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Latest Posts by FightingHellfish
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Cod2 HQ
Call of Duty 2 : CoD2 General
Thanks for the info guys, saved me asking the same stupid question, especially "the Stryder Method" , it almost sounds too good to be true.. no "look at" or "trigger" textures. Which Radio script model do you use? Also, I was wondering how I can "publi... [more]
18 1177 Jan 26, 2007 08:16 pm
by FightingHellfish
Prefabs Suck!!!
Call of Duty 2 : CoD2 MP Mapping
Sorry, must have hit submit 2 times. My apologies ... [more]
6 1003 Sep 25, 2006 06:29 pm
by FightingHellfish
Prefabs Suck!!!
Call of Duty 2 : CoD2 MP Mapping
How can IW expect us to do anything, when they can't even make the prefabs (which everyone implies are there to teach us how to make things) right? I mean my map was great, not one single dupe plane, till I added their crap into it, I mean come on, you... [more]
6 1003 Sep 25, 2006 06:16 pm
by FightingHellfish
Portalling Open Space eg mp_matmata
Call of Duty 2 : CoD2 MP Mapping
Thanks for the assistance, really appreciate it. I am in the neighborhood of 2200 portal clusters, and it has been compiling vis for about 18 hours now, after 0...1...2...3...4...5...6...7...8...9... 8 average number of passages per leaf 91 mb require... [more]
11 1102 Sep 10, 2006 09:33 pm
by FightingHellfish
Portalling Open Space eg mp_matmata
Call of Duty 2 : CoD2 MP Mapping
Hey, thanks to ModsOnLine for all the help so far, but I am going crazy here. I can portal buildings just fine (even though pointfile doesn't do anything unless I literally make a portal "skybox" on an empty map) The problem is I have a large open ... [more]
11 1102 Sep 6, 2006 02:10 pm
by FightingHellfish
Building Light Transport
Call of Duty 2 : CoD2 MP Mapping
All of a sudden I am having the same problem, light transport stops at 99.1% Would the vclog help? It is referenced at the end of the compile, so would it affect the lighting?... [more]
7 2049 Aug 1, 2006 11:04 pm
by FightingHellfish
Attn. Model Makers. $$$ on the table here.
Call of Duty 2 : CoD2 MP Mapping
I need someone with some Talent to help make some models for me. I need Christmas decorations, trees, wreathes, etc, the whole "Thomas Kinkade" treatment. The map is in planning stages now, so we can talk. Also I want Autumn Trees for a Hurtgen for... [more]
1 814 Jul 2, 2006 05:05 pm
by FightingHellfish
Converting bsp's to maps.....NOT...
Call of Duty 2 : CoD2 MP Mapping
Ok, so I had to scrap Win XP from my machine, and lost my original map files, there is no way to edit the iwd files (which is all I have left) in the event that someone finds a glitch in the released version? Oh boy, Murphy's Law got me AGAIN! ... [more]
16 6287 Jul 2, 2006 04:55 pm
by FightingHellfish
[Tutorial]Creating Worldspawn Settings
Call of Duty 2 : CoD2 MP Mapping
Thanks for this info. 1 question, why did you set spawnflags at 8? ... [more]
13 1798 Jun 16, 2006 12:51 pm
by FightingHellfish
Walls are too "Shiny" and...
Call of Duty 2 : CoD2 MP Mapping
OK, I will get you the compile log, just as soon as someone tells me where to find it, but here is a little more info that may or may not be useful, Only vertical surfaces are affected by "shinyness" The surfaces that have the "wet look" are all facing... [more]
5 1164 Jun 16, 2006 11:50 am
by FightingHellfish
Walls are too "Shiny" and...
Call of Duty 2 : CoD2 MP Mapping
I would really appreciate a couple minutes of someone's time. I've searched and searched, and gone through tutorials, now I guess I need to ask for help. I have been test compiling my map regularly, to catch any problems before they are too far buried ... [more]
5 1164 Jun 15, 2006 04:51 pm
by FightingHellfish
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