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Latest Posts by darkdemon58
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stupid trees
Call of Duty 2 : CoD2 MP Mapping
Nah, i dont believe there is a solution to this. The type of tree was clipped when it was modeled and there is no reversing it. Only solution now is if someone were to make a new tree from scratch that looked similar. Its possible, just not many out ther... [more]
20 1679 Jun 14, 2007 12:57 am
by darkdemon58
COD2 PB
Call of Duty 2 : CoD2 General
My friend had this exact problem. But we couldnt figure out how to change it in game. It isnt due to mods because we checked that. So our best guess it was something with a newer version of PB. So if you want to turn PB on do this..... Go to your C... [more]
4 1103 Oct 6, 2006 07:24 pm
by darkdemon58
Perfect in-game weapon export by Unbound Forces!
Call of Duty 2 : CoD2 General
very nice though guys, looks excellent. Congratulations on the first one:)... [more]
8 2512 Oct 4, 2006 12:56 am
by darkdemon58
Perfect in-game weapon export by Unbound Forces!
Call of Duty 2 : CoD2 General
http://www.unboundforces.com/Forums/viewtopic.php?t=317... [more]
8 2512 Oct 4, 2006 12:55 am
by darkdemon58
{RELEASE} P.T Weapon Sound MOD
Call of Duty 2 : CoD2 General
The site its hosted at is working properly now. Was messed up and kept redirecting to different pages. But its all fixed now... [more]
2 978 Sep 27, 2006 10:34 pm
by darkdemon58
call of duty 2 mod
Call of Duty 2 : CoD2 MP Mapping
what kind of mod were ya looking to make?... [more]
5 984 Sep 24, 2006 12:46 am
by darkdemon58
{RELEASE} P.T Weapon Sound MOD
Call of Duty 2 : CoD2 General
(Sorry if this isnt the correct place to put this thread, but didnt want to mix it with the maps section, since maps is in that name...) These are all new sounds for each and every weapon. We have changed the pistols to a little bit deeper noised shot ... [more]
2 978 Sep 21, 2006 10:15 pm
by darkdemon58
tools textures
Call of Duty 2 : CoD2 MP Mapping
Im not POSITIVE, but pretty sure that none of the clips will make it like that. I was having problems with the pinetrees, and not being able to shoot through em, but i did try most of the clips to check it out. Not sure if anyone really knows yet, but i... [more]
6 752 Sep 21, 2006 01:45 am
by darkdemon58
Brush texture prob
Call of Duty 2 : CoD2 MP Mapping
If you install the .net framework, and your still getting red, it is definetly because your card doesnt support DX9. There is also another patch that is like dx9c or something? Dont remember the exact name but i just remember downloading it.... [more]
5 1382 Sep 21, 2006 01:42 am
by darkdemon58
Brush texture prob
Call of Duty 2 : CoD2 MP Mapping
Looks like your Graphics card doesnt support DX9. ... [more]
5 1382 Sep 21, 2006 01:38 am
by darkdemon58
SkyboX Question (4 STRYDER)
Call of Duty 2 : CoD2 MP Mapping
ok man, he wasnt talking about there being two intermissions. he was saying that you needed to have both an intermission, and spawns for your players. as in, one intermission, and at least one spawn. Getting angry with them isnt going to get you a... [more]
30 843 Sep 18, 2006 01:45 pm
by darkdemon58
Rotating Brushes
Call of Duty 2 : CoD2 MP Mapping
shortcut key for that is R . Ya it will mess up your brushes sometimes so make sure everything is set before you rotate it, so you dont mess something up that you worked a long time on. But if it is somethign simple that messes up, like a door, and th... [more]
5 1018 Sep 17, 2006 03:52 am
by darkdemon58
gametype mod question
Call of Duty 2 : CoD2 MP Mapping
um, i think that it is something that comes with the awe mod. So you will have to run the awe mod, then you can run that gametype... [more]
6 996 Sep 13, 2006 09:43 pm
by darkdemon58
dm spawn points has disapeared
Call of Duty 2 : CoD2 MP Mapping
did it remove it for all the maps, or is this for a custom map?... [more]
3 1038 Sep 12, 2006 01:22 pm
by darkdemon58
gametype mod question
Call of Duty 2 : CoD2 MP Mapping
hmm, well there is are gametypes called last man standing, and last team standing. In those, there are rounds. And when you die for that round, your out till the next one starts back. Not sure if thats what ya meant, but thats all there is out there for ... [more]
6 996 Sep 7, 2006 05:52 pm
by darkdemon58
I give up...
Call of Duty 2 : CoD2 MP Mapping
Well, first gotta calm down :D Before ya panic too much try these and see if they fix your problem. Fix197 and/or Fix197a If it works or doesnt work, let us know... [more]
8 970 Sep 3, 2006 07:09 pm
by darkdemon58
door script
Call of Duty 2 : CoD2 MP Mapping
sorry for bringing back an old topic but if your still wondering about keeping doors open, i got mine to stay open while messing with the script today. First, here is a part of my script that shut the door on its own. Quote:door1_rotate() { door1 = ... [more]
7 1111 Sep 3, 2006 06:53 pm
by darkdemon58
opening doors
Call of Duty 2 : CoD2 MP Mapping
there is a video tutorial in the Call of duty 2 section. Watch it to get the map part of it. Then if you do a search for opening doors or something, you will get a topic that i started with loads of help from stryder and veef, on the scripting part. ... [more]
3 1158 Aug 27, 2006 07:38 am
by darkdemon58
HQ problem. More than scripting?
Call of Duty 2 : CoD2 Scripting
Did exatly what ya said and everything is working smooth now:) Thank you very much. I have been looking at other maps and files, and saw that added in thing to the main, but never really understood if there was something more. Ran in developer 1 and no... [more]
11 1826 Aug 26, 2006 09:49 pm
by darkdemon58
HQ problem. More than scripting?
Call of Duty 2 : CoD2 Scripting
ok i added it inside the main brackets ( i think this is inside the main) heres what it looks like. Quote:main() { maps\mp\_load::main(); ///ambient sounds setExpFog(0.0001, 0.55, 0.6, 0.55, 0); ambientPlay("ambient_deltaforcedocks"); if(... [more]
11 1826 Aug 26, 2006 07:22 pm
by darkdemon58
HQ problem. More than scripting?
Call of Duty 2 : CoD2 Scripting
ahh ok. ill have to enter that in and everything SHOULD be correct. Starting to get to know pretty much the basics of the scripting parts, but still have lots to learn. Will get the hang of it eventually. Thanks though... [more]
11 1826 Aug 26, 2006 06:07 am
by darkdemon58
HQ problem. More than scripting?
Call of Duty 2 : CoD2 Scripting
Thanks stryder, that was right on that part. Now its saying my issue is in the "thread door1_rotate();" line ...it worked before when i had it like this i thought. i dont need to add this to the main also do i?... [more]
11 1826 Aug 26, 2006 05:58 am
by darkdemon58
HQ problem. More than scripting?
Call of Duty 2 : CoD2 Scripting
hmm ok thanks a lot guys. Ill try both of those. Caught an extra bracket earlier, but guess i skipped one:) ... [more]
11 1826 Aug 26, 2006 05:27 am
by darkdemon58
HQ problem. More than scripting?
Call of Duty 2 : CoD2 Scripting
Ok, well on the last step of my problems and map. I am getting an error that i have tryed many things, but cant get it to work still. So here is my gsc, and after is my error that it says Quote:main() { maps\mp\_load::main(); ///ambient sounds se... [more]
11 1826 Aug 26, 2006 12:48 am
by darkdemon58
Formula 1 racing
Call of Duty : CoDUO Mapping
I dont have UO but just thought that this was a very creative idea. Good luck with it and i look forward to the video:)... [more]
28 1496 Aug 22, 2006 10:40 pm
by darkdemon58
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