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stupid trees Call of Duty 2 : CoD2 MP Mapping Nah, i dont believe there is a solution to this. The type of tree was clipped when it was modeled and there is no reversing it. Only solution now is if someone were to make a new tree from scratch that looked similar. Its possible, just not many out ther... [more] |
20 | 1679 | Jun 14, 2007 12:57 am by darkdemon58 ![]() |
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COD2 PB Call of Duty 2 : CoD2 General My friend had this exact problem. But we couldnt figure out how to change it in game. It isnt due to mods because we checked that. So our best guess it was something with a newer version of PB. So if you want to turn PB on do this..... Go to your C... [more] |
4 | 1103 | Oct 6, 2006 07:24 pm by darkdemon58 ![]() |
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Perfect in-game weapon export by Unbound Forces! Call of Duty 2 : CoD2 General very nice though guys, looks excellent. Congratulations on the first one:)... [more] |
8 | 2512 | Oct 4, 2006 12:56 am by darkdemon58 ![]() |
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Perfect in-game weapon export by Unbound Forces! Call of Duty 2 : CoD2 General http://www.unboundforces.com/Forums/viewtopic.php?t=317... [more] |
8 | 2512 | Oct 4, 2006 12:55 am by darkdemon58 ![]() |
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{RELEASE} P.T Weapon Sound MOD Call of Duty 2 : CoD2 General The site its hosted at is working properly now. Was messed up and kept redirecting to different pages. But its all fixed now... [more] |
2 | 978 | Sep 27, 2006 10:34 pm by darkdemon58 ![]() |
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call of duty 2 mod Call of Duty 2 : CoD2 MP Mapping what kind of mod were ya looking to make?... [more] |
5 | 984 | Sep 24, 2006 12:46 am by darkdemon58 ![]() |
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{RELEASE} P.T Weapon Sound MOD Call of Duty 2 : CoD2 General (Sorry if this isnt the correct place to put this thread, but didnt want to mix it with the maps section, since maps is in that name...) These are all new sounds for each and every weapon. We have changed the pistols to a little bit deeper noised shot ... [more] |
2 | 978 | Sep 21, 2006 10:15 pm by darkdemon58 ![]() |
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tools textures Call of Duty 2 : CoD2 MP Mapping Im not POSITIVE, but pretty sure that none of the clips will make it like that. I was having problems with the pinetrees, and not being able to shoot through em, but i did try most of the clips to check it out. Not sure if anyone really knows yet, but i... [more] |
6 | 752 | Sep 21, 2006 01:45 am by darkdemon58 ![]() |
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Brush texture prob Call of Duty 2 : CoD2 MP Mapping If you install the .net framework, and your still getting red, it is definetly because your card doesnt support DX9. There is also another patch that is like dx9c or something? Dont remember the exact name but i just remember downloading it.... [more] |
5 | 1382 | Sep 21, 2006 01:42 am by darkdemon58 ![]() |
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Brush texture prob Call of Duty 2 : CoD2 MP Mapping Looks like your Graphics card doesnt support DX9. ... [more] |
5 | 1382 | Sep 21, 2006 01:38 am by darkdemon58 ![]() |
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SkyboX Question (4 STRYDER) Call of Duty 2 : CoD2 MP Mapping ok man, he wasnt talking about there being two intermissions. he was saying that you needed to have both an intermission, and spawns for your players. as in, one intermission, and at least one spawn. Getting angry with them isnt going to get you a... [more] |
30 | 843 | Sep 18, 2006 01:45 pm by darkdemon58 ![]() |
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Rotating Brushes Call of Duty 2 : CoD2 MP Mapping shortcut key for that is R . Ya it will mess up your brushes sometimes so make sure everything is set before you rotate it, so you dont mess something up that you worked a long time on. But if it is somethign simple that messes up, like a door, and th... [more] |
5 | 1018 | Sep 17, 2006 03:52 am by darkdemon58 ![]() |
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gametype mod question Call of Duty 2 : CoD2 MP Mapping um, i think that it is something that comes with the awe mod. So you will have to run the awe mod, then you can run that gametype... [more] |
6 | 996 | Sep 13, 2006 09:43 pm by darkdemon58 ![]() |
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dm spawn points has disapeared Call of Duty 2 : CoD2 MP Mapping did it remove it for all the maps, or is this for a custom map?... [more] |
3 | 1038 | Sep 12, 2006 01:22 pm by darkdemon58 ![]() |
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gametype mod question Call of Duty 2 : CoD2 MP Mapping hmm, well there is are gametypes called last man standing, and last team standing. In those, there are rounds. And when you die for that round, your out till the next one starts back. Not sure if thats what ya meant, but thats all there is out there for ... [more] |
6 | 996 | Sep 7, 2006 05:52 pm by darkdemon58 ![]() |
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I give up... Call of Duty 2 : CoD2 MP Mapping Well, first gotta calm down :D Before ya panic too much try these and see if they fix your problem. Fix197 and/or Fix197a If it works or doesnt work, let us know... [more] |
8 | 970 | Sep 3, 2006 07:09 pm by darkdemon58 ![]() |
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door script Call of Duty 2 : CoD2 MP Mapping sorry for bringing back an old topic but if your still wondering about keeping doors open, i got mine to stay open while messing with the script today. First, here is a part of my script that shut the door on its own. Quote:door1_rotate() { door1 = ... [more] |
7 | 1111 | Sep 3, 2006 06:53 pm by darkdemon58 ![]() |
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opening doors Call of Duty 2 : CoD2 MP Mapping there is a video tutorial in the Call of duty 2 section. Watch it to get the map part of it. Then if you do a search for opening doors or something, you will get a topic that i started with loads of help from stryder and veef, on the scripting part. ... [more] |
3 | 1158 | Aug 27, 2006 07:38 am by darkdemon58 ![]() |
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HQ problem. More than scripting? Call of Duty 2 : CoD2 Scripting Did exatly what ya said and everything is working smooth now:) Thank you very much. I have been looking at other maps and files, and saw that added in thing to the main, but never really understood if there was something more. Ran in developer 1 and no... [more] |
11 | 1826 | Aug 26, 2006 09:49 pm by darkdemon58 ![]() |
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HQ problem. More than scripting? Call of Duty 2 : CoD2 Scripting ok i added it inside the main brackets ( i think this is inside the main) heres what it looks like. Quote:main() { maps\mp\_load::main(); ///ambient sounds setExpFog(0.0001, 0.55, 0.6, 0.55, 0); ambientPlay("ambient_deltaforcedocks"); if(... [more] |
11 | 1826 | Aug 26, 2006 07:22 pm by darkdemon58 ![]() |
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HQ problem. More than scripting? Call of Duty 2 : CoD2 Scripting ahh ok. ill have to enter that in and everything SHOULD be correct. Starting to get to know pretty much the basics of the scripting parts, but still have lots to learn. Will get the hang of it eventually. Thanks though... [more] |
11 | 1826 | Aug 26, 2006 06:07 am by darkdemon58 ![]() |
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HQ problem. More than scripting? Call of Duty 2 : CoD2 Scripting Thanks stryder, that was right on that part. Now its saying my issue is in the "thread door1_rotate();" line ...it worked before when i had it like this i thought. i dont need to add this to the main also do i?... [more] |
11 | 1826 | Aug 26, 2006 05:58 am by darkdemon58 ![]() |
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HQ problem. More than scripting? Call of Duty 2 : CoD2 Scripting hmm ok thanks a lot guys. Ill try both of those. Caught an extra bracket earlier, but guess i skipped one:) ... [more] |
11 | 1826 | Aug 26, 2006 05:27 am by darkdemon58 ![]() |
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HQ problem. More than scripting? Call of Duty 2 : CoD2 Scripting Ok, well on the last step of my problems and map. I am getting an error that i have tryed many things, but cant get it to work still. So here is my gsc, and after is my error that it says Quote:main() { maps\mp\_load::main(); ///ambient sounds se... [more] |
11 | 1826 | Aug 26, 2006 12:48 am by darkdemon58 ![]() |
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Formula 1 racing Call of Duty : CoDUO Mapping I dont have UO but just thought that this was a very creative idea. Good luck with it and i look forward to the video:)... [more] |
28 | 1496 | Aug 22, 2006 10:40 pm by darkdemon58 ![]() |
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