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addin a texture Call of Duty 2 : CoD2 MP Mapping OK Neg- I figured it out. Make a brush and texture the whole brush NoDraw Decal. De-select the brush and then select one face of the brush. Apply the texture you want to that face. The texture will show as many with full and partial textures on the... [more] |
4 | 1204 | Jun 17, 2006 07:17 am by KeithN ![]() |
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addin a texture Call of Duty 2 : CoD2 MP Mapping Lol Negley- I came on the forum to post the exact same question. I don't want to jump your thread, but I can answer part of your question. Make a brush and add the texture you want (in my case I'm trying to use the round vents for a bunker wall). T... [more] |
4 | 1204 | Jun 17, 2006 06:42 am by KeithN ![]() |
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Separate Drive for CoD2 Call of Duty 2 : CoD2 MP Mapping Hey All- I was wondering if anyone knew how to create a new drive on a hard drive, ex. "F" drive. I want to put a pure copy of CoD2 into the new drive for mapping but I can't remember how to make a new letter drive. Also- will this work? I tried to ... [more] |
4 | 1566 | Jun 9, 2006 04:51 pm by KeithN ![]() |
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Terrain Call of Duty 2 : CoD2 MP Mapping LOL- that was the link, veef. Thx, added it to my growing tome of references. p0z3r- thx, I kinda figured that was how to do it. Your technique works great.... [more] |
4 | 874 | Jun 8, 2006 01:19 am by KeithN ![]() |
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sky texture maps Call of Duty 2 : CoD2 MP Mapping There is only 1 that shows in the texture box, however, you see all the textures listed in words with big spaces where the sample is supposed to be.... those textures work and will show up in the 3D veiw as soon as you click them. Trial and error is what... [more] |
4 | 989 | Jun 8, 2006 01:08 am by KeithN ![]() |
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Ground Problems Call of Duty 2 : CoD2 MP Mapping LOL- I'm finally quaified to answer a few simple questions. It seems you watched foleyman's great startup tutorial. Now you need to search the forums and read, read, read. The details of Radiant and mapping techniques will be found in the forums and ... [more] |
2 | 1291 | Jun 8, 2006 12:54 am by KeithN ![]() |
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Terrain Call of Duty 2 : CoD2 MP Mapping Just a few quick questions: 1. Do you guys weld vertices before or after using the Y tool? I found that welding before seems to be a waste of time 'cause everytime I paint height, the welds come undone. But I may be doing something wrong. 2.... [more] |
4 | 874 | Jun 7, 2006 01:46 am by KeithN ![]() |
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prefabs Call of Duty 2 : CoD2 MP Mapping Sorry to spam this post- I wasn't implying that Radiant has a bug when moving prefabs. I think that it is simply a memory issue in computers with smaller RAM. If a prefab has lots of stuff in it and Radiant is getting it together (on lower memory com... [more] |
7 | 1966 | Jun 1, 2006 03:03 am by KeithN ![]() |
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prefabs Call of Duty 2 : CoD2 MP Mapping Tre- Open the map you are working on, then go to Files->load... This should open a box that shows all your .map files and there should be a folder "Prefabs". Click on that folder and it will open the list of prefabs that are loaded. Double click o... [more] |
7 | 1966 | Jun 1, 2006 02:52 am by KeithN ![]() |
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ANOTHER Noob Models Question Call of Duty 2 : CoD2 MP Mapping Thx Sarge!! 1. I kind of figured that... Thx for the confirm. 2. Ouch!! These models have 1 or more wireboxes around them that are, in some cases (like the pipe) a considerable distance from the actual model itself. Don't overlap? 3. I get it ... [more] |
3 | 1742 | Jun 1, 2006 02:33 am by KeithN ![]() |
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ANOTHER Noob Models Question Call of Duty 2 : CoD2 MP Mapping Howdy all- I've searched and gone through the tutorials but can't seem to answer these models questions: 1. What are the arrows for and do they need to be pointing somewhere specific? I was placing bunker_longpipe or something like that and when I... [more] |
3 | 1742 | Jun 1, 2006 02:17 am by KeithN ![]() |
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Clarification on Textures Call of Duty 2 : CoD2 MP Mapping First, I would like to say that this forum is excellent. I'm new to CoD2 modding and by checking out the tutorials and forums I have learned a great deal. Thanks much for the efforts of all to put out quality info. Need clarifications in some areas, ... [more] |
2 | 1269 | May 28, 2006 02:09 am by KeithN ![]() |
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