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Latest Posts by stickman965
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No Tracer Bullets
Call of Duty : CoD+UO General
Does this only work for sniper rifles? if so that is perfect. what file does this go into?... [more]
7 3120 Apr 13, 2011 05:06 am
by stickman965
Trip Wires
Call of Duty : CoD+UO General
We are just using regular awe mod ... I haven't seen anything in the setup controlling the tripwires. But if you know of something or where to look I would be grateful.... [more]
4 2222 Apr 13, 2011 05:01 am
by stickman965
Strat up command line
Call of Duty : CoD+UO General
Sorry I can't help with the actual mod but here is my command line. maybe it will help. ./coduo_lnxded +set net_ip (my IP) +set net_port 28960 +set fs_homepath home_path/uo +set sv_punkbuster 1 +set sv_maxclients 24 +set fs_game awe_uo +exec config.cf... [more]
2 1734 Apr 6, 2011 05:29 pm
by stickman965
No Tracer Bullets
Call of Duty : CoD+UO General
I have been trying to turn off tracers for many years now and I have yet to find away.. I finally gave up and just accepted it was part of the game. if you find away to do take out tracers I would like to know. ... [more]
7 3120 Apr 6, 2011 05:21 pm
by stickman965
Trip Wires
Call of Duty : CoD+UO General
I have a server and I we play LTS matches on a regular basis. One of the biggest complaints is that the trip wires become in active if the person that set them gets killed. I haven't figured out why this happens or where this setting is. If anyone knows h... [more]
4 2222 Apr 6, 2011 07:35 am
by stickman965
Night map
Call of Duty : CoDUO Mapping
Will single player skies work in MP? and where would I find that information? so far the Bagstone seems to be a good sky and I am playing with the world spawn settings to see if I can make it more of what I am looking for. I would be interested in taki... [more]
8 2713 Mar 6, 2011 08:22 pm
by stickman965
Night map
Call of Duty : CoDUO Mapping
thanks man I appreciate it... Is there a sky list some where that has all available sky's ? I know the world spawn settings is out there but what about the sky's. ... [more]
8 2713 Mar 5, 2011 03:07 am
by stickman965
Night map
Call of Duty : CoDUO Mapping
I am trying to make a night map in UO and I am having trouble finding the SKY's for this and also for making it work...? Mp_Chateu ... [more]
8 2713 Mar 4, 2011 12:39 am
by stickman965
Win 7 Compile problem
Call of Duty : CoDUO Mapping
I am not sure why this is but I can not get the .prt file to build. Any help on this would be greatly appreciated. I copied the the log below. C:\Users\Stickman2U\Desktop>"C:\Program Files (x86)\Call of Duty\UOTools\bin\Q3map.exe" -game uo "c :\pro... [more]
2 1519 Feb 17, 2011 09:48 am
by stickman965
loading screen
Call of Duty : CoDUO Mapping
Thanks it was the naming thing I didn't know it had to be the same as the map name. Works now!!... [more]
4 2793 Feb 8, 2011 02:14 am
by stickman965
loading screen
Call of Duty : CoDUO Mapping
I have created a loading screen picture. I made it 1024x1024 and I saved it a .dds and put it in a folder called levelshots but it will not load. I have tried resizing it and that doesn't work either.. anyone know what I am doing wrong ... [more]
4 2793 Feb 6, 2011 09:36 pm
by stickman965
Portals
Call of Duty : CoDUO Mapping
ok good advise guys thanks much appreciated. Do you guy's make the portals that go in doors and windows drawn with the no draw brush and then just texture the inside with the portal brush?? because the error I keep getting says that it is sharing the same... [more]
5 2860 Jan 31, 2011 06:23 pm
by stickman965
Portals
Call of Duty : CoDUO Mapping
I followed the directions in the portal tutorial and I get a sharing the same plane and then the portals are ignored ... I did it exactly as it said to do...? How do you create a portal? ... [more]
5 2860 Jan 31, 2011 03:52 am
by stickman965
Max_Map_Visability
Call of Duty : CoDUO Mapping
I keep getting this error Max_map_Visibility (3145728) exceeded It will not compile because it will not create a .prt file. I am not sure what I need to do to fix this.?? Any help... [more]
3 1939 Jan 31, 2011 02:06 am
by stickman965
Structural-Detail?
Call of Duty : CoDUO Mapping
I am trying to compile my map again I have fixed the errors I have only 8 duplicate errors to fix.. but now I am getting a new Error Max_Map_Visability I found that this can be adjusted by making some of the map detail.... How or what can you make deta... [more]
5 1494 Jan 28, 2011 04:46 am
by stickman965
Compile errors
Call of Duty : CoDUO Mapping
I am trying to find out what all the errors are in my map: I will list them below and if anyone can explain any of the errors I would be grateful. Couldn't find image for shader textures/common/clipweap_metal WARNING: Couldn't find image for shader... [more]
2 1474 Jan 3, 2011 12:00 am
by stickman965
Shadows for trees?
Call of Duty : CoDUO Mapping
Thanks for all the advice!! got my head swimming and so many ideas not sure where to go.. These settings that you speak of where are they located.? Are you using a program to compile.? If so what is it.? Also Gomer you spoke of the entity being to big ... [more]
36 2484 Dec 15, 2010 06:21 pm
by stickman965
Shadows for trees?
Call of Duty : CoDUO Mapping
I'll give it a shot and see what happens .. Thanks for all your help it is much appreciated ... I have no idea what I am doing. ... [more]
36 2484 Dec 12, 2010 04:17 am
by stickman965
Shadows for trees?
Call of Duty : CoDUO Mapping
Thanks Gomer but I still do not know what exactally a duplicate plane is and how to fix it or better yet how was it created and how can I stop this from happening? ... [more]
36 2484 Dec 11, 2010 10:51 pm
by stickman965
Shadows for trees?
Call of Duty : CoDUO Mapping
so if I apply a texture and then apply another texture it will not delete the first texture? and I do have mostly duplicate plane errors (what do they mean?) and also mixed face contents (again what does this mean?) I need to know what they are and... [more]
36 2484 Dec 10, 2010 01:55 am
by stickman965
Shadows for trees?
Call of Duty : CoDUO Mapping
Gomer looks like you got a mess there.. I have seen that in my map after compile. I re texture it and it straightens out... Justplumloco wow I have a lot of work ahead of me ... [more]
36 2484 Dec 7, 2010 09:56 pm
by stickman965
Shadows for trees?
Call of Duty : CoDUO Mapping
Gomer, the prefab was a large bridge. and it has brushes all over and none that are together in any one location. the ones that I have checked so far are not duplicating the same space. JustPlumLoco That doesn't make sense that those textures are ba... [more]
36 2484 Dec 7, 2010 04:05 am
by stickman965
Shadows for trees?
Call of Duty : CoDUO Mapping
this entity 0 is most of may map and I think I know what happened. I had saved it as a prefab. then put it in another map and combined the 2. Now that I know how to find these brushes I am not sure why they are getting these errors. it is my fence and blo... [more]
36 2484 Dec 6, 2010 04:49 am
by stickman965
Shadows for trees?
Call of Duty : CoDUO Mapping
It is my fence ??? now I am going to have to learn how to make a fence without it making errors. ... [more]
36 2484 Dec 6, 2010 04:16 am
by stickman965
Shadows for trees?
Call of Duty : CoDUO Mapping
Thanks, I didn't know that this was capable ;0) SWEET !!!... [more]
36 2484 Dec 6, 2010 04:11 am
by stickman965
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