any ideas?? Call of Duty 4 : CoD4 MP Mapping when you test your map are you starting from the copile tool and using 'run selected map' as i have found in the past that this can cuase problems. instead i just used the multiplayer shortcut to launch game and started from console Was having major is... [more] |
29 | 1771 | Aug 9, 2008 03:26 pm by cobbspur ![]() |
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My working fire barrel Call of Duty 4 : CoD4 Scripting plus you dont want to have the same old rubbish fires as everyone else you want to customize them yourself. about to try that code again, if it works which i bet it does now it is a much nicer way of doing effects and see in the editor where the effect wi... [more] |
16 | 1137 | Mar 26, 2008 01:01 pm by cobbspur ![]() |
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My working fire barrel Call of Duty 4 : CoD4 Scripting jmeyer1980 writes...Quote:SpeedHighway writes...Quote:Since you're doing all these FX in a script and not in the createfx file.... Place a script_origin where you want the FX. Give it a targetname of whatever you want (I'll say firefx) Then use C... [more] |
16 | 1137 | Mar 25, 2008 07:39 pm by cobbspur ![]() |
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My working fire barrel Call of Duty 4 : CoD4 Scripting actually you can forget the second co-ordinates bit i think that is wrong it just worked as fluke last time because i changed the smoke effect ... [more] |
16 | 1137 | Mar 25, 2008 06:56 pm by cobbspur ![]() |
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My working fire barrel Call of Duty 4 : CoD4 Scripting that's interesting, for anyone looking here for the first time though is should be explained that the number 3 which comes after the origin co-ordinates, is the delay and this controls how thick the effect will be like for example smoke, the lower the num... [more] |
16 | 1137 | Mar 25, 2008 10:41 am by cobbspur ![]() |
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My working fire barrel Call of Duty 4 : CoD4 Scripting Nevermind i have worked it out.... [more] |
16 | 1137 | Mar 20, 2008 05:43 pm by cobbspur ![]() |
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My working fire barrel Call of Duty 4 : CoD4 Scripting hey, first of all thanks i now have a working fire 2 things. where are you removing that code from the coordinates differ i didnt see a duplicate set? and if you remove then where do you state the position of fire/fx also how do you then control the d... [more] |
16 | 1137 | Mar 20, 2008 05:26 pm by cobbspur ![]() |
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