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Latest Posts by cobbspur
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Ambient sound in Multiplayer map
Call of Duty: World at War : CoDWW Scripting
have you added the sound to your source file?... [more]
5 2843 Dec 30, 2008 09:44 pm
by cobbspur
what's the ERROR called "reflection probe is in solid"
Call of Duty: World at War : CoDWW MP Mapping
maybe i am reading this wrong but there are loads of skybox textures containing clouds, use your asset viewer is the quickest way to see them... [more]
5 1560 Dec 13, 2008 06:28 pm
by cobbspur
Tutorial:Loadscreen
Call of Duty: World at War : CoDWW MP Mapping
good on you for acknowledging that. you are both trying to help and it should probably be just left at that I'm extremely thankful to tally for posting his method up , i have been trying continually using all sorts of different methods to get this d... [more]
24 1598 Dec 13, 2008 05:33 pm
by cobbspur
Tutorial:Loadscreen
Call of Duty: World at War : CoDWW MP Mapping
think tally beat you to it http://www.modsonline.com/Forums-top-93021.html ... [more]
24 1598 Dec 13, 2008 03:15 pm
by cobbspur
Loadscreen Work-Around
Call of Duty: World at War : CoDWW MP Mapping
awesome work tally, final piece of the jigsaw puzzle... [more]
29 2564 Dec 13, 2008 03:12 pm
by cobbspur
Mission Select image help
Call of Duty: World at War : CoDWW MP Mapping
that's odd i have the menu.gdt but didnt touch it. my images still show in co-op mode thoguh so not sure if this is really required.... [more]
8 958 Dec 13, 2008 12:08 pm
by cobbspur
Mission Select image help
Call of Duty: World at War : CoDWW MP Mapping
Mate does your loadscreen actually work during loading or only show up in lobby. As in if you play co-op the image shows when the map loads up and not a chequered screen? You need to alter MapsTable.csv to allow for both the mission select screen and b... [more]
8 958 Dec 12, 2008 06:35 pm
by cobbspur
No Sound [HELP]
Call of Duty: World at War : CoDWW MP Mapping
the fact they have released mod tools at all shows that they are happy for mapping and modding to take place. maybe the sounds are third party maybe they just screwed up, they dont have much to gain by solving the problem quickly just sating their fans an... [more]
47 2403 Dec 8, 2008 03:32 pm
by cobbspur
No Sound [HELP]
Call of Duty: World at War : CoDWW MP Mapping
my post makes no sense now darn!... [more]
47 2403 Dec 8, 2008 12:44 pm
by cobbspur
No Sound [HELP]
Call of Duty: World at War : CoDWW MP Mapping
celebmodder deathmatch tonight we have sparks vs tally (neither particularly helpful in pms btw) there is a long queue of lesser known mnodders on both sides waiting for to be tagged in so LET'S GET READY TO RUMBLE!!!! seriously i think we ough... [more]
47 2403 Dec 8, 2008 11:37 am
by cobbspur
loadscreens again
Call of Duty: World at War : CoDWW MP Mapping
has anybody got a loadscreen working that is kind enough to share the information with me and the rest of us. it has been driving me mad for a while now. mp or co-op. I have managed to get an image working for co-op zombie mode on mission select screen b... [more]
1 707 Dec 6, 2008 05:47 pm
by cobbspur
loadscreen error
Call of Duty: World at War : CoDWW MP Mapping
TALLY i will try using your previous method in a minute (cod4 workaround) but just a quick question. does the _load csv need to be mentioned anywhere such as the standard zone file? or just it just need to be in the right folder ... [more]
28 1794 Dec 5, 2008 12:33 pm
by cobbspur
loadscreen error
Call of Duty: World at War : CoDWW MP Mapping
this is a small aside but relates to loadscreen and in general the asset manager.. it seems like some people have had the error 'cannot load/access levels.gdt' this is after already opening the levels.gdt in asset manager and only happens when you hav... [more]
28 1794 Dec 5, 2008 09:18 am
by cobbspur
Missing MP prefabs
Call of Duty: World at War : CoDWW MP Mapping
I think people really ought to calm down and get back to mapping and modding and doing so together. MODS ARE FOR FUN PPL also there is no need for any games manufacturer to ever release modding tools we should all be thankful for what we get, this ... [more]
12 1273 Dec 1, 2008 06:36 pm
by cobbspur
players folder missing in main folder
Call of Duty: World at War : CoDWW SP Mapping
Who are you? do you know me... you are suspicous edited on Nov. 24, 2008 05:41 pm by cobbspur... [more]
3 1184 Nov 24, 2008 10:39 pm
by cobbspur
KOTH (HQ) gametype not working- any ideas??
Call of Duty 4 : CoD4 MP Mapping
when you test your map are you starting from the copile tool and using 'run selected map' as i have found in the past that this can cuase problems. instead i just used the multiplayer shortcut to launch game and started from console Was having major is... [more]
29 1771 Aug 9, 2008 03:26 pm
by cobbspur
My working fire barrel
Call of Duty 4 : CoD4 Scripting
plus you dont want to have the same old rubbish fires as everyone else you want to customize them yourself. about to try that code again, if it works which i bet it does now it is a much nicer way of doing effects and see in the editor where the effect wi... [more]
16 1137 Mar 26, 2008 01:01 pm
by cobbspur
My working fire barrel
Call of Duty 4 : CoD4 Scripting
jmeyer1980 writes...Quote:SpeedHighway writes...Quote:Since you're doing all these FX in a script and not in the createfx file.... Place a script_origin where you want the FX. Give it a targetname of whatever you want (I'll say firefx) Then use C... [more]
16 1137 Mar 25, 2008 07:39 pm
by cobbspur
My working fire barrel
Call of Duty 4 : CoD4 Scripting
actually you can forget the second co-ordinates bit i think that is wrong it just worked as fluke last time because i changed the smoke effect ... [more]
16 1137 Mar 25, 2008 06:56 pm
by cobbspur
My working fire barrel
Call of Duty 4 : CoD4 Scripting
that's interesting, for anyone looking here for the first time though is should be explained that the number 3 which comes after the origin co-ordinates, is the delay and this controls how thick the effect will be like for example smoke, the lower the num... [more]
16 1137 Mar 25, 2008 10:41 am
by cobbspur
My working fire barrel
Call of Duty 4 : CoD4 Scripting
Nevermind i have worked it out.... [more]
16 1137 Mar 20, 2008 05:43 pm
by cobbspur
My working fire barrel
Call of Duty 4 : CoD4 Scripting
hey, first of all thanks i now have a working fire 2 things. where are you removing that code from the coordinates differ i didnt see a duplicate set? and if you remove then where do you state the position of fire/fx also how do you then control the d... [more]
16 1137 Mar 20, 2008 05:26 pm
by cobbspur
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