Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 10 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Latest Posts by Duders
These topics are the latest to have been updated with new posts.
Show me more: 50 100 150
MODSonline.com Forums
Latest Posts
Subscribed Posts
Search
  Topic Replies Views Last Post
Loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
ALternativly you could just copy perdros picture and resize your own normal sized thing so that it covers all but the black bit. nice work pedro and well done on the extra advertising for our map.... [more]
5 1385 Oct 31, 2006 09:06 pm
by Duders
how to make a ladder????PLS HELP
Call of Duty 2 : CoD2 MP Mapping
what a happy ending to a scary post. edited on Sep. 19, 2006 02:42 pm by Duders... [more]
21 976 Sep 19, 2006 06:39 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
I have talked to a freind and he told me to search for the number '-0.22804' in my bsp. Its not there and so we dont know what to do next. here is teh full compile log: Quote:CProgram FilesActivisionCall of Duty 2raw CProgram FilesActivisionCall of Du... [more]
10 960 Sep 19, 2006 04:06 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
bump... [more]
10 960 Sep 18, 2006 05:59 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
Guys please help. i havejust come back from holiday and i have made some changes and still have the problem. This is really important to me as i was only a week away from finishing the map when i got the error.... [more]
10 960 Sep 5, 2006 05:36 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
There are the world spawn settigns: // entity 0 { "spawnflags" "4" "northyaw" "180" "diffusefraction" ".40" "suncolor" "0.160784 0.160784 0.239216" "sundiffusecolor" "0.407843 0.411765 0.415686" "sundirection" "-60 245 0" "sunlight" "0.47" "ambi... [more]
10 960 Aug 5, 2006 06:38 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
i dont mena to be impatient but i really need some hlep.... [more]
10 960 Aug 4, 2006 12:14 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
not that i can see. the only negative number int eh worldspan is -60 and thats part of the sundirection.... [more]
10 960 Aug 2, 2006 02:22 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
Ive looked throught the forums and none seem to apply to me so; Im getting and assertion failure when i try and compile It happens right after is says "using defualt contrastgain 0.3" Then it says; Quote:ASSERTBEGIN -------------------------------... [more]
10 960 Aug 1, 2006 05:53 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
I tried it but that was before i understood scripting soi gave up.... [more]
25 1288 Jun 7, 2006 08:49 am
by Duders
Alternative Player Models
Call of Duty 2 : CoD2 MP Mapping
Cheers... [more]
4 682 Jun 4, 2006 07:14 pm
by Duders
Alternative Player Models
Call of Duty 2 : CoD2 MP Mapping
I am making a snowy map but i cant get the winterlight german modles to work. i have this in my .gsc file: Quote:main() { maps\mp\mp_hagenau_fx::main(); maps\mp\_load::main(); game["allies"] = "american"; game["axis"] = "german"; game["att... [more]
4 682 Jun 4, 2006 04:24 pm
by Duders
Another loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
Cheers it all works fine now.... [more]
9 680 Jun 4, 2006 01:40 pm
by Duders
Another loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
Ive emailed you. did u get it?... [more]
9 680 Jun 3, 2006 05:30 pm
by Duders
Another loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
sorry i dont know anyware to host it. were can i do that? oh and id rather not giv you the d3dbsp for obvious reasons. Cheers... [more]
9 680 Jun 2, 2006 05:37 pm
by Duders
Another loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
Oh sorry. The map plays fine its just instead of the loadscreen its just the red and blue squares. I have the loadscreen_mp_hagenau.iwi in the images file in teh iwd and a loadscreen_mp_hagenau in the matrials folder of the iwd. Hope thats more helpful... [more]
9 680 Jun 1, 2006 07:06 pm
by Duders
Another loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
Ive browsed the forums but i cant find a solution that applyies to me. as far as i can see i have all th right files. Ill give you the txts as i think they might help: mp_hagenau.csv : levelBriefing,loadscreen_mp_hagenau mp_hagenau.gsc : main() {... [more]
9 680 Jun 1, 2006 01:29 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
Right i searched the forums and found this: StrYdeR writes...Quote:/* noprone script by Roger Abrahamsson Make trigger multiple and give it targetname noprone Make another trigger multiple and place it 32 units above the highest bottom part of ... [more]
25 1288 May 29, 2006 02:57 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
lol its just lazyness. i suposse i could change it to mud but your not going to be able to see under water anyway so shouldnt matter. Oh that leads me to my next question. Is there a way of stopping people from going prone. or making it hurt them when... [more]
25 1288 May 29, 2006 01:50 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
Jsut got it working. What i have done is put a brush with the clip_water_player underneath the water and it wall works fine now. Cheers anyway ... [more]
25 1288 May 29, 2006 01:41 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
Cheers for the help. I have double checked all the stuff youve sed and the only thing wrong was that the top water texture wasnt fitted. THe movemnt sounds still dont work though. i was wonreding if if matters what texture you have undeneath the water ... [more]
25 1288 May 29, 2006 01:38 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
I hope you dont mind me cutting in on your topic but i have a similar problem. I have the water bursh textures like you have said but when i run or walk through the water it sound like i am just wlaking on nomral ground. Is there a way around this? Che... [more]
25 1288 May 29, 2006 01:06 pm
by Duders
MODSonline.com Forums

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»