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Latest Posts by Kurgs
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release Mp_Sweat_Blood
Call of Duty 2 : CoD2 Map + Mod Releases
I have to admit I haven't had an issue with this - either as a local or as dedicated. I have used (without error) both of the following strings in the server.cfg [1] //CTF: // set g_gametype "ctf" set sv_maprotation "map mp_bridge ....etc... mp... [more]
10 2932 Jul 17, 2006 07:55 am
by Kurgs
[Release]Return to Bocage v1.0
Call of Duty 2 : CoD2 Map + Mod Releases
nice map, the only area of concern for me, is the waterway (in DX7) you can walk below the water level (and there is no water sound) - I would suggest lowering the height of the water, so players are just splashing through it.... [more]
8 2078 Jul 8, 2006 02:29 am
by Kurgs
COD2 WIP
Call of Duty 2 : CoD2 Map + Mod Releases
I may have missed this in the other posts but will this support CTF? Also, any issues with Mods that already support Arty (eg AWE) Will the inmap arty be configurable via the gsc to be off/on? Looks like a brialliant map as well ... [more]
58 2879 Jul 3, 2006 08:01 am
by Kurgs
{BETA} mp_bunker
Call of Duty 2 : CoD2 Map + Mod Releases
Not being in germany this is not an issue for me however FYI there are still Swastikas on all of the dossiers on the large conference room table. Just in case you thought you had removed them all ... [more]
13 1854 Jul 3, 2006 07:43 am
by Kurgs
Warehouse Beta [An R&R|Projects Creation]
Call of Duty 2 : CoD2 Map + Mod Releases
other than maybe some smoke/flame on the damaged vehicles, I dont think this map needs anything - cant wait for it go off beta so we can add to our server (though will prob up the beta anyway). :D... [more]
15 1588 Jul 1, 2006 05:59 am
by Kurgs
Warehouse Beta [An R&R|Projects Creation]
Call of Duty 2 : CoD2 Map + Mod Releases
very nice map Wish the weapons room worked in CTF ... [more]
15 1588 Jul 1, 2006 01:26 am
by Kurgs
mp_depot for CoD2
Call of Duty 2 : CoD2 Map + Mod Releases
my mistake the gsc does say ambient_france, though the soundalias says ambient_mp_depot (I prob missed the fact I had changed the GSC, to match what I expected to find in the soundalias, and then found that that was diff)... [more]
59 2794 Jun 19, 2006 08:10 am
by Kurgs
[RELEASE]mp_port*new*
Call of Duty 2 : CoD2 Map + Mod Releases
Any word as to if there is going to be an update released with the "auto Assign" or the CTF spawns changed? The auto assign is not a major issue, but the CTF spawns are the only thing that tend to discourage the guys wanting to play this map on our ser... [more]
22 3246 Jun 18, 2006 01:52 am
by Kurgs
[release] mp_algiers
Call of Duty 2 : CoD2 Map + Mod Releases
Very nice map One lil comment, just by way of personal preferences- you have added the fly affect but no fly noises (jus seems a little odd), you may wish to consider added the ambient sounds for the flies.... [more]
30 2392 Jun 18, 2006 01:49 am
by Kurgs
mp_depot for CoD2
Call of Duty 2 : CoD2 Map + Mod Releases
kewl - thanks for the reply... [more]
59 2794 Jun 18, 2006 12:39 am
by Kurgs
mp_depot for CoD2
Call of Duty 2 : CoD2 Map + Mod Releases
I know this is the final verison, so I hate to mention this, but there still appears to be a minor bug in the code: The gsc files calls for ambientplay"ambient_depot" However the soundalias file has it as ambient_mp_depot I wasn't getting any amb... [more]
59 2794 Jun 18, 2006 12:32 am
by Kurgs
pregunta numero 2
Call of Duty 2 : CoD2 Map + Mod Releases
my spanish aint that good, but I think he is asking how to get a plane to fly across the map in MP ... [more]
12 1523 Jun 1, 2006 05:23 am
by Kurgs
cl parsegamestate bad command byte errors
Call of Duty 2 : CoD2 General
thats great thanks - makes a lot more sense, explains why on some maps we get the error, and on others its fine. Also gives me advance warning as to the adding of more maps... [more]
7 4997 May 31, 2006 09:55 am
by Kurgs
cl parsegamestate bad command byte errors
Call of Duty 2 : CoD2 General
when u say mappacks what exactly do you mean: a. so many maps on one rotation (or custom cfg) and then other maps in other rotations, or b. do you mean that they are running 50 in one rotation and they have simply combined the maps in a pack (t... [more]
7 4997 May 30, 2006 12:52 pm
by Kurgs
cl parsegamestate bad command byte errors
Call of Duty 2 : CoD2 General
Can anyone plainly explain the gamestate issue relative to custom maps and server problems. We have been running abot 10 custom amps (in addition to the standard) on our server rotation and have started to get some issues with people unable to join at ... [more]
7 4997 May 30, 2006 12:10 pm
by Kurgs
Admin Assistance....
Call of Duty 2 : CoD2 General
R u referring to COD2 Admin ? Here... [more]
10 1204 May 29, 2006 09:27 am
by Kurgs
How to identify coordinates for effects
Call of Duty 2 : CoD2 Scripting
thanks blade - i will use that approach, it will also allow for tweaking added effects on an ongoing basis too. ... [more]
6 1415 May 26, 2006 03:51 pm
by Kurgs
[Release] mp_st-gatien_beta
Call of Duty 2 : CoD2 Map + Mod Releases
we had it on our server, but were getting alot of gamestate errors on join. Took it off for the interim. ... [more]
24 2245 May 26, 2006 11:54 am
by Kurgs
[Release] mp_st-gatien_beta
Call of Duty 2 : CoD2 Map + Mod Releases
cosi writes...Quote:I have to disagree with it coz it strongly affects the fps, and this maps is already demanding many resources, with it it could become almost unplayable Each to their own, I prefer to be able to '//' effects in the iwd rather that ... [more]
24 2245 May 25, 2006 01:03 pm
by Kurgs
How to identify coordinates for effects
Call of Duty 2 : CoD2 Scripting
Is there a simple means of identifying a point on a map to which you want to add an effect. If you have an existing custom map, and you want to add a smoke plume to a bomb crater, is there a means of simply working out the x,y,z to which you should scr... [more]
6 1415 May 25, 2006 12:48 pm
by Kurgs
[Release] mp_st-gatien_beta
Call of Duty 2 : CoD2 Map + Mod Releases
Overall a great job, some general comments: I noticed one of your doors blocks direct access and you need to jump to get past it Also in a lot if instances your plants are showing through the interior walls of your buildings I found about... [more]
24 2245 May 25, 2006 08:37 am
by Kurgs
Looking for mods
Call of Duty 2 : CoD2 General
Have u tried AWE Here... [more]
6 1141 May 24, 2006 07:46 am
by Kurgs
hiill24 ready!!
Call of Duty 2 : CoD2 Map + Mod Releases
yeah thats all it was Guys the error is caused by the fact there is not *_fx.gsc, either copy across the one from the old version or create (via notepad) a file called mp_hill24_fx.gsc and place in the iwd in the map/mp dir (with the mp_hill24.gsc), yo... [more]
30 2230 May 23, 2006 05:10 am
by Kurgs
hiill24 ready!!
Call of Duty 2 : CoD2 Map + Mod Releases
thats because there is no *_fx.gsc in the iwd. I'll try copying on of the older versions across.... [more]
30 2230 May 23, 2006 04:32 am
by Kurgs
hiill24 ready!!
Call of Duty 2 : CoD2 Map + Mod Releases
I've have always liked this map, and its great to see you cpntinuing to work on it. A couple of comments FYI - I think the horizon could do with a little work: this is the old view (from the top of the hill) This is the new: I think the olde... [more]
30 2230 May 22, 2006 07:08 am
by Kurgs
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