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[preview]Salerno Beachhead Call of Duty 2 : CoD2 Map + Mod Releases Looking good hardly can wait to play the map... [more] |
55 | 3389 | Sep 27, 2006 11:56 am by Mortipede ![]() |
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silly sond question Call of Duty 2 : CoD2 Scripting Thanks I rip the script of one of the tutorials so i don't know of I need them. I will try what i can leave out and see what happens... [more] |
8 | 995 | Sep 22, 2006 05:15 pm by Mortipede ![]() |
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[Preview] Call of Duty 2 : CoD2 Map + Mod Releases Nice map. What kind of gameplay DM TDM SD HQ ????... [more] |
27 | 2488 | Sep 22, 2006 01:28 pm by Mortipede ![]() |
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silly sond question Call of Duty 2 : CoD2 Scripting OK Here is the code Filename mp_abondance_tanks_sound.gsc in ...\Main\maps\mp Code:main() { thread tank_engine(); } tank_engine() { engine = getentarray ("tankengine01","targetname"); while (1) { { for (i=1;i... [more] |
8 | 995 | Sep 22, 2006 01:20 pm by Mortipede ![]() |
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silly sond question Call of Duty 2 : CoD2 Scripting I will have a sound of a tankengine continues running arond the tank where the place of the engine is. I placed a script_fx and have difined a sound. No problem so far. But how do I get the sound to play from the moment the map opens until it closed... [more] |
8 | 995 | Sep 22, 2006 11:25 am by Mortipede ![]() |
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Soundfile warning Call of Duty 2 : CoD2 Scripting I get the warning: WARNING sound file 'vehicles/mrk_tank_03_move.wav' used as steamed in alias 'drive_by' and loaded in alias 'halftrack_engine_high' The csv file Code:name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_mi n,dist_... [more] |
2 | 907 | Sep 18, 2006 07:25 am by Mortipede ![]() |
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driving car Call of Duty 2 : CoD2 MP Mapping I thinkl you can use this Stuka and change it. Just look around for the right sounds in the iwd files (6 or 7) and for de model there is somewhere a link for a site with examples on it from the models... [more] |
2 | 1349 | Sep 18, 2006 07:09 am by Mortipede ![]() |
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Can some one check this script Call of Duty 2 : CoD2 MP Mapping Try it in steps. // everthing out in your mp_underground.gsc Than start the map and every time it start take one set of // away and try it again. By the first errror Shift~ for looking at the error. Then you must find the probleem... [more] |
18 | 1170 | Sep 12, 2006 10:18 am by Mortipede ![]() |
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Can some one check this script Call of Duty 2 : CoD2 MP Mapping maps\mp\UNDERGROUND_fx::main(); must be maps\mp\mp_undergound_fx::main();... [more] |
18 | 1170 | Sep 12, 2006 09:08 am by Mortipede ![]() |
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Can some one check this script Call of Duty 2 : CoD2 MP Mapping Make the filenames mp_underground.gcs and mp_underground.gcs and make shore the are in the dit ..\Activision\Call of Duty 2\main\maps\mp And make shore your map name is mp_underground.map in your mapsource dir... [more] |
18 | 1170 | Sep 12, 2006 07:13 am by Mortipede ![]() |
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Can some one check this script Call of Duty 2 : CoD2 MP Mapping I think you must edit your file this way UNDERGROUND_fx.gcs main() { precacheFX(); spawnWorldFX(); } precacheFX() { level._effect["fireheavysmoke"] = loadfx ("fx/fire/fireheavysmoke.efx"); level._effect["giant_smoke_plumeBG"] = loadfx ("... [more] |
18 | 1170 | Sep 12, 2006 06:40 am by Mortipede ![]() |
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[preview]Salerno Beachhead Call of Duty 2 : CoD2 Map + Mod Releases Looking very good HyBr!d When can we play the map???... [more] |
55 | 3389 | Sep 11, 2006 11:22 am by Mortipede ![]() |
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Ideas for map? Call of Duty 2 : CoD2 MP Mapping Looks nice. And some special idee behind the map???... [more] |
9 | 1982 | Sep 5, 2006 11:41 am by Mortipede ![]() |
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degenerate plane Call of Duty 2 : CoD2 MP Mapping When I make from a brush, using the E option, a triangle the I get this error. What does it means and how can I make triangles without getting the error The error is : FloatPlane: bad normal Map prefabs/house_1.map, Entity 0, Brush 36: degenerate pla... [more] |
2 | 846 | Sep 4, 2006 06:12 pm by Mortipede ![]() |
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No deadly minefield Call of Duty 2 : CoD2 MP Mapping did not think about that. That wil bee the problem thanks... [more] |
5 | 889 | Sep 2, 2006 05:50 pm by Mortipede ![]() |
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No deadly minefield Call of Duty 2 : CoD2 MP Mapping It is a trigger _multiple Settings are classname....................trigger_multiple targetname..................minefield... [more] |
5 | 889 | Sep 1, 2006 09:39 am by Mortipede ![]() |
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No deadly minefield Call of Duty 2 : CoD2 MP Mapping I made a minefield the way its told in the tutorials. The problem is that the trigger works fine and there is an explosion, but the player does not die. What am I doing wrong... [more] |
5 | 889 | Sep 1, 2006 09:04 am by Mortipede ![]() |
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fog in riverbedding Call of Duty 2 : CoD2 MP Mapping I have made a map with a riverbedding in it. There's no water in it but i want to have a low hanging fog in it. Is this posssible to make and how must I do that. ... [more] |
2 | 897 | Aug 23, 2006 10:29 am by Mortipede ![]() |
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Water / river Call of Duty 2 : CoD2 MP Mapping OK I was using the wrong textures. And how do I make sounds like water.... [more] |
4 | 1012 | Aug 18, 2006 08:08 pm by Mortipede ![]() |
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Water / river Call of Duty 2 : CoD2 MP Mapping Hi I have made a nice bending river but how do ik make some water in it. I already placed a brush gave it the water clip but nothing happens. I looked around on the forum but did not find something that explanded good enough for me ... [more] |
4 | 1012 | Aug 18, 2006 06:28 pm by Mortipede ![]() |
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Look My Map In Cod2 ! Call of Duty 2 : CoD2 MP Mapping Thijs I think you are dutch ??? Lees dit eens door lees dit If your not sorry then read this... [more] |
3 | 893 | Jul 28, 2006 11:23 am by Mortipede ![]() |
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Spiral Staircase, take a look! Call of Duty : CoD Mapping looks great... [more] |
4 | 834 | Jul 13, 2006 10:55 am by Mortipede ![]() |
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testing gametype Call of Duty 2 : CoD2 MP Mapping Tell us more. And about the testing you can make a small, very basic, testmap and send this in as a mod so a lot of players can test it.... [more] |
13 | 950 | Jul 13, 2006 09:48 am by Mortipede ![]() |
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Release Sidi Bou Said Call of Duty 2 : CoD2 Map + Mod Releases Download just klik on the name Sidi Bou Said in the first post. the one with the line under it is the download link I already dumpt my screenshots because the where here to see in the projects forum. Here you can see 4 screenshots in one picture.... [more] |
5 | 1749 | Jul 11, 2006 06:38 am by Mortipede ![]() |
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Release Sidi Bou Said Call of Duty 2 : CoD2 Map + Mod Releases Sidi Bou Said is een close combat map voor DM, TDM and HQ. It is tested on a server (mostly DM and TDM) and worked well with about 18 up to 24 players. I hope you will enyou this map. You can download the map Sidi Bou Said here Greatings Ruud "Mor... [more] |
5 | 1749 | Jul 10, 2006 12:52 pm by Mortipede ![]() |
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