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Modding multi language
Call of Duty 4 : CoD4 General
you may try different language parameters in the linker call: linker_pc.exe -language german -compress -cleanup mod btw. i tried LANG_FOOBAR in a str file some time ago and it appeared like it doesn't matter what you put there (LANG_ENGLISH, LANG_GERM... [more]
17 129 Mar 6, 2010 05:30 am
by Sevenz
Cod4 Javelin to MP
Call of Duty 4 : CoD4 General
kill3r has really cool lock-on rockets, but idk if there are lag spikes caused by his tracking script. any server admins running k3 mod?... [more]
7 136 Feb 5, 2010 07:49 am
by Sevenz
Scroll sign
Call of Duty 4 : CoD4 MP Mapping
.KiLL3R. writes...Quote:You can't have wait 0.01, the smallest wait you can use is 0.05, its to do with the sv_fps sv_fps is 20 by default, so 20 server frames per second, therefore the minimum waiting period is 1/20 = 0.05 (waits one server frame)... [more]
6 149 Jan 7, 2010 09:56 pm
by Sevenz
Put Objects Into Layers?
Call of Duty 4 : CoD4 MP Mapping
Hit L to bring up the Layer window Right-click on 000_Global, Create new layer Type in a name, OK Right-click on your new layer, Set as active layer Shift-select all entities you wanna add to the layer Now either right-click in 2d view, Lay... [more]
8 124 Jan 6, 2010 02:35 pm
by Sevenz
Crosshair in thirdperson & xmodel collision
Call of Duty 2 : CoD2 Scripting
possible, but you'll need as many collision script_brushmodels as players / dead bodies are on the map... [more]
12 197 Jan 5, 2010 11:06 am
by Sevenz
Maya exporter
General Gaming Topics : General Modeling
in case Maya complains about MLL version: it's possible to hack the script to make it look like written for a different version...... [more]
18 175 Jan 3, 2010 09:31 pm
by Sevenz
Light problems/questions
Call of Duty 4 : CoD4 MP Mapping
Quote:My best guess is that entities don't block the light during the lightmap creation. Ya, i heard that before. You may try to place a shadow brush, but turn it into script_brushmodel to (re)move it via script to make dynamic light work again in the ho... [more]
15 182 Jan 3, 2010 09:30 pm
by Sevenz
Maya exporter
General Gaming Topics : General Modeling
does it say "Successfully..." in maya console after export or is the menu not even visible? if it says successful... then you should have a closer look at the console and find out the export path. there's a bug causing weird export paths and names. ... [more]
18 175 Jan 2, 2010 11:30 am
by Sevenz
how do i add a new quick say
Call of Duty 4 : CoD4 Scripting
it's menu modding / scripting: Call of Duty 5: Menu Modding Basics... [more]
3 121 Jan 2, 2010 11:26 am
by Sevenz
Editing the weapons file
Call of Duty: World at War : CoDWW General
Zoom FOV Field of view when in ADS. Zoom In Frac Fraction of the hipfire-to-ADS transition time over which the FOV zoom-in effect happens. Zoom Out Frac Fraction of the ADS-to-hipfire transition time over which the FOV zoom-out effect happens. ... [more]
6 108 Jan 2, 2010 11:24 am
by Sevenz
Editing the weapons file
Call of Duty: World at War : CoDWW General
From bulletweapon.gdf: Target Folder Select platform-gametype this weapon will be used in. Display Name Localization alias for weapon name displayed on HUD in game. Mode Name Localization alias for selective fire mode text displayed on HUD in ... [more]
6 108 Jan 2, 2010 11:23 am
by Sevenz
Drawing issues lodScaleRigid
Call of Duty 4 : CoD4 MP Mapping
if you don't mind slower framerates you can hex-edit the models. you need to increasing the LOD distances to make them stay visible... [more]
8 113 Jan 2, 2010 11:14 am
by Sevenz
measuring brushs
Call of Duty: World at War : CoDWW MP Mapping
- Deselect everything (hit escape) - Hold Shift - Click on the brush you want to measure (left mouse button) - The values will show up below and on the right of the selected brush/patch the number keys (not numpad!) change the grid size, 0 toggles... [more]
7 103 Dec 28, 2009 07:32 pm
by Sevenz
Flying in MP like spectator
Call of Duty 2 : CoD2 Scripting
oh good, my last idea was placing the player tag -1000 units below (so it won't be visible 'cause it would be under the map) ^^... [more]
28 382 Dec 28, 2009 01:16 pm
by Sevenz
Exporting Maps to Maya
Call of Duty 4 : CoD4 MP Mapping
i can't test what happens if one removes the portal lumps from bsp without writing a lump splitter and re-joiner hm... but it sounds like the easiest solution (if it really works without crashes), way easier than to dissamble the executable and deactivate... [more]
6 184 Dec 27, 2009 10:27 pm
by Sevenz
two rather, simple, questions.
Call of Duty 2 : CoD2 Scripting
altered burn and burnDmg functions: Code:burn(printMsg) { if (!isPlayer(self) && !isAlive(self)) return; // if (!isDefined(noMsg)) // self thread printMsg("burn", &"ADMIN_BURN"); if(printMsg) self iprintlnbold("You are being Burned by the... [more]
7 142 Dec 27, 2009 09:23 pm
by Sevenz
two rather, simple, questions.
Call of Duty 2 : CoD2 Scripting
nevermind, feel free to ask more question about 2. if you're unsure... [more]
7 142 Dec 27, 2009 08:10 pm
by Sevenz
Execute an action when you kill a certain enemy
Call of Duty 4 : CoD4 SP Mapping
create an empty array and fill it with entities, here is an example: Code:guys = []; guys[0] = getent("guy1", "targetname"); guys[1] = getent("guy2", "targetname"); // make sure both getent-calls succeeded assertex( (isdefined(guys[0]) && isdefin... [more]
6 109 Dec 27, 2009 05:33 pm
by Sevenz
two rather, simple, questions.
Call of Duty 2 : CoD2 Scripting
1. in each gametype script (e.g. maps\mp\gametypes\tdm.gsc) you find the connect and disconnect callback functions: Code:Callback_PlayerConnect() { // ... if(!level.splitscreen) iprintln(&"MP_CONNECTED", self); change iprintln to iprintlnbo... [more]
7 142 Dec 27, 2009 05:14 pm
by Sevenz
Flying in MP like spectator
Call of Duty 2 : CoD2 Scripting
hidepart maybe? so basically hide what is connected to the plane's player tag (might be different than tag_player): plane hidepart("tag_player"); not sure if that works, you may have to pass the player's model name as second argument to hidepart ... [more]
28 382 Dec 27, 2009 04:26 pm
by Sevenz
Execute an action when you kill a certain enemy
Call of Duty 4 : CoD4 SP Mapping
i forgot to mention: this will wait until the player kills two random enemies waittill_dead_or_dying( getaiarray( "axis" ), 2 ); if you want to wait until the player kills two specific enemies, you'd have to pass an entity-array (containing the two... [more]
6 109 Dec 27, 2009 03:35 pm
by Sevenz
missing jet iwi
Call of Duty 4 : CoD4 SP Mapping
might be renamed, but more likely missing (i guess someone excluded it for retail version 'cause it wasn't used anywhere in the stock game)... [more]
5 93 Dec 27, 2009 01:49 am
by Sevenz
Execute an action when you kill a certain enemy
Call of Duty 4 : CoD4 SP Mapping
you can make use of the _utility.gsc function waittill_dead_or_dying (or waittill_dead respectively) and combine it with getaiarray: waittill_dead_or_dying( getaiarray( "axis" ), 2 ); // code to move ally AI to node here Code: /* ============= ... [more]
6 109 Dec 27, 2009 01:47 am
by Sevenz
need help by spark
Call of Duty 2 : CoD2 Scripting
you need to put the .efx in an zip-compressed archive and rename the extension .iwd lightsparks_fx.iwd\fx\props\light_sparks.efx place the iwd in \main (or in a new folder in the root directory and use +set fs_game newFolderName) but i get an e... [more]
10 226 Dec 26, 2009 04:24 am
by Sevenz
Want to LEARN cod scripting!
Call of Duty 4 : CoD4 Scripting
first learn the basics ;) Call of Duty 4: Introduction... [more]
15 217 Dec 23, 2009 08:20 pm
by Sevenz
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