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Latest Posts by Marshall2006
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Q3Mod 1.0 [beta]
Call of Duty : CoD+UO Map + Mod Releases
-- DELETED POST PER FORUM RULES --... [more]
10 3575 Oct 24, 2010 09:12 pm
by Marshall2006
MODSCON '10
MODSonline : MODSonline
Waaaaay too early to put MODSCON '10 down on the Calendar just yet, but would everyone agree that the release of the CoD MW2 Mapping Tools should mark the beginning of a new mapping contest? 2 Months from when they are released, general rules etc etc.... [more]
6 2416 May 16, 2009 11:43 am
by Marshall2006
Team Fortress 2 - Swine-Flu Medic Update!
General Gaming Topics : General Gaming
My new creation :) http://digg.com/d1qSYx Please digg? :D... [more]
1 1236 May 6, 2009 04:28 pm
by Marshall2006
How to resize prefabs
Call of Duty: World at War : CoDWW MP Mapping
Firstly, how exactly do you expect to resize a prefab? You do realise that a prefab is just a .map file, correct? Is there ANY logic, AT ALL, in that there would ever be a way of resizing a .map file? The answer is no. Anyway!! The pre... [more]
18 2306 Jan 27, 2009 07:06 pm
by Marshall2006
Custom maps on servers?
Call of Duty: World at War : CoDWW MP Mapping
So has anyone actually come up with a solution for getting custom maps working online? (and I don't mean zombie maps) I know they work.. somehow. But I don't know what I need to do to get the map working on my server. I've tried ao many ways already... [more]
4 1504 Dec 27, 2008 02:39 pm
by Marshall2006
importing prefabs
Call of Duty: World at War : CoDWW MP Mapping
..even easier than that, Start up CoD 5 Radiant, right click > misc_prefab.. Locate the prefab file, open. Right click.. enter prefab.. Select all models via map entity browser.. delete. Select the worldspawn via map entity browser .. sel... [more]
5 1868 Dec 12, 2008 08:54 pm
by Marshall2006
Moving train
Call of Duty 4 : CoD4 Scripting
OMG, help the guy out ffs. Right, delete your trains, delete your origins.. 1) Load up three fresh train script_models. 2) Place as you like them (together) 3) Select all three and add "targetname" "train", "target" "end" 4) Add a script o... [more]
17 1775 Dec 3, 2008 08:07 pm
by Marshall2006
.GSC help
Call of Duty: World at War : CoDWW MP Mapping
ROOT of an application is the folder it was installed in. Also I meant root>raw>maps>mp And about the leak, it really depends what circumstance you're in, but about the skybox.. it's most likely a lighting leak. Caused by entities outside the Sky... [more]
15 1616 Nov 25, 2008 06:12 pm
by Marshall2006
Running a mod with downloads from redirect
Call of Duty: World at War : CoDWW Scripting
Custom maps aren't supported. Or rather, they supported them but fucked it up. Just wait for a patch, I know it's annoying, I've just about had it with CoD 5.... [more]
7 2049 Nov 25, 2008 03:39 pm
by Marshall2006
.GSC help
Call of Duty: World at War : CoDWW MP Mapping
I suggest looking at the root>maps>mp directory. Have a look at barebones.gsc This is a test map created as an example. Or you could just learn how to write your own :) Once you understand what each thing means, you will be content ... [more]
15 1616 Nov 25, 2008 03:37 pm
by Marshall2006
Skybox Issues
Call of Duty: World at War : CoDWW MP Mapping
Actually I think your issue here is that you have set a skybox model. Maybe I'm wrong, but if you have then this is why. You can't just simply delete the skybox brushes and it will dissapear. If you've assigned a skybox model (which will create a dynam... [more]
7 3118 Nov 25, 2008 03:35 pm
by Marshall2006
copying or moving terrain meshes makes them disappear
Call of Duty: World at War : CoDWW MP Mapping
Well first of all I would assume you're duplicating the mesh rather than copy and pasting it. To Duplicate simple press Spacebar when the mesh is selected. Secondly, if it's creating a teeny weeny mesh at 0,0,0 then aslong as it still has the same geog... [more]
8 2042 Nov 24, 2008 03:03 pm
by Marshall2006
Curving brushes with clippertool...
Call of Duty: World at War : CoDWW MP Mapping
NovemberDobby writes...Quote:Also it's harder to line the textures up properly with a patch/terrain mesh. Not if you use the Surface Manager correctly ... [more]
9 2534 Nov 24, 2008 12:10 pm
by Marshall2006
Custom maps on server?
Call of Duty: World at War : CoDWW General
Well I'm not using HTTP redirection.... [more]
19 1885 Nov 23, 2008 12:04 pm
by Marshall2006
Custom maps on server?
Call of Duty: World at War : CoDWW General
17 views and no reply... ... [more]
19 1885 Nov 23, 2008 10:42 am
by Marshall2006
Custom maps on server?
Call of Duty: World at War : CoDWW General
Hi all, Could anyone help me with getting custom maps working on my server? I have made a map and want to test it with people, but I've no idea how to get the mp_usermaps mod working and merrhhh! Help please ... [more]
19 1885 Nov 23, 2008 01:56 am
by Marshall2006
Spawn = screwed up
Call of Duty: World at War : CoDWW MP Mapping
This is probably because you're not using the correct spawn point. So basically the game is probably ignoring 'your' spawn point.... [more]
11 1718 Nov 23, 2008 12:21 am
by Marshall2006
[WIP] SP_Paradise
Call of Duty 4 : CoD4 SP Mapping
If you need help, then let me know Sparks.. I'm free :D... [more]
21 2317 Sep 21, 2008 07:06 am
by Marshall2006
A Lunch / Bounce pad?
Call of Duty 4 : CoD4 MP Mapping
Yes, you want the upward force, but you want no constraint on the horizontal movement! ... [more]
8 2069 Jul 6, 2008 02:13 am
by Marshall2006
A Lunch / Bounce pad?
Call of Duty 4 : CoD4 MP Mapping
I'll write you a script now. Sorry my tutorial wasn't good enough though, and the modsonline admins made a fuckup of my tutorials layout. Why did they cut 90% of it off? ... [more]
8 2069 Jul 6, 2008 01:40 am
by Marshall2006
[WIP]MP_Dam
Call of Duty 4 : CoD4 Map + Mod Releases
Well done! Looks great =)... [more]
18 2811 Jul 3, 2008 07:41 pm
by Marshall2006
WeGame:: CoD 4 Mapping Community
Call of Duty 4 : CoD4 Offsite Links
CoD 4 Mapping Group Project Kudos Mapping Community I've opened a WeGame group for CoD 4 Mappers. And the tiny community over at Project Kudos, all of which make maps. ================================= If you don't know what WeGame is, it's... [more]
1 1914 Feb 27, 2008 12:29 pm
by Marshall2006
New listener
MODSonline : MODSon-air
Heys, I'm new listener but i think it's great! Not new to podcasts but yeah. Downloaded and subscribed over at iTunes. Good work!... [more]
2 1134 Feb 17, 2008 06:16 pm
by Marshall2006
Wierd effect?
Call of Duty 4 : CoD4 MP Mapping
select the terrain in the editor, Press S for the surface inspector Click cap Click close... [more]
10 2546 Feb 16, 2008 09:22 pm
by Marshall2006
[TUTORIAL] JUMP PADS
Call of Duty 4 : CoD4 MP Mapping
Bump ~ admin I need you to edit it. You submitted my tutorial, but made a complete ass of the script.... [more]
8 2600 Feb 11, 2008 03:15 pm
by Marshall2006
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