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| Topic | Replies | Views | Last Post | |
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No Tracer Bullets Call of Duty : CoD+UO General Does this only work for sniper rifles? if so that is perfect. what file does this go into?... [more] |
7 | 3120 | Apr 13, 2011 05:06 am by stickman965 ![]() |
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Trip Wires Call of Duty : CoD+UO General We are just using regular awe mod ... I haven't seen anything in the setup controlling the tripwires. But if you know of something or where to look I would be grateful.... [more] |
4 | 2222 | Apr 13, 2011 05:01 am by stickman965 ![]() |
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Strat up command line Call of Duty : CoD+UO General Sorry I can't help with the actual mod but here is my command line. maybe it will help. ./coduo_lnxded +set net_ip (my IP) +set net_port 28960 +set fs_homepath home_path/uo +set sv_punkbuster 1 +set sv_maxclients 24 +set fs_game awe_uo +exec config.cf... [more] |
2 | 1734 | Apr 6, 2011 05:29 pm by stickman965 ![]() |
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No Tracer Bullets Call of Duty : CoD+UO General I have been trying to turn off tracers for many years now and I have yet to find away.. I finally gave up and just accepted it was part of the game. if you find away to do take out tracers I would like to know. ... [more] |
7 | 3120 | Apr 6, 2011 05:21 pm by stickman965 ![]() |
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Trip Wires Call of Duty : CoD+UO General I have a server and I we play LTS matches on a regular basis. One of the biggest complaints is that the trip wires become in active if the person that set them gets killed. I haven't figured out why this happens or where this setting is. If anyone knows h... [more] |
4 | 2222 | Apr 6, 2011 07:35 am by stickman965 ![]() |
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Night map Call of Duty : CoDUO Mapping Will single player skies work in MP? and where would I find that information? so far the Bagstone seems to be a good sky and I am playing with the world spawn settings to see if I can make it more of what I am looking for. I would be interested in taki... [more] |
8 | 2713 | Mar 6, 2011 08:22 pm by stickman965 ![]() |
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Night map Call of Duty : CoDUO Mapping thanks man I appreciate it... Is there a sky list some where that has all available sky's ? I know the world spawn settings is out there but what about the sky's. ... [more] |
8 | 2713 | Mar 5, 2011 03:07 am by stickman965 ![]() |
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Night map Call of Duty : CoDUO Mapping I am trying to make a night map in UO and I am having trouble finding the SKY's for this and also for making it work...? Mp_Chateu ... [more] |
8 | 2713 | Mar 4, 2011 12:39 am by stickman965 ![]() |
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Win 7 Compile problem Call of Duty : CoDUO Mapping I am not sure why this is but I can not get the .prt file to build. Any help on this would be greatly appreciated. I copied the the log below. C:\Users\Stickman2U\Desktop>"C:\Program Files (x86)\Call of Duty\UOTools\bin\Q3map.exe" -game uo "c :\pro... [more] |
2 | 1519 | Feb 17, 2011 09:48 am by stickman965 ![]() |
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loading screen Call of Duty : CoDUO Mapping Thanks it was the naming thing I didn't know it had to be the same as the map name. Works now!!... [more] |
4 | 2793 | Feb 8, 2011 02:14 am by stickman965 ![]() |
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loading screen Call of Duty : CoDUO Mapping I have created a loading screen picture. I made it 1024x1024 and I saved it a .dds and put it in a folder called levelshots but it will not load. I have tried resizing it and that doesn't work either.. anyone know what I am doing wrong ... [more] |
4 | 2793 | Feb 6, 2011 09:36 pm by stickman965 ![]() |
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Portals Call of Duty : CoDUO Mapping ok good advise guys thanks much appreciated. Do you guy's make the portals that go in doors and windows drawn with the no draw brush and then just texture the inside with the portal brush?? because the error I keep getting says that it is sharing the same... [more] |
5 | 2860 | Jan 31, 2011 06:23 pm by stickman965 ![]() |
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Portals Call of Duty : CoDUO Mapping I followed the directions in the portal tutorial and I get a sharing the same plane and then the portals are ignored ... I did it exactly as it said to do...? How do you create a portal? ... [more] |
5 | 2860 | Jan 31, 2011 03:52 am by stickman965 ![]() |
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Max_Map_Visability Call of Duty : CoDUO Mapping I keep getting this error Max_map_Visibility (3145728) exceeded It will not compile because it will not create a .prt file. I am not sure what I need to do to fix this.?? Any help... [more] |
3 | 1939 | Jan 31, 2011 02:06 am by stickman965 ![]() |
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Structural-Detail? Call of Duty : CoDUO Mapping I am trying to compile my map again I have fixed the errors I have only 8 duplicate errors to fix.. but now I am getting a new Error Max_Map_Visability I found that this can be adjusted by making some of the map detail.... How or what can you make deta... [more] |
5 | 1494 | Jan 28, 2011 04:46 am by stickman965 ![]() |
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Compile errors Call of Duty : CoDUO Mapping I am trying to find out what all the errors are in my map: I will list them below and if anyone can explain any of the errors I would be grateful. Couldn't find image for shader textures/common/clipweap_metal WARNING: Couldn't find image for shader... [more] |
2 | 1474 | Jan 3, 2011 12:00 am by stickman965 ![]() |
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Shadows for trees? Call of Duty : CoDUO Mapping Thanks for all the advice!! got my head swimming and so many ideas not sure where to go.. These settings that you speak of where are they located.? Are you using a program to compile.? If so what is it.? Also Gomer you spoke of the entity being to big ... [more] |
36 | 2484 | Dec 15, 2010 06:21 pm by stickman965 ![]() |
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Shadows for trees? Call of Duty : CoDUO Mapping I'll give it a shot and see what happens .. Thanks for all your help it is much appreciated ... I have no idea what I am doing. ... [more] |
36 | 2484 | Dec 12, 2010 04:17 am by stickman965 ![]() |
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Shadows for trees? Call of Duty : CoDUO Mapping Thanks Gomer but I still do not know what exactally a duplicate plane is and how to fix it or better yet how was it created and how can I stop this from happening? ... [more] |
36 | 2484 | Dec 11, 2010 10:51 pm by stickman965 ![]() |
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Shadows for trees? Call of Duty : CoDUO Mapping so if I apply a texture and then apply another texture it will not delete the first texture? and I do have mostly duplicate plane errors (what do they mean?) and also mixed face contents (again what does this mean?) I need to know what they are and... [more] |
36 | 2484 | Dec 10, 2010 01:55 am by stickman965 ![]() |
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Shadows for trees? Call of Duty : CoDUO Mapping Gomer looks like you got a mess there.. I have seen that in my map after compile. I re texture it and it straightens out... Justplumloco wow I have a lot of work ahead of me ... [more] |
36 | 2484 | Dec 7, 2010 09:56 pm by stickman965 ![]() |
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Shadows for trees? Call of Duty : CoDUO Mapping Gomer, the prefab was a large bridge. and it has brushes all over and none that are together in any one location. the ones that I have checked so far are not duplicating the same space. JustPlumLoco That doesn't make sense that those textures are ba... [more] |
36 | 2484 | Dec 7, 2010 04:05 am by stickman965 ![]() |
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Shadows for trees? Call of Duty : CoDUO Mapping this entity 0 is most of may map and I think I know what happened. I had saved it as a prefab. then put it in another map and combined the 2. Now that I know how to find these brushes I am not sure why they are getting these errors. it is my fence and blo... [more] |
36 | 2484 | Dec 6, 2010 04:49 am by stickman965 ![]() |
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Shadows for trees? Call of Duty : CoDUO Mapping It is my fence ??? now I am going to have to learn how to make a fence without it making errors. ... [more] |
36 | 2484 | Dec 6, 2010 04:16 am by stickman965 ![]() |
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Shadows for trees? Call of Duty : CoDUO Mapping Thanks, I didn't know that this was capable ;0) SWEET !!!... [more] |
36 | 2484 | Dec 6, 2010 04:11 am by stickman965 ![]() |
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