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Latest Posts by tomaz
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Creating a map pack
Call of Duty 2 : CoD2 General
I know how to make an .iwd file and I tried 'zipping' a bunch of .iwd's into one big .iwd but it didn't work so what's the process for a 'pack' of .iwds??.... [more]
6 1378 Nov 8, 2006 11:11 pm
by tomaz
Creating a map pack
Call of Duty 2 : CoD2 General
LOL, easy for you to say, what's a .pk3 file? I've never seen that type in making a map. ... [more]
6 1378 Nov 8, 2006 02:51 am
by tomaz
Creating a map pack
Call of Duty 2 : CoD2 General
I tried searching but haven't found the right answer for a dummy like myself. What steps are involved in creating a map pack. I've tried a couple of times but am screwing something up. Right now I have to remove a map from my list in order to insert a ... [more]
6 1378 Nov 8, 2006 02:17 am
by tomaz
[preview]Commando
Call of Duty 2 : CoD2 Map + Mod Releases
Just dl'd it from codutility.com. I did a quick runaround and once again an impressive map. The attention to detail is outstanding.... [more]
23 2576 Nov 6, 2006 10:50 pm
by tomaz
[preview]Commando
Call of Duty 2 : CoD2 Map + Mod Releases
Formidable!! If this is anything as good as your Provence map it will be excellent. Can't wait!!... [more]
23 2576 Nov 2, 2006 02:30 am
by tomaz
How do I create a "map pack"?
Call of Duty 2 : CoD2 Map + Mod Releases
Apparently there's a limit on the number of maps you can have in your Main directory. I've had the game 'stall' on a map loadup (ie. it'll sit there at the map loading screen) I can hit 'escape' and it takes me back to the Main Menu but I can hear the am... [more]
3 1930 Sep 17, 2006 11:46 pm
by tomaz
[Release] St Laurent, France
Call of Duty 2 : CoD2 Map + Mod Releases
Rasta; good point about the barn and the visual. I completely agree you don't want to spoil the effect of the map by being able to see the deadzones etc. I just watched your video for the beta, interesting, a lot of work to get coordinates though!! Pe... [more]
31 2264 Sep 17, 2006 11:43 pm
by tomaz
[Release] St Laurent, France
Call of Duty 2 : CoD2 Map + Mod Releases
Great map!! Well done. The artillery and bombing "calls" are an excellent addition. If I might make one suggestion though, if it's possible to increase the number of times you can call artillery (ie. 2 or 3 times during a round would be nice) and inc... [more]
31 2264 Sep 17, 2006 05:05 pm
by tomaz
Is there a limit on the number of maps??
Call of Duty 2 : CoD2 General
Rasta; roger that. Dopey question: how do I create a map "pack"? thanks,... [more]
5 1419 Sep 2, 2006 02:31 pm
by tomaz
Is there a limit on the number of maps??
Call of Duty 2 : CoD2 General
I always make sure pure and dedicated are "no" when I'm hosting but I still get this problem.... [more]
5 1419 Sep 2, 2006 12:51 am
by tomaz
Is there a limit on the number of maps??
Call of Duty 2 : CoD2 General
Lately I've found that when I find new maps and put them in my 'main' directory and start up the game it gets to the start/splash screen but seems to stop. When I hit the escape key I'm returned to the main menu but I can hear the ambient sound effects f... [more]
5 1419 Sep 1, 2006 08:20 pm
by tomaz
[Preview] kd_harbor
Call of Duty 2 : CoD2 Map + Mod Releases
Marshall; I'm not sure why you're recreating the Rostov map which already exists in COD2! You may call it "COD2 Harbour" but it's exactly the same as Rostov, have a look. Unless you're planning on adding numerous special effects (ie. opening doors, e... [more]
14 1448 Aug 31, 2006 10:33 pm
by tomaz
[Release MP Map CoD2] Vossennack, Germany
Call of Duty 2 : CoD2 Map + Mod Releases
Privategrob; excellent work. Well done with the special effects. Launching a V1, very cool! I would change the skin texture to something metal though. If I could also suggest giving the mortar a wider range of fire and perhaps adding another mortar p... [more]
3 1853 Aug 29, 2006 10:14 pm
by tomaz
casual server, rotating maps
Call of Duty 2 : CoD2 General
I tried a search on this but no joy. A group of us alternate being the 'server' but the only way we can change maps while playing is for the 'server' guy to initiate a vote to change maps. Is there a simple way to establish a rotation of a group of maps... [more]
4 1619 Aug 25, 2006 12:52 am
by tomaz
[reRELEASE] Besancon, France
Call of Duty 2 : CoD2 Map + Mod Releases
I guess I'll have to find some other maps. The IP gives an "under construction" page and your "download" link gives an FTP error. If you want to restrict it to your site, understood. There's lots of other maps out there. Thanks anyway.... [more]
12 2399 Aug 24, 2006 12:19 am
by tomaz
[reRELEASE] Besancon, France
Call of Duty 2 : CoD2 Map + Mod Releases
Erm, am I missing something? I don't see any link for a download. This is a 'release' as opposed to a 'preview' right? ... [more]
12 2399 Aug 23, 2006 01:24 am
by tomaz
[release] mp_algiers
Call of Duty 2 : CoD2 Map + Mod Releases
I was wondering when a comment about this hypocrisy over harsh language in killing games was going to come up. My first experience with this double-standard was playing Day of Defeat on Steam. I said the word "damn" (I'm not joking) and was promptly j... [more]
30 2478 Aug 7, 2006 11:48 pm
by tomaz
[release]Provence2
Call of Duty 2 : CoD2 Map + Mod Releases
Pierrambo; absolutely outstanding map. I have hosted on my PC with a bunch of friends and we had a blast (no pun intended). I would have to say this is one of the best custom maps I've seen so far. The addition of explosive effects (the bank charge wo... [more]
20 2495 Jul 14, 2006 09:28 pm
by tomaz
[Release] Omaha Beach
Call of Duty 2 : CoD2 Map + Mod Releases
Am I correct in assuming that it's just a matter of changing the .zip extension to .iwd and plonking the file into Main? I'm a newbie and when you unzip this file you end up with all the sub-folders and .gsc and .csv files etc. ... [more]
17 2310 Jul 13, 2006 12:34 am
by tomaz
Clip persons but not bullets
Call of Duty 2 : CoD2 MP Mapping
I've seen Caretaker's post with the list of tools but the explanations aren't all that clear. Which tool will allow passage of bullets but not players?? Thanks Tomaz... [more]
2 946 Jun 24, 2006 12:08 am
by tomaz
How does one change direction of smoke?
Call of Duty 2 : CoD2 MP Mapping
You are right gents, I don't need to compile re: the .gsc but as my maps usually have other problems that require compiling I try to combine everything, LOL. cheers, Tomaz... [more]
10 1132 Jun 18, 2006 01:23 pm
by tomaz
manipulating script models?
Call of Duty 2 : CoD2 MP Mapping
Andy; thanks for the info. I think creating a new model is a tad out of my league. Perhaps one of the pros will dev one. thanks again, Tomaz... [more]
3 1901 Jun 17, 2006 07:16 pm
by tomaz
How does one change direction of smoke?
Call of Duty 2 : CoD2 MP Mapping
roger that, thanks. Tomaz... [more]
10 1132 Jun 17, 2006 07:14 pm
by tomaz
manipulating script models?
Call of Duty 2 : CoD2 MP Mapping
I've got a beach scene map and have placed Higgins' boats using the script model technique combined with Clip brushes. What I'd like to do is 'lower' the ramp on the Higgins boat as they all are modelled with the ramp up. Right now I've got the boat cli... [more]
3 1901 Jun 17, 2006 02:42 pm
by tomaz
How does one change direction of smoke?
Call of Duty 2 : CoD2 MP Mapping
Caretaker; true, I could have tried it myself but it's actually quicker via this forum as my compile times average 10-15 minutes, LOL!!! Perhaps my methodology needs tweaking. I make the change in radiant, save it, close out, use the compiler (10-15 mi... [more]
10 1132 Jun 17, 2006 02:36 pm
by tomaz
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