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| Topic | Replies | Views | Last Post | |
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finnished project rollercoaster Call of Duty 2 : CoD2 MP Mapping why is every body ignoring me ?... [more] |
4 | 2317 | Jul 15, 2013 12:32 pm by liquidpredata ![]() |
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finnished project rollercoaster Call of Duty 2 : CoD2 MP Mapping so ive finally finished a map that I started in 2008 , had a few years go by without editing I hasn't to add , so how do I up load it on here for public to download ? the map has no custom textures ive just made do with the original ... [more] |
4 | 2317 | Jul 14, 2013 10:26 pm by liquidpredata ![]() |
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MAX NODES Call of Duty 2 : CoD2 MP Mapping thanks man ile get onto detailing it... [more] |
6 | 2439 | Dec 18, 2012 12:07 pm by liquidpredata ![]() |
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MAX NODES Call of Duty 2 : CoD2 MP Mapping here is a screen in radient... [more] |
6 | 2439 | Dec 18, 2012 01:14 am by liquidpredata ![]() |
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MAX NODES Call of Duty 2 : CoD2 MP Mapping Hi I have created a map using a lot of very complex patch /mesh when i try to compile the compiler quits on MAX NODES i presume this is because it reached the limit and the map is to complex but i dont realy know can anyone give me some help please che... [more] |
6 | 2439 | Dec 18, 2012 12:55 am by liquidpredata ![]() |
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radient has an error on start up , can any throw some light ? Call of Duty 2 : CoD2 MP Mapping when i start radient i get an error saying expression. Vec3Is normalised (re-7axis[o] module:C:\programefiles(86)\activision\callofduty2\bin\codzrad line 1052 any one know whats wrong i would highly apreciate any help ... [more] |
1 | 1167 | Dec 17, 2012 09:15 pm by liquidpredata ![]() |
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i have finnished map where do i put gsc and map file Call of Duty 2 : CoD2 MP Mapping yes because the only custom maps i have are the ones ive made if your going to be sarcastic without the answer dont bother replying ... [more] |
4 | 1218 | Oct 8, 2008 07:56 pm by liquidpredata ![]() |
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i have finnished map where do i put gsc and map file Call of Duty 2 : CoD2 MP Mapping i have finnished map where do i put gsc and map file to make it playable in multiplayer ??... [more] |
4 | 1218 | Oct 8, 2008 07:10 pm by liquidpredata ![]() |
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breakable bottles ?> Call of Duty 2 : CoD2 MP Mapping has anyone got a tut on making the breakable bottle breakable please thanks ... [more] |
1 | 1134 | Sep 24, 2008 07:32 pm by liquidpredata ![]() |
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terrain has some parts you can see through ? Call of Duty 2 : CoD2 MP Mapping its not the lighting there still gaps ... [more] |
9 | 1966 | Sep 15, 2008 06:49 pm by liquidpredata ![]() |
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terrain has some parts you can see through ? Call of Duty 2 : CoD2 MP Mapping A subdirectory or file C:\Program Files\Activision\Call of Duty 2\main\maps\ alr eady exists. A subdirectory or file C:\Program Files\Activision\Call of Duty 2\main\maps\mp a lready exists. 1 file(s) copied. CoD2Map v1.1 (c) 2002 Id Software ... [more] |
9 | 1966 | Sep 15, 2008 05:12 pm by liquidpredata ![]() |
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terrain has some parts you can see through ? Call of Duty 2 : CoD2 MP Mapping duhoc_concrete_stripe3 IM USING IT ON THE REST OF THE MAP with no probs is it an alpha ? ... [more] |
9 | 1966 | Sep 15, 2008 04:20 pm by liquidpredata ![]() |
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terrain has some parts you can see through ? Call of Duty 2 : CoD2 MP Mapping got some wierd crap going on here , a part of the map that is covered in terrain is fine in radient but when you compile and go in the game it has parts you can see through or actually fall through any ideas or answers would be most appreceated charz ... [more] |
9 | 1966 | Sep 15, 2008 02:37 pm by liquidpredata ![]() |
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cant open asset manager cant find dll Call of Duty 2 : CoD2 MP Mapping do i need to down load the dll if so where do i put it ?... [more] |
3 | 1142 | Sep 9, 2008 05:02 pm by liquidpredata ![]() |
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cant open asset manager cant find dll Call of Duty 2 : CoD2 MP Mapping it cant find the msvcr71 dll any i deas ?... [more] |
3 | 1142 | Sep 9, 2008 12:14 pm by liquidpredata ![]() |
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ambient sound ? Call of Duty 2 : CoD2 MP Mapping tha maps called mp_roller3 the gsc looks like this main() { maps\mp\_load::main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setCullFog(0, 16500, 0.55, 0.6, 0.55, 0); ambientPlay("amb_africa01b.mp3"); game["allies"] = "american"; game... [more] |
13 | 893 | Sep 8, 2008 08:32 pm by liquidpredata ![]() |
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ambient sound ? Call of Duty 2 : CoD2 MP Mapping the maps called mp_roller3 my gsc fil is this name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dis t_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compressi on,secondaryaliasname,volumefalloffcurve,... [more] |
13 | 893 | Sep 8, 2008 08:27 pm by liquidpredata ![]() |
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ambient sound ? Call of Duty 2 : CoD2 MP Mapping cheers... [more] |
13 | 893 | Sep 8, 2008 07:55 pm by liquidpredata ![]() |
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ambient sound ? Call of Duty 2 : CoD2 MP Mapping i meant ive named the gsc .gsc not csv... [more] |
13 | 893 | Sep 8, 2008 07:30 pm by liquidpredata ![]() |
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ambient sound ? Call of Duty 2 : CoD2 MP Mapping name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dis t_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compressi on,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe percentage #Ambiance ambien... [more] |
13 | 893 | Sep 8, 2008 07:29 pm by liquidpredata ![]() |
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ambient sound ? Call of Duty 2 : CoD2 MP Mapping ok now my gsc looks like this main() { maps\mp\_load::main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setCullFog(0, 16500, 0.55, 0.6, 0.55, 0); ambientPlay("ambient_mp_roller3"); game["allies"] = "american"; game["axis"] = "german"; game... [more] |
13 | 893 | Sep 8, 2008 03:04 pm by liquidpredata ![]() |
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skys Call of Duty 2 : CoD2 MP Mapping is there any any other skys that work with mp ???? apart from the mp_ thats listed ?... [more] |
3 | 1095 | Sep 7, 2008 01:43 pm by liquidpredata ![]() |
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ambient sound ? Call of Duty 2 : CoD2 MP Mapping can u send me a link to the tut please... [more] |
13 | 893 | Sep 6, 2008 09:48 pm by liquidpredata ![]() |
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ambient sound ? Call of Duty 2 : CoD2 MP Mapping where am i going wrong ,, ok here it is i have a working gsc that looks like this main() { maps\mp\_load::main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setCullFog(0, 16500, 0.55, 0.6, 0.55, 0); ambientPlay("amb_africa01b.mp3"); game["a... [more] |
13 | 893 | Sep 6, 2008 02:39 pm by liquidpredata ![]() |
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gsc again Call of Duty 2 : CoD2 MP Mapping ok got it working thnkz ... [more] |
2 | 1039 | Sep 5, 2008 11:09 pm by liquidpredata ![]() |
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