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Latest Posts by Ice_Blade
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cod2 compile problems
Call of Duty 2 : CoD2 MP Mapping
make sure that the main/ folder is clean. that is, it contains only the iw_ and localized_ .IWD files NO other .IWD files should be there... (if there are, just move them somewhere else temporarily.)... [more]
11 943 Jan 29, 2007 10:44 pm
by Ice_Blade
Puzzled....
Call of Duty 2 : CoD2 MP Mapping
The_Caretaker writes...Quote:That script will not work, Ice, you've puit stuff in arrays, but called them without the [k]'s to tell the script which entity in the array you want to have moved. ok... this should work.... you've got: Oops... Change ge... [more]
18 894 Jan 29, 2007 05:38 pm
by Ice_Blade
cod2 compile problems
Call of Duty 2 : CoD2 MP Mapping
Post the compiler log, and we'll check the error. In dutch-> Kopieer en plak even de tekst die in het venster van de compiler verschijnt. (Copy and paste the text that appears in the compiler window)... [more]
11 943 Jan 29, 2007 04:01 pm
by Ice_Blade
Can the moon be done as a map for COD2 ???
Call of Duty 2 : CoD2 MP Mapping
Capt.Com writes...Quote:You have to OPEN the .map and not LOAD. It works #1 here. Yeah, it works in radiant, compiling however didn't. Open and Load are both for Radiant. ;) Cod2rad is the compiler ;) Proof of crash: Screenshot... [more]
21 874 Jan 29, 2007 01:42 pm
by Ice_Blade
Can the moon be done as a map for COD2 ???
Call of Duty 2 : CoD2 MP Mapping
I tried, but his .map crashed cod2rad.exe here.. Probably a small error in the .map file somewhere...... [more]
21 874 Jan 29, 2007 01:26 pm
by Ice_Blade
Puzzled....
Call of Duty 2 : CoD2 MP Mapping
something along these lines should work. I'm not going to tell you how it works, because it's pretty basic. Code:main() { thread lift (); } lift() { lift = getentarray ("lift","targetname"); trig = getentarray ("lift_trig","targetname"); ... [more]
18 894 Jan 29, 2007 01:23 pm
by Ice_Blade
Alpha texture transparency is wrong...
Call of Duty 2 : CoD2 MP Mapping
No problem ;) @ stryder, thanks for helping! Setting Blend to add is ignoring the alpha channel and making the entire texture semitransparent. Screenshot... [more]
11 1013 Jan 28, 2007 06:21 pm
by Ice_Blade
Alpha texture transparency is wrong...
Call of Duty 2 : CoD2 MP Mapping
StrYdeR writes...Quote:@ice - try changing the blendfunc from blend to replace Setting blend to replace* causes it to render like a solid texture. It looks like it's ignoring the alpha channel. Screenshot... [more]
11 1013 Jan 28, 2007 04:25 pm
by Ice_Blade
Alpha texture transparency is wrong...
Call of Duty 2 : CoD2 MP Mapping
OLD_MAN_WITH_GUN writes... Quote:The first model is the original egypt_bunker_tanker (the left one on the pics) and the second is the the egypt_bunker_tanker i reimported to the game by my own (the right one on the pics). You see, only the original disa... [more]
11 1013 Jan 28, 2007 03:17 pm
by Ice_Blade
Alpha texture transparency is wrong...
Call of Duty 2 : CoD2 MP Mapping
Current settings for the .dds .dds Settings (I have a newer version of the .dds plugin from Nvidia... I updated because the old version was giving the same problems.) The .dds file itself The .iwi file I've also tried with DXT3 (Explicit Alpha)... [more]
11 1013 Jan 28, 2007 12:50 pm
by Ice_Blade
Need Door help ASAP!!!
Call of Duty 2 : CoD2 MP Mapping
Search? Tutorial As wel as this forum, 4-5 topics below this one is about a moving door... Edit: Here edited on Jan. 27, 2007 07:54 pm by Ice_Blade... [more]
3 1047 Jan 28, 2007 12:53 am
by Ice_Blade
Alpha texture transparency is wrong...
Call of Duty 2 : CoD2 MP Mapping
*bump* Anyone have a clue as to what's going wrong here? ... [more]
11 1013 Jan 28, 2007 12:50 am
by Ice_Blade
Duplicate Planes
Call of Duty 2 : CoD2 MP Mapping
you could try cutting it using the clipper tool (X) that might work to achieve the same effect. :)... [more]
11 1036 Jan 26, 2007 01:40 pm
by Ice_Blade
[Release] Mirage Map Pack
Call of Duty 2 : CoD2 Map + Mod Releases
it looks excellent, though may I suggest that you retexture the watertower. I feel that it doesn't really fit in the scene the way it is right now...... [more]
10 1940 Jan 26, 2007 01:39 pm
by Ice_Blade
Alpha texture transparency is wrong...
Call of Duty 2 : CoD2 MP Mapping
Hello, I've been creating a couple of ARGB 8 bit alpha textures in Photoshop, saved as .dds and converted to .iwi However when I use them in both the editor and ingame they 'look' right, but the 'solid' parts are letting other textures shine through. ... [more]
11 1013 Jan 25, 2007 11:35 pm
by Ice_Blade
Adding Rain
Call of Duty 2 : CoD2 Scripting
not sure how you're using the rain, but if its an effect, you could set it as a loopfx or just shorten the time between plays, so it gets played immediately after the previous effect finishes. Code: level._effect["rain"] = loadfx ("fx/rain/customrain.ef... [more]
22 1459 May 26, 2006 08:31 pm
by Ice_Blade
How to identify coordinates for effects
Call of Duty 2 : CoD2 Scripting
Cypher2004 writes...Quote:You dont need to load your map in CoD... you can get the Co-ords from the Editor... Hold your mouse over the location you want an effect... On the bottom (above the white box will say: X: 0.0, Y: 0.0, Z: 0.0 To get th... [more]
6 1415 May 26, 2006 08:18 pm
by Ice_Blade
How to identify coordinates for effects
Call of Duty 2 : CoD2 Scripting
You could save the .gsc for that map in a different iwd and give it a name that will be loaded after map.iwd that way, the custom map will be kept intact, along with it's iwd People that have downloading disabled will still be able to play (though witho... [more]
6 1415 May 26, 2006 03:11 pm
by Ice_Blade
Quicksand
Call of Duty 2 : CoD2 Scripting
I've changed the script to: Code:////////// // INIT // ////////// quicksands() { quicksands = getentarray("quicksand", "targetname"); for(i = 0; i ... [more]
12 1136 May 24, 2006 05:29 am
by Ice_Blade
Higgins
Call of Duty 2 : CoD2 MP Mapping
your missing the function... unless you copied the setflaggedaminknobrestart() function to your maps.gsc file, you'll have to reference the file while calling the function. Now you're just saying, do those instructions, while your not telling the game w... [more]
16 1034 May 23, 2006 09:28 pm
by Ice_Blade
Next Question:D
Call of Duty 2 : CoD2 MP Mapping
Your sky texture isn't clipping, so you'll need to add another set of walls around your map. Texture them with the 'clip_player' texture. ;) Use: create a brush, select it, select the player_clip or clip_player texture (forgot which its called), and yo... [more]
4 741 May 23, 2006 01:20 pm
by Ice_Blade
Quicksand
Call of Duty 2 : CoD2 Scripting
Thanks sentchy! as far as I can tell its working :D 1 last question. How would I go about having the deathanimation sink into the ground as wel? now its: sink, sink. pop to surface, kill, leave body at surface the body remains lieing on TOP of the qu... [more]
12 1136 May 23, 2006 07:11 am
by Ice_Blade
Quicksand
Call of Duty 2 : CoD2 Scripting
I was going to try calling another function in think, which gets the clientid and saves it to a variable. This function would also get called after the player gets killed. The function will set a variable with the clientid when the player enters a deathz... [more]
12 1136 May 22, 2006 10:25 pm
by Ice_Blade
How to make underwater player be drowned
Call of Duty 2 : CoD2 MP Mapping
Im currently working on a set of 3 triggers that will kill you if you go underwater. Checks for prone, crouch and standing. Im using a piece of the AWE mod's script to check the player's stance, but the rest of the script is pretty much complete... It ... [more]
15 1043 May 22, 2006 10:12 pm
by Ice_Blade
Quicksand
Call of Duty 2 : CoD2 Scripting
ok. I wrote a script that works, Just have 2 questions. 1. Why are the below scripts crashing the server after a couple of minutes (maximum variables exceeded...) 2. How would I have the death animation sink, and have the body turned so it remains 'sta... [more]
12 1136 May 22, 2006 07:02 pm
by Ice_Blade
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