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by KAZAM3766
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Topic | Replies | Views | Last Post | |
[Release] St. Louret, France Call of Duty: World at War : CoDWW Map + Mod Releases Original Map By: Seawolf (modsonline alias) Remapped By: Talon Start Date: July 18th 2011 Completed Date: August 26th 2011 Gametypes Supported: Capture The Flag Deathmatch Headquarters ( KOTH ) Search & Destroy Team Deathmatch Play... [more] |
1 | 2960 | Aug 27, 2011 05:29 pm by V5 |
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Dynamic Roofs Call of Duty 4 : CoD4 MP Mapping ^^ Thank you for that. I'll give that a try later today.... [more] |
11 | 2531 | Feb 22, 2011 07:13 pm by V5 |
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Dynamic Roofs Call of Duty 4 : CoD4 MP Mapping DownloadAcc writes...Quote:1. Create a 2x2 patch of desired size. 2. Select the patch and go to Patch->Primitives->Terrain Triangle 3. Now align the 3rd vert in the middle compared to the other 2. 4. Rotate, or flip, the patch so it is vertical 5. Cop... [more] |
11 | 2531 | Feb 20, 2011 10:29 pm by V5 |
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Dynamic Roofs Call of Duty 4 : CoD4 MP Mapping I did. Doesn't help.... [more] |
11 | 2531 | Feb 20, 2011 08:02 pm by V5 |
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Dynamic Roofs Call of Duty 4 : CoD4 MP Mapping I'd like to get an idea on how to create dynamic roofs rather than the traditional triangular ones. Here is precisely what I'm talking about ( outlined in red ). http://i71.photobucket.com/albums/i143/IG-88_photos/roof1.jpg Can any pros here give m... [more] |
11 | 2531 | Feb 20, 2011 08:27 am by V5 |
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Forked Road Call of Duty: World at War : CoDWW MP Mapping Okay, I will keep at it. Thank you for the replies :).... [more] |
5 | 2070 | May 22, 2010 10:28 pm by V5 |
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Forked Road Call of Duty: World at War : CoDWW MP Mapping I've been trying to create a forked road by following this tutorial http://modsonline.com/Tutorials-read-449.html with no success. It's not really descriptive. Anyone know any other tuts ( video or text/picture ) on this subject, or be kind enough t... [more] |
5 | 2070 | May 22, 2010 02:28 am by V5 |
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What Do You Work On First? Call of Duty 2 : CoD2 MP Mapping ^ That makes sense, thanks for the reply.... [more] |
4 | 1250 | May 9, 2010 07:31 am by V5 |
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What Do You Work On First? Call of Duty 2 : CoD2 MP Mapping I'd like to know what you guys work on / finish first on a map. Do you work on your prefabs, buildings etc, then place them where you want around radiant without any terrain laid out? Or do you do the opposite and make the terrain like roads, hills,... [more] |
4 | 1250 | May 7, 2010 11:42 pm by V5 |
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[WIP] Salerno Beachhead, Italy Call of Duty: World at War : CoDWW Map + Mod Releases I'm still anxiously waiting for this release! Any progress/update on it?... [more] |
24 | 2312 | Apr 12, 2009 04:37 am by V5 |
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(WIP) mp_rhinevalley Call of Duty: World at War : CoDWW Map + Mod Releases If you can please try and add the S&D gametype! Would love have this on our server when completed.... [more] |
55 | 3548 | Mar 19, 2009 07:38 pm by V5 |
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[WIP] Salerno Beachhead, Italy Call of Duty: World at War : CoDWW Map + Mod Releases Can't wait. Thanks for the reply!... [more] |
24 | 2312 | Mar 19, 2009 07:34 pm by V5 |
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[WIP] Salerno Beachhead, Italy Call of Duty: World at War : CoDWW Map + Mod Releases Any update on when we can expect this to be released?... [more] |
24 | 2312 | Mar 19, 2009 04:26 am by V5 |
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Start new mod now or wait for cod5? Call of Duty: World at War : CoDWW MP Mapping I heard COD5 has burnable textures, foliage etc. That might conflict with some stuff... Never know until it comes out.... [more] |
9 | 2204 | Sep 29, 2008 06:44 am by V5 |
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release Dundy,s Stalingrad Call of Duty 4 : CoD4 Map + Mod Releases We get a mismatch error when round switches. All other maps have clean iwds aswell.... [more] |
12 | 1844 | Sep 3, 2008 09:07 pm by V5 |
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Updated _teams.gsc Call of Duty 4 : CoD4 Scripting Okay, I first tried to edit the actual file with the info you gave me. It worked..teams were proper - no red fx but when I would kill someone or been killed by another I got this message Killed by Never used to do that until now. I then tried ju... [more] |
6 | 1677 | Aug 28, 2008 06:05 pm by V5 |
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95% - OPERATION "NU-PRO" Call of Duty 4 : CoD4 Map + Mod Releases Thats a shame..... [more] |
27 | 2191 | Aug 26, 2008 11:24 pm by V5 |
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Updated _teams.gsc Call of Duty 4 : CoD4 Scripting Thanks a lot Tally, this helps a lot. Now, could I just replace the old one with this one? Would I have to edit the file itself with the info of the updated one. Do I have to compile the updated .gsc to the mod?... [more] |
6 | 1677 | Aug 26, 2008 06:25 pm by V5 |
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Updated _teams.gsc Call of Duty 4 : CoD4 Scripting Could someone post this updated _teams.gsc and the part that actually got updated. I'm a little confused as to what they changed.... [more] |
6 | 1677 | Aug 26, 2008 02:08 am by V5 |
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Auto-Assign Only Call of Duty 2 : CoD2 General Would it be possible to eliminate both the axis/allie team options; leaving only the auto-assign option? Seems like a simple idea to accomplish? How would I go about doing it though?... [more] |
2 | 1530 | Aug 4, 2008 09:01 pm by V5 |
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What Language? Call of Duty 4 : CoD4 Scripting That sucks. Again, thanks for the replies. As usual, you guys are a great help.... [more] |
13 | 1217 | Jul 18, 2008 06:54 pm by V5 |
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What Language? Call of Duty 4 : CoD4 Scripting What scripting language does COD4 use? I'd like to learn how to do some basic stuff ( moving things up+down / side to side ). I have read & used some stuff people have made. I think I understand some of it, it's just knowing how to place it down on paper ... [more] |
13 | 1217 | Jul 18, 2008 07:48 am by V5 |
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Spiral Stairs Call of Duty 4 : CoD4 MP Mapping I just downloaded it. Thanks for the heads up. Thank you P.C.Invasion for the prefab, this will help a lot.... [more] |
7 | 1908 | Jul 17, 2008 09:20 pm by V5 |
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Spiral Stairs Call of Duty 4 : CoD4 MP Mapping I'll give that a try. Thanks for the replies.... [more] |
7 | 1908 | Jul 16, 2008 06:51 pm by V5 |
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Spiral Stairs Call of Duty 4 : CoD4 MP Mapping Got bored doing the same type of stairs, so I tried making some stairs that go up in a spiral fashion. It didn't turn out soo good. Does anyone have a method of doing this? And which base would be easier to start out with, regular square or a cylinder?... [more] |
7 | 1908 | Jul 16, 2008 04:01 am by V5 |
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