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Latest Posts by KeithN
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addin a texture
Call of Duty 2 : CoD2 MP Mapping
OK Neg- I figured it out. Make a brush and texture the whole brush NoDraw Decal. De-select the brush and then select one face of the brush. Apply the texture you want to that face. The texture will show as many with full and partial textures on the... [more]
4 1204 Jun 17, 2006 07:17 am
by KeithN
addin a texture
Call of Duty 2 : CoD2 MP Mapping
Lol Negley- I came on the forum to post the exact same question. I don't want to jump your thread, but I can answer part of your question. Make a brush and add the texture you want (in my case I'm trying to use the round vents for a bunker wall). T... [more]
4 1204 Jun 17, 2006 06:42 am
by KeithN
Separate Drive for CoD2
Call of Duty 2 : CoD2 MP Mapping
Hey All- I was wondering if anyone knew how to create a new drive on a hard drive, ex. "F" drive. I want to put a pure copy of CoD2 into the new drive for mapping but I can't remember how to make a new letter drive. Also- will this work? I tried to ... [more]
4 1566 Jun 9, 2006 04:51 pm
by KeithN
Terrain
Call of Duty 2 : CoD2 MP Mapping
LOL- that was the link, veef. Thx, added it to my growing tome of references. p0z3r- thx, I kinda figured that was how to do it. Your technique works great.... [more]
4 874 Jun 8, 2006 01:19 am
by KeithN
sky texture maps
Call of Duty 2 : CoD2 MP Mapping
There is only 1 that shows in the texture box, however, you see all the textures listed in words with big spaces where the sample is supposed to be.... those textures work and will show up in the 3D veiw as soon as you click them. Trial and error is what... [more]
4 989 Jun 8, 2006 01:08 am
by KeithN
Ground Problems
Call of Duty 2 : CoD2 MP Mapping
LOL- I'm finally quaified to answer a few simple questions. It seems you watched foleyman's great startup tutorial. Now you need to search the forums and read, read, read. The details of Radiant and mapping techniques will be found in the forums and ... [more]
2 1291 Jun 8, 2006 12:54 am
by KeithN
Terrain
Call of Duty 2 : CoD2 MP Mapping
Just a few quick questions: 1. Do you guys weld vertices before or after using the Y tool? I found that welding before seems to be a waste of time 'cause everytime I paint height, the welds come undone. But I may be doing something wrong. 2.... [more]
4 874 Jun 7, 2006 01:46 am
by KeithN
prefabs
Call of Duty 2 : CoD2 MP Mapping
Sorry to spam this post- I wasn't implying that Radiant has a bug when moving prefabs. I think that it is simply a memory issue in computers with smaller RAM. If a prefab has lots of stuff in it and Radiant is getting it together (on lower memory com... [more]
7 1966 Jun 1, 2006 03:03 am
by KeithN
prefabs
Call of Duty 2 : CoD2 MP Mapping
Tre- Open the map you are working on, then go to Files->load... This should open a box that shows all your .map files and there should be a folder "Prefabs". Click on that folder and it will open the list of prefabs that are loaded. Double click o... [more]
7 1966 Jun 1, 2006 02:52 am
by KeithN
ANOTHER Noob Models Question
Call of Duty 2 : CoD2 MP Mapping
Thx Sarge!! 1. I kind of figured that... Thx for the confirm. 2. Ouch!! These models have 1 or more wireboxes around them that are, in some cases (like the pipe) a considerable distance from the actual model itself. Don't overlap? 3. I get it ... [more]
3 1742 Jun 1, 2006 02:33 am
by KeithN
ANOTHER Noob Models Question
Call of Duty 2 : CoD2 MP Mapping
Howdy all- I've searched and gone through the tutorials but can't seem to answer these models questions: 1. What are the arrows for and do they need to be pointing somewhere specific? I was placing bunker_longpipe or something like that and when I... [more]
3 1742 Jun 1, 2006 02:17 am
by KeithN
Clarification on Textures
Call of Duty 2 : CoD2 MP Mapping
First, I would like to say that this forum is excellent. I'm new to CoD2 modding and by checking out the tutorials and forums I have learned a great deal. Thanks much for the efforts of all to put out quality info. Need clarifications in some areas, ... [more]
2 1269 May 28, 2006 02:09 am
by KeithN
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