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by KAZAM3766
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Topic | Replies | Views | Last Post | |
custom server problem Call of Duty 2 : CoD2 General i have restart the server a million times, but it stil doesn't work. i could be what kashmir says, i will check it out. thnx anyway... [more] |
4 | 883 | May 6, 2006 01:26 am by GhostNL |
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custom server problem Call of Duty 2 : CoD2 General Hey guys and girls, i am trying to set up a custom map server, i downloaded all maps from modsonline.com, but when i want to play the map, the server says that he can't find the map. i have placed a map in the main folder of COD2 with the name maps,... [more] |
4 | 883 | May 4, 2006 08:47 pm by GhostNL |
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another error Call of Duty 2 : CoD2 MP Mapping never mind that, i fixed it, i had to put fast and verbose on, in the compiler... but i do have a other error; ERROR: Cannot find xmodel 'furniture_officechair'. ------- Game Initialization ------- gamename: Call of Duty 2 gamedate: Mar 30 2006 ... [more] |
4 | 1721 | Apr 27, 2006 10:14 pm by GhostNL |
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problems with prefabs Call of Duty 2 : CoD2 MP Mapping i got the same error..... [more] |
6 | 904 | Apr 27, 2006 10:09 pm by GhostNL |
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PROBLEMS WITH THE EDITOR Call of Duty 2 : CoD2 MP Mapping did you put fast and verbose on in the compiler?? that helped me, but i have a other error now.., i'll start a new topic for that edited on Apr. 27, 2006 06:12 pm by GhostNL... [more] |
129 | 10404 | Apr 27, 2006 10:08 pm by GhostNL |
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another error Call of Duty 2 : CoD2 MP Mapping ok, i get the following error, sins the afternoon; Loading 'ui_mp/ingame_callvote.menu'... Loading 'ui_mp/wm_quickmessage.menu'... ERROR: xmodel 'furniture_officechair' not found ERROR: Cannot find xmodel 'furniture_officechair'. ------- Game Ini... [more] |
4 | 1721 | Apr 27, 2006 09:53 pm by GhostNL |
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Error Call of Duty 2 : CoD2 MP Mapping Ok, i extracted the files from the iw_13.iwd, i selected a model from the xmodels folder. Vieuw>Entities as>wireframe after i did that, i selected a model, and now i can see it. and everything works as it should :D thnx anyway for helping me o... [more] |
11 | 872 | Apr 27, 2006 10:36 am by GhostNL |
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Help Call of Duty 2 : CoD2 MP Mapping well, why does the console then say that there are errors on those lines?? at least, the first line that is bold says it is wrong, or am i just saying something stupid now??... [more] |
5 | 1583 | Apr 27, 2006 10:00 am by GhostNL |
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Error Call of Duty 2 : CoD2 MP Mapping well, the path is correct when i do 2Dscreen>misc>model>xmodels and i select a model, i only see a square, while someone else sees the model itself. it is very strange...... [more] |
11 | 872 | Apr 27, 2006 09:59 am by GhostNL |
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Error Call of Duty 2 : CoD2 MP Mapping 2D screen ->right mouse button->misc->models->materials->ladder... [more] |
11 | 872 | Apr 27, 2006 09:39 am by GhostNL |
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Error Call of Duty 2 : CoD2 MP Mapping no it is 1 of the stock ones, also when i want to place a vehicle, it gives the same error :S... [more] |
11 | 872 | Apr 27, 2006 09:14 am by GhostNL |
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Error Call of Duty 2 : CoD2 MP Mapping gamedate: Mar 30 2006 ---------------------- Game: G_SetupWeaponDef ---------------------- writing to: E:\Call Of Duty 2\servercache.dat Error during initialization: bad model name 'prefabs/materials/ladder' this is the error that i get, whe... [more] |
11 | 872 | Apr 27, 2006 08:06 am by GhostNL |
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Help Call of Duty 2 : CoD2 MP Mapping ******* script runtime error ******* cannot cast undefined to bool: (file 'maps/mp/gametypes/_menus.gsc', line 13) if(!level.xenon) * called from: (file 'maps/mp/gametypes/dm.gsc', line 84) thread maps\mp\gametypes\_menus::init(); * ... [more] |
5 | 1583 | Apr 27, 2006 07:30 am by GhostNL |
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[PREVIEW] mp_Cliff Call of Duty 2 : CoD2 MP Mapping very very nice!!... [more] |
7 | 989 | Apr 26, 2006 11:27 am by GhostNL |
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[PREVIEW] mp_Troyville Call of Duty 2 : CoD2 MP Mapping that looks really nice!! but i do you fix the houses, do you create them yourself?? (yes i am n00b with mapping, i just started:P)... [more] |
6 | 1497 | Apr 26, 2006 11:26 am by GhostNL |
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hmmmmmmmmmmmmmmmm Call of Duty 2 : CoD2 MP Mapping Seawolf writes...Quote:You need to add wordspawn values simply press the "n" key and then select "worldspawn" in the scroll list and add the values that matches the sky texture youre using http://www.modsonline.com/Tutorials-read-296.html these v... [more] |
23 | 1642 | Apr 26, 2006 10:01 am by GhostNL |
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