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Latest Posts by TexasRebel
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TexasRebels Portfolio
MODSonline : General
Thanks for the feedback Sparks. I knew it was definitely on the informal side for a portfolio, but was hoping to come across as more personal (which shouldn't be my goal if I want it to be a true portfolio). I have already taken your advice and changed ... [more]
5 3568 Aug 20, 2013 05:53 am
by TexasRebel
TexasRebels Portfolio
MODSonline : General
Thank you for the awesome comment Welshy, it is much appreciated. As for the link I was thinking of just the modsonline image in the header of the website if that is alright, unless you have something better in mind. Really open to anything that would... [more]
5 3568 Aug 20, 2013 02:07 am
by TexasRebel
TexasRebels Portfolio
MODSonline : General
I recently got to thinking it wouldn't be a bad idea to create a website to house a collection of my maps or portfolio. I have created an initial design / organization and would like to share it with everyone here at modsonline. http://rebel-leveldesi... [more]
5 3568 Aug 19, 2013 02:31 am
by TexasRebel
ctf secondary player
Call of Duty : CoDUO Mapping
Yea I think some people will say trigger because it seems like on certain maps there is an invisible line not to cross before a team gets moved to their secondary spawn. Kharkov and Ponyri would be my 2 prime examples for this occurrence. The last gam... [more]
4 2284 Jul 30, 2013 08:35 pm
by TexasRebel
ctf secondary player
Call of Duty : CoDUO Mapping
I dont ever remember putting triggers in maps to force a secondary spawn. My understanding of the code is it searches for spawns close to teammates and away from enemies in ctf. Hence why on ponyri the russians take over north of factory, the germans sp... [more]
4 2284 Jul 30, 2013 08:02 am
by TexasRebel
How to add FOG?
Call of Duty 2 : CoD2 General
Just to clarify I wouldnt use google to search for something mapping/modding related, theres a search bar at top right of this site. It will search the modsonline website / forums / tutorials for words you enter in it. Makes it easier finding previous p... [more]
9 3471 Jul 26, 2013 10:05 pm
by TexasRebel
How to add FOG?
Call of Duty 2 : CoD2 General
Not trying to offend or attack you SPi, but how long did you search for your problem. If none that may be reason why no one posted until Ivan did. I searched for adding fog, and found the same post Ivan is quoting from within a minute. Not saying dont ... [more]
9 3471 Jul 25, 2013 09:57 pm
by TexasRebel
coduo master server !!!
Call of Duty : CoD+UO General
I still cant get a response out of the master server for UO, but have the servers I play on favorited so can still connect. I know I've hrd mixed comments ... [more]
7 3718 Jun 9, 2013 03:16 am
by TexasRebel
Complete Noob...
Call of Duty 4 : CoD4 MP Mapping
Hope some of this helps you out and good luck with your map: 1.) GSC File - a file that contains script in order for a packaged map to run. For a finished package you need to create your gsc file, but when you compile and are just testing for errors /... [more]
11 2239 Mar 16, 2013 05:41 pm
by TexasRebel
MattY's Weekly COD2 Script Dump!
Call of Duty 2 : CoD2 Scripting
Its funny I have been reading each thread when I am on my lunch break at work . . . and they are all in reference to the original poster, who had the intent to use it as a cheat from how I read the statement. I WHOLEHEARTEDLY AGREE WITH THE ADMINISTRA... [more]
64 6311 Oct 27, 2012 03:03 am
by TexasRebel
Discussion about GSC aimbot being cheating or not.
Call of Duty 2 : CoD2 Scripting
What the argument boils down to is the overall intention of the user. In the case where all the discussion started, it was a clear cut asking for a cheat as that is the perceived intention from how the sentence(s) was(were) phrased. below is from or... [more]
5 5000 Oct 23, 2012 11:03 pm
by TexasRebel
trigger
Call of Duty 2 : CoD2 MP Mapping
make sure you do not have it being filtered... [more]
4 2037 Aug 28, 2012 05:47 pm
by TexasRebel
Is anyone able to get any form of help from this site???
Call of Duty 4 : CoD4 MP Mapping
The site isnt dying in my opinion. Its the fact most people are posting the same question that has already been answered in another post. Which case most will probably not respond as the poster did not serach the forums. Or They are expecting ... [more]
4 4495 Aug 23, 2012 05:49 pm
by TexasRebel
xmodels
Call of Duty : CoDUO Mapping
Glad you got it working. . . Good luck with the map.... [more]
5 2513 Jul 19, 2012 04:35 am
by TexasRebel
xmodels
Call of Duty : CoDUO Mapping
I want to say option would be under view menu and there should be an option for entities. Think probably six options to choose from and one should show what models will look like with a directional arrow. If not I will need to open radiant later when I ... [more]
5 2513 Jul 18, 2012 05:25 pm
by TexasRebel
Weapon as big red square
Call of Duty 4 : CoD4 SP Mapping
Ok so I put together a small test map and tested until I got what you were looking for, this includes the nightvision. I discovered the Beretta does not appear to come with a silencer in singleplayer so it wasn't recognizing the weapon you were asking fo... [more]
14 2801 Jul 15, 2012 10:11 pm
by TexasRebel
Weapon as big red square
Call of Duty 4 : CoD4 SP Mapping
Well back to original topic . . . hopefully the list of cod4 functions will help zaphax out. And hopefully I get a chance to look at your map sometime this weekend and try to help you find a solution, can't guarantee I will have the time but will try to ... [more]
14 2801 Jul 13, 2012 10:41 pm
by TexasRebel
Weapon as big red square
Call of Duty 4 : CoD4 SP Mapping
Good to know . . . wish I could find the one wiki that zeroy listed all the cod4 functions on but searched on lunch break yesterday and when I got home after work and could not find. Thats where I would go for cod4 functions and was able to do what Zapha... [more]
14 2801 Jul 13, 2012 05:09 pm
by TexasRebel
Weapon as big red square
Call of Duty 4 : CoD4 SP Mapping
What about this function? http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Scripting_Referenc e_-_Player::SetWeaponSlotWeapon just looking at the code you did post you call Code:level.player giveWeapon( "Beretta" ); and then very next... [more]
14 2801 Jul 12, 2012 10:49 pm
by TexasRebel
turning a mist on the z axis
Call of Duty : CoDUO Mapping
In order to have the mist play along a different path you must create a new fx by altering certain parameters. FX Resizing tutorial: http://modsonline.com/Tutorials-read-105.html I would at least read through this tutorial to obtain a grasp on wh... [more]
2 2210 Apr 1, 2012 04:04 am
by TexasRebel
my second map Izmir cod2
Call of Duty 2 : CoD2 Map + Mod Releases
Ok so the lighting issue I noticed was due to the crappy computers we have up on campus, back on my own computer now and it looks fine inside the building.... [more]
6 3531 Feb 15, 2012 04:38 pm
by TexasRebel
my second map Izmir cod2
Call of Duty 2 : CoD2 Map + Mod Releases
The second shot is the inside of a building . . . are all the insides that dark? I would add a small amount of lighting so someone can see inside. Other what I noticed and what liltc64 said its looks like an awesome map and only on your second map, th... [more]
6 3531 Feb 15, 2012 02:12 pm
by TexasRebel
issue adding spawn points and intermissions cod uo mapping
Call of Duty : CoDUO Mapping
Sounds like the ability to "interact" with entities is disabled, which I believe happens on a fresh install (could be wrong on that being default) What you will want to do is look in the toolbar area, and look for the letter E encircled with a diagonal... [more]
3 2231 Feb 13, 2012 04:55 am
by TexasRebel
Changing Weapons Server Side
Call of Duty : CoD+UO General
Hey guys Thanks for replies but we figured it out. Turns out server had glitched out and just needed a restart. As I said only way I knew was the ways all of you suggested. Appreciate the brainstorming / help greatly. TexasRebel edited on Ja... [more]
7 2964 Jan 16, 2012 12:41 am
by TexasRebel
Changing Weapons Server Side
Call of Duty : CoD+UO General
Ok will try to make this as short as possible and clear. I am curious if it is possible to modify the damage of a flamethrower through Rcon commands or a config file. Want I want to know is information on changing the weapon damage via cvars or comman... [more]
7 2964 Jan 14, 2012 09:43 am
by TexasRebel
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