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Latest Posts by Duders
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Loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
ALternativly you could just copy perdros picture and resize your own normal sized thing so that it covers all but the black bit. nice work pedro and well done on the extra advertising for our map.... [more]
5 1445 Oct 31, 2006 09:06 pm
by Duders
how to make a ladder????PLS HELP
Call of Duty 2 : CoD2 MP Mapping
what a happy ending to a scary post. edited on Sep. 19, 2006 02:42 pm by Duders... [more]
21 1010 Sep 19, 2006 06:39 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
I have talked to a freind and he told me to search for the number '-0.22804' in my bsp. Its not there and so we dont know what to do next. here is teh full compile log: Quote:CProgram FilesActivisionCall of Duty 2raw CProgram FilesActivisionCall of Du... [more]
10 989 Sep 19, 2006 04:06 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
bump... [more]
10 989 Sep 18, 2006 05:59 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
Guys please help. i havejust come back from holiday and i have made some changes and still have the problem. This is really important to me as i was only a week away from finishing the map when i got the error.... [more]
10 989 Sep 5, 2006 05:36 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
There are the world spawn settigns: // entity 0 { "spawnflags" "4" "northyaw" "180" "diffusefraction" ".40" "suncolor" "0.160784 0.160784 0.239216" "sundiffusecolor" "0.407843 0.411765 0.415686" "sundirection" "-60 245 0" "sunlight" "0.47" "ambi... [more]
10 989 Aug 5, 2006 06:38 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
i dont mena to be impatient but i really need some hlep.... [more]
10 989 Aug 4, 2006 12:14 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
not that i can see. the only negative number int eh worldspan is -60 and thats part of the sundirection.... [more]
10 989 Aug 2, 2006 02:22 pm
by Duders
Assertion Failure lighting.cpp
Call of Duty 2 : CoD2 MP Mapping
Ive looked throught the forums and none seem to apply to me so; Im getting and assertion failure when i try and compile It happens right after is says "using defualt contrastgain 0.3" Then it says; Quote:ASSERTBEGIN -------------------------------... [more]
10 989 Aug 1, 2006 05:53 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
I tried it but that was before i understood scripting soi gave up.... [more]
25 1345 Jun 7, 2006 08:49 am
by Duders
Alternative Player Models
Call of Duty 2 : CoD2 MP Mapping
Cheers... [more]
4 716 Jun 4, 2006 07:14 pm
by Duders
Alternative Player Models
Call of Duty 2 : CoD2 MP Mapping
I am making a snowy map but i cant get the winterlight german modles to work. i have this in my .gsc file: Quote:main() { maps\mp\mp_hagenau_fx::main(); maps\mp\_load::main(); game["allies"] = "american"; game["axis"] = "german"; game["att... [more]
4 716 Jun 4, 2006 04:24 pm
by Duders
Another loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
Cheers it all works fine now.... [more]
9 706 Jun 4, 2006 01:40 pm
by Duders
Another loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
Ive emailed you. did u get it?... [more]
9 706 Jun 3, 2006 05:30 pm
by Duders
Another loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
sorry i dont know anyware to host it. were can i do that? oh and id rather not giv you the d3dbsp for obvious reasons. Cheers... [more]
9 706 Jun 2, 2006 05:37 pm
by Duders
Another loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
Oh sorry. The map plays fine its just instead of the loadscreen its just the red and blue squares. I have the loadscreen_mp_hagenau.iwi in the images file in teh iwd and a loadscreen_mp_hagenau in the matrials folder of the iwd. Hope thats more helpful... [more]
9 706 Jun 1, 2006 07:06 pm
by Duders
Another loadscreen problem
Call of Duty 2 : CoD2 MP Mapping
Ive browsed the forums but i cant find a solution that applyies to me. as far as i can see i have all th right files. Ill give you the txts as i think they might help: mp_hagenau.csv : levelBriefing,loadscreen_mp_hagenau mp_hagenau.gsc : main() {... [more]
9 706 Jun 1, 2006 01:29 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
Right i searched the forums and found this: StrYdeR writes...Quote:/* noprone script by Roger Abrahamsson Make trigger multiple and give it targetname noprone Make another trigger multiple and place it 32 units above the highest bottom part of ... [more]
25 1345 May 29, 2006 02:57 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
lol its just lazyness. i suposse i could change it to mud but your not going to be able to see under water anyway so shouldnt matter. Oh that leads me to my next question. Is there a way of stopping people from going prone. or making it hurt them when... [more]
25 1345 May 29, 2006 01:50 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
Jsut got it working. What i have done is put a brush with the clip_water_player underneath the water and it wall works fine now. Cheers anyway ... [more]
25 1345 May 29, 2006 01:41 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
Cheers for the help. I have double checked all the stuff youve sed and the only thing wrong was that the top water texture wasnt fitted. THe movemnt sounds still dont work though. i was wonreding if if matters what texture you have undeneath the water ... [more]
25 1345 May 29, 2006 01:38 pm
by Duders
[Water Question (See Thru Walls)]
Call of Duty 2 : CoD2 MP Mapping
I hope you dont mind me cutting in on your topic but i have a similar problem. I have the water bursh textures like you have said but when i run or walk through the water it sound like i am just wlaking on nomral ground. Is there a way around this? Che... [more]
25 1345 May 29, 2006 01:06 pm
by Duders
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