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Converting bsp's to maps.....NOT... Call of Duty 2 : CoD2 MP Mapping There is an easy program out there, I use it to fix my vis, sky etc etc etc but it also has the ability to convert BSP to MAP, comes in very useful when i bugger up a map. I wont however tell its name as people will obviously use it to rip off someones ha... [more] |
16 | 6967 | Oct 2, 2006 09:40 pm by leethebrave ![]() |
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Rain / Fog problem Call of Duty 2 : CoD2 MP Mapping Playing with ---- pos = player.origin +(x,y,200) ; ------- by raising or lowering the 200 amount will make the rain land on your roofs but it may make the rain lose some depth.... [more] |
12 | 1423 | Jun 4, 2006 01:31 am by leethebrave ![]() |
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freeze Call of Duty 2 : CoD2 General Update all your drivers, video, and direct x if it isnt the latest version.... [more] |
19 | 1265 | May 31, 2006 12:01 am by leethebrave ![]() |
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WATERFALL Call of Duty 2 : CoD2 MP Mapping You can do it by making 2 seperate terrian patches bend to your need then make one clip_water etc and the other a water texture, then simply move them as close as possible. If this is confusing heres a link to one i made earlier test waterfall T... [more] |
3 | 1353 | May 30, 2006 11:08 pm by leethebrave ![]() |
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Blending Textures to look GOOD?? Call of Duty 2 : CoD2 MP Mapping I find it odd the lengths you have to go too to blend textures, when other editors make it so simple, GTK for ET all you gotta do is select both touching textures press a few keys and you slide your mouse to blend them as desired, I find COD2 radiant abou... [more] |
3 | 1135 | May 30, 2006 10:17 pm by leethebrave ![]() |
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prefabs?! Call of Duty 2 : CoD2 MP Mapping I have quite alot I can upload maybe, some my own some converted from other games.... [more] |
9 | 1685 | May 30, 2006 10:14 pm by leethebrave ![]() |
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2 questions not problems Call of Duty 2 : CoD2 MP Mapping I re-installed everything and still get the error - I can however play the map without any problems. I have now added worldspawn settings "ambient" "0.8" "diffusefraction" "0.3" "_color" "1 .96 .98" "sundiffusecolor" ".5 .6 1" "suncolor" "0.8 0... [more] |
5 | 1533 | May 27, 2006 05:35 pm by leethebrave ![]() |
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2 questions not problems Call of Duty 2 : CoD2 MP Mapping What does "-contrastgain" ".4" do? Also i keep getting floatplane: bad normal when compiling but no area for the problem? I can still run the map but i do get the following error - script error - maps/mp/gametypes/_menus.gsc',line 58 what exactly does... [more] |
5 | 1533 | May 27, 2006 02:23 pm by leethebrave ![]() |
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Water in COD2 Call of Duty 2 : CoD2 MP Mapping LOL the amount of times I've had clip off and gone mental wondering where all my transparents were :)... [more] |
10 | 2098 | May 25, 2006 10:17 am by leethebrave ![]() |
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Sort of Tutorial on water for dx7 Call of Duty 2 : CoD2 MP Mapping I have been playing with the asset manager and figured a few things out to make water look better. I'm sure the good guys will improve emensly on what im putting, but its a start. Fisrt off get yourself a cubic map anything will do as we will just... [more] |
6 | 1653 | May 24, 2006 02:45 am by leethebrave ![]() |
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function raise water? Call of Duty 2 : CoD2 MP Mapping How would I go about making water raise to the top in say a bucket, I'm lost as to what the script should look like.... [more] |
2 | 1004 | May 17, 2006 02:00 am by leethebrave ![]() |
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Node without a volume this is an odd one Call of Duty 2 : CoD2 MP Mapping I am getting the following error on the compile WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 I go to the postion and there nothing there but a normal regualr textured piece of brush just the same as th... [more] |
3 | 1171 | May 16, 2006 02:30 pm by leethebrave ![]() |
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my map won't open in radiant Call of Duty 2 : CoD2 MP Mapping It may be a buggered model or something else other than the normal texured brushes. Try opening your map file in notepad and deleting a model then trying to open radiant then again etc etc.... [more] |
2 | 1431 | May 16, 2006 05:51 am by leethebrave ![]() |
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will this work for my windmill Call of Duty 2 : CoD2 Scripting Thats perfect thanks m8. Search engine didnt bring that up for some weird reason.... [more] |
3 | 1079 | May 13, 2006 09:55 pm by leethebrave ![]() |
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will this work for my windmill Call of Duty 2 : CoD2 Scripting I'm trying to make a windmill rotate will the following script work or am i miles off. windmill { spawn { trigger windmill rotateloop } trigger rotateloop { faceangles 0 2 2 5000 faceangles 0 0 0 5000 faceangles 0 -2 -2 500... [more] |
3 | 1079 | May 13, 2006 09:31 pm by leethebrave ![]() |
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Note about water and why it isnt as good as COD(uo) Call of Duty 2 : CoD2 MP Mapping Ive been messing with water for ages now so I thought ill ask IW guys. [IW]rOger says he will make a tutorial if he gets the time. If anyone here wants to give it a try you'll need a proper Cubic Env Map containing FT,BK,LT,RT,DN,UP i've tried lots... [more] |
1 | 1029 | May 4, 2006 02:34 am by leethebrave ![]() |
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Note to all (except regulars) - make sure you read Call of Duty 2 : CoD2 MP Mapping Mods online is probably one of the most helpful places going, And with that in mind please use te search button for any probelms, answers etc etc 9 times out of 10 youll find the answer fasty and we wont have 10's of 100's of posts on the exact same thing... [more] |
1 | 1057 | May 4, 2006 02:26 am by leethebrave ![]() |
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[Tutorial] Riding into battle on a tank Call of Duty 2 : CoD2 MP Mapping Ah ignore my post then... [more] |
7 | 1232 | May 3, 2006 10:27 am by leethebrave ![]() |
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[Tutorial] Riding into battle on a tank Call of Duty 2 : CoD2 MP Mapping Isnt this useless at the moment since we only have 16k state going, we need 128k for vehicles dont we?... [more] |
7 | 1232 | May 3, 2006 09:48 am by leethebrave ![]() |
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Tranparent Textures Call of Duty 2 : CoD2 MP Mapping Blindside Caulk is very important - it reduces alot of FPS's when playing. If your selecting the whole wall etc etc and adding a texture to it, the peices that players will never see will have an impact on the FPS they get, hence Caulking the unseen parts... [more] |
10 | 1406 | May 2, 2006 11:49 pm by leethebrave ![]() |
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what a solution!!!!! Call of Duty 2 : CoD2 MP Mapping Does ignore come up as a choice? if it does just press that.... [more] |
5 | 1294 | May 1, 2006 03:18 am by leethebrave ![]() |
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2 Questions Call of Duty 2 : CoD2 MP Mapping For the water I just use Duhoc they are all the same anyway. Well as for the clear ground i may be Caulked textures. Caulk is used on all surfaces which will not be seen by the players, The caulked surfaces wont be calculated by the compiler and your ... [more] |
9 | 1179 | May 1, 2006 12:00 am by leethebrave ![]() |
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mp_cliff gown down hte toilet Call of Duty 2 : CoD2 MP Mapping did you try renaming the files thst can sometimes fix things... [more] |
6 | 1246 | Apr 30, 2006 09:08 pm by leethebrave ![]() |
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mp_cliff gown down hte toilet Call of Duty 2 : CoD2 MP Mapping Why? What was the problem... [more] |
6 | 1246 | Apr 30, 2006 05:01 pm by leethebrave ![]() |
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mp_cliff gown down hte toilet Call of Duty 2 : CoD2 MP Mapping ... [more] |
6 | 1246 | Apr 30, 2006 05:01 pm by leethebrave ![]() |
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