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Topic | Replies | Views | Last Post | |
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Q3Mod 1.0 [beta] | 10 | 3575 | Oct 24, 2010 09:12 pm by Marshall2006 ![]() |
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MODSCON '10 MODSonline : MODSonline Waaaaay too early to put MODSCON '10 down on the Calendar just yet, but would everyone agree that the release of the CoD MW2 Mapping Tools should mark the beginning of a new mapping contest? 2 Months from when they are released, general rules etc etc.... [more] |
6 | 2416 | May 16, 2009 11:43 am by Marshall2006 ![]() |
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Team Fortress 2 - Swine-Flu Medic Update! General Gaming Topics : General Gaming My new creation :) http://digg.com/d1qSYx Please digg? :D... [more] |
1 | 1236 | May 6, 2009 04:28 pm by Marshall2006 ![]() |
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How to resize prefabs Call of Duty: World at War : CoDWW MP Mapping Firstly, how exactly do you expect to resize a prefab? You do realise that a prefab is just a .map file, correct? Is there ANY logic, AT ALL, in that there would ever be a way of resizing a .map file? The answer is no. Anyway!! The pre... [more] |
18 | 2306 | Jan 27, 2009 07:06 pm by Marshall2006 ![]() |
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Custom maps on servers? Call of Duty: World at War : CoDWW MP Mapping So has anyone actually come up with a solution for getting custom maps working online? (and I don't mean zombie maps) I know they work.. somehow. But I don't know what I need to do to get the map working on my server. I've tried ao many ways already... [more] |
4 | 1504 | Dec 27, 2008 02:39 pm by Marshall2006 ![]() |
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importing prefabs Call of Duty: World at War : CoDWW MP Mapping ..even easier than that, Start up CoD 5 Radiant, right click > misc_prefab.. Locate the prefab file, open. Right click.. enter prefab.. Select all models via map entity browser.. delete. Select the worldspawn via map entity browser .. sel... [more] |
5 | 1868 | Dec 12, 2008 08:54 pm by Marshall2006 ![]() |
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Moving train Call of Duty 4 : CoD4 Scripting OMG, help the guy out ffs. Right, delete your trains, delete your origins.. 1) Load up three fresh train script_models. 2) Place as you like them (together) 3) Select all three and add "targetname" "train", "target" "end" 4) Add a script o... [more] |
17 | 1775 | Dec 3, 2008 08:07 pm by Marshall2006 ![]() |
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.GSC help Call of Duty: World at War : CoDWW MP Mapping ROOT of an application is the folder it was installed in. Also I meant root>raw>maps>mp And about the leak, it really depends what circumstance you're in, but about the skybox.. it's most likely a lighting leak. Caused by entities outside the Sky... [more] |
15 | 1616 | Nov 25, 2008 06:12 pm by Marshall2006 ![]() |
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Running a mod with downloads from redirect Call of Duty: World at War : CoDWW Scripting Custom maps aren't supported. Or rather, they supported them but fucked it up. Just wait for a patch, I know it's annoying, I've just about had it with CoD 5.... [more] |
7 | 2049 | Nov 25, 2008 03:39 pm by Marshall2006 ![]() |
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.GSC help Call of Duty: World at War : CoDWW MP Mapping I suggest looking at the root>maps>mp directory. Have a look at barebones.gsc This is a test map created as an example. Or you could just learn how to write your own :) Once you understand what each thing means, you will be content ... [more] |
15 | 1616 | Nov 25, 2008 03:37 pm by Marshall2006 ![]() |
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Skybox Issues Call of Duty: World at War : CoDWW MP Mapping Actually I think your issue here is that you have set a skybox model. Maybe I'm wrong, but if you have then this is why. You can't just simply delete the skybox brushes and it will dissapear. If you've assigned a skybox model (which will create a dynam... [more] |
7 | 3118 | Nov 25, 2008 03:35 pm by Marshall2006 ![]() |
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copying or moving terrain meshes makes them disappear Call of Duty: World at War : CoDWW MP Mapping Well first of all I would assume you're duplicating the mesh rather than copy and pasting it. To Duplicate simple press Spacebar when the mesh is selected. Secondly, if it's creating a teeny weeny mesh at 0,0,0 then aslong as it still has the same geog... [more] |
8 | 2042 | Nov 24, 2008 03:03 pm by Marshall2006 ![]() |
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Curving brushes with clippertool... Call of Duty: World at War : CoDWW MP Mapping NovemberDobby writes...Quote:Also it's harder to line the textures up properly with a patch/terrain mesh. Not if you use the Surface Manager correctly ... [more] |
9 | 2534 | Nov 24, 2008 12:10 pm by Marshall2006 ![]() |
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Custom maps on server? Call of Duty: World at War : CoDWW General Well I'm not using HTTP redirection.... [more] |
19 | 1885 | Nov 23, 2008 12:04 pm by Marshall2006 ![]() |
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Custom maps on server? Call of Duty: World at War : CoDWW General 17 views and no reply... ... [more] |
19 | 1885 | Nov 23, 2008 10:42 am by Marshall2006 ![]() |
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Custom maps on server? Call of Duty: World at War : CoDWW General Hi all, Could anyone help me with getting custom maps working on my server? I have made a map and want to test it with people, but I've no idea how to get the mp_usermaps mod working and merrhhh! Help please ... [more] |
19 | 1885 | Nov 23, 2008 01:56 am by Marshall2006 ![]() |
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Spawn = screwed up Call of Duty: World at War : CoDWW MP Mapping This is probably because you're not using the correct spawn point. So basically the game is probably ignoring 'your' spawn point.... [more] |
11 | 1718 | Nov 23, 2008 12:21 am by Marshall2006 ![]() |
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[WIP] SP_Paradise Call of Duty 4 : CoD4 SP Mapping If you need help, then let me know Sparks.. I'm free :D... [more] |
21 | 2317 | Sep 21, 2008 07:06 am by Marshall2006 ![]() |
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A Lunch / Bounce pad? Call of Duty 4 : CoD4 MP Mapping Yes, you want the upward force, but you want no constraint on the horizontal movement! ... [more] |
8 | 2069 | Jul 6, 2008 02:13 am by Marshall2006 ![]() |
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A Lunch / Bounce pad? Call of Duty 4 : CoD4 MP Mapping I'll write you a script now. Sorry my tutorial wasn't good enough though, and the modsonline admins made a fuckup of my tutorials layout. Why did they cut 90% of it off? ... [more] |
8 | 2069 | Jul 6, 2008 01:40 am by Marshall2006 ![]() |
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[WIP]MP_Dam Call of Duty 4 : CoD4 Map + Mod Releases Well done! Looks great =)... [more] |
18 | 2811 | Jul 3, 2008 07:41 pm by Marshall2006 ![]() |
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WeGame:: CoD 4 Mapping Community Call of Duty 4 : CoD4 Offsite Links CoD 4 Mapping Group Project Kudos Mapping Community I've opened a WeGame group for CoD 4 Mappers. And the tiny community over at Project Kudos, all of which make maps. ================================= If you don't know what WeGame is, it's... [more] |
1 | 1914 | Feb 27, 2008 12:29 pm by Marshall2006 ![]() |
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New listener MODSonline : MODSon-air Heys, I'm new listener but i think it's great! Not new to podcasts but yeah. Downloaded and subscribed over at iTunes. Good work!... [more] |
2 | 1134 | Feb 17, 2008 06:16 pm by Marshall2006 ![]() |
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Wierd effect? Call of Duty 4 : CoD4 MP Mapping select the terrain in the editor, Press S for the surface inspector Click cap Click close... [more] |
10 | 2546 | Feb 16, 2008 09:22 pm by Marshall2006 ![]() |
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[TUTORIAL] JUMP PADS Call of Duty 4 : CoD4 MP Mapping Bump ~ admin I need you to edit it. You submitted my tutorial, but made a complete ass of the script.... [more] |
8 | 2600 | Feb 11, 2008 03:15 pm by Marshall2006 ![]() |
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