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Latest Posts by sxc
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Smoke grenade glitch
Call of Duty 2 : CoD2 Scripting
For those who haven't heard about the smoke grenade glitch in CoD2, here's a short description. When you throw a smoke grenade and make sure you lag at the time it hits the ground, it falls straight through and explodes somewhere below the map. As a r... [more]
2 1146 Jan 15, 2007 09:28 am
by sxc
A sulution to fixing expoilts in existing maps
Call of Duty 2 : CoD2 Scripting
Yes I've got the killtriggers working, just blocking would be a more elegant way :)... [more]
6 1299 Jan 15, 2007 09:25 am
by sxc
A sulution to fixing expoilts in existing maps
Call of Duty 2 : CoD2 Scripting
It doesn't work for me: ******* script compile error ******* unknown function: (file 'maps/mp/mapfixer.gsc', line 62) ent setbounds( ((0,0,0)-size), size ); * ************************************ setbounds not available in CoD2?... [more]
6 1299 Jan 15, 2007 08:54 am
by sxc
A sulution to fixing expoilts in existing maps
Call of Duty 2 : CoD2 Scripting
I've been looking for this for ages. Thanks very much.... [more]
6 1299 Jan 14, 2007 01:23 pm
by sxc
[release] mp_eindhoven
Call of Duty 2 : CoD2 Map + Mod Releases
Maybe it's not the buildings themselves, but those things written on them (in French) like "Credit Lyonette". Don't think many Dutch ppl would go to Lyon for their banking business I noticed you pasted and edited a lot of prefabs together but the fina... [more]
5 2480 Dec 27, 2006 09:16 am
by sxc
[RELEASE] mp_bpu_town (beta)
Call of Duty 2 : CoD2 Map + Mod Releases
Certainly looks much better than the other conversion. Good work! A couple of things though: - I don't think the scale is right. Everything feels too big, I feel like a dwarf in here - Balcony railings need to be done a bit better (they are floatin... [more]
2 1159 Jun 18, 2006 02:37 pm
by sxc
Mismatch & pure servers?
Call of Duty 2 : CoD2 General
No shephard, the new things I've brought up here is that you don't have to create an iwd file, or you can make it server side. And it gives clear instructions for those who are not experts. I would absolutely advise against renaming maps to 1.iwd 2.iwd... [more]
39 2655 Jun 11, 2006 11:13 am
by sxc
Mismatch & pure servers?
Call of Duty 2 : CoD2 General
Detailed instructions These instructions are based on my own tests and trials. The approach is based on suggestions by bullet-worm, Marc and mazzic on various other forums. It results in a pure server with a limit of about 15 custom maps on it. The ... [more]
39 2655 Jun 11, 2006 09:50 am
by sxc
[Release]Cologne, Germany
Call of Duty 2 : CoD2 Map + Mod Releases
Quick server-side fix for water problem I have tried to make some killtriggers so people can't get in the water or in the fountains. I've tested it a bit and it seems to be working. This fix makes no changes to the original map. Do not make any chan... [more]
18 1589 May 26, 2006 05:47 pm
by sxc
[RELEASE mp_mythicals_carentan
Call of Duty 2 : CoD2 Map + Mod Releases
That alley is gone in his new version anyway. It's even bigger now. There were a few bugs Hercules was going to fix and then recompile soon.... [more]
26 2488 May 24, 2006 07:45 am
by sxc
[RELEASE mp_mythicals_carentan
Call of Duty 2 : CoD2 Map + Mod Releases
Forgot to say that the compass isn't the same as on the original Carentan. North and south are in the exact opposite direction now. Not a big deal you might think, but we call the house with the MG the "south house" which is now a "north house". In tha... [more]
26 2488 May 14, 2006 11:17 pm
by sxc
[RELEASE mp_mythicals_carentan
Call of Duty 2 : CoD2 Map + Mod Releases
Good map! Our clan (fcuk:fight club united kingdom) had the privilege of playing the Mythicals on this map within hours after its release and enjoyed thrashing them Btw this map won't run on our server, not even with a stock config. When I try to l... [more]
26 2488 May 14, 2006 01:35 pm
by sxc
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