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Topic | Replies | Views | Last Post | |
Fog Call of Duty : CoDUO Mapping Ok... what i mean by it looks glitch is --- u know how u can cull out geometry with fog??? well at the point that it culls out geometry the textures that u look at right before looking into that area carry on and stick to that area... flashing... almos... [more] |
7 | 2859 | Nov 8, 2006 03:01 am by magdoom |
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Fog Call of Duty : CoDUO Mapping umm.. i did that and its not giving enough fog. so i lowered the far distance, and now it gives enough fog, but if u look off in the distance, the map starts to look really glitchy(in the fog)... [more] |
7 | 2859 | Nov 8, 2006 01:14 am by magdoom |
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scripts? Call of Duty : CoDUO Mapping Ok. I did that and it told me where the error was... it wasnt a ' " ' it was some other key that looked like that so i didnt see it... then i did it again and i got script compile error =, and a bunch of different calls that were errored. how would ... [more] |
8 | 1593 | Nov 4, 2006 06:43 pm by magdoom |
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scripts? Call of Duty : CoDUO Mapping Ok, well then i either have an internal cod error, or the script doesnt work :S... [more] |
8 | 1593 | Nov 4, 2006 05:08 am by magdoom |
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scripts? Call of Duty : CoDUO Mapping uhh in a script, can u put it like this:: { door = getent ("door1", "targetname”); trig = getent ("trigger1", "targetname”); while (1) { trig waittill ("trigger"); door rotateto((90,0,0),1.5,.2,.2); door waittill ("rotatedone”); wait (4);... [more] |
8 | 1593 | Nov 2, 2006 03:48 am by magdoom |
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scripts? Call of Duty : CoDUO Mapping I'll try it. Thx for fast reply, was tryin to have this map completed sunday lol... didnt work tho :P... [more] |
8 | 1593 | Nov 2, 2006 03:44 am by magdoom |
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starting my map error Call of Duty : CoDUO Mapping arent iwd's in cod2??? and make sure u dont remove iw_00 to iw_15 (think thats how many there are) nor the localized_english_0 to localized_english_9 (again.. think thats how many) other than that idk... [more] |
3 | 1367 | Nov 2, 2006 03:44 am by magdoom |
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scripts? Call of Duty : CoDUO Mapping Hey, ive been having dificulties with scripting.. did a few searches on this and didnt see anything that helped. for coduo, where do u input scripts for them to be ran ingame (on a specific map) like im tryin to make realistic doors(sumwhat) and i... [more] |
8 | 1593 | Nov 2, 2006 03:35 am by magdoom |
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Moving scriptmodel brushes help Call of Duty 2 : CoD2 MP Mapping from what I have understood about this script, the while (1) is starting a repeating loop, and the }; } is closing the loop( the ;) But i may be wrong. Even without this, however, the script does not work... [more] |
12 | 1584 | Aug 11, 2006 08:41 am by magdoom |
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Moving scriptmodel brushes help Call of Duty 2 : CoD2 MP Mapping ok, not on the right computer to test it atm, but looking over the scripts, i dont see a change at all :?... [more] |
12 | 1584 | Aug 11, 2006 06:59 am by magdoom |
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Moving scriptmodel brushes help Call of Duty 2 : CoD2 MP Mapping Ok, I gave up on this topic for awhile and started working on alpha blending. Now im back on it and need help (my problem was never resolved) pretty much the same as above, accept I'm useing a different script. Code: main() { thread movingplatf... [more] |
12 | 1584 | Aug 10, 2006 11:22 pm by magdoom |
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Error ; driving me nuts [Help] Call of Duty 2 : CoD2 MP Mapping to test the map ( run it ) without the .arena file, you can always do this: goto the "start new server" menu of cod2, and setup your server settings (including pure and dedicated.. etc..) then open the console and type:: "map " to just run the map. o... [more] |
9 | 1626 | Aug 10, 2006 03:02 pm by magdoom |
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Having Compass Constantly Show All Players - MP Call of Duty 2 : CoD2 Scripting I understand. Sorry. -If your looking for an already written script, the best way to find it is the search function. (top of every page on modsonline.com) It brings up everything to do with that script in everything on modsonline.com. I'm just n... [more] |
15 | 2012 | Aug 10, 2006 02:55 pm by magdoom |
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Its Kindof Nice........ General Gaming Topics : General Gaming How this website tends to get fewer visiters later in the night... Makes perfect time to quickly reply to anything u need to, & download anything u want/need :P, concidering the website runs faster :P... [more] |
1 | 1320 | Aug 10, 2006 07:17 am by magdoom |
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this is to veef Call of Duty 2 : CoD2 MP Mapping U can do this by clicking on their user profile and clicking "send private message" Just incase u didnt know how :P... [more] |
15 | 1949 | Aug 10, 2006 07:14 am by magdoom |
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Having Compass Constantly Show All Players - MP Call of Duty 2 : CoD2 Scripting Yeah.. modsonline is here to help, not do work 4 u... Im pretty sure that if you read enough on modsonline.com, and maybe a couple of other sites (if needed) you could come up with a script that would hopefully do what you need. If doing that doesnt work,... [more] |
15 | 2012 | Aug 10, 2006 07:12 am by magdoom |
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Assertion Failure Call of Duty 2 : CoD2 MP Mapping Ok, thanks for clarifying that. I was only assuming by the name of the file that it was the radient. I do believe the cushion texture comes with a mod of some sort, because I have not seen it since i put cod2 and radient on a separate drive for map... [more] |
8 | 1699 | Aug 5, 2006 07:56 pm by magdoom |
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Radient Not Displaying Textures (Green and Brown Boxes) Call of Duty 2 : CoD2 MP Mapping alright, sounds good to me. (im thinking of upgrading to 1 of those.. but i dont have PCIE...) do any AGP graphics cards support the features radient needs?... [more] |
28 | 1811 | Aug 5, 2006 06:12 am by magdoom |
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Assertion Failure Call of Duty 2 : CoD2 MP Mapping try reinstalling radient? Module: C:\Program Files\Activision\Call Of Duty 2\Bin\cod2rad.exe this sounds to me like its telling you its a radient error.. File: .\print.ccp this is mostlikely the file that the error is occuring in. mostlikely... [more] |
8 | 1699 | Aug 5, 2006 06:10 am by magdoom |
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moving stuff script help. Call of Duty 2 : CoD2 MP Mapping i used trigger_use..... [more] |
9 | 2315 | Aug 5, 2006 06:07 am by magdoom |
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Assertion Failure Call of Duty 2 : CoD2 MP Mapping What all did you put in the box?... [more] |
8 | 1699 | Aug 5, 2006 12:31 am by magdoom |
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moving stuff script help. Call of Duty 2 : CoD2 MP Mapping I've solved the "Bad Syntax" error. I had a repeating block not stated correctly or something like that. (my bro helped a lil) Now im having problems with making my platform wait to be triggered. In my map, i have a script brushmodel with key/va... [more] |
9 | 2315 | Aug 5, 2006 12:23 am by magdoom |
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moving stuff script help. Call of Duty 2 : CoD2 MP Mapping Ok, the line maps\mp\newmap::main() isnt doing anything. It was a mistake on a line, but i have tried running the map with it, but without the one to call the movingplatform.gsc file, and it worked perfectly, so this isnt causing the problem. I will... [more] |
9 | 2315 | Aug 4, 2006 10:14 pm by magdoom |
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moving stuff script help. Call of Duty 2 : CoD2 MP Mapping i tried that and it still didnt work ... [more] |
9 | 2315 | Aug 4, 2006 05:58 am by magdoom |
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moving stuff script help. Call of Duty 2 : CoD2 MP Mapping I get the "bad syntax error when I use this script.. I place it in the maps\mp\ folder. the gsc is: Code: main() { maps\mp\newmap::main(); maps\mp\movingplatform; maps\mp\_load::main(); setExpFog(0.0001, 0.55, 0.6, 0.55, 0); // setCullFog(... [more] |
9 | 2315 | Aug 4, 2006 04:13 am by magdoom |
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