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by KAZAM3766
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Topic | Replies | Views | Last Post | |
Creating a map pack Call of Duty 2 : CoD2 General I know how to make an .iwd file and I tried 'zipping' a bunch of .iwd's into one big .iwd but it didn't work so what's the process for a 'pack' of .iwds??.... [more] |
6 | 1378 | Nov 8, 2006 11:11 pm by tomaz |
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Creating a map pack Call of Duty 2 : CoD2 General LOL, easy for you to say, what's a .pk3 file? I've never seen that type in making a map. ... [more] |
6 | 1378 | Nov 8, 2006 02:51 am by tomaz |
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Creating a map pack Call of Duty 2 : CoD2 General I tried searching but haven't found the right answer for a dummy like myself. What steps are involved in creating a map pack. I've tried a couple of times but am screwing something up. Right now I have to remove a map from my list in order to insert a ... [more] |
6 | 1378 | Nov 8, 2006 02:17 am by tomaz |
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[preview]Commando Call of Duty 2 : CoD2 Map + Mod Releases Just dl'd it from codutility.com. I did a quick runaround and once again an impressive map. The attention to detail is outstanding.... [more] |
23 | 2576 | Nov 6, 2006 10:50 pm by tomaz |
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[preview]Commando Call of Duty 2 : CoD2 Map + Mod Releases Formidable!! If this is anything as good as your Provence map it will be excellent. Can't wait!!... [more] |
23 | 2576 | Nov 2, 2006 02:30 am by tomaz |
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How do I create a "map pack"? Call of Duty 2 : CoD2 Map + Mod Releases Apparently there's a limit on the number of maps you can have in your Main directory. I've had the game 'stall' on a map loadup (ie. it'll sit there at the map loading screen) I can hit 'escape' and it takes me back to the Main Menu but I can hear the am... [more] |
3 | 1930 | Sep 17, 2006 11:46 pm by tomaz |
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[Release] St Laurent, France Call of Duty 2 : CoD2 Map + Mod Releases Rasta; good point about the barn and the visual. I completely agree you don't want to spoil the effect of the map by being able to see the deadzones etc. I just watched your video for the beta, interesting, a lot of work to get coordinates though!! Pe... [more] |
31 | 2264 | Sep 17, 2006 11:43 pm by tomaz |
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[Release] St Laurent, France Call of Duty 2 : CoD2 Map + Mod Releases Great map!! Well done. The artillery and bombing "calls" are an excellent addition. If I might make one suggestion though, if it's possible to increase the number of times you can call artillery (ie. 2 or 3 times during a round would be nice) and inc... [more] |
31 | 2264 | Sep 17, 2006 05:05 pm by tomaz |
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Is there a limit on the number of maps?? Call of Duty 2 : CoD2 General Rasta; roger that. Dopey question: how do I create a map "pack"? thanks,... [more] |
5 | 1419 | Sep 2, 2006 02:31 pm by tomaz |
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Is there a limit on the number of maps?? Call of Duty 2 : CoD2 General I always make sure pure and dedicated are "no" when I'm hosting but I still get this problem.... [more] |
5 | 1419 | Sep 2, 2006 12:51 am by tomaz |
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Is there a limit on the number of maps?? Call of Duty 2 : CoD2 General Lately I've found that when I find new maps and put them in my 'main' directory and start up the game it gets to the start/splash screen but seems to stop. When I hit the escape key I'm returned to the main menu but I can hear the ambient sound effects f... [more] |
5 | 1419 | Sep 1, 2006 08:20 pm by tomaz |
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[Preview] kd_harbor Call of Duty 2 : CoD2 Map + Mod Releases Marshall; I'm not sure why you're recreating the Rostov map which already exists in COD2! You may call it "COD2 Harbour" but it's exactly the same as Rostov, have a look. Unless you're planning on adding numerous special effects (ie. opening doors, e... [more] |
14 | 1448 | Aug 31, 2006 10:33 pm by tomaz |
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[Release MP Map CoD2] Vossennack, Germany Call of Duty 2 : CoD2 Map + Mod Releases Privategrob; excellent work. Well done with the special effects. Launching a V1, very cool! I would change the skin texture to something metal though. If I could also suggest giving the mortar a wider range of fire and perhaps adding another mortar p... [more] |
3 | 1853 | Aug 29, 2006 10:14 pm by tomaz |
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casual server, rotating maps Call of Duty 2 : CoD2 General I tried a search on this but no joy. A group of us alternate being the 'server' but the only way we can change maps while playing is for the 'server' guy to initiate a vote to change maps. Is there a simple way to establish a rotation of a group of maps... [more] |
4 | 1619 | Aug 25, 2006 12:52 am by tomaz |
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[reRELEASE] Besancon, France Call of Duty 2 : CoD2 Map + Mod Releases I guess I'll have to find some other maps. The IP gives an "under construction" page and your "download" link gives an FTP error. If you want to restrict it to your site, understood. There's lots of other maps out there. Thanks anyway.... [more] |
12 | 2399 | Aug 24, 2006 12:19 am by tomaz |
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[reRELEASE] Besancon, France Call of Duty 2 : CoD2 Map + Mod Releases Erm, am I missing something? I don't see any link for a download. This is a 'release' as opposed to a 'preview' right? ... [more] |
12 | 2399 | Aug 23, 2006 01:24 am by tomaz |
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[release] mp_algiers Call of Duty 2 : CoD2 Map + Mod Releases I was wondering when a comment about this hypocrisy over harsh language in killing games was going to come up. My first experience with this double-standard was playing Day of Defeat on Steam. I said the word "damn" (I'm not joking) and was promptly j... [more] |
30 | 2478 | Aug 7, 2006 11:48 pm by tomaz |
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[release]Provence2 Call of Duty 2 : CoD2 Map + Mod Releases Pierrambo; absolutely outstanding map. I have hosted on my PC with a bunch of friends and we had a blast (no pun intended). I would have to say this is one of the best custom maps I've seen so far. The addition of explosive effects (the bank charge wo... [more] |
20 | 2495 | Jul 14, 2006 09:28 pm by tomaz |
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[Release] Omaha Beach Call of Duty 2 : CoD2 Map + Mod Releases Am I correct in assuming that it's just a matter of changing the .zip extension to .iwd and plonking the file into Main? I'm a newbie and when you unzip this file you end up with all the sub-folders and .gsc and .csv files etc. ... [more] |
17 | 2310 | Jul 13, 2006 12:34 am by tomaz |
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Clip persons but not bullets Call of Duty 2 : CoD2 MP Mapping I've seen Caretaker's post with the list of tools but the explanations aren't all that clear. Which tool will allow passage of bullets but not players?? Thanks Tomaz... [more] |
2 | 946 | Jun 24, 2006 12:08 am by tomaz |
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How does one change direction of smoke? Call of Duty 2 : CoD2 MP Mapping You are right gents, I don't need to compile re: the .gsc but as my maps usually have other problems that require compiling I try to combine everything, LOL. cheers, Tomaz... [more] |
10 | 1132 | Jun 18, 2006 01:23 pm by tomaz |
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manipulating script models? Call of Duty 2 : CoD2 MP Mapping Andy; thanks for the info. I think creating a new model is a tad out of my league. Perhaps one of the pros will dev one. thanks again, Tomaz... [more] |
3 | 1901 | Jun 17, 2006 07:16 pm by tomaz |
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How does one change direction of smoke? Call of Duty 2 : CoD2 MP Mapping roger that, thanks. Tomaz... [more] |
10 | 1132 | Jun 17, 2006 07:14 pm by tomaz |
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manipulating script models? Call of Duty 2 : CoD2 MP Mapping I've got a beach scene map and have placed Higgins' boats using the script model technique combined with Clip brushes. What I'd like to do is 'lower' the ramp on the Higgins boat as they all are modelled with the ramp up. Right now I've got the boat cli... [more] |
3 | 1901 | Jun 17, 2006 02:42 pm by tomaz |
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How does one change direction of smoke? Call of Duty 2 : CoD2 MP Mapping Caretaker; true, I could have tried it myself but it's actually quicker via this forum as my compile times average 10-15 minutes, LOL!!! Perhaps my methodology needs tweaking. I make the change in radiant, save it, close out, use the compiler (10-15 mi... [more] |
10 | 1132 | Jun 17, 2006 02:36 pm by tomaz |
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